NobodysHome wrote: EDIT: And for those not familiar with 5e, you can move in 20', cast a healing spell without provoking an attack of opportunity, and then move back 10', all in the same round as long as you keep your prone companion between you and the bad guy. So it wasn't a high-risk move for either of them. Damn, between death saves and the ALL POWERFUL Healing Word, it's been impossible for anyone to die in the 5e game I'm in. In my Iron Gods game, someone got crit by a chainsaw but time got rolled back due to Spheres shenanigans. Which is fair...but damn! Let me have my BIGGLY crits too!
I dont play 2e so the retcons are irrelevant to me as are the "oh we dont do these morally gray things anymore" explanations. To me, the variance in their actions makes them a little more believable imo. They're not perfect beings. Just well-intentioned all powerful creatures who have an almost alien view on the metaphysical war against Evil a bit differently than mortals. Desna absolutely did brainwash that demon though. Demons are physical representations of the concept they embody. The succubus literally cant be a succubus if she isn't a chaotic evil lustful creature. They're amalgamations of hundreds to thousands of souls. Desna essentially erased the other personalities that demon embodied, created a central ruling one and imposed deific mind tinkering to get her where she wanted the demon to go.
Modify Memory is a good low level spell. My Psion Nomad in a game demanded one from his employer as worker's comp because he accidentally glimpsed Shub-niggurath through an interdimensional gateway and it was freaking him out. In Carrion Crown, we Culling of Stratholme'd a town and that kept Gadrick up at night. Both his patron deities were pretty cool with it, but it wasn't until he could sit down with his mentor/surrogate father and have a talk that he really got over it.
Iomedae, Sarenrae and Desna are all pretty strong examples of Good deities who don't really have any qualms about forceful conversion. Iomedae: Will straight up kill you if you dont do what she says.
