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![]() Fiery Companion is a hard companion to get. At most, you can only have two ever. There a chance that one can die during a scenario. Can you spend fame/AcP to raise dead a Fiery Companion? The boon is not an Access boon it is, "You replace your companion with this companion" boon. So there has to be a way to save it after a scenario. Please let me know. thank you. ![]()
![]() Hello, I was curious if Bequeathal is going to be in the Faction/Reputation System. It was by far one of the best options in the old systems. To be able to transfer boons or Items to another character was very useful for Players who received access to an uncommon item they will never use and GMs who use GM dumps for the games they GM. It also makes it more confusing how to transfer Keepsakes from Character to Character. Please bring back Bequeathal... Please.... my GM Dumps have too many items in their houses and Marie Kondo is telling them to throw the stuff away. ![]()
![]() I was wondering if you guys would be willing to help me with a question that happened in my home game on Saturday. I was introducing a new player to the group. The New Player has noticed the other member resting after they just ended an encounter and is stealthing to them with a ranged raised. A Wizard notices and starts a conversation. I start a Diplomatic Encounter between players to put them into turns. Wizard sees a weapon raised and wants to defuse the situation before it gets out of hand and cast Charm.
This does have Society implications because we all know baddies love their Charms. ![]()
![]() In my home game that I am running, my players are traveling counter-clockwise around Tyrants Grasp from Absalom to the Eastern side of Mount Kortos. I am looking for creatures my level 3 players may randomly encounter during their journey. I have Undead, Drakes, Minotaurs, Centaurs, and Harpies. Is there anything else you think they may encounter in the Cairnlands and in the Scrapes? Thank you. ![]()
![]() Reading the Skitter shot boon and the Skitter home boon, it makes reference to gaining credit on Multiple copies of the same Chronicle. Skitter Shot and Skitter Home are different Chronicles. If you play an SFS scenario, can you gain credit on Both the Skitter Shot and the Skitter Home boons at the same time? ![]()
![]() Is there a way to create a Starfinder Challenge point system for SFS? It is just that when you have a 1-4 and there are three level 2s, two level 1s, and a 4, the level 4 takes over the game due to the very uneven challenge a low tier creates. As a GM for PFS2, I have found that CP has truly added to the challenge of a scenario. And even though the disparity of a level 4 with striking in a low tier 1-4 seems great, there is still more challenge than in similar scenarios in Starfinder. Just some thoughts and wishes. ![]()
![]() When I look at the Catfolk boon it says one-time purchase. But the Hob-goblin says that it is one per player. Catfolk Ancestry Build a player character with the catfolk ancestry found in the Advanced Player's Guide. One-time purchase.
I just want to make sure before I start making an Army of Kobolds and Catfolk. ![]()
![]() Hello, It is possible someone can give me a layman's Explanation of Magical Shorthand. I have a player who is trying to use it. I understand that it allows you to learn a spell that you do not know. But what are they roll, how much are they spending per spell? Is it the price of the spell and the price of the learn a spell fee? Can a learn multiple spells during one 8 day downtime? Can the Discount in price be carried over to Multiple spells learned? Thank you Nathan ![]()
![]() Does a player get to choose to use a hero point before I know the results or after I know the results. I am really looking for a Organized Play response because nowhere in the Core does it say you are required to choose before you know the results. It does say you can re-roll a failed result, which should assume that you have to know it is failed before you choose. ![]()
![]() This is a non-society question but could not think of a better place to put this. In clarification of awarding Experience. if a party of level 1, Is a Creature 0 at the party level or -1 the party level. Is it is at the party level, is a Creature 1, +1 the party level. It is is -1 the party level, is a Creature -1, -2 the party level. Thank you ![]()
![]() 1. Being locked in the guardhouse for 30 minutes might be out of character for some players. One player in my game was playing a character who is apathetic towards loot crit failed the initial recall information. So she was set to believe that there was a ceremonial armor in the guard house. Generally in previous games she would have shrugged is she would not seen it within the first ten minutes but was locked in there for 30 minute minutes. This left a player doing nothing for to more turns as other players moved on to other buildings. 2. Thank you to the writer for scared pathfinder, there is nothing like seeing a whole game store turn around to the sudden scared yelp. (Bwu hahahahah) 3. Why are there no NPC pictures for the Venture-Captain and Lazzar? 4. Stat blocks and encounter mechanics split between 4 different pages is kind of annoying and slows down combat. I generally have to run combat off of my Laptop and an iPad in PF2E, but this was a little much. 5. Can we get non-labeled maps in the Scenarios like Starfinder. Sometimes it is easier to print an 8.5x11 map in exploration mode than lay out a large map. Placing an 8.5 map with trap markers seems a little obvious. Great game though, thank you ![]()
![]() I was checking the Core Rulebook and I was trying to find out how you can tie someone up. There are no clear rules to tying someone up, but this is what I can piece together. Using the Manacle rules, "You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature’s size and how many manacles you apply." You can spend 10-30 seconds tying someone up as long as they are willing or restrained. Once the player is tied up, they can roll an Escape action versus the person who tied them up. "You attempt to escape from being grabbed, immobilized, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied
It does not look like there is a roll to tie someone up only a roll to break free. It also looks like it can only be done outside of combat because it seems to be an Exploration Mode only action. Is this correct, did I miss something? Thank you ![]()
![]() Can you attempt a "Earn Encome" Activity after a Quest (2 days downtime) or can it only be after a Scenario or higher? Example is that I will be running PFS2E Scenario 1-1A The Sandstone Secret. Can player attempt a Earn Encome after the Quest? Addition to that, can they continue the Earn Encome activity for the 2 days downtime (basically earning twice as much). This also carries over to Scenarios, can they do the Earn Income Activity for the full 8 days (Earning 8 times as much if no other activity is performed)? Thank you ![]()
![]() !Spoilers! GM Question for other Society GMs. In Starfinder Society Roleplaying Guild Scenario 1-34 Heart Of The Foe: I had a player fall off of the chase vehicle and loose all of their weapons. In the next encounter the remaining players failed the diplomacy rolls with Ekkerah and therefore did not secure the Option to get the Players weapons back. I ruled at the table that they has lost all of their weapons Did I rule this right?
