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![]() A highly regarded expert wrote:
20% -10% from mithril =10% a non-mithril chain shirt also has 20% before mithril (10% after) Mithril Kikko AC +5 max Dex +6 ACP 0 ASF 10% Weight 12.5 lbs 4,030 GP Mithril Chain Shirt Ac +4 Max Dex +6 ACP 0 ASF 10% Weight 12.5 lbs 1100 GP Kikko has the same failure as a chain shirt and Kikko is just another name for brigandine if you do use it in a western game, it is easy to write "Brigandine Armor" instead of "kikko armor" and use the "Kikko" stats. Mithril: Mithral Type of Mithral Item Item Cost Modifier
When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10% , maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction. HP/inch 30
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![]() master_marshmallow wrote:
even better Buy a 15, use racial mods to make it a 17, and bump it up to 18 at 4th level. now you can still kill stuff, and depending on your point allotment, you can afford more skill points to do stuff out of combat. ![]()
![]() Ashiel wrote:
Aristocrat is the jack of all trades of the NPC classes they don't get as many skills as an expert or the bab of a warrior, but they get the proficiencies of the warrior and slightly less skill points than the expert. they are the in between to warrior and expert. but yeah, warrior. expert, and adept. are all superior the commoner is the monk of the NPC classes. far worse than even the most useless of Racial Hit Dice. the best "NPC class" is the outsider 2 good saves of your choice
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![]() 3.5 Loyalist wrote: Yeah, sharing item slots with the caster. Pf disgusts me some days, so desperate for gear bonuses--even going so far as to apply item slot bonuses to something not actually wearing the items! Pfft *spits*. actually, in the summoner's case they have to choose whether they benefit from the item, or their eidolon does. ![]()
![]() the eidolon can still be dismissed via dismissal and banishment. takes a minute to summon, which can be interrupted has a harder time fitting into most dungeon spaces has a lot less hit dice than most PCs shares item slots with it's summoner master and maxing out the eidolon comes at the cost of a gimped summoner. plus the majority of the broken eidolons are illegally built yes, an eidolon can be an massive death machine. i admit it too. but the summoner is short on Evo Points, even with a particular favored class bonus, and well natural attacks are harder to enchant effectively a 3/4 bab natural weapon user has less hit dice than an animal companion has poor saves requires the sacrifice of summoner gear slots to be effective ![]()
![]() 3.5 Loyalist wrote:
Summoners, even Master Summoners, are still inferior to Wizards, Clerics, Druids, and Witches. yeah, they have discounted spell levels on a lot of spells, but nowhere near the number of slots per day, and fewer spells known than a darned sorcerer. let alone a wizard. and even though they can churn spells on their eidolon, that merely turns them into a glass cannon (Eidolon) with a portable healing battery (Summoner). Eidolons make a lot of attacks, i know. but so does an archer, and an archer both has a better BAB, more Range, and a Similar Number of Attacks. the archer also has a better time bypassing DR, better defenses, and fits into a dungeon a lot more easily. ![]()
![]() EldonG wrote: I'm playing a bard right now...and OMG...he can't disable traps. He's not a dungeon expert. He doesn't do what rogues are famous for doing. He won't be half the combat character that Sherwood is...and still, good money says that if he survives...he'll be a great...and effective character...and NOT do what rogues rock at. 1. Cross class ranks in disable device, make it a class skill for the price of a trait, or take the archaeoloigist archetype. your bard can now disable traps. plus use of dispel magic and a wand of mount, can deal with most traps too in your Typical AP. the only exception is if your DM uses an automatic reset magical trap that resets every round and has a ludicrously high caster level for its CR 2. they get knowledge (Dungeoneering) as a class skill, Intellegence as a possible secondary stat, and bardic knowledge 3. the bard could specialize in archery and after buffing with performance, do more damage through a combination of archery, the benefit of ranged attacks from over 100 feet away, and the damage of buffed allies, outdamaging your rogue. plus they have battlefield control options the rogue lacks if i had a rogue and a bard competing for the skill monkey slot, Experience dictates i would take the Bard. ![]()
