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I had been bored so I thought I'd ask the ultimate question all you bloodthirsty pathfinder warlords are fantasizing about. How would you rule a country? Or for that matter the world if possible? If you have no ideas I have examples conveniently listed here: Ideas of Government:
Someone said wrote:
Mine, personally, would be ruled by a specific number of "families." These families specialize in a trade or skill (Such as finances, war, diplomatic relations, etc.) and tackle problems based around the needs of it's citizens. The families usually come up with a plan of action and present their plan to the citizens who vote on the outcome. The biggest problem(s) of society, which is decided upon by a council of judges, is then enacted by the current ruling family. All acts are overseen by the aforementioned judges who are meant to not only seek out corruption in the ranks of the families but also to ensure "equality" in power. A bit complex but I would love to see how it works out. :P ![]()
I noticed some of the races in Pathfinder seem to have a set alignment. I was wondering if that is how it will be in the game. Will the character we have start as an evil or good being? Or could be break the stereotype and play which alignment we want? Example I want to play a Drow that isn't an evil douche. ![]()
I was looking through the wiki on Pathfinder. It talked of a part of the world called the Great Beyond and all the spirits and alternate dimensions there. Do you think that these places and spirit beings would play a vital role in the game world? Also do you think they should or shouldn't implement such a thing? Why shouldn't they? Or how should they do it? ![]()
I was thinking about these features and wondered if they also planned somethings like these to be used for the game. A Death System - We all die in the game, but how do we die? And exactly how does it matter to us? Perhaps the use of an "afterlife" system? A place where people go such as Nirvana, Heaven, Hell to become some spirit that players or NPC's can summon with magic? A Dynamic Events System - Could events be suddenly planned in the game that would not only matter to the theme-park aspect but also the sandbox? For instance a meteor crashes to earth to show a city underneath the earths crust. Could adventurers journey down there and get some powerful artifact or technology and give it to their guild? Or would it just influence the theme park world rather than the players directly? "Vehicles" (On land, air and sea) - How is combat while astride a horse? In a clockwork plane? On the back of a wyvern or on a large navy ship? Can you use them for combat? How would they work if so? Dynamic Environment - Could the environment change by players actions or on it's own? For instance a volcano eruption or cutting down a forest for your company. Class system - Would be keep just the original classes and archetypes? Or could we chose to make our own path? That's all I can think of at the moment. ![]()
I figured this would be a good idea to get a nice list of those who aren't a "secret society." (Though in consideration every secret society is pretty much already named so their not totally secret are they? Example Illuminatis and the Hermetic Society of the Golden Dawn.) This will be easy access for people to review over their choices of who they want to join and see whose still active so if they're interested they'll look on the groups main post. Each group would list themselves below with their: Group Name:
(Hoping I didn't miss anything, if I did let me know and I'll add it) |