Me I just say Deities are above traditional explanations of morality and call it a day. Proselytizing probably doesnt really happen in a conventional sense. A cleric shows up, helps out the community and most of the town ends up worshipping the deity. Multiple clerics in a town? Hijinks insues as the High Priests rabble at each other.
Obligatory: "JJ is not a rules dev." So just so I'm following the sequence of events... 1. Monk teleports to attack someone over a trap.
For my tables, I'd rule the Monk can still make their attack since they successfully teleported to begin with. If we go with the interpetation that the Monk immediately falls, then that means a Monk can never teleport up to punch a flying dude and then teleport back down to the ground which seems like that should be able to happen.
Die rolling sets, someone release me from this hell. Set 1:
4d6: 4d6 ⇒ (4, 5, 6, 5) = 20 4d6: 4d6 ⇒ (5, 3, 3, 5) = 16 4d6: 4d6 ⇒ (4, 5, 2, 6) = 17 4d6: 4d6 ⇒ (2, 6, 5, 1) = 14 4d6: 4d6 ⇒ (4, 2, 1, 6) = 13 4d6: 4d6 ⇒ (2, 6, 6, 1) = 15 Set 2:
4d6: 4d6 ⇒ (1, 1, 3, 5) = 10 4d6: 4d6 ⇒ (1, 1, 6, 3) = 11 4d6: 4d6 ⇒ (3, 3, 4, 3) = 13 4d6: 4d6 ⇒ (6, 2, 6, 1) = 15 4d6: 4d6 ⇒ (5, 5, 1, 3) = 14 4d6: 4d6 ⇒ (6, 5, 4, 1) = 16 Set 3:
4d6: 4d6 ⇒ (1, 5, 4, 6) = 16 4d6: 4d6 ⇒ (3, 1, 3, 5) = 12 4d6: 4d6 ⇒ (6, 2, 1, 6) = 15 4d6: 4d6 ⇒ (6, 3, 6, 1) = 16 4d6: 4d6 ⇒ (2, 2, 3, 6) = 13 4d6: 4d6 ⇒ (2, 1, 2, 6) = 11 Set 4:
4d6: 4d6 ⇒ (6, 4, 4, 6) = 20 4d6: 4d6 ⇒ (6, 5, 4, 5) = 20 4d6: 4d6 ⇒ (2, 1, 2, 2) = 7 4d6: 4d6 ⇒ (1, 3, 6, 2) = 12 4d6: 4d6 ⇒ (5, 2, 5, 3) = 15 4d6: 4d6 ⇒ (5, 2, 3, 4) = 14 Set 5:
4d6: 4d6 ⇒ (6, 2, 3, 4) = 15 4d6: 4d6 ⇒ (1, 2, 6, 6) = 15 4d6: 4d6 ⇒ (5, 1, 5, 4) = 15 4d6: 4d6 ⇒ (1, 2, 4, 5) = 12 4d6: 4d6 ⇒ (3, 6, 5, 2) = 16 4d6: 4d6 ⇒ (6, 6, 6, 1) = 19 Set 6:
4d6: 4d6 ⇒ (5, 4, 2, 4) = 15 4d6: 4d6 ⇒ (6, 6, 2, 3) = 17 4d6: 4d6 ⇒ (1, 6, 4, 4) = 15 4d6: 4d6 ⇒ (3, 3, 1, 4) = 11 4d6: 4d6 ⇒ (6, 5, 5, 6) = 22 4d6: 4d6 ⇒ (5, 4, 3, 4) = 16 Set 7:
4d6: 4d6 ⇒ (6, 5, 3, 6) = 20 4d6: 4d6 ⇒ (6, 6, 3, 3) = 18 4d6: 4d6 ⇒ (5, 4, 6, 5) = 20 4d6: 4d6 ⇒ (3, 1, 1, 3) = 8 4d6: 4d6 ⇒ (3, 6, 6, 3) = 18 4d6: 4d6 ⇒ (3, 2, 3, 5) = 13 Set 8:
