Goblin

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Male Goblin Vivisectionist Trap Breaker 10

I plant this dot and claim this thread in the name of Du Leonis.


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NobodysHome wrote:
EDIT: And for those not familiar with 5e, you can move in 20', cast a healing spell without provoking an attack of opportunity, and then move back 10', all in the same round as long as you keep your prone companion between you and the bad guy. So it wasn't a high-risk move for either of them.

Damn, between death saves and the ALL POWERFUL Healing Word, it's been impossible for anyone to die in the 5e game I'm in.

In my Iron Gods game, someone got crit by a chainsaw but time got rolled back due to Spheres shenanigans. Which is fair...but damn! Let me have my BIGGLY crits too!


Male Goblin Vivisectionist Trap Breaker 10

Impressive.


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I graduated from Trade School the friday before the last and am now working as an Apprentice Electrician :)

Im pretty good with a bandsaw now too.


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Before 2e: I was a RAW lad all the way. Lots of different reasons why, but primarily rules text can be pretty schizophrenic at times.

Post 2e: I'm a RAI lad now since any rules questions from here out will not have confirmed answers for ambiguitous wording.


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Nah those moments are great. I just get to lean back in my seat and roleplay.


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Yeah honestly, I'd also rule that if you collected the ashes of a burnt paper, you could restore the item with Make Whole too.

Rust Monsters are literally the first encounter most players will dig out Make Whole for the first time in the adventure.


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Immortality
Her favor/protection of your family line
An Artifact
One of your magic items no longer being needed and just becomes a permanent benefit


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I dont play 2e so the retcons are irrelevant to me as are the "oh we dont do these morally gray things anymore" explanations.

To me, the variance in their actions makes them a little more believable imo. They're not perfect beings. Just well-intentioned all powerful creatures who have an almost alien view on the metaphysical war against Evil a bit differently than mortals.

Desna absolutely did brainwash that demon though. Demons are physical representations of the concept they embody. The succubus literally cant be a succubus if she isn't a chaotic evil lustful creature. They're amalgamations of hundreds to thousands of souls. Desna essentially erased the other personalities that demon embodied, created a central ruling one and imposed deific mind tinkering to get her where she wanted the demon to go.


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Modify Memory is a good low level spell. My Psion Nomad in a game demanded one from his employer as worker's comp because he accidentally glimpsed Shub-niggurath through an interdimensional gateway and it was freaking him out.

In Carrion Crown, we Culling of Stratholme'd a town and that kept Gadrick up at night. Both his patron deities were pretty cool with it, but it wasn't until he could sit down with his mentor/surrogate father and have a talk that he really got over it.


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Iomedae, Sarenrae and Desna are all pretty strong examples of Good deities who don't really have any qualms about forceful conversion.

Iomedae: Will straight up kill you if you dont do what she says.
Sarenrae: Has a handy radical deathcult for hundreds of years.
Desna: personally brainwashed a demon.

Me I just say Deities are above traditional explanations of morality and call it a day.

Proselytizing probably doesnt really happen in a conventional sense. A cleric shows up, helps out the community and most of the town ends up worshipping the deity. Multiple clerics in a town? Hijinks insues as the High Priests rabble at each other.


Obligatory: "JJ is not a rules dev."

So just so I'm following the sequence of events...

1. Monk teleports to attack someone over a trap.
2. Trap triggers and monk immediately falls?

For my tables, I'd rule the Monk can still make their attack since they successfully teleported to begin with. If we go with the interpetation that the Monk immediately falls, then that means a Monk can never teleport up to punch a flying dude and then teleport back down to the ground which seems like that should be able to happen.


Ask DM if they're forcing alignment requirements. Retrain a level of Unchained Monk in there.


Die rolling sets, someone release me from this hell.

Set 1:

4d6: 4d6 ⇒ (4, 5, 6, 5) = 20
4d6: 4d6 ⇒ (5, 3, 3, 5) = 16
4d6: 4d6 ⇒ (4, 5, 2, 6) = 17
4d6: 4d6 ⇒ (2, 6, 5, 1) = 14
4d6: 4d6 ⇒ (4, 2, 1, 6) = 13
4d6: 4d6 ⇒ (2, 6, 6, 1) = 15

Set 2:

4d6: 4d6 ⇒ (1, 1, 3, 5) = 10
4d6: 4d6 ⇒ (1, 1, 6, 3) = 11
4d6: 4d6 ⇒ (3, 3, 4, 3) = 13
4d6: 4d6 ⇒ (6, 2, 6, 1) = 15
4d6: 4d6 ⇒ (5, 5, 1, 3) = 14
4d6: 4d6 ⇒ (6, 5, 4, 1) = 16

Set 3:

4d6: 4d6 ⇒ (1, 5, 4, 6) = 16
4d6: 4d6 ⇒ (3, 1, 3, 5) = 12
4d6: 4d6 ⇒ (6, 2, 1, 6) = 15
4d6: 4d6 ⇒ (6, 3, 6, 1) = 16
4d6: 4d6 ⇒ (2, 2, 3, 6) = 13
4d6: 4d6 ⇒ (2, 1, 2, 6) = 11

Set 4:

4d6: 4d6 ⇒ (6, 4, 4, 6) = 20
4d6: 4d6 ⇒ (6, 5, 4, 5) = 20
4d6: 4d6 ⇒ (2, 1, 2, 2) = 7
4d6: 4d6 ⇒ (1, 3, 6, 2) = 12
4d6: 4d6 ⇒ (5, 2, 5, 3) = 15
4d6: 4d6 ⇒ (5, 2, 3, 4) = 14

Set 5:

4d6: 4d6 ⇒ (6, 2, 3, 4) = 15
4d6: 4d6 ⇒ (1, 2, 6, 6) = 15
4d6: 4d6 ⇒ (5, 1, 5, 4) = 15
4d6: 4d6 ⇒ (1, 2, 4, 5) = 12
4d6: 4d6 ⇒ (3, 6, 5, 2) = 16
4d6: 4d6 ⇒ (6, 6, 6, 1) = 19

Set 6:

4d6: 4d6 ⇒ (5, 4, 2, 4) = 15
4d6: 4d6 ⇒ (6, 6, 2, 3) = 17
4d6: 4d6 ⇒ (1, 6, 4, 4) = 15
4d6: 4d6 ⇒ (3, 3, 1, 4) = 11
4d6: 4d6 ⇒ (6, 5, 5, 6) = 22
4d6: 4d6 ⇒ (5, 4, 3, 4) = 16

Set 7:

4d6: 4d6 ⇒ (6, 5, 3, 6) = 20
4d6: 4d6 ⇒ (6, 6, 3, 3) = 18
4d6: 4d6 ⇒ (5, 4, 6, 5) = 20
4d6: 4d6 ⇒ (3, 1, 1, 3) = 8
4d6: 4d6 ⇒ (3, 6, 6, 3) = 18
4d6: 4d6 ⇒ (3, 2, 3, 5) = 13

Set 8:

4d6: 4d6 ⇒ (6, 3, 4, 6) = 19
4d6: 4d6 ⇒ (4, 5, 6, 5) = 20
4d6: 4d6 ⇒ (6, 1, 5, 5) = 17
4d6: 4d6 ⇒ (2, 3, 4, 4) = 13
4d6: 4d6 ⇒ (2, 5, 2, 3) = 12
4d6: 4d6 ⇒ (5, 5, 3, 4) = 17

Set 9:

4d6: 4d6 ⇒ (5, 2, 6, 5) = 18
4d6: 4d6 ⇒ (3, 4, 1, 4) = 12
4d6: 4d6 ⇒ (4, 5, 6, 6) = 21
4d6: 4d6 ⇒ (3, 5, 1, 6) = 15
4d6: 4d6 ⇒ (5, 5, 5, 3) = 18
4d6: 4d6 ⇒ (6, 4, 4, 5) = 19

Set 10:

4d6: 4d6 ⇒ (6, 3, 2, 3) = 14
4d6: 4d6 ⇒ (4, 4, 1, 6) = 15
4d6: 4d6 ⇒ (1, 3, 2, 4) = 10
4d6: 4d6 ⇒ (5, 5, 4, 3) = 17
4d6: 4d6 ⇒ (6, 5, 3, 2) = 16
4d6: 4d6 ⇒ (4, 4, 5, 6) = 19

Set 11:

4d6: 4d6 ⇒ (3, 3, 6, 6) = 18
4d6: 4d6 ⇒ (6, 6, 3, 2) = 17
4d6: 4d6 ⇒ (6, 1, 2, 5) = 14
4d6: 4d6 ⇒ (4, 6, 5, 4) = 19
4d6: 4d6 ⇒ (1, 6, 4, 1) = 12
4d6: 4d6 ⇒ (4, 2, 5, 6) = 17

Set 12:

4d6: 4d6 ⇒ (5, 5, 1, 5) = 16
4d6: 4d6 ⇒ (4, 2, 5, 4) = 15
4d6: 4d6 ⇒ (1, 2, 5, 3) = 11
4d6: 4d6 ⇒ (1, 2, 4, 1) = 8
4d6: 4d6 ⇒ (5, 5, 6, 5) = 21
4d6: 4d6 ⇒ (2, 1, 2, 5) = 10

Set 13:

4d6: 4d6 ⇒ (5, 1, 2, 4) = 12
4d6: 4d6 ⇒ (6, 6, 5, 6) = 23
4d6: 4d6 ⇒ (4, 5, 5, 6) = 20
4d6: 4d6 ⇒ (1, 4, 4, 4) = 13
4d6: 4d6 ⇒ (4, 5, 3, 5) = 17
4d6: 4d6 ⇒ (3, 3, 5, 2) = 13

Set 14:

4d6: 4d6 ⇒ (5, 6, 1, 1) = 13
4d6: 4d6 ⇒ (4, 2, 2, 4) = 12
4d6: 4d6 ⇒ (1, 2, 4, 1) = 8
4d6: 4d6 ⇒ (1, 5, 3, 2) = 11
4d6: 4d6 ⇒ (6, 4, 6, 5) = 21
4d6: 4d6 ⇒ (1, 2, 5, 2) = 10

Set 15:

4d6: 4d6 ⇒ (4, 1, 5, 4) = 14
4d6: 4d6 ⇒ (2, 1, 4, 3) = 10
4d6: 4d6 ⇒ (5, 2, 1, 4) = 12
4d6: 4d6 ⇒ (2, 1, 5, 5) = 13
4d6: 4d6 ⇒ (1, 6, 1, 5) = 13
4d6: 4d6 ⇒ (1, 6, 2, 5) = 14

Set 16:

4d6: 4d6 ⇒ (2, 5, 6, 6) = 19
4d6: 4d6 ⇒ (6, 1, 3, 1) = 11
4d6: 4d6 ⇒ (6, 6, 3, 4) = 19
4d6: 4d6 ⇒ (1, 6, 2, 2) = 11
4d6: 4d6 ⇒ (4, 4, 4, 1) = 13
4d6: 4d6 ⇒ (6, 1, 1, 6) = 14

Set 17:

4d6: 4d6 ⇒ (1, 1, 5, 5) = 12
4d6: 4d6 ⇒ (1, 5, 2, 3) = 11
4d6: 4d6 ⇒ (6, 1, 5, 6) = 18
4d6: 4d6 ⇒ (4, 3, 4, 2) = 13
4d6: 4d6 ⇒ (3, 2, 6, 3) = 14
4d6: 4d6 ⇒ (4, 6, 4, 4) = 18

Set 18:

4d6: 4d6 ⇒ (2, 1, 2, 6) = 11
4d6: 4d6 ⇒ (5, 6, 4, 6) = 21
4d6: 4d6 ⇒ (4, 3, 4, 3) = 14
4d6: 4d6 ⇒ (6, 2, 4, 4) = 16
4d6: 4d6 ⇒ (3, 4, 1, 6) = 14
4d6: 4d6 ⇒ (4, 1, 5, 5) = 15

Set 19:

4d6: 4d6 ⇒ (2, 2, 6, 2) = 12
4d6: 4d6 ⇒ (5, 2, 4, 6) = 17
4d6: 4d6 ⇒ (6, 6, 5, 1) = 18
4d6: 4d6 ⇒ (5, 1, 3, 2) = 11
4d6: 4d6 ⇒ (1, 1, 6, 1) = 9
4d6: 4d6 ⇒ (5, 5, 1, 6) = 17

Set 20:

4d6: 4d6 ⇒ (3, 3, 1, 5) = 12
4d6: 4d6 ⇒ (3, 1, 3, 3) = 10
4d6: 4d6 ⇒ (6, 5, 3, 4) = 18
4d6: 4d6 ⇒ (1, 1, 2, 5) = 9
4d6: 4d6 ⇒ (3, 4, 2, 3) = 12
4d6: 4d6 ⇒ (2, 4, 4, 2) = 12

Set 21:

4d6: 4d6 ⇒ (5, 3, 5, 6) = 19
4d6: 4d6 ⇒ (6, 5, 6, 4) = 21
4d6: 4d6 ⇒ (5, 2, 1, 2) = 10
4d6: 4d6 ⇒ (1, 4, 6, 3) = 14
4d6: 4d6 ⇒ (5, 4, 2, 3) = 14
4d6: 4d6 ⇒ (6, 1, 4, 3) = 14

Set 22:

4d6: 4d6 ⇒ (1, 6, 5, 5) = 17
4d6: 4d6 ⇒ (5, 6, 4, 2) = 17
4d6: 4d6 ⇒ (2, 2, 3, 2) = 9
4d6: 4d6 ⇒ (5, 6, 2, 6) = 19
4d6: 4d6 ⇒ (6, 2, 6, 6) = 20
4d6: 4d6 ⇒ (6, 3, 2, 1) = 12

Set 23:

