Nargin Haruvex

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Sidetracked

2/5

I wanted to enjoy this adventure, but I have to say I was disappointed by this issue. While it did have some pretty cool parts, especially the bestiary, and other aspects, such as the writing or the Thamir Gixx article were solid if not impressive, this adventure fell flat for me conceptually.

Part 1 was an interesting section, and felt like you were doing something new that also seemed to fit the story pretty well, but traveling to Axis didn't impress me at all. For a plane of law and order, it felt like a needless field trip to a place that instead promoted vigilantism in pursuit of a villain that just didn't resonate with me whatsoever. (I also felt like going to Axis really hurt the networking/reputation subsystem that's been so heavily pushed this campaign. The efforts to allow you to use your network while there just made it feel worse to me.)

The dungeon in Part 3 had a solid mix of enemies, and an interesting moral dilemma, but the big bad seemed absentminded. Overall, I couldn't enjoy the dungeon when I couldn't get behind why I was there in the first place.

I was largely disappointed because the campaign that seemed aimed at civil war, and a contest between people, devolved into another generic 5th module trip to the planes, one that you are punished for in the conclusion of the module.