Agree with Mauril on all points. It's much easier to keep a campaign coherent with low-magic than with zero-grav cube world, and a lot of players would like a more gritty, low-magic setting as a lot of fantasy fiction falls in that category.
That's not to say that crazy re-builds aren't fun, it's just understandable that people don't usually want to go that far.
Hey Anlerran, how about you go write a couple of award-winning adventures and then lecture the T-rex on how to do his job?
Because I assumed we were having a civil discussion brought up by the fact that a previous poster said they disliked S&S.
I didn't realise any critique or disagreement would be met by Paizo's equivalent of loudmouth '4Evengers', shouting down any dissenting voices.
Gorb was no less "civil" than you. You called a dev lazy, and Gorb said, "Fine, then let's see you do better." Don't try so hard to sound victimized. I'm having a hard time seeing what you perceive as "loudmouths" trying to silence your dissenting voice.
For what it's worth, I think JJ is right. If you don't get the characters together one way or another, you don't have much of a campaign. That's not lazy, it's just reality. The game doesn't work well with 4 parallel adventures going at the same table. I think most people would agree.
Also, I have few complaints about S&S. I think it's a high-quality AP and my group is having a ton of fun playing it. To each his own, I say.
Edit: Also noticed you removed Gorb's smiley when you quoted him. He wasn't trying to put you down, you know.