Nargin Haruvex

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Pathfinder Adventure Path Subscriber. Organized Play Member. 23 posts. 1 review. No lists. No wishlists. 3 Organized Play characters.




Pathfinder Adventure Path Subscriber

Antimagic fields cause summoned creatures to wink out, I know:

Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)

My question is, how does that affect bound creatures? It also says: Elementals, undead, and outsider are likewise unaffected unless summoned. These creatures’ spell-like or supernatural abilities may be temporarily nullified by the field. Dispel magic does not remove the field.

The reason I'm confused is because I'm not sure how the gray area with summoning/binding/gate spells work. Are they unaffected, disappear until the antimagic field passes same as summoned creatures with effectively an unlimited summon duration, or do they disappear and not come back?


Pathfinder Adventure Path Subscriber

I'm looking to try and collect a lot of the old adventure paths, or the newly updated and released versions, and I was hoping for physical copies because I enjoy them so much more. I got up to Legacy of Fire, and ran across a problem.

Most of the modules sell for like 5 bucks, but for some reason, 1 in particular, End of Eternity, the 4th one, is unavailable everywhere and costs a fortune on ebay or amazon.

I just wanna know, why??? Is it that amazing, or did someone just arbitrarily decide to horde them and hike the prices up?


Pathfinder Adventure Path Subscriber

I'm running Wrath and going into the final module, and at this point I can't stop my players at all. A number of abilities have made them invulnerable in numerous ways.

A combination of Mythic Deathless, Deathward, and a warlord ability makes them immune to negative energy and level drain, which included most ability drain and damage, immune to death via hp loss, and the ability to stay conscious and unstaggered as long as the warlord is conscious.

Not to mention greater invisibility coupled with the undetectable legendary item ability, which reads as:
Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method.

These, coupled with their ability to easily pass any save, and block spells by swinging at the spell using its DC as the AC, I can't touch them. I feel about about nerfing these abilities, or saying I'm gonna say it doesn't work that way because I can't do anything otherwise, but I'm sort of up a creek here.


Pathfinder Adventure Path Subscriber

My Wrath run has also run into another interesting question. One of my players, a war priest of Iomedae, picked the mythic background that made him a child of a deity, preferably the one he followed. Cool. Except that he's a tiefling. We've been going through the list, trying to see who his other parent could possibly be.

Spoiler:
I finally settled on Nocticula as a spur of the moment thing, as my player asked her who is other parent was as his boon, in lieu of a reward in The Midnight Isles.


Pathfinder Adventure Path Subscriber

So, when my group decided to start playing Wrath of the Righteous, I picked up the Mythic Adventures book, but there was only so much reading I did before starting the adventure. That, combined with me only having the money on hand to buy the modules one by one have led to an interesting issue.

We're now halfway through the 4th module, and Radiance has begun to level up quickly. I had allowed my players to do what they chose with the mythic feats, since I couldn't find instances where Radiance leveled up normally (until the 3rd or 4th module), and it had become the worst weapon in the party.

One of my players therefore took the legendary item feat, and has been buffing it to a ridiculous degree (fine, this adventure is all about going crazy power-wise and being the biggest guys around). Problem is, I can't buff the weapon anymore without bumping it up to a major artifact, but I feel bad restricting their rewards.


Pathfinder Adventure Path Subscriber

My group had a few questions about attacking while grappled:
1st) How many attacks can you make while grappled? A full round attack? One with each hand? Only one?

2nd) When you are swallowed whole by a dragon, could you sit in it's stomach and kill it from the inside? Or does the damage needed to cut your way out not affect the total hp of the dragon?