4d6: 4d6 ⇒ (5, 2, 1, 5) = 13
4d6: 4d6 ⇒ (6, 1, 1, 4) = 12
4d6: 4d6 ⇒ (1, 5, 2, 1) = 9
4d6: 4d6 ⇒ (4, 4, 4, 3) = 15
4d6: 4d6 ⇒ (1, 6, 2, 4) = 13
4d6: 4d6 ⇒ (6, 5, 5, 4) = 20

Set 24:

4d6: 4d6 ⇒ (6, 1, 2, 5) = 14
4d6: 4d6 ⇒ (2, 6, 2, 5) = 15
4d6: 4d6 ⇒ (3, 6, 3, 3) = 15
4d6: 4d6 ⇒ (2, 5, 2, 4) = 13
4d6: 4d6 ⇒ (4, 6, 1, 3) = 14
4d6: 4d6 ⇒ (4, 2, 5, 6) = 17

Set 25:

4d6: 4d6 ⇒ (5, 2, 1, 2) = 10
4d6: 4d6 ⇒ (6, 6, 6, 2) = 20
4d6: 4d6 ⇒ (4, 2, 5, 6) = 17
4d6: 4d6 ⇒ (5, 3, 2, 2) = 12
4d6: 4d6 ⇒ (5, 1, 5, 6) = 17
4d6: 4d6 ⇒ (6, 5, 3, 6) = 20

Set 26:

4d6: 4d6 ⇒ (3, 2, 6, 4) = 15
4d6: 4d6 ⇒ (3, 2, 2, 3) = 10
4d6: 4d6 ⇒ (1, 6, 3, 4) = 14
4d6: 4d6 ⇒ (2, 2, 4, 1) = 9
4d6: 4d6 ⇒ (5, 4, 3, 5) = 17
4d6: 4d6 ⇒ (6, 4, 5, 5) = 20

Set 27:

4d6: 4d6 ⇒ (3, 3, 1, 2) = 9
4d6: 4d6 ⇒ (2, 2, 2, 3) = 9
4d6: 4d6 ⇒ (4, 1, 3, 4) = 12
4d6: 4d6 ⇒ (3, 2, 1, 3) = 9
4d6: 4d6 ⇒ (1, 3, 1, 3) = 8
4d6: 4d6 ⇒ (3, 3, 4, 3) = 13

Set 28:

4d6: 4d6 ⇒ (4, 6, 4, 6) = 20
4d6: 4d6 ⇒ (1, 5, 4, 2) = 12
4d6: 4d6 ⇒ (3, 6, 3, 1) = 13
4d6: 4d6 ⇒ (1, 4, 5, 4) = 14
4d6: 4d6 ⇒ (2, 3, 6, 1) = 12
4d6: 4d6 ⇒ (4, 6, 1, 3) = 14

Set 29:

4d6: 4d6 ⇒ (5, 6, 3, 2) = 16
4d6: 4d6 ⇒ (1, 3, 5, 5) = 14
4d6: 4d6 ⇒ (5, 4, 3, 3) = 15
4d6: 4d6 ⇒ (3, 4, 1, 1) = 9
4d6: 4d6 ⇒ (4, 5, 2, 1) = 12
4d6: 4d6 ⇒ (3, 6, 1, 2) = 12

Set 30:

4d6: 4d6 ⇒ (4, 5, 2, 6) = 17
4d6: 4d6 ⇒ (2, 2, 5, 3) = 12
4d6: 4d6 ⇒ (3, 6, 2, 3) = 14
4d6: 4d6 ⇒ (2, 4, 1, 3) = 10
4d6: 4d6 ⇒ (1, 6, 6, 3) = 16
4d6: 4d6 ⇒ (6, 3, 3, 1) = 13

Set 31:

4d6: 4d6 ⇒ (1, 2, 4, 1) = 8
4d6: 4d6 ⇒ (6, 6, 3, 1) = 16
4d6: 4d6 ⇒ (6, 5, 5, 5) = 21
4d6: 4d6 ⇒ (4, 4, 4, 3) = 15
4d6: 4d6 ⇒ (2, 2, 6, 4) = 14
4d6: 4d6 ⇒ (6, 4, 1, 4) = 15

Set 32:

4d6: 4d6 ⇒ (5, 3, 1, 3) = 12
4d6: 4d6 ⇒ (4, 2, 2, 1) = 9
4d6: 4d6 ⇒ (1, 6, 5, 6) = 18
4d6: 4d6 ⇒ (6, 2, 5, 3) = 16
4d6: 4d6 ⇒ (5, 6, 3, 3) = 17
4d6: 4d6 ⇒ (5, 3, 1, 6) = 15

Set 33:

4d6: 4d6 ⇒ (2, 5, 1, 2) = 10
4d6: 4d6 ⇒ (1, 3, 6, 5) = 15
4d6: 4d6 ⇒ (5, 4, 2, 1) = 12
4d6: 4d6 ⇒ (2, 1, 6, 6) = 15
4d6: 4d6 ⇒ (2, 1, 5, 2) = 10
4d6: 4d6 ⇒ (2, 6, 1, 6) = 15

