Hayato

Samurai632's page

29 posts. 2 reviews. No lists. No wishlists.



Sign in to create or edit a product review.

Print Edition Unavailable

Add PDF $9.99

Non-Mint Unavailable

So Disappointed.

1/5

Ever since I discovered the Pathfinder game, I've been hooked. I've had to use blank, white grids that we couldn't draw on to play. So I finally bought this Flip-Mat set.

Wish I didn't.

These don't sit flat. It's clear that the ink will get stuck in the creases. I have just purchased the official "Adventure Grid" for the 5th edition of the world's oldest role-playing game. There really is no comparison between the two products. The Grid is thicker and folds out flat and straight. I'll be using that and these Flip-Mats will stay on the shelf.

Can't believe I'm about to say this about a Pathfinder product .... but stay away from this one, it's not worth it.


Our Price: $29.99

Unavailable

Beautiful!!

5/5

I do not know if I just got lucky or what, but my set that I ordered is just gorgeous. The quality of these minis is (to my eye at least) top notch. I've stood these next to some of the other minis I have that wear the name of the world's oldest role-playing game, and these 6 just knock them out of the park! Even my older Pathfinder Battles minis just do not compare to the detail of this Iconic set. My personal favorite is Sajan. I can't wait to set these down at my next session. As soon as the next set is available, I'll be snatching those up ASAP!!


Printed Issue Unavailable

PDF Unavailable



Full Name

Richard the Boastful Human Great Weapon Fighter 2

Race

Human

Classes/Levels

Fighter / 2

Gender

Male

Size

M

Age

20

Alignment

Good

Deity

Kord

Languages

Common, Goblin

Occupation

Smashin' uglies and tellin' everyone how great I am

About Richard the Boastful

Str 16(+3) = 16(base)
Dex 16(+3) = 14(base)+2(human)
Con 14(+2) = 14(base)
Int 8(-1) = 8(base)
Wis 12(+1) = 12(base)
Cha 11(+0) = 11(base)

1/2 Level: +1
HP: 40/40 = 15(Fighter)+14(Con)+6(6/Level)+5(Toughness Feat)
Bloodied: 20
Healing Surge: 10
Surges / Day: 5/11 = 9(Fighter)+2(Con)

Initiative: +4 = +3(Dex)+1(1/2Level)
Speed: 6
Action Points: 1

Passive Insight: 12 = 10(base)+1(Wis)+1(1/2Level)
Passive Perception: 12 = 10(base)+1(Wis)+1(1/2Level)

Basic Attacks
Melee Basic Attack: +9(Greatsword) vs. AC = +3(Str)+3(Weapon Prof.)+1(Fighter Weapon Talent)+1(Bloodstone)+1(1/2Level)
Damage: 1d10+6 = +3(Str)+1(Weapon Focus Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12)

Ranged Basic Attack: +7(Dagger) vs. AC = +3(Dex)+3(Weapon Prof)+1(1/2Level)
Range: 5/10
Damage: 1d4+4 = +3(Dex)+1(1/2Level)

Defenses
AC: 19 = 10(Base)+5(Elderhide Armor)+3(Dex)+1(1/2Level)
Fortitude: 17 = 10(Base)+3(Str)+2(Fighter)+1(Human)+1(1/2Level)
Reflex: 15 = 10(Base)+3(Dex)+1(Human)+1(1/2Level)
Will: 13 = 10(Base)+1(Wis)+1(Human)+1(1/2Level)

