Ultimate Combat wrote:
Sorry if this has been addressed before, but I couldn't find anything about it. A gunslinger in my S&S group wants to craft cannons. Is this normally possible with the gunsmithing feat? Can he essentially pop them out at half-price (3k gp) without making checks? Are cannons considered "early firearms" and therefore assumed to be available to someone familiar with such weaponry in Golarion?
Thanks a lot for any help, folks.
A gunslinger player of mine asked me if he could tie his guns to his wrists by ropes, so that he could drop them as a free-action after firing without losing them. He then wants to retrieve them the same way you draw weapons normally. Any advice/thoughts on adjudicating this? Does it sound reasonable to you, and is there anything in RAW I'm overlooking that mentions this technique, or something similar?
It took me nearly a month to find out, as I've been going primarily off of my PDF of the book, but my copy of The Varnhold Vanishing is missing something close to 14 pages (as pointed out by my friend who wanted to read part 3 of the fiction bit only to find that it wasn't there). Would it perhaps be possible to get a fixed copy stuck in with the next subscription shipment? And purely out of curiosity, has anyone else had the same issue? We had a chuckle after scratching our heads for a while.
Thanks for your time. Customer service aint always pretty I know. Keep up the good work.
I'm building a manticore skeleton. The skeleton entry says the creature retains all natural attacks except those that can't work without flesh. Also says under special qualities that the creature retains any extraordinary special qualities that improve ranged or melee attacks. My question is whether the manticore keeps its Spikes (Ex) special ability. Seems like it probably would, but wanted to see what you guys think.
Bestiary pages 199 (manticore) and 250 (skeleton) if you decide to flip to it.