Set 34:

4d6: 4d6 ⇒ (2, 3, 5, 5) = 15
4d6: 4d6 ⇒ (1, 2, 6, 1) = 10
4d6: 4d6 ⇒ (1, 2, 3, 1) = 7
4d6: 4d6 ⇒ (4, 3, 1, 2) = 10
4d6: 4d6 ⇒ (6, 5, 4, 2) = 17
4d6: 4d6 ⇒ (4, 3, 3, 6) = 16

Set 35:

4d6: 4d6 ⇒ (5, 6, 4, 1) = 16
4d6: 4d6 ⇒ (6, 6, 4, 5) = 21
4d6: 4d6 ⇒ (1, 2, 1, 5) = 9
4d6: 4d6 ⇒ (2, 3, 4, 6) = 15
4d6: 4d6 ⇒ (2, 5, 4, 3) = 14
4d6: 4d6 ⇒ (5, 2, 1, 6) = 14

Set 36:

4d6: 4d6 ⇒ (1, 2, 1, 6) = 10
4d6: 4d6 ⇒ (2, 6, 3, 3) = 14
4d6: 4d6 ⇒ (5, 3, 6, 4) = 18
4d6: 4d6 ⇒ (2, 3, 2, 1) = 8
4d6: 4d6 ⇒ (3, 4, 5, 5) = 17
4d6: 4d6 ⇒ (4, 3, 4, 4) = 15

Set 37:

4d6: 4d6 ⇒ (6, 4, 6, 5) = 21
4d6: 4d6 ⇒ (6, 6, 3, 1) = 16
4d6: 4d6 ⇒ (6, 2, 4, 1) = 13
4d6: 4d6 ⇒ (2, 5, 3, 4) = 14
4d6: 4d6 ⇒ (4, 5, 2, 1) = 12
4d6: 4d6 ⇒ (3, 1, 2, 1) = 7

Set 38:

4d6: 4d6 ⇒ (3, 3, 1, 3) = 10
4d6: 4d6 ⇒ (3, 4, 5, 2) = 14
4d6: 4d6 ⇒ (2, 2, 4, 2) = 10
4d6: 4d6 ⇒ (4, 5, 5, 5) = 19
4d6: 4d6 ⇒ (2, 2, 2, 6) = 12
4d6: 4d6 ⇒ (6, 2, 1, 4) = 13

Set 39:

4d6: 4d6 ⇒ (5, 5, 2, 4) = 16
4d6: 4d6 ⇒ (5, 3, 3, 5) = 16
4d6: 4d6 ⇒ (1, 6, 3, 6) = 16
4d6: 4d6 ⇒ (6, 3, 4, 6) = 19
4d6: 4d6 ⇒ (4, 1, 2, 6) = 13
4d6: 4d6 ⇒ (5, 5, 4, 1) = 15

Set 40:

4d6: 4d6 ⇒ (4, 1, 6, 3) = 14
4d6: 4d6 ⇒ (3, 4, 2, 2) = 11
4d6: 4d6 ⇒ (5, 4, 4, 6) = 19
4d6: 4d6 ⇒ (4, 1, 1, 5) = 11
4d6: 4d6 ⇒ (6, 2, 3, 5) = 16
4d6: 4d6 ⇒ (1, 6, 1, 4) = 12

Set 25 looks good enough.


Howdy Sebecloki, I was thinking of making another Dragon like my old character and pairing it with Aegis. Big Bronze Dragon in Armor swimming around. My other idea was making a Spheres Technician/Aegis and having a submarine/suit combo. Wacky Inventor undersea adventures.


I'm shocked to see Druid rated as low as it is in some categories. Explosion of Rot is an excellent Blast/Control spell. Spontaneously Summoned Nature's Allies work fantastically for Control and Utility. Their buffs are very practical like Air Walk, Deathward, Ironskin, and Freedom of Movement.

Speaking theoretically, it's well understood that Wizard is the best class in the game. Practically, I can think of no class but Druid at the top.


Mysterious Stranger wrote:

I don’t understand what the big deal is with having to wait until 7th level for something to come online. A 1st level character is not supposed to be a seasoned and experienced character they are supposed to be beginners that are still wet behind the ears. They are the equivalent of the nerd from the suburbs who has never touched a gun before and just got out of boot camp, not a member of seal team 6. Expecting them to be able to fight effectively with both a ranged and a melee attack in the same round is kind of silly. They cannot even fight effectively with a single attack. Try throwing a 1st level party against a young black dragon (CR 7 creature) and see how well they survive.