4d6: 4d6 ⇒ (6, 3, 4, 6) = 19 4d6: 4d6 ⇒ (4, 5, 6, 5) = 20 4d6: 4d6 ⇒ (6, 1, 5, 5) = 17 4d6: 4d6 ⇒ (2, 3, 4, 4) = 13 4d6: 4d6 ⇒ (2, 5, 2, 3) = 12 4d6: 4d6 ⇒ (5, 5, 3, 4) = 17 Set 9:
4d6: 4d6 ⇒ (5, 2, 6, 5) = 18 4d6: 4d6 ⇒ (3, 4, 1, 4) = 12 4d6: 4d6 ⇒ (4, 5, 6, 6) = 21 4d6: 4d6 ⇒ (3, 5, 1, 6) = 15 4d6: 4d6 ⇒ (5, 5, 5, 3) = 18 4d6: 4d6 ⇒ (6, 4, 4, 5) = 19 Set 10:
4d6: 4d6 ⇒ (6, 3, 2, 3) = 14 4d6: 4d6 ⇒ (4, 4, 1, 6) = 15 4d6: 4d6 ⇒ (1, 3, 2, 4) = 10 4d6: 4d6 ⇒ (5, 5, 4, 3) = 17 4d6: 4d6 ⇒ (6, 5, 3, 2) = 16 4d6: 4d6 ⇒ (4, 4, 5, 6) = 19 Set 11:
4d6: 4d6 ⇒ (3, 3, 6, 6) = 18 4d6: 4d6 ⇒ (6, 6, 3, 2) = 17 4d6: 4d6 ⇒ (6, 1, 2, 5) = 14 4d6: 4d6 ⇒ (4, 6, 5, 4) = 19 4d6: 4d6 ⇒ (1, 6, 4, 1) = 12 4d6: 4d6 ⇒ (4, 2, 5, 6) = 17 Set 12:
4d6: 4d6 ⇒ (5, 5, 1, 5) = 16 4d6: 4d6 ⇒ (4, 2, 5, 4) = 15 4d6: 4d6 ⇒ (1, 2, 5, 3) = 11 4d6: 4d6 ⇒ (1, 2, 4, 1) = 8 4d6: 4d6 ⇒ (5, 5, 6, 5) = 21 4d6: 4d6 ⇒ (2, 1, 2, 5) = 10 Set 13:
4d6: 4d6 ⇒ (5, 1, 2, 4) = 12 4d6: 4d6 ⇒ (6, 6, 5, 6) = 23 4d6: 4d6 ⇒ (4, 5, 5, 6) = 20 4d6: 4d6 ⇒ (1, 4, 4, 4) = 13 4d6: 4d6 ⇒ (4, 5, 3, 5) = 17 4d6: 4d6 ⇒ (3, 3, 5, 2) = 13 Set 14:
4d6: 4d6 ⇒ (5, 6, 1, 1) = 13 4d6: 4d6 ⇒ (4, 2, 2, 4) = 12 4d6: 4d6 ⇒ (1, 2, 4, 1) = 8 4d6: 4d6 ⇒ (1, 5, 3, 2) = 11 4d6: 4d6 ⇒ (6, 4, 6, 5) = 21 4d6: 4d6 ⇒ (1, 2, 5, 2) = 10 Set 15:
4d6: 4d6 ⇒ (4, 1, 5, 4) = 14 4d6: 4d6 ⇒ (2, 1, 4, 3) = 10 4d6: 4d6 ⇒ (5, 2, 1, 4) = 12 4d6: 4d6 ⇒ (2, 1, 5, 5) = 13 4d6: 4d6 ⇒ (1, 6, 1, 5) = 13 4d6: 4d6 ⇒ (1, 6, 2, 5) = 14 Set 16:
4d6: 4d6 ⇒ (2, 5, 6, 6) = 19 4d6: 4d6 ⇒ (6, 1, 3, 1) = 11 4d6: 4d6 ⇒ (6, 6, 3, 4) = 19 4d6: 4d6 ⇒ (1, 6, 2, 2) = 11 4d6: 4d6 ⇒ (4, 4, 4, 1) = 13 4d6: 4d6 ⇒ (6, 1, 1, 6) = 14 Set 17:
4d6: 4d6 ⇒ (1, 1, 5, 5) = 12 4d6: 4d6 ⇒ (1, 5, 2, 3) = 11 4d6: 4d6 ⇒ (6, 1, 5, 6) = 18 4d6: 4d6 ⇒ (4, 3, 4, 2) = 13 4d6: 4d6 ⇒ (3, 2, 6, 3) = 14 4d6: 4d6 ⇒ (4, 6, 4, 4) = 18 Set 18:
4d6: 4d6 ⇒ (2, 1, 2, 6) = 11 4d6: 4d6 ⇒ (5, 6, 4, 6) = 21 4d6: 4d6 ⇒ (4, 3, 4, 3) = 14 4d6: 4d6 ⇒ (6, 2, 4, 4) = 16 4d6: 4d6 ⇒ (3, 4, 1, 6) = 14 4d6: 4d6 ⇒ (4, 1, 5, 5) = 15 Set 19:
4d6: 4d6 ⇒ (2, 2, 6, 2) = 12 4d6: 4d6 ⇒ (5, 2, 4, 6) = 17 4d6: 4d6 ⇒ (6, 6, 5, 1) = 18 4d6: 4d6 ⇒ (5, 1, 3, 2) = 11 4d6: 4d6 ⇒ (1, 1, 6, 1) = 9 4d6: 4d6 ⇒ (5, 5, 1, 6) = 17 Set 20:
4d6: 4d6 ⇒ (3, 3, 1, 5) = 12 4d6: 4d6 ⇒ (3, 1, 3, 3) = 10 4d6: 4d6 ⇒ (6, 5, 3, 4) = 18 4d6: 4d6 ⇒ (1, 1, 2, 5) = 9 4d6: 4d6 ⇒ (3, 4, 2, 3) = 12 4d6: 4d6 ⇒ (2, 4, 4, 2) = 12 Set 21:
4d6: 4d6 ⇒ (5, 3, 5, 6) = 19 4d6: 4d6 ⇒ (6, 5, 6, 4) = 21 4d6: 4d6 ⇒ (5, 2, 1, 2) = 10 4d6: 4d6 ⇒ (1, 4, 6, 3) = 14 4d6: 4d6 ⇒ (5, 4, 2, 3) = 14 4d6: 4d6 ⇒ (6, 1, 4, 3) = 14 Set 22:
4d6: 4d6 ⇒ (1, 6, 5, 5) = 17 4d6: 4d6 ⇒ (5, 6, 4, 2) = 17 4d6: 4d6 ⇒ (2, 2, 3, 2) = 9 4d6: 4d6 ⇒ (5, 6, 2, 6) = 19 4d6: 4d6 ⇒ (6, 2, 6, 6) = 20 4d6: 4d6 ⇒ (6, 3, 2, 1) = 12 Set 23:
4d6: 4d6 ⇒ (5, 2, 1, 5) = 13 4d6: 4d6 ⇒ (6, 1, 1, 4) = 12 4d6: 4d6 ⇒ (1, 5, 2, 1) = 9 4d6: 4d6 ⇒ (4, 4, 4, 3) = 15 4d6: 4d6 ⇒ (1, 6, 2, 4) = 13 4d6: 4d6 ⇒ (6, 5, 5, 4) = 20 Set 24:
4d6: 4d6 ⇒ (6, 1, 2, 5) = 14 4d6: 4d6 ⇒ (2, 6, 2, 5) = 15 4d6: 4d6 ⇒ (3, 6, 3, 3) = 15 4d6: 4d6 ⇒ (2, 5, 2, 4) = 13 4d6: 4d6 ⇒ (4, 6, 1, 3) = 14 4d6: 4d6 ⇒ (4, 2, 5, 6) = 17 Set 25:
4d6: 4d6 ⇒ (5, 2, 1, 2) = 10 4d6: 4d6 ⇒ (6, 6, 6, 2) = 20 4d6: 4d6 ⇒ (4, 2, 5, 6) = 17 4d6: 4d6 ⇒ (5, 3, 2, 2) = 12 4d6: 4d6 ⇒ (5, 1, 5, 6) = 17 4d6: 4d6 ⇒ (6, 5, 3, 6) = 20 Set 26:
4d6: 4d6 ⇒ (3, 2, 6, 4) = 15 4d6: 4d6 ⇒ (3, 2, 2, 3) = 10 4d6: 4d6 ⇒ (1, 6, 3, 4) = 14 4d6: 4d6 ⇒ (2, 2, 4, 1) = 9 4d6: 4d6 ⇒ (5, 4, 3, 5) = 17 4d6: 4d6 ⇒ (6, 4, 5, 5) = 20 Set 27:
4d6: 4d6 ⇒ (3, 3, 1, 2) = 9 4d6: 4d6 ⇒ (2, 2, 2, 3) = 9 4d6: 4d6 ⇒ (4, 1, 3, 4) = 12 4d6: 4d6 ⇒ (3, 2, 1, 3) = 9 4d6: 4d6 ⇒ (1, 3, 1, 3) = 8 4d6: 4d6 ⇒ (3, 3, 4, 3) = 13 Set 28:
4d6: 4d6 ⇒ (4, 6, 4, 6) = 20 4d6: 4d6 ⇒ (1, 5, 4, 2) = 12 4d6: 4d6 ⇒ (3, 6, 3, 1) = 13 4d6: 4d6 ⇒ (1, 4, 5, 4) = 14 4d6: 4d6 ⇒ (2, 3, 6, 1) = 12 4d6: 4d6 ⇒ (4, 6, 1, 3) = 14 Set 29:
4d6: 4d6 ⇒ (5, 6, 3, 2) = 16 4d6: 4d6 ⇒ (1, 3, 5, 5) = 14 4d6: 4d6 ⇒ (5, 4, 3, 3) = 15 4d6: 4d6 ⇒ (3, 4, 1, 1) = 9 4d6: 4d6 ⇒ (4, 5, 2, 1) = 12 4d6: 4d6 ⇒ (3, 6, 1, 2) = 12 Set 30:
4d6: 4d6 ⇒ (4, 5, 2, 6) = 17 4d6: 4d6 ⇒ (2, 2, 5, 3) = 12 4d6: 4d6 ⇒ (3, 6, 2, 3) = 14 4d6: 4d6 ⇒ (2, 4, 1, 3) = 10 4d6: 4d6 ⇒ (1, 6, 6, 3) = 16 4d6: 4d6 ⇒ (6, 3, 3, 1) = 13 Set 31:
4d6: 4d6 ⇒ (1, 2, 4, 1) = 8 4d6: 4d6 ⇒ (6, 6, 3, 1) = 16 4d6: 4d6 ⇒ (6, 5, 5, 5) = 21 4d6: 4d6 ⇒ (4, 4, 4, 3) = 15 4d6: 4d6 ⇒ (2, 2, 6, 4) = 14 4d6: 4d6 ⇒ (6, 4, 1, 4) = 15 Set 32:
