![]() Sign in to create or edit a product review. ![]() Pathfinder Flip-Mat: Basic Terrain Multi-PackPaizo Inc.![]() Print Edition Unavailable Add PDF $9.99 Non-Mint Unavailable So Disappointed.![]() ![]() ![]() ![]() ![]() Ever since I discovered the Pathfinder game, I've been hooked. I've had to use blank, white grids that we couldn't draw on to play. So I finally bought this Flip-Mat set. Wish I didn't. These don't sit flat. It's clear that the ink will get stuck in the creases. I have just purchased the official "Adventure Grid" for the 5th edition of the world's oldest role-playing game. There really is no comparison between the two products. The Grid is thicker and folds out flat and straight. I'll be using that and these Flip-Mats will stay on the shelf. Can't believe I'm about to say this about a Pathfinder product .... but stay away from this one, it's not worth it. I do not know if I just got lucky or what, but my set that I ordered is just gorgeous. The quality of these minis is (to my eye at least) top notch. I've stood these next to some of the other minis I have that wear the name of the world's oldest role-playing game, and these 6 just knock them out of the park! Even my older Pathfinder Battles minis just do not compare to the detail of this Iconic set. My personal favorite is Sajan. I can't wait to set these down at my next session. As soon as the next set is available, I'll be snatching those up ASAP!!
About Richard the BoastfulStr 16(+3) = 16(base)
1/2 Level: +1
Initiative: +4 = +3(Dex)+1(1/2Level)
Passive Insight: 12 = 10(base)+1(Wis)+1(1/2Level)
Basic Attacks
Ranged Basic Attack: +7(Dagger) vs. AC = +3(Dex)+3(Weapon Prof)+1(1/2Level)
Defenses
Skills
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Acrobatocs(Dex): +3 = +3(Dex)-1(Armor)+1(1/2Level)
Arcana(Int): +0 = -1(Int)+1(1/2Level) Athletics(Str): +8 = +5(Trained)+3(Str)-1(Armor)+1(1/2Level) Bluff(Cha): +1 = +0(Cha)+1(1/2Level) Diplomacy(Cha): +1 = +0(Cha)+1(1/2Level) Dungeoneering(Wis): +2 = +1(Wis)+1(1/2Level) Endurance(Con): +8 = +5(Trained)+3(Con)-1(Armor)+1(1/2Level) Heal(Wis): +2 = +1(Wis)+1(1/2Level) History(Int): +0 = -1(Int)+1(1/2Level) Insight(Wis): +2 = +1(Wis)+1(1/2Level) Intimidate(Cha): +6 = +5(Trained)+0(Cha)+1(1/2Level) Nature(Wis): +2 = +1(Wis)+1(1/2Level) Perception(Wis): +2 = +1(Wis)+1(1/2Level) Religion(Int): +0 = -1(Int)+1(1/2Level) Stealth(Dex): +3 = +3(Dex)-1(Armor)+1(1/2Level) Streetwise(Cha): +6 = +5(Trained)+0(Cha)+1(1/2Level) Thievery(Dex): +3 = +3(Dex)-1(Armor)+1(1/2Level) Fighter Class Features
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Combat Challenge: Everytime you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes -2 to attack rolls for any attack that doesn't include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Combat Superiority: You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity atack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving. Fighter Weapon Talent: Choose either one-handed or two-handed weapons. When using a weapon of your chosen style, you gain a +1 bonus to attack rolls. At-Will Powers
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Cleave: Fighter Attack 1
You hit one enemy, then cleave into another. At-Will <> Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level) ------------------------------ Hit: 1d10+6 = +3(Str)+1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) and 3 damage to 2nd target --- 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier. ------------------------------ Reaping Strike: Fighter Attack 1
Sure Strike: Fighter Attack 1
Encounter Powers
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[ ]Passing Attack: Fighter Attack 1
You strike at one foe and allow momentum to carry you forward into a second strike against a second foe. Encounter <> Martial, Weapon Standard Action Melee weapon Primary Target: One creature Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level) ------------------------------ Hit: 1d10+5 = +3(Str)+1(Feat)+1(Bloodstone) / (Crit. +1d12) --- 1[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: +11 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+2(Power)+1(Bloodstone)+1(1/2Level) --- Strength + 2 vs. AC Hit: 1d10+5 = +3(Str)+1(Feat)+1(Bloodstone) / (Crit. +1d12) --- 1[W] + Strength modifier damage. ------------------------------ Daily Powers
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[ ]Villian's Menace Fighter Attack 1
You strike your enemy hard and hound him with skilled parries and stern reprisals. Daily <> Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level) ------------------------------ Hit: 2d10+6 = +3(Str)+1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) --- 2[W] + Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter. ------------------------------ Feats
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Toughness
Benefit: When you take this feat, you gain additional hit points. You gain 5 hit points at each tier of play (at 1st, 11th, 21st) Weapon Focus
Equipment (86 gp, 92.5lbs.)
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Vicious* Greatsword (E) 30gp(520gp) 8lbs.
Dagger (3) - 3gp 3lbs. Elderhide* Armor (E) - 30gp 25lbs. Adventurer's Kit - 15gp 33lbs. Grappling Hook - 1gp 4lbs. Pitons (10) - 5sp 5lbs. Hammer - 5sp 2lbs. Pouch, belt - 1gp 1/2lbs. Sunrods (2) - 4gp 2lbs. Rope, hempen (50ft.) - 1gp 10lbs. Treasure
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14gp Experience Points
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0XP |