The Outcast King

Scissors Lizard's page

48 posts. 9 reviews. 1 list. 1 wishlist.




Hey folks,

As I work my way into book 3 of Wrath, I've had a player decide to depart for thesis land to return at some later date. To keep the party up to speed, we'll most likely replace him with another player.

Anyone have any ideas about how to do this, given the narrative? The events that empowered the party were pretty unique. Would the game still play smoothly with a higher-level non-mythic character tacked on? Is there a smooth way to explain a new mythic character joining in?

I'd like to hear your thoughts/ideas. Thanks!


Hi folks,

Is there any kind of spell you can use to bind to a location and then return there, similar to what's possible in some MMOs? Or any sort of teleportation-based escape spell to jump you out of combat aside from Dimension Door, Teleport, and Greater Teleport?

Thanks!


1 person marked this as FAQ candidate.
Ultimate Combat wrote:


Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms.

Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).

Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM’s discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).

Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat.

Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

Sorry if this has been addressed before, but I couldn't find anything about it. A gunslinger in my S&S group wants to craft cannons. Is this normally possible with the gunsmithing feat? Can he essentially pop them out at half-price (3k gp) without making checks? Are cannons considered "early firearms" and therefore assumed to be available to someone familiar with such weaponry in Golarion?

Thanks a lot for any help, folks.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

YOu're looking for weapon cords, from Adventurer's Armoury.

They allow you to drop items and retrieve them as a swift action.

In PFS, they don't interfere with reloading.


A gunslinger player of mine asked me if he could tie his guns to his wrists by ropes, so that he could drop them as a free-action after firing without losing them. He then wants to retrieve them the same way you draw weapons normally. Any advice/thoughts on adjudicating this? Does it sound reasonable to you, and is there anything in RAW I'm overlooking that mentions this technique, or something similar?

Thanks folks.


Do one already! Go all the way. Full-on villain AP. Auuughghghadsfnashdfn.... it would be GLORIOUS!


Just need to save the pennies right now. Gonna wait and buy them all later. Thanks.


The shipping estimate on this order is 5-8 business days and it's been three full weeks and still nothing. I'm just wondering how I should proceed. Any input would be appreciated. Thanks.


It took me nearly a month to find out, as I've been going primarily off of my PDF of the book, but my copy of The Varnhold Vanishing is missing something close to 14 pages (as pointed out by my friend who wanted to read part 3 of the fiction bit only to find that it wasn't there). Would it perhaps be possible to get a fixed copy stuck in with the next subscription shipment? And purely out of curiosity, has anyone else had the same issue? We had a chuckle after scratching our heads for a while.

Thanks for your time. Customer service aint always pretty I know. Keep up the good work.

- Josh


I'm building a manticore skeleton. The skeleton entry says the creature retains all natural attacks except those that can't work without flesh. Also says under special qualities that the creature retains any extraordinary special qualities that improve ranged or melee attacks. My question is whether the manticore keeps its Spikes (Ex) special ability. Seems like it probably would, but wanted to see what you guys think.

Bestiary pages 199 (manticore) and 250 (skeleton) if you decide to flip to it.