4d6: 4d6 ⇒ (5, 3, 1, 3) = 12 4d6: 4d6 ⇒ (4, 2, 2, 1) = 9 4d6: 4d6 ⇒ (1, 6, 5, 6) = 18 4d6: 4d6 ⇒ (6, 2, 5, 3) = 16 4d6: 4d6 ⇒ (5, 6, 3, 3) = 17 4d6: 4d6 ⇒ (5, 3, 1, 6) = 15 Set 33:
4d6: 4d6 ⇒ (2, 5, 1, 2) = 10 4d6: 4d6 ⇒ (1, 3, 6, 5) = 15 4d6: 4d6 ⇒ (5, 4, 2, 1) = 12 4d6: 4d6 ⇒ (2, 1, 6, 6) = 15 4d6: 4d6 ⇒ (2, 1, 5, 2) = 10 4d6: 4d6 ⇒ (2, 6, 1, 6) = 15 Set 34:
4d6: 4d6 ⇒ (2, 3, 5, 5) = 15 4d6: 4d6 ⇒ (1, 2, 6, 1) = 10 4d6: 4d6 ⇒ (1, 2, 3, 1) = 7 4d6: 4d6 ⇒ (4, 3, 1, 2) = 10 4d6: 4d6 ⇒ (6, 5, 4, 2) = 17 4d6: 4d6 ⇒ (4, 3, 3, 6) = 16 Set 35:
4d6: 4d6 ⇒ (5, 6, 4, 1) = 16 4d6: 4d6 ⇒ (6, 6, 4, 5) = 21 4d6: 4d6 ⇒ (1, 2, 1, 5) = 9 4d6: 4d6 ⇒ (2, 3, 4, 6) = 15 4d6: 4d6 ⇒ (2, 5, 4, 3) = 14 4d6: 4d6 ⇒ (5, 2, 1, 6) = 14 Set 36:
4d6: 4d6 ⇒ (1, 2, 1, 6) = 10 4d6: 4d6 ⇒ (2, 6, 3, 3) = 14 4d6: 4d6 ⇒ (5, 3, 6, 4) = 18 4d6: 4d6 ⇒ (2, 3, 2, 1) = 8 4d6: 4d6 ⇒ (3, 4, 5, 5) = 17 4d6: 4d6 ⇒ (4, 3, 4, 4) = 15 Set 37:
4d6: 4d6 ⇒ (6, 4, 6, 5) = 21 4d6: 4d6 ⇒ (6, 6, 3, 1) = 16 4d6: 4d6 ⇒ (6, 2, 4, 1) = 13 4d6: 4d6 ⇒ (2, 5, 3, 4) = 14 4d6: 4d6 ⇒ (4, 5, 2, 1) = 12 4d6: 4d6 ⇒ (3, 1, 2, 1) = 7 Set 38:
4d6: 4d6 ⇒ (3, 3, 1, 3) = 10 4d6: 4d6 ⇒ (3, 4, 5, 2) = 14 4d6: 4d6 ⇒ (2, 2, 4, 2) = 10 4d6: 4d6 ⇒ (4, 5, 5, 5) = 19 4d6: 4d6 ⇒ (2, 2, 2, 6) = 12 4d6: 4d6 ⇒ (6, 2, 1, 4) = 13 Set 39:
4d6: 4d6 ⇒ (5, 5, 2, 4) = 16 4d6: 4d6 ⇒ (5, 3, 3, 5) = 16 4d6: 4d6 ⇒ (1, 6, 3, 6) = 16 4d6: 4d6 ⇒ (6, 3, 4, 6) = 19 4d6: 4d6 ⇒ (4, 1, 2, 6) = 13 4d6: 4d6 ⇒ (5, 5, 4, 1) = 15 Set 40:
4d6: 4d6 ⇒ (4, 1, 6, 3) = 14 4d6: 4d6 ⇒ (3, 4, 2, 2) = 11 4d6: 4d6 ⇒ (5, 4, 4, 6) = 19 4d6: 4d6 ⇒ (4, 1, 1, 5) = 11 4d6: 4d6 ⇒ (6, 2, 3, 5) = 16 4d6: 4d6 ⇒ (1, 6, 1, 4) = 12 Set 25 looks good enough.
Howdy Sebecloki, I was thinking of making another Dragon like my old character and pairing it with Aegis. Big Bronze Dragon in Armor swimming around. My other idea was making a Spheres Technician/Aegis and having a submarine/suit combo. Wacky Inventor undersea adventures.
I'm shocked to see Druid rated as low as it is in some categories. Explosion of Rot is an excellent Blast/Control spell. Spontaneously Summoned Nature's Allies work fantastically for Control and Utility. Their buffs are very practical like Air Walk, Deathward, Ironskin, and Freedom of Movement. Speaking theoretically, it's well understood that Wizard is the best class in the game. Practically, I can think of no class but Druid at the top.
