Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
I'm actually looking at not doing the encounter that Herald set up because 2 of 4 people on that mission are missing and one is running the game. Plus, fighting a hundred low-level dudes doesn't sound too fun for just Thak. I'm actually really sad that Schah is a blaster, as I hate, HATE having GMPCs and yet there is no healing in the party.
I'm likely going to skip straight to the high-fives afterwards and then send you guys on a mission to a place that I can take control of and have you hit as a party.
Still working on the map, but I should be done soon-- enough to send you guys out with a modicum of information.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Not until Thursday. I'm going to find out if Rosie and Shaelathar are coming too, or what!
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
I'm actually making up a general jist of things right now. I'll see about "inheriting" this PbP around Thursday night if that's all right with everyone.
On that note, sound off if you're still here and want to play so I can look at statting preliminary encounters. I don't want to make encounters for this many APL 10 characters and end up with 4 or 5, you know?
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
I'm considering stealing his game if only for a bit if he doesn't come back. Would be a shame to have so many high level characters and never get to use them.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
B'auw wrote:
Schahrizade I'Nam Morroq wrote:
...and who's splitting communal air walk the third way?
I still vote Arau. It gets us the most versatility should we need it.
Boop! She's got it. Sorry I missed that. Go team desert wind!!
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Rose Bracebuck wrote:
The halfling smiles at the oracle trying to hop on the back of Durin,
"Hold on tight, the big guy gets a little cranky when he has to carry extra."
If there are extra shields of faith, it would be a good plan to cast it on Durin so he doesn't take a hit while carrying us
Boop, boop! Nawarld and Durin have ten minutes of shield of faith when we're about to go. One other person, and who's splitting communal air walk the third way?
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
I don't have increased movement, wings of flame and I don't have elemental body. So I'm on someone's mount! Probably Rose's, if you want me distance blasting, or Shael or B'auw's if you want me soaking attacks. I'm guessing Rose's.
Before we go-- Calith is getting magic circle against evil and so is Rose. Rose and Schahrizade are splitting a communal air walk-- who else wants in so it's an even 30/30/30 split? I'm handing out three shield of faiths to people; who wants a +3 deflection modifier (likely +2 after your items?)
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Am I the only person who always prefers to charge my opponents head on because it's more fun? My RPG group always takes the front door unless someone makes it utterly clear that we'll be annihilated.
Plus, that OOTS comic is pretty dumb when you compare their party makeup (5 mid-level adventurers with one AoE class) to ours (9 mid-level adventurers with 3 AoE classes and 3 animal companions/eidolons). We're ten people-ish fighting 600 people, and I can take out a massive amount of them and rout their army with a single spell. Every turn.
Assuming they're packed onto a road that's no more than eight squares wide, they've got 75 squares of just infantry... Three castings of wall of fire kills their entire army. If they're not, Phynn has bombs and I have fireballs.
"I'm prepared to go now, less prepared to go later. There's not a lot of honor in slitting someone's throat in the night, but I'm willing to wait, if that's what we must do."
With a shrug, she says "I'm calling a vote. I don't know what my vote is yet, but I'm tired of debating it."
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Schahrizade doesn't mind either way, but nods when Rose and Nawarld speak. Perhaps her general dislike of the flower of whatever colors her viewpoint, or the fire in her heart is burning up, but either way waiting around for five plus hours doesn't excite her.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Schahrizade nods. "That sounds like a good plan if I've ever heard one. The everything you both just said. Including the breakfast."
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
"Let's kill them slowly, one by one with our swords instead."
Schahrizade shrugs. "I'm agreeing with Thak here. The sooner, the better. Blind, but blind for them, too, and we can deal with whatever happens if need be."
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
"Depends on how I part the cloud, but ten for ten minutes-- one for a hundred. The nimbus palanquin is a fickle creature-- not something that enjoys being trifled with. Once we're close, we can ascend, and I think that'd be the best course of action."
She stokes the fire with her hand more, picking up a burning piece of kindling and inspecting it closely before setting it back down in the brazier.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
"Depends on who we're taking, but I can get us in the air if you don't mind walking to get there."
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Schahrizade raises an eyebrow at the conversation. She looks to Rose and chuckles, shaking her head before turning back to the fire.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
"If push comes to shove, we could just burn them. The men at the tower, I mean." She nods. "Let's hope they hurry. It would be nice to join the fight, in my opinion."
