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I got a question about religions and deities. Is there a way to create new deities? Or for that matter new religions? Say I wanted to create a new cult under some type of powerful spider creature that rules over the apocalypse (Not that I would know anything about that of course. What!? Ummm... I don't worship the Old Ones! You crazy bro... ^^; ehehe... *nervous whistling*) How would I got about doing creating a new religion and god in the game world? Hypothetically speaking if it were possible. :P ![]()
I had been bored so I thought I'd ask the ultimate question all you bloodthirsty pathfinder warlords are fantasizing about. How would you rule a country? Or for that matter the world if possible? If you have no ideas I have examples conveniently listed here: Ideas of Government:
Someone said wrote:
Mine, personally, would be ruled by a specific number of "families." These families specialize in a trade or skill (Such as finances, war, diplomatic relations, etc.) and tackle problems based around the needs of it's citizens. The families usually come up with a plan of action and present their plan to the citizens who vote on the outcome. The biggest problem(s) of society, which is decided upon by a council of judges, is then enacted by the current ruling family. All acts are overseen by the aforementioned judges who are meant to not only seek out corruption in the ranks of the families but also to ensure "equality" in power. A bit complex but I would love to see how it works out. :P ![]()
Interesting. One of the things that most intrigues me is the shifts in alignment. One moment my character is considered holier than a saint. The next he opens up a portal and let's lose some evil godling like Ghlaunder on the world. The act of doing that (If possible in the Pathfinder world.)would therefore be exponentially chaotic evil. This will be a very entertaining game, I can tell. ![]()
I noticed some of the races in Pathfinder seem to have a set alignment. I was wondering if that is how it will be in the game. Will the character we have start as an evil or good being? Or could be break the stereotype and play which alignment we want? Example I want to play a Drow that isn't an evil douche. ![]()
I was looking through the wiki on Pathfinder. It talked of a part of the world called the Great Beyond and all the spirits and alternate dimensions there. Do you think that these places and spirit beings would play a vital role in the game world? Also do you think they should or shouldn't implement such a thing? Why shouldn't they? Or how should they do it? ![]()
I was thinking about these features and wondered if they also planned somethings like these to be used for the game. A Death System - We all die in the game, but how do we die? And exactly how does it matter to us? Perhaps the use of an "afterlife" system? A place where people go such as Nirvana, Heaven, Hell to become some spirit that players or NPC's can summon with magic? A Dynamic Events System - Could events be suddenly planned in the game that would not only matter to the theme-park aspect but also the sandbox? For instance a meteor crashes to earth to show a city underneath the earths crust. Could adventurers journey down there and get some powerful artifact or technology and give it to their guild? Or would it just influence the theme park world rather than the players directly? "Vehicles" (On land, air and sea) - How is combat while astride a horse? In a clockwork plane? On the back of a wyvern or on a large navy ship? Can you use them for combat? How would they work if so? Dynamic Environment - Could the environment change by players actions or on it's own? For instance a volcano eruption or cutting down a forest for your company. Class system - Would be keep just the original classes and archetypes? Or could we chose to make our own path? That's all I can think of at the moment. ![]()
I can imagine one of your assassins being a giant named Jack Beanstalk who recites the nursery rhyme then says; "I'll grind his bones to make my bread." After he's killed somebody. T'would be awesome. A New Writ: "Sir, what would say about the rumors of the crazed murderer known as "The Giant" lurking around your establishment?" Bread Maker: "That's just my competition telling tales; And furthermore-" *body slumps in a corner followed with an awkward amount of silence* Bread Maker: ... You can prove nothing... ![]()
YawarFiesta wrote:
XD I can see it all now, if it's Golarion Online it'll be GO as in GO and buy this awesome game! If it's Pathfinder Online it'll be PO as in... Er... Hmmm... They need to add something that starts with a 'T' at the beginning. :P ![]()
Justin Tanner wrote:
The first thing that should be obvious and noted is this. DON'T BE LIKE WARCRAFT (Not entirely anyhow). Areas that theme park MMO's had that destroyed them please throw them out. Now that that is out of the way one thing MMO's should always stick with and that is their roots. Specially when considering this MMO is originating from such a book as Pathfinder. The one thing I've never seen MMO that actually stuck to traditional pen and paper style. If they took this path it would be a very refreshing change from the well known sell-outs of today. It would be the first proper modern MMO I've seen. However we all know this is extremely difficult as there is a balance to such things. Though I believe that people in the game could actually balance themselves out others believe otherwise. So Instead perhaps the best course of action is to create a revised version of the Pen and Paper rpg. Though I have not played this rpg before it seems in Golarion, from what you've stated, that magic isn't easy. Depending on if this game is played like Elder Scrolls this rule should apply. This, I believe are the following of what should happen in this instance: Magic should have effects on the body depending on how strong the spell or how much is needed to be used. Magic should cause something on your person and how strong effects should be depend on yourself (Race, Stat Levels, Alignment, Etc). Spells should be strong difficult and at times take multiple people to perform. Consider summoning an avatar of a god-like being. It would be a doubt some people would make it out of that ritual alive. Or at least have extreme injuries. Spells that are simple should be somewhat difficult to learn but harder to master. Say you healed a buddy then need to fire a blast of flame at an enemy. You can be better at the blast of flame at an enemy and just have wasted using mana on a friend as the enemy already killed him. Time for regeneration for minor spells shouldn't be exactly as extreme as 8 hours, however, they should have a fair time. A spell for an extreme one should have an effect such as that, if not something a tad worse. Medium or In-between spells should have a fair balance between the two. While a large fire blast should be able to roast your enemies you are also liable to burn your arms. Though I don't know exactly if that would work I think it's worth a try on a special server. However if you're going down the path of theme park the above would definitely not work. Best solution is to do what all theme parks do then. Which I really hope this game will not do. ![]()
coach wrote:
Agreed, playing a game where I'm trying to immerse myself and ending up having a contract to fight a guy named Yo_Momma, though humorous, would really ruin my feel of living in a fantasy world setting. Specially if that person is a troll... Then again killing anyone that does have the above names would be extremely satisfying... No court in all of Golarion would convict me... ![]()
I figured this would be a good idea to get a nice list of those who aren't a "secret society." (Though in consideration every secret society is pretty much already named so their not totally secret are they? Example Illuminatis and the Hermetic Society of the Golden Dawn.) This will be easy access for people to review over their choices of who they want to join and see whose still active so if they're interested they'll look on the groups main post. Each group would list themselves below with their: Group Name:
(Hoping I didn't miss anything, if I did let me know and I'll add it) ![]()
Now I just took a look at this game and only taken a quick glance to gain the gist of what the people of Paizo seem to be planning. So please forgive me for anything that I may say here below that may seem dumb or ignorant. Personally, I would never have preferred to put in "Alignments" due to I find them to be somewhat labeling in terms of what can and cannot be done. This, I thought especially in an MMO, would give a bit of a "one trick pony" feel. For instance people will have no variety in personality when they're condemned to a singular idea and have no other depth. Lawful Neutral stereotype does this Chaotic Evil stereotype does that; usually it seemed all too classic and less modern. However after careful examination of this game and the world I'd say I'd love to see both. The writers of the books and lore use extremely careful word use and intelligent ideas. After reading over the blogs, seeing all the ideas they go deeper in depth into I'd say they would be able to pull it off. Such creative thoughts that are not only restrictive but manipulable that; even if they fail, only work to add more intensity to the game. |