If you want to have your starting character to be more experienced start them at a higher level.

I'm getting old man. 6 levels represents literally months of game play. And for what? To basically throw water balloons at my enemies because they made a pretty basic fighting style poorly?

A level 1 character isn't "fresh out of boot camp." A Fighter takes about 3 years to train up for a Human.

Mysterious Stranger wrote:

Try throwing a 1st level party against a young black dragon (CR 7 creature) and see how well they survive.

I'm genuinely baffled that you think fighting with a cutlass and pistol is equivalent to a black dragon or seal team 6. This is a huge part of why houserules like this got popular. Some portions of the hobby apparently think martials should be bumbling buffoons who don't know how to hold a sword right from the getgo and barely understand "sword sharp" while Wizards can wiggle their fingers and shoot lasers.


Kurald Galain wrote:
Scavion wrote:
Something as basic as "Fighting with a melee weapon and a ranged weapon in the same round" doesn't really work till like 7th level for example.

It seems to me that you can either take the TWF feat or a class with flurry of blows; and then you can fight with a melee weapon and ranged weapon in the same round. You can even do melee, 5' step, then a ranged attack; or vice versa.

And that's at level one, with minimal investment. I'm wondering what else you feel is required to make this "really work".

It's a pretty gross oversimplification. Flurry is locked to specific weapons. The specific flavor often requested is fighting in melee with both weapons(Like a hand crossbow or pistol). You can't reload until combat is over essentially. It's not exactly the most outrageous concept either.

Just to be clear, I'm not here to really argue with you. I'm not really sure if I accidentally kicked your puppy or something for you to be so passive aggressive. These things are kinda just facts of the system. These and other optional supplements wouldn't exist if large portions of the playerbase(and the devs themselves) didn't find similar issues.

On Topic:
These houserules are also a nice way to liven up some encounters as the GM since it frees up some feats to fit in other interesting options like Combat Maneuvers. I'm one of my group's main DMs so the idea that only power hungry players looking to minmax damage find this appealing is frankly weird.


DeathlessOne wrote:
Diego Rossi wrote:

Probably I am prejudiced, but my impression is that most players, or at least most players that care about the damage Olympics, will not spend feats in different feat trees or fluff feats.

They will go for more dakka with the only and true weapon.
My experience is the same as yours. Giving players more options and freedom generally just leads to bigger numbers with their preferred attacks. Even when they aren't needed. Sure, you can do 100+ damage with your attack routine, but the enemy doesn't have that much HP, nor does most things you are fighting at this level. But... well, its a shame that you failed that Will save right there... Hope your allies survive that attack routine so they can properly chew you out later.

Sounds like a problem that resolves itself. :P


Kurald Galain wrote:
Scavion wrote:
Sneak Attack is jank and is a great example of builds that dont function well. Smite Evil is a daily resource. TWF is one of the worst fighting styles in the game and frequently fails at doing it's basic shtick.
Well, if you can't even make a build with sneak attack or smite or TWF function reasonably well, then you'll need all the help you can get. I suppose that's a decent use case for EITR, then :P

You can. It's just not worth the effort to anymore when there are simply better and less complex alternatives. Something as basic as "Fighting with a melee weapon and a ranged weapon in the same round" doesn't really work till like 7th level for example.

Sure you can do a bunch of multiclassing and dips to cobble something together that sorta vaguely looks like what you want...but why do that when I can use some well made 3rd party rules or houserules?


Kurald Galain wrote:
Scavion wrote:
Mathematically, Power Attack is required to keep up with lategame damage.

Unless you've got Smite Evil, or Sneak Attack, or Greater TWF, or... well there's plenty of alternatives here. Clearly those are all ridiculous corner cases :D

Quote:
Weapon Finesse is another artifact of shabby design too. Most TTRPGs now either have just dex to attack or dex to damage.

But in PF, if you give the dex build everything for free, there's no reason to play a str build any more.

Quote:
Making people jump through hoops and wait till 7th level to get their idea off the ground is dumb.
And this thread so far has zero actual examples of ideas that don't get off the ground until level 7. Huh, I wonder why that is?

Sneak Attack is jank and is a great example of builds that dont function well. Smite Evil is a daily resource. TWF is one of the worst fighting styles in the game and frequently fails at doing it's basic shtick.


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Diego Rossi wrote:

"I want it and I want it now!"

Any goal for the other 19 levels?

If you get everything within the first few levels, you end feeling that your character gets little growth, it is simply a more refined version of what he was at level 1.
Probably you will feel even more envy for those pesky spellcasters that gets new spells every two levels.

My goal is just to have fun playing the character, not getting an extra +1 or a feat. A gradual evolution of the character I was at level 1 is exactly what I look for.