Schahrizade basks in the heat of the brazier, ignoring Seila as best she can. The cold was getting to her, honestly, and she wishes that she wasn't sure they would come under attack or swift order soon so she could remove some of the more flammable pieces of her equipment and bathe in the fire she made.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
TarkXT wrote:
Schahrizade I'Nam Morroq wrote:
Closer to 8 now.
Humorous how the entire group gels except for Seila-- even Seila's eidolon is more pleasant.
I did notice that Seila's at 22 AC, gets a +4 natural from barkskin for 26 but you have 28 noted down. It is a mystery!
I was pretty much assuming she'd be in Xon's reach for the combat that never happened. So at least for now it's 26.
I'm glad people are being entertained by Seila even if she isn't likable by any stretch of the imagination. I keep channeling Shenhua combined with [url=http://img527.imageshack.us/img527/5853/paimeigy7.jpg]this lovable chap.[/url I don't know why...
Don't punch my eye out! I'm gonna eat all the rice I want with my hands and you can never stop me!!
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Rose Bracebuck wrote:
Out of character, I love Seila/Xon and think they make for the perfect amount of interesting tension.
In character, Rose wants to kick her in the shins repeatedly and hide from Xon. :)
If I didn't make it apparent, I agree with the above sentiment! Er, both of them.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Closer to 8 now.
Humorous how the entire group gels except for Seila-- even Seila's eidolon is more pleasant.
I did notice that Seila's at 22 AC, gets a +4 natural from barkskin for 26 but you have 28 noted down. It is a mystery!
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Schahrizade'll volunteer for telepathy. Why not? Sounds fun.
With flint and tinder, she lights the brazier, filling it with what she can find from just outside the cave-- she stokes it with her bare hand, stirring the fresh wood until a sizable fire blossoms.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Watching the woman go, she almost laughs. Listening to Xon, she decides who exactly she's going to be addressing her questions and comments to. "If she doesn't care what my name is, I don't care what hers is. She can stuff the flower of carnage or whatever." Schahrizade shrugs. "You're reasonable enough, but there's always a reason to be afraid of anything that's as big as yours with a vocabulary to match. Nice to meet you."
Nawarld's dismissal of the polite creature irks her slightly, but she doesn't hold it against him. The monster was frighteningly huge. It was alright for him to be scared.
"My name is Schahrizade," the ifrit says with a bow to the others. "Or just Shy, if you're going to be shouting something like 'behind you!' or 'watch out!'"
She gravitates to the brazier while listening to the others introductions-- everyone but the savage and the painted devil lady were so pleasant! She hoped no one would confuse the nameless one with herself-- or, worse, think they were related.
"Should we light it?" she asks, and points a hand into the brazier's mouth.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Schahrizade rides her horse to the mouth of the cave before dismounting and giving a firm order to the horse to stay-- it only half-listens, meandering and grazing.
She takes count of the cave system, finding the natural spring and peering into the cold crystal-clear water. She takes stock of the 'elites' who've made it here with them-- truth be told, she followed the gnoll here to begin with.
"Truly dislike that mental communication system. Jarring, it is. Completely forgot what I was thinking about."
"I can try to make the caves a bit homier if others wish to trapse through the brush to check the perimeter. Perhaps you'll run into polar bears. Never been one for bears."
Schahrizade slaps a palm against a cave wall, setting her palm print alight with flame-- a simple light cantrip, but enough to spread some warm orange glow across the gloomy stone. "Apologies-- I tend to nervously talk, as some of you may have become aware of."
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
"Onwards!" cries Schahrizade, scimitar out, rearing her horse back as it gallops forwards. She chases after the other elite, wary-- but not really-- of her surroundings.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Schahrizade lays across the back of her horse, perfectly balanced in the saddle, a piece of chalk in her hand. As she draws the holy symbol of Sarenrae on her breastplate, she casts a sidelong glance to the rest of the "elite" who were stationed here with her. Some of them didn't look too elite, some of them looked too elite and the rest of them...
This bloody portal had best open soon before she got bored. Their chanting was getting louder, but, really, what did that mean besides a second wind? A confirmatory look at the surrounding people revealed that it actually meant that the portal was opening soon. She hurried the chalk drawing on her breastplate, finishing it with a quick swipe-- a horizon line under the angel carrying the sun.
Scattering a handful of silver dust in a circle around herself, she visualizes an impenetrable shield. Casting magic circle against evil! Schahrizade swings around, into the saddle, and pats her horse's head. "Don't worry, Aladdin," she whispers-- as though the horse can hear her. "I promise that we'll both get through this."