Skills

Spoiler:
Acrobatocs(Dex): +3 = +3(Dex)-1(Armor)+1(1/2Level)
Arcana(Int): +0 = -1(Int)+1(1/2Level)
Athletics(Str): +8 = +5(Trained)+3(Str)-1(Armor)+1(1/2Level)
Bluff(Cha): +1 = +0(Cha)+1(1/2Level)
Diplomacy(Cha): +1 = +0(Cha)+1(1/2Level)
Dungeoneering(Wis): +2 = +1(Wis)+1(1/2Level)
Endurance(Con): +8 = +5(Trained)+3(Con)-1(Armor)+1(1/2Level)
Heal(Wis): +2 = +1(Wis)+1(1/2Level)
History(Int): +0 = -1(Int)+1(1/2Level)
Insight(Wis): +2 = +1(Wis)+1(1/2Level)
Intimidate(Cha): +6 = +5(Trained)+0(Cha)+1(1/2Level)
Nature(Wis): +2 = +1(Wis)+1(1/2Level)
Perception(Wis): +2 = +1(Wis)+1(1/2Level)
Religion(Int): +0 = -1(Int)+1(1/2Level)
Stealth(Dex): +3 = +3(Dex)-1(Armor)+1(1/2Level)
Streetwise(Cha): +6 = +5(Trained)+0(Cha)+1(1/2Level)
Thievery(Dex): +3 = +3(Dex)-1(Armor)+1(1/2Level)

Fighter Class Features

Spoiler:
Combat Challenge: Everytime you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes -2 to attack rolls for any attack that doesn't include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.

Combat Superiority: You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity atack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.

Fighter Weapon Talent: Choose either one-handed or two-handed weapons. When using a weapon of your chosen style, you gain a +1 bonus to attack rolls.

At-Will Powers

Spoiler:
Cleave: Fighter Attack 1
You hit one enemy, then cleave into another.
At-Will <> Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level)
------------------------------
Hit: 1d10+6 = +3(Str)+1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) and 3 damage to 2nd target --- 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier.
------------------------------

Reaping Strike: Fighter Attack 1
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.
At-Will <> Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level)
------------------------------
Hit: 1d10+6 = +3(Str)+1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) --- 1[W] + Strength modifier damage.
Miss: 3 damage --- Half Strength modifier damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier.
------------------------------

Sure Strike: Fighter Attack 1
You trade power for precision.
At-Will <> Martial, Weapon
Standard Action
Melee weapon
Target: One Creature
Attack: +11 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+2(Power)+1(Bloodstone)+1(1/2Level) --- Strength + 2 vs. AC
------------------------------
Hit: 1d10+3 = +1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) --- 1[W] damage.
------------------------------

Encounter Powers

Spoiler:
[ ]Passing Attack: Fighter Attack 1
You strike at one foe and allow momentum to carry you forward into a second strike against a second foe.
Encounter <> Martial, Weapon
Standard Action
Melee weapon
Primary Target: One creature
Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level)
------------------------------
Hit: 1d10+5 = +3(Str)+1(Feat)+1(Bloodstone) / (Crit. +1d12) --- 1[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +11 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+2(Power)+1(Bloodstone)+1(1/2Level) --- Strength + 2 vs. AC
Hit: 1d10+5 = +3(Str)+1(Feat)+1(Bloodstone) / (Crit. +1d12) --- 1[W] + Strength modifier damage.
------------------------------

Daily Powers

Spoiler:
[ ]Villian's Menace Fighter Attack 1
You strike your enemy hard and hound him with skilled parries and stern reprisals.
Daily <> Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level)
------------------------------
Hit: 2d10+6 = +3(Str)+1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) --- 2[W] + Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
------------------------------

Feats

Spoiler:
Toughness
Benefit: When you take this feat, you gain additional hit points. You gain 5 hit points at each tier of play (at 1st, 11th, 21st)

Weapon Focus
Benefit: Choose a specific weapon group, heavy blades. You gain a +1 feat bonus to damage rolls with your chosen weapon group.

Equipment (86 gp, 92.5lbs.)

Spoiler:
Vicious* Greatsword (E) 30gp(520gp) 8lbs.
Dagger (3) - 3gp 3lbs.
Elderhide* Armor (E) - 30gp 25lbs.
Adventurer's Kit - 15gp 33lbs.
Grappling Hook - 1gp 4lbs.
Pitons (10) - 5sp 5lbs.
Hammer - 5sp 2lbs.
Pouch, belt - 1gp 1/2lbs.
Sunrods (2) - 4gp 2lbs.
Rope, hempen (50ft.) - 1gp 10lbs.

Treasure

Spoiler:
14gp

Experience Points

Spoiler:
0XP