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![]() From the existing party makeup, I would suggest either your enchanter idea for some arcane casting, or a bard to supplement all that melee power but still take care of some arcane casting. That party would hugely benefit from inspire courage and other bardy melee buffs. And you could still take care of the arcane knowledge, spellcraft, item identification and all that jazz with no troubles. ![]()
![]() It reads that it functions as Blindsight, which reads thusly: Blindsight (Ex) This ability is similar to blindsense, but is far more discerning. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object. The ability's range is specified in the creature's descriptive text. The creature usually does not need to make Perception checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature's description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn. So as long as the creature with lifesense/blindsight has line-of-effect to the creature, it is not denied its dex and therefore cannot be subject to sneak attack.
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![]() I would submit for your approval: Ssrintal, the Winged Fury: Ssrintal is a Half-Fiend Degenerate Serpentfolk (Bestiary 2). He has no class levels, as he works out to my limit of CR6. Just wanted to see if you would entertain such a character to begin with before I post a statblock or back story. Degenerate Serpentfolk have a roleplaying disadvantage in in their INT penalty, but the Half-fiend template brings him up to average intelligence, and I would play him as a mercenary-style soldier in the greater conflict. ![]()
![]() The speed of the game is also directly effected by how well each player knows his/her character, their role, and their abilities.
To address the metagaming at our tables, during combat you may include a statement of up to 6 words to your party members along with your actions that round. This way some of the more veteran players can yell advice to their comrades if the need arises. In our larger game of 10-12 players, if you don't have your action ready on your initiative you get skipped and are counted as holding until you decide what to do, at which point the initiative order is shuffled to accommodate this. Again, to me it comes down to knowing exactly what your character can do and exactly what each ability does without having to flip around in the book every time. Make a cheat sheet with commonly used abilities and die rolls for yourself if that helps. ![]()
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![]() Check out the Character Folio from Darktheatre. It just came out and is for sale at the app store now.
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![]() Will Save 1d20 + 14 ⇒ (4) + 14 = 18 Reflex Save 1d20 + 12 ⇒ (20) + 12 = 32 Rolukk staggers as the demons claws rip into him, the tendrils of black energy visibly sapping his ferocity. It does nothing, however, to diminish his war cry as he nimbly sidesteps the worst of the lightning bolt. He growls as the electricity momentarily rips through his body, then shakes his head and prepares to lay into his foe with his blade held high. So I remember:
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![]() Rolukk's attack Screaming at the top of his lungs, falchion held high overhead, Rolukk charges the monstrous demon with very little thought for his own safety.
1d20 + 40 ⇒ (5) + 40 = 45 to hit.
2d4 + 40 + 1d6 ⇒ (3, 3) + 40 + (3) = 49 damage
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![]() Once through the window, Rolukk screams a blood-curdling war cry, spittle flying from his lips.
DM: Rage (Free Action), Boots of Speed for Haste (Free Action), Charge once within range. Not sure how large this courtyard is. ![]()
![]() Suddenly in the corner of the dining room, a figure takes shape. It starts as a blurry outline, then takes on form as it solidifies into the figure of a massive, heavily tattooed half-orc.
"I am Rolukk of Clan Earbiter, annointed of the Earth Mother. There is no time for questions. You are being attacked in the courtyard by a robed woman, a heavily armored man, and four large demons. Enough dinner-talk. Now we kill demon-spawn!" With that he moves to follow Teris out through the window, albeit nowhere near as gracefully, drawing the massive sword off his back as he moves. DM: Does the strange potion have any effects that I should be aware of? ![]()
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Spoiler: Feels the time has come to reveal himself to those inside and apprise them of the situation. He strides back through the wall, and grasps the amulet. Finding a clear spot in the room, he keeps his other hand away from his blade and slides the amulet off over his head. Would you like me to describe my sudden appearance, or would you like the honor?
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![]() Its a pyramid scheme at high levels. You make sure your cohorts have Leadership themselves, and their cohorts have Leadership...
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Spoiler: Rolukk, seeing them react to something outside the building and hearing a muffled cackle echo through the misty plane, turns and strides back through the wall to size up whatever threat has presented itself. No better way to prove oneself to allies than in combat. He also reaches into his pouch and quaffs whatever vial of strange liquid the man in the glade gave him. Initiative: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
![]() Erevin "Holyarrow"
Concept: Raised in the Verduran Forest, Erevin took up the bow at an early age, pledging his life to the elven god of the hunt, Ketephys. He has endeavoured to thin the bandit population in the forest, and is very concerned with the humans that seem to have taken a greater interest in cutting down his beloved forest to fuel their industries and civilization. He currently makes his home on the western edge of the forest near the pioneer town of Bellis, where he can keep an eye on the forestry developments.
If the adventure involves going after anything evil or malicious, it will be very easy to motivate Erevin into action on behalf of his people and the inhabitants of the forest. ![]()
![]() Thanks for bringing me in JZ. I'm thinking a Gnome Sorcerer, Fey Bloodline at this point.
Is the sorcerer a good idea, or would you guys rather have a cleric/druid of some kind? I see we're a little lacking in that area... :-)
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