![]() EldonG wrote:
it was of the Hentai Genre, but it had beautiful though creepy levels of bodily detail, and amazingly detailed facial expressions. the action was also wonderful, not like your standard shonen. there was no 5 episodes spent powering up. but lots of detailed military combat elements. ![]()
![]() lets just forget about the Norse hentai anime that 3.5 loyalist asked for links to. the original point was that ninja could wear anything somebody pointed out the ninja having difficulty hiding stuff in a loincloth and it made me think of some hentai anime. then we got sidetracked by trying to find this particular series. ![]()
![]() 3.5 Loyalist wrote: Link? you expect me to link to a bunch of DVDs i ordered 2 or 3 years ago on a computer that has died and been replaced. especially when not only can i find the link to order the DVDs because it is on a computer i no longer have, but even if i could, the art is so NSFW that i could get permabanned. and as much as i would love to loan you the DVDs, mom said the series was too Racy and traded them to dimple 3 weeks later. ![]()
![]() 3.5 Loyalist wrote: Title? i already stated, that even though the dialogue was subtitled. that i could not read the title because the title was in Japanese and i cannot read Japanese. the description said something about being based on Viking, Saxon, and Celtic Lore. which was what intrigued me to order it off the internet. ![]()
![]() Rynjin wrote:
one of the questionable ones you have to import from japan to watch. it is based on Celtic, Viking, and Saxon Lore. even though i was lucky to find it subtitled. i couldn't read the title because it was in japanese. the main character was a tall and muscular blonde haired man who ran around in runic blue body paint with a loincloth, and was essentially a commando. and he always seemed to be pulling stuff out of his loin cloth. it's not really a safe for work anime. think it was rated 17+. lots of pale, blonde, slender, petite, pointy eared women clad in extremely revealing see through sheer white clothing. amazing quality artwork though. lots of detail on the human body, to the point of being creepy. it was by the artist who drew "Reign; The Conquerer" nearly every major character was a blue eyed blonde with fair skin. ![]()
![]() Damn it. i just had an akward moment a tall and muscular man clad in sky blue runic body paint and a loincloth, pulling his gear out of his magically enhanced loin cloth of holding. ((haversack property on a loin cloth)) where does he get the gear? "let me reach down my frontal flap, i might have something useful" ![]()
![]() EldonG wrote:
the game has changed each edition over those 35 years, and so has the way one approaches a class. but even in first edition, rogues were useless, because trap rolls could be negated by sheer player cleverness, and the guy who was a former boyscout, soldier, engineer, or fan of mcguyver could solve any puzzle through sheer description. plus paranoid players could check every square to find something. back then, there were no skill checks. ![]()
![]() MrSin wrote:
those too. and don't forget that they can also be clad in skintight black leather/spandex, a brigandine tunic with a pair of tights, a robe and turban, or even blue body paint with a loin cloth. ![]()
![]() EldonG wrote:
how does he hit with 4 or 5 attacks when the first 2 have a 50% miss chance and the 2nd 2 have a 75% miss chance. ![]()
![]() ninja has no requirement to wear pajamas Ninja could just as easily be
and that is just the tip of the ice berg ![]()
![]() Thomas Long 175 wrote:
but most of that damage is nonlethal you have to have a mount that isn't a class feature and will die against any self respecting foe. a 3rd level cavalier mount is weak the triple damage requires a lance, and since you cannot use deal nonlethal damage with a lance, sapmaster cannot be combined with a lance sneak attack doesn't multiply short of a few niche abilities that specifically specify it multiplies them 2 doublings is a tripling and a doubling and a tripling is a quadrupling meaning the spirited charge build deals 4.5xstr bonus, 3 times enhancement bonus, 9 for 1 power attack multiplier, 1x sneak attack and 1x bleed vital strike does not work on a charge, even if the mount is charging, you are charging too because you are on the back of a charging mount and attacking. ![]()
![]() 3.5 Loyalist wrote:
the reason the boots, nor haste, stack with the monk's speed bonus, is that all 3 bonuses, are enhancement bonuses. monk speed bonus = enhancement bonus
barbarian speed bonus = untyped bonus
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