If your players feel the need to ramp up damage asap, EITR helps them get there faster. If your players don't feel that is necessary, then EITR helps them finish the core part of their build for their concept so they can select features not immediately applicable to killing things faster and become more versatile.

From a design perspective, Combat Expertise and Power Attack in particular should just be base assumptions of the game. They're tradeoff feats that simply help classes with extraneous attack bonus focus elsewhere. Mathematically, Power Attack is required to keep up with lategame damage. (Insert counter example of a character buffed to their gills here or extremely specific corner case.)

Weapon Finesse is another artifact of shabby design too. Most TTRPGs now either have just dex to attack or dex to damage.

Making people jump through hoops and wait till 7th level to get their idea off the ground is dumb.


When my group did that part of Carrion Crown, we took one look at the room full of water and was like hell no. We took the other route. We nearly TPK'd on the Promethean though. We shook down Lord Caromark for 2 Raise Deads and Restorations.

I just couldnt land any hits as our main frontliner. I watched our Monk and Striker get grappled, paralyzed and MURDERED. Our Juju Oracle sat in the corner and cried while our Winter Witch was operating the beacon.


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Dr.Pepper is the nectar of the gods for me. Barq's Root Beer is a good second to it. All other sodas fall much lower but still perfectly tasty.


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On the topic of "Martials can't have nice things", GM Fiat Fumble Rules is pretty up there.

"You're a highly trained soldier whose been doing it for several years? Sorry, once every 20 swings your sword explodes."


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Running Iron Gods currently and playing in Jade Regent. Will probably play Strange Aeons next and restart gming for War for the Crown once Iron Gods is done though we're just close to the end of book 1.


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Its a quick and dirty set of houserules to consolidate some feats because feat taxes are the worst.

Link with the rules set.

Spheres of Might/Power hit on the same stuff intrinsically.


Freehold DM wrote:
NobodysHome wrote:

OK, IT geeks, here's a fun one:

I inherited Shiro's circa-2016 God Box (minus the hard drives). Installed Windows 10 Pro with my own hard drives.

Everything works fine except the video card (NVIDIA GTX 970) won't wake from sleep.

So yeah, I put the computer to sleep, wake it up later, and it's alive and running but the monitors won't turn on.

I've done all the obvious things:
- Turn the monitors off and on again
- Unplug and re-plug the monitor cables
- Disable hibernation

I'm trying two more things I found on the interwebs:
- Set PCI Express power management to off
- Enable Intel QuickStart in the BIOS

Other than, "Buy a new decent video card," can you think of anything else I'm missing?

Holy s@$*. I *think* I know this one.

NVIDIA needs something in order to work, but I forget what. I think you are missing that thing and I think it needs to be kind of prodded awake in the BIOS.

I remember this from my Medival Total War days. Sorta kinda. Unless I'm wrong. In which case, math is to blame, clearly.

Dunno if you got it working yet but my first guess would be the video drivers. I download the Geforce Experience to keep them up to date but you may have to plug into the integrated video card to get a monitor on so you can download the video drivers on the new hard drives you put in.


NobodysHome wrote:
Scavion wrote:
Its been awhile but I bought my car through my bank. No fiddly bits, I just walked into the dealership, showed them a paper, did a quick test drive, then took it home.

Did you do it with a loan? I just checked my credit union and they offer essentially the same thing (an agent sets up everything for you), but you have to do it through a loan.

Yeah, but couldn't you just pay out the loan immediately? It was a solid deal for me at the time since I couldn't pay it all out at once.


Its been awhile but I bought my car through my bank. No fiddly bits, I just walked into the dealership, showed them a paper, did a quick test drive, then took it home.


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One of my players tried to kill the Cerebric Fungus when they saw it but thankfully missed because it led to a real gem of a conversation.

"What are you? What am I? Where is here? I'm hungry."

Party: "Aw it's like a baby.

Fungus: "I'm baby?"

One of my players had to mute his mic because he was laughing too hard. So now there will be a cerebric fungus wandering around that wants to become a wizard because "they're the best and want to learn all the things." And a doctor because they make lots of friends from helping people. And "Friends bring food."


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Started playing Pathfinder again after a few weeks of ELDEN RING.

I'm running Iron Gods and it's been a pretty wacky time in book 1 from someone trying to drink space goo and being rendered mute to the party boring through a door they shouldn't straight to the end of the book.

They spent an hour talking to a Cerebric Fungus.


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*pokes head out of Elden Ring*

"...What day is it? ...Damn. I have class tomorrow."

*grudgingly goes to bed*


Freehold is my spirit animal.

Caught up on Demon Slayer. The movie was great and the current season is my favorite arc from the manga.

My life currently is just a waiting room for Total War Warhammer 3 and Elden Ring. Yugioh Master Duel feels like playing the real thing.

