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David knott 242 wrote:
Sorry, should have been more clear. I have the subscription, but haven't gotten any message for about 2 weeks about it. Wasn't sure if the website crash pushed me having access to the pdf back this far.
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Antimagic fields cause summoned creatures to wink out, I know: Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.) My question is, how does that affect bound creatures? It also says: Elementals, undead, and outsider are likewise unaffected unless summoned. These creatures’ spell-like or supernatural abilities may be temporarily nullified by the field. Dispel magic does not remove the field. The reason I'm confused is because I'm not sure how the gray area with summoning/binding/gate spells work. Are they unaffected, disappear until the antimagic field passes same as summoned creatures with effectively an unlimited summon duration, or do they disappear and not come back?
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Agreed. Some low level mythic stuff, especially if they went back and changed a few of the mythic abilities to prevent some pretty insane combinations. (I ran into a few in Wrath that let the party walk around immune to hp damage, level/attribute loss, and undetectable, only way to beat them was dispel magic, and they could just bring the spells back and kill the bad guys next turn). Having the rules and just never using them except a few bad guys here and there isn't satisfying either though.
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I'm looking to try and collect a lot of the old adventure paths, or the newly updated and released versions, and I was hoping for physical copies because I enjoy them so much more. I got up to Legacy of Fire, and ran across a problem. Most of the modules sell for like 5 bucks, but for some reason, 1 in particular, End of Eternity, the 4th one, is unavailable everywhere and costs a fortune on ebay or amazon. I just wanna know, why??? Is it that amazing, or did someone just arbitrarily decide to horde them and hike the prices up?
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Yeah, the monster in the courtyard, from what I remember at least, is very good at swooping down and grappling an individual person, but shouldn't be able to give the whole group trouble. In the one I ran, it swooped down, grabbed the occultist, and flew off with her before anyone else could react. Since nobody could see it, but they could hear that character dying, they sorta just...moved on with their day and never went outside ever again. It did seem like it was a hard encounter to get out of without any deaths, but with what you described, it sounds like the DM misread something.
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Yeah, sadly this seems to be the problem. I did manage to figure out an issue we had been doing with AC, apparently my players didn't realize some things like deflection bonuses and sacred bonuses didn't stack. So that means I don't have to add +30 to every to hit roll on top of everything else lol. It's been a fun campaign, but more because of the players and the RP, along with a cool story, than any actual gameplay. Mythic, since maybe books 3-4, has just gotten out of control. We have about a week til one of my players moves, and we're looking at a 3-4 day series of back to back sessions, and I'm hoping to just power through it, call it a day, and look back at the cool story while erasing any memory of the actual fights from my mind.
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Keianna wrote:
Huh. I never thought of that. I know the module specifically says it was the first demon to cross through the rift, specifically "one of the more powerful of Deskari's derakni demons", and I doubt they'd lie about that though.
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Other than that, I've been handwaving a few minor fights anyway, mainly because one of our players is going off to grad school in a month, and we have about a week where everyone is in town to finish the last book. All in all, I just want a fun way to make these monsters challenging besides adding +20 to everything, doubling their hp and giving them dual initiative.
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Yeah, I was just hoping for some advice about how it because I do feel bad about the amount of fudging and hand waving I've been doing. I'm not expecting to win lol, but I want a way to make it challenging without them feeling like I'm tripling the difficulty levels. I've been using awesome blow a lot, that has been helpful, but the party usually flies at all times at this point so not getting much from it anymore. I'm definitely increasing hit points, but I have to give every creature true strike for every attack to come close to hitting them when they're fully buffed. I've tried debuffing, but dispel only hits so much, and most other debuffs on the party get blocked by their own spells and wards and things. Templates are good but monsters usually have them already. They're not really doing damage from crits, and I can't surge my AC. They're just 2 paladins and have enough attacks between all the mythic stuff that they can chunk away at my monsters quickly. I've been throwing CR 25's at them, but I still have to do all this fudging to make those fights difficult. The only way I've kept any semblance of sanity is by basically saying look, I don't care if necromancy isn't evil, Iomedae will revoke your powers if you keep casting it over and over. The sorcerer can do that, but if she starts casting necromancy spells on the party of paladins and clerics they have to treat that as hostile action because, well, necromancy. And that some of these mythic things, like undetectable, only work against non-mythic things. For undetectable, I said it hides you completely from non mythic creatures, and it protects you from any divination or spell that uses the word "detect" cast by a mythic creature, but things like tremorsense, life sense, blindsight, etc, will let the monsters see them.