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
If you're in my group, short-range flight shouldn't be an issue. Communal Air Walk is pretty awesome, and it's a spell I definitely don't mind casting and just splitting half-and-half.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Teller of Tales wrote:
If there is one thing high level math doesn't prepare you for than it's calculating :)>
I always had the feeling the more math one knows, the worse one becomes at calculations.^^
Which might be the reason why I forgot to add the rage will save bonus until now....
@Scharizade
You should also probably check your feats again, currently you have Martial Weapon Proficiency listed twice and Weapon Focus still in, too.
I took out Extra Revelation in the end because I just wasn't excited about other revelations besides wings and turning into a fire elemental and realized all of my feats made turning into a fire elemental a bad move.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
+4 belt... did I forget to update that?
Humorous!
I took my +2 keen scimitar and made it +1, giving me 10,000 gold back. I shredded some of the kitsch items I had for scrolls of useful divine spells since I am the only divine caster out of all 10 characters. Then I took a better look at my gear to find that I'd priced some out wrong and I came to 48,450 with my 800gp in jewelry and pocket change. I spent 12k on making the +2 belt a +4, putting me at 60,450 and then I think I bought another wand, a horse and a tent by cutting into my funds and gems, and then just spaced 50gp for any mundane stuff.
I guess I just changed my stats and forgot my equipment-- whoops, just in my gear tab but not on my character's gear line. Thanks for checking me down guys. :)
Along with alternate point buy suggestions and everything? You're the best.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Herald of Omens wrote:
@Scharizade: Thanks for doing that checkup, I still wasn't completely done hence the start on friday.
No problem. When I started my PBP I had 5 people and it took me a whole day to do the check up, so I figured, hey, I have a few hours, whatever. I'll admit I didn't tally gold totals, but...
Shaelathar: Do you mean a shield cloak? +1 clangorous shield cloak is how that should look.
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Thak: You take Deadly Aim as a monk bonus feat at two, but... It's not on the list. Everything else is plus. I like your Wisdom for Stealth.
Nawarld: You're human, right? What alignment are you? Your profession has a +5 from Heart of the Field! What's the damage on your "greatsword or lucerne hammer" and what's the attack routine for lesser beast totem? What stats do you have when raging?! Raging Vitality requires Con 15 and you have 14! What's going on?!
Shaelathar: I'm just wondering why you have a wand of summon nature's ally 2 when you can downgrade 5 to 4 on your SLA for 1d4+1 of 2. What is a clangorous shield +1 cloak?! Beast's resistance should be 15, not 5. Also: limbs legs 3 times made me think for a second that Beast had 10 legs and I was like dazzled by how absurd that was. Okay, so, just six. Shouldn't his CMD vs trip be pretty high with 6 legs? Anyways.
B'auw: Doesn't Arau have int 3? What language does she understand? I couldn't find anything else except for what your full attack array is if you're not here (but I know you will be here because it has been regularly just you and me checking in our WotW game)
Freddy: +1 CMD from deflection! "AC 22, touch 15, flatfooted 18 (6 armor, 2 dodge (where's this dodge from?), 1 natural, 1 deflection)" ... or AC 20, Touch 13, flatfooted 18. I'm all wuzzo about what's up here. Also, I think our hp is average, right?
Rose: Your stat block is a mean one. Your CMD is listed as 25, but should be 16 str = 3, 20 dex = 5, 10 bab = 10 for 28 then 2 deflection for 30 and -1 for size for 29. I don't know what skills you have or do not have, unfortunately. I love the griffon mount.
Caithilion: 5th level spell-- Dazing. 4th level spell-- Greater. 2nd level spell-- Communal. Idk if that's hero lab or not but what is dazing, greater or communal? Greater is prob. invisibility, but communal could be either and so could dazing. Did herolab encumber you because you didn't toss your stuff in your haversack?
Also 13 AC at level 10... with only one defensive spell.... sounds risky! Let's do it!
Seila: I like your traits! Hard power gaming at its finest. Remember your -2 on your first swing every day with that beatstick (and if you get disarmed) ...unless you're going to go full awesome and get a locked gauntlet on it to hold when you sleep. You have 12 int and 10 ranks in linguistics, so you have common, abyssal and 11 other languages-- right now you only have 8. What're the other 3? Your stats are also evading me here. I'm seeing you as 22 14 14 12 8 15 without racials and 20 12 14 10 8 13 without magic. 18 12 14 8 8 13 before leveling stat bumps. So that's 17, 2, 5, -2 -2, 3 points for 23 point buy or so... or am I doing this wrong? You look like you used one less point than you have on Xon's evolutions.