About Ake of the Stolen SoulAke of the Stolen Soul
Spoiler:
Admixture Associated School: Evocation
Darkvision (60 feet) You can see in the dark (black and white vision only). Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Enchantment You must spend 2 slots to cast spells from the Enchantment school. Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach. Illusion You must spend 2 slots to cast spells from the Illusion school. Inspired by Greatness (Burning Hands) Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighte Intense Spells +1 (Su) Evocation spells deal listed extra damage. Paranoid Aid Another DC 15 for attempts to help you. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Tireless Logic (1/day) When making an INT-based skill/ability check, roll twice and take the better result. Versatile Evocation (6/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types. -------------------- Cuddles Spoiler:
Scorpion, greensting (Pathfinder RPG Ultimate Magic 232) N Tiny magical beast (vermin) Init +3; Senses darkvision 60 ft.; Perception +4 -------------------- Defense -------------------- AC 19, touch 15, flat-footed 16 (+3 Dex, +2 size, +4 natural) hp 6 (1d8+3) Fort +2, Ref +3, Will +2 Immune mind-affecting effects -------------------- Offense -------------------- Speed 30 ft. Melee sting +6 (1d2-4 plus poison) Space 2.5 ft.; Reach 0 ft. Special Attacks poison -------------------- Statistics -------------------- Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2 Base Atk +0; CMB +1; CMD 7 (19 vs. trip) Feats Toughness, Weapon Finesse Skills Climb +7, Linguistics -1, Perception +4, Spellcraft -1, Stealth +16; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth SQ improved evasion -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Poison: Sting - Injury (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save. Background:
The figure before you is small, heavily robed and hands are covered with thick gloves. It eats slowly at the table and feeds a cat sized scorpion from its plate.
So, you want to know about me and Petroes, aye…Longshanks… The voice is shrill, grating and …female. She removes the hood of her robe allowing you to look into the face of a monster. Burns scar most of her visible flesh, patchy hair grows on her head and her ears are stunted for a goblin. Scream as you wish, I’ll wait until you have finished. Done Longshanks? Good. No, I’m not offended; I grew accustomed to it in the University. That’s where I met him, the Professor. I managed to sneak in the night to study the books there…yes, Yes I can read. Not all of us green skins burn every book we find, just most. I burn many things, just not books. It was very late, after midnight, and I was pursuing a fascinating book on evocation effects when he happen upon me. Most of you Longshanks would have attempted to kill me or run screaming for the guard. He did not. We had a conversation as two intelligent beings with common interests. It was…delightful, stimulating, fantastic…there are not enough words for our conversation. To be treated as an equal, not to be attacked as a monster, shunned and burned as a reader, it was inspiring. I impressed him enough that he managed to get me into the school proper. No more bumbling in the dark of ignorance, no further failures from teaching myself, no, he allowed me to receive true training. A gift I will never froget or be able to repay in this lifetime. The scars, you say? I was born in Thisletop, near Sand Point. Several years ago some adventures came and destroyed my home, one was a mage. He poured fire from his hands like you would water from a glass. He killed most of us and nearly me, hence the scars and my fascination with magic. I lived and followed them for several days on their way to the City of Monuments. I even managed to sneak in and steal a scroll from him. Several of the other goblins caught me trying to read it and doused by with alchemical fire, that did in my hair and added some more scars. The also gave me my moniker. Ake of the Stolen Soul
After I was crisped by the mage I stole scrolls from, I escaped on the edge of life. I believe I passed out on a road some distance from them, for I awoke inside of a wagon. Next to me was a Halfling, Mrs Goodtree, I’ll not give you first names, it could make…problems. She had healed me,I was understandable grateful. I traveled with them for several weeks, The Mr, the Mrs, six grown children and four grandchildren. It was loud, crowded and chaotic, just like how I was raised. But, instead of fighting over scraps, living in my own filth, and nearly starving to death, it was like a home. They welcomed me, I don’t know why,.The Mrs. told me she had cast a spell to ask her god what to do and had been answered to spare me. I learned what I never had from my tribe, I learned how to be around people without needing to threaten them with terrible thing, I learned another way to be… Corny sounding, is it not? It is the truth. I still like fire and destruction, I would much prefer to steal than to buy, but I do not. I will be better than my base nature. Unless, by chance, my more destructive nature is needed or called for. Then, well…I have many pent up issues to vent. |