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I'm running Wrath and going into the final module, and at this point I can't stop my players at all. A number of abilities have made them invulnerable in numerous ways. A combination of Mythic Deathless, Deathward, and a warlord ability makes them immune to negative energy and level drain, which included most ability drain and damage, immune to death via hp loss, and the ability to stay conscious and unstaggered as long as the warlord is conscious. Not to mention greater invisibility coupled with the undetectable legendary item ability, which reads as:
These, coupled with their ability to easily pass any save, and block spells by swinging at the spell using its DC as the AC, I can't touch them. I feel about about nerfing these abilities, or saying I'm gonna say it doesn't work that way because I can't do anything otherwise, but I'm sort of up a creek here.
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Dragonchess Player wrote:
Yeah, they didn't do the first one in Sword of Valor, and by the time they did the second, he had already asked to upgrade it with the ability. If I could go back and run it again I would say no, but I won't take it from him since he's invested in it. Just wondering if I should substitute any other reward for the party, since I'm no longer upgrading Radiance (as it's pretty much maxed out now, he's gone ahead and made it a minor artifact/maybe major, depending on his current level up that I haven't seen yet)
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I went with Iomadae is his mother. Nocticula says she is his other parent. (Eh, she lies a lot, no reason she can't say that). I'm operating under the assumption that he's just a tiefling as a side effect of living near the Worldwound, but him thinking he has a demon lord parent is amusing to me and I wanna see where he goes with it.
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I've been using the condition cards, and the one for being pinned phrases it as:
From that, I'd say you can't make attacks, besides still spells and the like.
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My Wrath run has also run into another interesting question. One of my players, a war priest of Iomedae, picked the mythic background that made him a child of a deity, preferably the one he followed. Cool. Except that he's a tiefling. We've been going through the list, trying to see who his other parent could possibly be. Spoiler: I finally settled on Nocticula as a spur of the moment thing, as my player asked her who is other parent was as his boon, in lieu of a reward in The Midnight Isles.
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So, when my group decided to start playing Wrath of the Righteous, I picked up the Mythic Adventures book, but there was only so much reading I did before starting the adventure. That, combined with me only having the money on hand to buy the modules one by one have led to an interesting issue. We're now halfway through the 4th module, and Radiance has begun to level up quickly. I had allowed my players to do what they chose with the mythic feats, since I couldn't find instances where Radiance leveled up normally (until the 3rd or 4th module), and it had become the worst weapon in the party. One of my players therefore took the legendary item feat, and has been buffing it to a ridiculous degree (fine, this adventure is all about going crazy power-wise and being the biggest guys around). Problem is, I can't buff the weapon anymore without bumping it up to a major artifact, but I feel bad restricting their rewards.
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Wonderstell wrote:
Yeah both used one handed weapons. Sad day.
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The reason I ask is because I was running Wrath of the Righteous, killed one party member, swallowed the war priest and paladin, and was all ready to go dragono a gnomo on the sorcerer, the only one left alive and uneaten. She just ran as fast as she could and the rest of the party was content to sit in its stomach with fast healing and take the 5-10 damage a turn in order to just shred it from the inside. And it couldn't hit them back lol. On that note, how does freedom of movement work if you have something inside of you doing that? The dragon had it, but does it just vomit them up once it wants to? It can voluntarily escape grapples is I think how it reads
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My group had a few questions about attacking while grappled:
2nd) When you are swallowed whole by a dragon, could you sit in it's stomach and kill it from the inside? Or does the damage needed to cut your way out not affect the total hp of the dragon? |