Mysterious Stranger wrote:
I'm getting old man. 6 levels represents literally months of game play. And for what? To basically throw water balloons at my enemies because they made a pretty basic fighting style poorly? A level 1 character isn't "fresh out of boot camp." A Fighter takes about 3 years to train up for a Human. Mysterious Stranger wrote:
I'm genuinely baffled that you think fighting with a cutlass and pistol is equivalent to a black dragon or seal team 6. This is a huge part of why houserules like this got popular. Some portions of the hobby apparently think martials should be bumbling buffoons who don't know how to hold a sword right from the getgo and barely understand "sword sharp" while Wizards can wiggle their fingers and shoot lasers.
Kurald Galain wrote:
It's a pretty gross oversimplification. Flurry is locked to specific weapons. The specific flavor often requested is fighting in melee with both weapons(Like a hand crossbow or pistol). You can't reload until combat is over essentially. It's not exactly the most outrageous concept either. Just to be clear, I'm not here to really argue with you. I'm not really sure if I accidentally kicked your puppy or something for you to be so passive aggressive. These things are kinda just facts of the system. These and other optional supplements wouldn't exist if large portions of the playerbase(and the devs themselves) didn't find similar issues. On Topic:
DeathlessOne wrote:
Sounds like a problem that resolves itself. :P
Kurald Galain wrote:
You can. It's just not worth the effort to anymore when there are simply better and less complex alternatives. Something as basic as "Fighting with a melee weapon and a ranged weapon in the same round" doesn't really work till like 7th level for example. Sure you can do a bunch of multiclassing and dips to cobble something together that sorta vaguely looks like what you want...but why do that when I can use some well made 3rd party rules or houserules?