Hope your mom recovers quickly Freehold.


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Playing the game.

Telling people it's like improv acting and a strategy board game at the same time.

Really it depends whether it's someone's FIRST TTRPG or if they know a bit from other games. They're not ALL that unique from each other once you strip the built in settings.


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I did not have Microsoft buying Activision Blizzard on my 2022 bingo card.


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Freehold DM wrote:
gran rey de los mono wrote:
Freehold DM wrote:
WBL wrote:
Freehold DM wrote:
I truly hate wealth by level.
:'(

grabs shotgun, fires wildly

Get outta here, you! You ruin games by turning them into accounting and argument!

It's just a guideline, not a hard and fast rule. Frankly, in every game I've been in the only time anyone looks at it is if they are making a new character so they know how much equipment they get to start with.
You've been lucky then. I've had full on meltdowns from people who wanted to do chicanery with gold they felt they should get because they gained a level.

I mostly play ABP+2 so WBL doesn't really come into play, but the few games we did without ABP, we usually got too much cash to really know what to do with it.

There is this one time in an Elder Scrolls campaign where it felt like we were living in abject poverty. When we finally killed a vampire that basically press-ganged us and stole all his stuff, we went from being horribly poor to completely loaded with money.


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Day 4 of new running routine. I want to get in better general shape and lose some of this Office Work/Covid Lockdown fat. School has been great, just tearing through these modules and rocking the tests.

...And a classmate of mine got me back into Yugioh which...remains to be seen whether that's a good thing.

I like BIG DRAGON decks that just smash whatever silly obstacles stand in my way.


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Great news NH.

I also got to see Spiderman today. Probably one of my favorite Marvel Movies now.


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Darigaaz the Igniter wrote:
Frankly you could gestalt the fighter and rogue and it'd still be pretty meh.

Heh. I was thinking about that the entire time. We actually had a solid thread about it back in the day. You could literally gestalt the Fighter and Rogue and it was STILL pretty lame.


Pandarius wrote:
Mythic Vital Strike merely upgrades your vital stikes to full criticals; the language needs OFFICIAL clarification!

PF1e is officially finished. You will never get official clarification. Run it by your DM or rule it however you like. Welcome to the boards by the way!


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Happy New Year's folks!


Male Goblin Vivisectionist Trap Breaker 10

Pingus


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Freehold DM wrote:
James Jacobs wrote:
Vanulf Wulfson wrote:
James Jacobs wrote:
Papa-DRB wrote:

Was anything done with the Kingdom Management sub-system?

I DM'd the original AP with my home group, and have played the Owlcat CRPG. To tell the truth, I am hoping that that the Kingdom Management was "updated" to what is in the CRPG.

If no, I will either do something myself, or hope that one of the 3rd party folks does it.

thanks for any answers.

It's a new game edition, so the Kingdom Management system was rewritten from the ground up from its 1st edition version. It's role remains closer to how it worked in the 1st edition game, since the way it worked for the video game (as a series of narrative encounters with choose-your-own-adventure style choices and a VERY complex series of calculations and time-management steps better handled behind the scenes by a computer than by people playing a tabletop game) isn't really appropriate for the table.

The 2nd edition version of these rules instead presents the kingdom in a similar way to a character, sort of like how the Hell's Rebels rebellion worked, or how a starship works in Pathifnder, but taking full advantage of the new edition's rules.

So it's a completely new sub system and not just a rehash of the Ultimate Campaign rules?

It's new. In 1st edition, your kingdom was a new subsystem of rules based on a new mechanic: build points. That new mechanic did the work, but it was also something that players could abuse and that was really complicated. You know when you hear stories that players were building towns filled with nothing but graveyards and dumps that something wasn't working right!

In 2nd edition, your kingdom uses the character building rules. If you know how to build a character, you know how to build a kingdom already. Instead of an ancestry, a kingdom has a charter. Instead of a background, it has a type of government. And it has only one class: Kingdom. Beyond that it gets skills and feats and

...

Finally, I can roleplay as a town.


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Just here to say Bravely Default 2 is a really good game and isn't a direct sequel so you don't need to play the first game to get it.


Yup. I just like the idea of it. Preferably with a custom suite of options depending on worship/domain


Nicos wrote:

Magic item unchainded.

A book on magic items where said items are not overpriced and underwhelming.

Hey Nicos! Hope you are well :)

On Topic: 1/2 bab unarmored Priest.


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They do. I've had enemies break and run to basically round up everyone in the bandit camp or in one particular instance in the last part of Book 1 Ironfang Invasion, the party started a fight with the entire enemy camp.

I've had an enemy flee and ambush the party from behind during another fight as well. If it makes sense within the story...do it.


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Merry Christmas Fawtl!

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