The stats on Xon (14, 14, 13, 7, 10, 11) with increases from levels (18, 18, 13, 7, 10, 11) and then large (26, 16, 17, 7, 10, 11) don't add up to his current stats (30, 20, 18, 8, 10, 11). Where's the +4 more str and dex coming from?
Harth: I read your stat block, nodded and was done. You win best in show.
Schahrizade: I, dumb as all hell, just realized that oracles aren't even proficient in scimitars. I got myself confused with a cleric. Sigh. That's fine. I might drop weapon focus for martial weapon proficiency just to keep things even. I think I'm gonna take keen off, cry a little and then do something else with the money. I foolishly stuck to the percentage guidelines as best I could while others are rolling in rings of evasion and quadra-belts of fusion energy!
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Erastil's not chauvanistic. He looks equally down on effeminate men as he does on masculine women.
Support: debilitating portent, spit venom, dispel magic, magic circle against evil, prayer, resist energy, sound burst, lesser restoration, make whole, remove fear, shield of faith, bless, comprehend languages, all of the cure spells
I'm just sayin'!
I'm taking a gander at everyone's stat blocks to see how we fair-- I may change one or two things on my own stat block if the GM agrees and I can figure 'em out. I'll let you know if I find anything weird.
(Like Calithilon's headband giving Knowledge [, for example...)
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Swap Shael with Seila perhaps if you want to pre-pick our teams. I was digging the vibe we had going in our three man selection so far.
Both lawful neutrals and a chaotic good = bad people? What?!
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
Join our team! We're mostly good and neutral. Double beasts!
Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception
I think me and B'auw might be starting Team Desert Winds here.
Literally I shoot fireballs and use fire magic and fly around on fiery wings. I don't know if we're on the same team then, Nawarld.
I added a bit to my backstory for a good reason why Schahrizade would be looking to take the fight to the Order. Of course, it has to do with revenge.
Chandra would be proud.
Truth be told, I hardly know who she is-- but I love the visual image of her, covered in fire, hair aflame... blowing stuff up. Low level characters in PBP never get strong enough to blow stuff up. Tenth level? Perfect! Let's blow stuff up!
Got my backstory written up, along with personality and appearance.
Schahrizade practically exudes the blistering heat of the desert. The proud woman stands with fiery red hair and skin the color of Katapeshi brass. A pair of mottled horns bump up under her forehead, covered by a pair of wide red goggles. She glistens with magic and power. She has nothing to hide, and challenges all comers to test their luck against her fire. As her magic takes hold, her skin glistens with heat, and her hair sets aflame in the brilliant colors of the sun.
Personality:
Schahrizade is an inferno blaze burning in a brass lamp. Her demeanor is flippant; her personality energetic. She loves to see things set fire-- whether it be a person's life, their home, or their own body, something about the nihilistic destruction of fire draws her heart. As an Ifrit, she cannot help her pyromania, yet controls it with her own personal code of conduct that her elemental blood seems to prefer above all others. She plays with the attentions of others like a puppeteer behind a stage, discarding them as they wear thin—though this is not entirely of her own desire. Schahrizade, or Shy, to her friends, is hardly shy. She has a powerful, apoplectic temper that easily rises along with the flames that burn and scour away the objects of her ire.
Background:
Schahrizade was born to a noble family in Katapesh. Brass skinned with red hair, she appeared nothing like her father, and her mother was killed for her adultery. The child would have come under the same fate if not for Sarenrae’s law: no harm may come to a child of the sun. Unable to destroy the object of his perceived cuckolding, he hid it instead. Schahrizade, so named for the legendary storytelling princess of the Marid who spent 1,001 nights imprisoned, was locked away in the tower for almost thirty years. She grew into an adult, and then, like the hourglass had been placed on its side, she stopped aging altogether.
She did not spend her entire young life there, however. The fire in her blood bade her escape, and something within her made her a peerless acrobat. During the day, she pined away in her tower prison, and at night she travelled the streets and markets of Katapesh. There, she made herself a disciple of the mysteries of the arcane—but what flowed from her fingertips was not arcane magic, but divine flame.