Kurald Galain wrote:
Sneak Attack is jank and is a great example of builds that dont function well. Smite Evil is a daily resource. TWF is one of the worst fighting styles in the game and frequently fails at doing it's basic shtick.
Diego Rossi wrote:
My goal is just to have fun playing the character, not getting an extra +1 or a feat. A gradual evolution of the character I was at level 1 is exactly what I look for.
If your players feel the need to ramp up damage asap, EITR helps them get there faster. If your players don't feel that is necessary, then EITR helps them finish the core part of their build for their concept so they can select features not immediately applicable to killing things faster and become more versatile. From a design perspective, Combat Expertise and Power Attack in particular should just be base assumptions of the game. They're tradeoff feats that simply help classes with extraneous attack bonus focus elsewhere. Mathematically, Power Attack is required to keep up with lategame damage. (Insert counter example of a character buffed to their gills here or extremely specific corner case.) Weapon Finesse is another artifact of shabby design too. Most TTRPGs now either have just dex to attack or dex to damage. Making people jump through hoops and wait till 7th level to get their idea off the ground is dumb.
When my group did that part of Carrion Crown, we took one look at the room full of water and was like hell no. We took the other route. We nearly TPK'd on the Promethean though. We shook down Lord Caromark for 2 Raise Deads and Restorations. I just couldnt land any hits as our main frontliner. I watched our Monk and Striker get grappled, paralyzed and MURDERED. Our Juju Oracle sat in the corner and cried while our Winter Witch was operating the beacon.
Freehold DM wrote:
Dunno if you got it working yet but my first guess would be the video drivers. I download the Geforce Experience to keep them up to date but you may have to plug into the integrated video card to get a monitor on so you can download the video drivers on the new hard drives you put in.
NobodysHome wrote:
Yeah, but couldn't you just pay out the loan immediately? It was a solid deal for me at the time since I couldn't pay it all out at once.
One of my players tried to kill the Cerebric Fungus when they saw it but thankfully missed because it led to a real gem of a conversation. "What are you? What am I? Where is here? I'm hungry." Party: "Aw it's like a baby. Fungus: "I'm baby?" One of my players had to mute his mic because he was laughing too hard. So now there will be a cerebric fungus wandering around that wants to become a wizard because "they're the best and want to learn all the things." And a doctor because they make lots of friends from helping people. And "Friends bring food."
Started playing Pathfinder again after a few weeks of ELDEN RING. I'm running Iron Gods and it's been a pretty wacky time in book 1 from someone trying to drink space goo and being rendered mute to the party boring through a door they shouldn't straight to the end of the book. They spent an hour talking to a Cerebric Fungus.
Freehold is my spirit animal. Caught up on Demon Slayer. The movie was great and the current season is my favorite arc from the manga. My life currently is just a waiting room for Total War Warhammer 3 and Elden Ring. Yugioh Master Duel feels like playing the real thing. Hope your mom recovers quickly Freehold.
Freehold DM wrote:
I mostly play ABP+2 so WBL doesn't really come into play, but the few games we did without ABP, we usually got too much cash to really know what to do with it. There is this one time in an Elder Scrolls campaign where it felt like we were living in abject poverty. When we finally killed a vampire that basically press-ganged us and stole all his stuff, we went from being horribly poor to completely loaded with money.
Day 4 of new running routine. I want to get in better general shape and lose some of this Office Work/Covid Lockdown fat. School has been great, just tearing through these modules and rocking the tests. ...And a classmate of mine got me back into Yugioh which...remains to be seen whether that's a good thing. I like BIG DRAGON decks that just smash whatever silly obstacles stand in my way.
Freehold DM wrote:
Finally, I can roleplay as a town.
They do. I've had enemies break and run to basically round up everyone in the bandit camp or in one particular instance in the last part of Book 1 Ironfang Invasion, the party started a fight with the entire enemy camp. I've had an enemy flee and ambush the party from behind during another fight as well. If it makes sense within the story...do it.
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