SamanthaRT's page

Organized Play Member. 107 posts. No reviews. No lists. No wishlists. 3 Organized Play characters. 3 aliases.



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Samaranth wrote:

Hi everyone, Daesra here!

I'm thinking the half-elf gladiator/duelist would be fun and there are a few ways I can build her: fighter, swashbuckler, or bard if we need some magical support. She may be along to pay off her patron for her freedom, or was just freed and is looking to make her fortunes outside the arena.

I've built Aira both in Bard and Swashbuckler forms so can run here as either, and the Athletic Champion background is the best fit for her.

Her tie to Lady Lotheed could be by blood - her uncle visited the gladiator pens because he had taken a fancy to an elven warrior and fathered Aria.

A sense of familial obligation and kinship an illegitimate cousin led her to arrange for a suitable sponsor to add Aria to his crew, hedging bets that having a skilled warrior on her side may come in handy one day.

Aria's penchant for singing during arena fights caught the attention of the crowd and those higher-up as well.

Thoughts?


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Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

As the brief surge of magical energy courses through her, Daesra momentarily regains awareness and whispers, "I am so sorry Taldrin, I have failed you. Forgive me..." as the blackness again swallows her consciousness.


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Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

Daesra's first combat injury, and it's from a crit! Truly leaves an impression! :)


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Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6
DM DoctorEvil wrote:
Splitting the party before the first encounter is an interesting choice. Let's see what happens!

Since when has anything ever gone wrong splitting the party???

I'm saying that ironically, so I think we'll be okay ;)


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Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

Daesra turns her masked face to everyone in the room, and a slight echo resounds as she speaks. "What connection do you all have with Lamm? I can only guess our host knows everything, and from my business with Lamm I'll wager this isn't a meeting of admirers."

She doesn't touch the bread or wine, and offers up a heavy sigh. "Lamm has done ill to my family, and I'm here to even things up."

What an odd collection of souls to be brought together. No matter what happens tonight, I will be certain to be in a better position to avenge myself upon this villain! In a neutral tone she suggests, "We may as well make ourselves comfortable until our Host arrives. It may be a long night, sorting through everything at the table. My name is Daesra, by the way."

Turning her head towards Camber, she mutters in a soft voice (in Halfling), "Is everything okay? You seem upset..."


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Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

Daesra picked up her pace as the sun began to fall lower and lower, casting deep shadows on the streets and making her question her memory of the city. She had planned on being there by now but her stress over her current course of action was beginning to take an emotional toll. I cannot be late! Otherwise all if this is for nothing and Taldrin gets no justice. This Lamm character will pay for what he’s done!

She stopped for a moment at an intersection, trying to get her bearings, but after so long in the compound things no longer looked as familiar. Daesra contemplated asking for directions but just as quickly stopped herself. If I do that, then there will be more chances of someone remembering me on this street- like a masked person wondering about isn’t noticeable enough. Best to make sure I leave as small a trail as possible. Anyways, most of the folks she had seen were giving her a wide berth, unsure of what an odd individual would want down here.

”One blank at a time, one blank at a time…”, she muttered to herself as she cast her gaze about looking for some familiar landmark, some half-remembered street or shop name. The breeze shifted, and the stale aroma of the city was cut through by the heavenly scent of fresh mahktasha. Her stomach rumbled in response and then memories of better times in the orphanage with her brother washed over her, and suddenly the path clicked into place. The old neighborhoods were a map in her mind now and Daesra knew the best (and quickest) route to the street.

As she approached Lancet Street, she took in the surroundings and checked for possible places to be ambushed or for places where over-curious eyes may mark passersby. Guess I can thank the trainings for the extra caution – not really needed that much but every little strike makes the blade sharper.

She advanced purposefully down the street to #3, and paused for a second before knocking firmly upon the door. And I hope they have some mahktasha – I’m starving.

Daesra would like to check her surroundings as she walks down the street, wary of an ambush.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


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Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

The perspiration on her face and arms cooled as Daesra stepped away from the forge, turning the odd card over and rereading the note. "What is going on here? Who knows about my brother? How did this get in the smithy?" Her mind was awash in anger, over her brother’s murder, on how long they’d been apart and now to never see his face.

She was also angry with herself, over losing control over the failed blank - still cooling in her other hand - over being so distracted that someone could sneak in here and leave this so close. "I must be better, I will be better than this! For Taldrin’s sake!!" Daesra winced again, as the perspiration drying on her face made her scars itch.

”One strike at a time, one blank at a time, one sword at a time,” she repeated under her breath, the mantra used so often to keep her focus and bring her emotions to bear on the next task at hand. In a flash, she knew in her bones what that must be and tucked the card into her blouse.