On her 40th birthday, Schahrizade’s father died and her long imprisonment was opened. Able to wander the world on a fortune, she set out to places far and wide, spending and wiling away her misbegotten father’s gold. Her power grew, and grew, until there was no master she could find in the world to teach her to control her gifts… but there were those outside of it who sought her.
When she had spent the final gold piece of her father’s fortune, a mighty efreeti genie exploded to life before her in the marketplace. “Fool!” he declared. “Do you not know the truth of the heresy you have committed?” The efreeti, Abdulraman Suleimon, showed her the truth: her father, long ago, had been touched by the plane of fire while stealing his fortune from the Cave of Wonder. He was her true father! He showed her his secret pains and how he craved forgiveness and prayed to Sarenrae for guidance on how to treat his child, who was so gifted yet so dangerous. In return, she had squandered his mortal wealth and sullied his name. Abdulraman placed forth the edict of Sarenrae that day—that for each gold piece ill-spent by Schahrizade’s journies, she would fulfill one vow in earnest—until the time that she had repaid each gold piece with a vow, she could not lie, and her heart would be closed to the love of another.
Schahrizade spent well over 100,000 gold pieces, but in the last hundred years of her life, she has repaid all but one-thousand and one vows to Sarenrae. And so she journies forward, to the land of Amberfell, where wishes and cries for aid fill the night sky and the sun is hot and comforting.
Here's my submission: Schahrizade I'Nam Morroq, oracle of fire. She is a blaster oracle as well as a bandaid character. She can heal well, fight well, blast excellently, debuff well.
I'm still working on her backstory but thought I'd post this stat block up in the interim.
Statistic Block:
Schahrizade I’Nam Morroq
Female ifrit oracle 10
CG Medium outsider (native)
Init +7; Senses darkvision 60 ft., Perception -1
-Defense--------------------------------- AC 24, touch 15, flat-footed 20 (+8 armor, +4 Dex, +1 deflection, +1 natural)
hp 78 (10d8+20+10)
Fort +7, Ref +9, Will +8; +2 vs. fatigue and exhaustion
Resist fire 10
-Offense--------------------------------- Spd 40 ft., 60 ft. fly [wings of fire]
Melee +2 keen scimitar +14/+9 (1d6+6/15-20 x2)
Spells Known (caster level 10th, concentration +15)
5th (4/day) – summon monster V (fire elemental only), mass cure light wounds (1d8+10), flame strike (DC 20)
4th (6/day) – wall of fire (DC 19), cure critical wounds (4d8+10), debilitating portent (DC 19), spit venom (DC 19)
3rd (7/day) – fireball (DC 18), cure serious wounds (3d8+10), dispel magic, magic circle against evil, prayer
2nd (7/day) – resist energy, cure moderate wounds (2d8+10), spiritual weapon, sound burst (DC 17), lesser restoration, make whole
1st (7/day) – burning hands (DC 16), cure light wounds (1d8+5), divine favor, remove fear, shield of faith, bless, comprehend languages
0 – create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, stabilize
Mystery fire; Curse legalistic
Special Attacks burning magic (1 damage per spell level, 1d4 rounds, DC = spell’s)
-Statistics------------------------------ Str 10, Dex 18, Con 14, Int 14, Wis 8, Cha 20
Base Atk +7; CMB +7; CMD 22
Feats Weapon Finesse, Dervish Dance, Weapon Focus (scimitar), Spell Penetration, Extra Revelation (wings of fire), Nimble Moves, Acrobatic Steps
Skills Acrobatics +21, Craft (weapons) +8, Intimidate +18, Perform (dance) +12, Knowledge (planes) +15, Knowledge (religion) +10, Diplomacy +18, Spellcraft +15 ACP -1… All skills listed are class skills. Traits Languages Common, Ignan, Terran, Draconic
Combat Gear +2 keen scimitar, +2 mithral breastplate, boots of the elvenkind, +2 belt of incredible dexterity, +2 headband of charisma, +2 cloak of resistance, lesser rod of extend magic, +1 ring of protection, ring of sustenance, +1 amulet of natural armor consumables under gear below Special Abilities forge-hardened, wild-fire heart, fire starter, revelations (burning magic, cinder dance, molten skin, wings of fire), curse (legalistic: see below; vow, one-on-one, loopholes)
Legalistic:
Legalistic SourcePathfinder Player Companion: Blood of Fiends
The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile.
Effect Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.
At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one.
At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes.
At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.