Quickly hanging her well-worn smithy gloves and singed apron in their proper place, Daesra hurried to her barracks, past her off-duty sisters with barely a glance. They were used to that look on her face, and knew this was not the mood for quips and banter. At her cot, with well-practiced ease she slipped her shining breastplate on over the leather-padded under-suit, and carefully placed what few belongings she had in the satchel from the forge under the few ingots (and the ill-fated blank), packed along in case someone raised questions.

Hooking the scabbarded sword to her hip and slinging the small shield over her back, a voice of authority called out from behind her, ringing in the small room. "Going somewhere in a hurry, sister? You’re to be in the smithy this evening!”

It was Section Leader Naru, her direct superior and chief of the evening shift. Just as stern, but fair and reasonable, she was pleasant enough to serve under. There were many other Leaders who were casually cruel and harsh in command, and Daesra was glad it wasn’t one of them on duty this night.

"That last bit of iron we got is impure – I can’t even get a good bar out of it, let alone a decent enough blade. I’m off to replace it – the new lot won’t be in until week’s end and I need to finish up tonight. Your permission to run to the warehouse quickly, Section Leader?”

The sweat nearly started up again as S.L. Naru looked her up and down. "Here’s where all these years of being the good, reliable smith pays off – I hope." Not sure what else to do, Daesra reached for her sparring helm and began to don it.

”Very well Sister, be quick about it. I want you back before last dinner and at the forge. Understood?!?”

”Yes Section Leader, understood.” Daesra hurried from the barracks and across the compound to the main gate, repeating Naru’s instructions to the guards there. Once outside, she quickened her pace across the slick cobblestones under the rapidly darkening sky. "Well that went much better than expected. 'One strike at a time, one blank at a time, one sword at a time.' Now, where is Lancet Street?”

A sparring helm is much like a fencing helm, with full face covering but encloses the back of the head as well.


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Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6
DM DoctorEvil wrote:

Daesra, I have your changes. Let's assume the repair kit is self-contained, so all you need is included, even the small hammer. Not worth quibbling about, and for 2/15 of your money, it ought to meet your needs.

I think you are technically good to go. If you want to make some practice dice rolls you can do that here.

Format is (dice=Axe Strike)1d8+4(/dice) except you use the [] brackets instead of parenthses. Give it a try. If done right it should look like this:

Here we go, a trial turn -

Daesra locks her gaze upon the Evil-Doer and unleashes a furious series of strikes with her longsword!

Action#1: Longsword Strike: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Action#2: Exacting Strike Longsword Strike: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Action#3: If #2 hits, apply an additional -5 To Hit Longsword Strike: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

How does that look?


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Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6
Rienas wrote:
LMAO, it must be a sign of age, I'm in my early 40s and I have to have the hard copy as well. The digital versions are nice in a pinch for reference, but not for learning the ropes.

Same here, I'm old-school as well and much prefer having a hard copy of rulebooks. I stare at a monitor enough for my day job, and having a nice break from that when I read is much more relaxing.


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Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

Hi everyone! So happy we're getting a chance to run this module together. This is my first P2 game - I have played Starfinder so am somewhat familiar with Paizo's base system.
I was saddened too, to find out there are no custom avatars for the game posts. I found a really awesome one that fit Daedra well, I thought. Oh well...
Daesra is a native of Korvosa - at least as much as an orphan can claim to be. She doesn't remember much of her childhood before the orphanage, and is only newly out into the city proper after being on the sisterhood's grounds for the past 14-15 years. There were a few trips in town with her sisters to pick up goods for the smithy, but those were always supervised.


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Thank you so much DM DE, I am very patient and happy to be in the group. Plus, now I have more time to read up on PBP and the CRB. (It should be here any day now.) :)


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I don't mind some additional challenges, and look forward to how that may interact with the storyline. Thank you for the heads-up!
I've been looking about for a P2 version of the organization but have only found what was noted as a playtest version of the Gray Maiden archetype. At it looks like something to level into, hopefully something official will come out in due course.

Good luck everyone, have a wonderful day and thank you DM DrEvil for running the game!


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Good day to you!
I stumbled on this thread about an hour ago, and have been pondering making a submission for consideration.
I'm new to P2; after have been playing 5E for a while now with regular groups I'd like to try a new system.
I have had a soft spot for Gray Maidens since I saw them in the 1E Adventurer's Guide and would like to work one into the game if possible. While some initial ideas are sounding good to me, I will devote some time in the morning and share more details by noon ET.
Please let me know if a human Gray Maiden initiate/deserter (fighter) would work.