
Aelaeron Beast-Caller |

Yeah, I'm hoping to have some fun with the teleportation abilities and a wisecracking faerie dragon who can go invisible and cast illusions will be fun as well. I think I'll also stat up a magus as a backup if that's ok.
Just so I'm clear on the spells, I pay the gold to buy the scroll (creation costs x 2) and the cost to scribe it into my spellbook, right?
I'm also thinking about getting lesser metamagic rods of quicken and reach. Are those ok?

Rysil |

if its for you spell book yes thats fine. Rysil you will need to do this as well. as it relates to the cost of having found or purchased additional spells for your spell books
Wait so we are purchasing spells now?
I just spent 8 hours picking my spells according to what was posted earlier only to have to pay gold that is already spent?
Can you say no old man Wiz?
Besides you have an alchemist and another Wiz already. Thanks but no thanks. I will find somewhere else.
Have fun.

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Can you say no old man Wiz?Besides you have an alchemist and another Wiz already. Thanks but no thanks. I will find somewhere else.
Have fun.
I am sorry you feel that way I misunderstood what you ment in the first place I thought you were going to purchase these it was only when Aelaeron posted his comments that it dawned on me. As with any character creation especially a high level one you have to pay for what you got. Yes you can have more spells in your spell book I have no problem with that but the rules require you buy the additional spells and thats in both 3.5 and PF RPG. Depending on the spell the price may be a little or a lot but you have 108,000 gp to play around with so it shouldn't be a big deal

Nexumis |

Im confused guys... I don't know where/how to post anything to my "Profile..." But,
Here is the link http://www.dndsheets.net/view.php?id=36769
Dangerously Curious- + 1 Use magic device
Precocious Spellcaster- +2 spellcraft checks
Youthful Mischief- +1 reflex save
Im still working on a background, somewhat difficult without much knowledge of the Golarian setting...
But Nexumis is an older elf, 423yrs old. He just recently started to dabble into the Society only because his younger brother died and dreamed of becoming one of them. So, an elf passed his 400yr mark has takin up the dream of his 100yr old brother. His main goal is to just make a name for the Lionseer family and a job even somewhat related to the Society is a good enough start.
Nexumis is from a wealthy family and was bred to be a wizard, as most men in his family. The Lionseers. He is a big picture, quiet, set back and watch type of Elf. He has kept with him from the younger years his quick reflexes from being alert to his surroundings. Curious, but not overly so because he, a bit arrogantly, feels he knows more than most people, espicially humans and half-lings who he believes couldn't ever possibly retain a much knowledge as he as aquired over his many years...
Let me know what you think

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Im confused guys... I don't know where/how to post anything to my "Profile..." But, Let me know what you think
if nexumis is going to be the profile you use and not an alias you click on your name on and when it goes to the profile page click on the edit profile link on the right from there just put your stats in the big open box provided

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DRAKE GHOSTHOWL CR 11
Male Human Rogue 12
CG Medium Humanoid (Human)
Hero Points 1
Init +5; Senses Perception +15
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DEFENSE
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AC 23, touch 19, flat-footed 15. . (+4 armor, +5 Dex, +1 deflection, +3 dodge)
hp 96 (12d8)
Fort +4, Ref +13, Will +4
Defensive Abilities Evasion, Improved Uncanny Dodge (Lv >=16), Trap Sense +4
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OFFENSE
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Spd 30 ft.
Melee +1 Keen Kukri +13/+8 (1d4+1/15-20/x2) and
. . Unarmed Strike +11/+6 (1d3/20/x2)
Ranged Shortbow, Comp. (Str +0) +14/+9 (1d6/20/x3)
Special Attacks Deadly, Powerful Sneak, Sneak Attack +6d6
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STATISTICS
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Str 11, Dex 20, Con 11, Int 14, Wis 11, Cha 10
Base Atk +9; CMB +9 (+13 Stealing); CMD 24 (26 vs. Steal)
Feats Combat Expertise +/-3, Combat Reflexes (6 AoO/round), Greater Steal, Improved Steal, Martial Weapon Proficiency:
Kukri, Rogue Weapon Proficiencies, Shadow Strike, Vital Strike, Weapon Finesse, Weapon Focus: Kukri
Traits Child of the Streets, World Traveler: Sense Motive Heirloom Weapon: Kukri
Skills Acrobatics +14, Appraise +17, Bluff +15, Climb +9, Disable Device +22, Disguise +10, Escape Artist -1, Fly -1,
Knowledge (Local) +17, Linguistics +6, Perception +15, Perform (Dance) +5, Ride -1, Sense Motive +16, Sleight of Hand +15,
Stealth +19, Swim -1, Use Magic Device +15 Modifiers Fast Fingers (3/day)
Languages Common, Gnoll, Goblin, Orc
SQ Deft Palm (Ex), Fast Stealth (Ex), Hero Points (1), Trapfinding +6
Combat Gear +1 Keen Kukri, Arrows (50), Mithral Shirt, Shortbow, Comp. (Str +0); Other Gear Backpack,
Masterwork (empty), Blanket, Bottle, glass, Caltrops (2), Case, map or scroll (empty), Cloak of Elvenkind, Crowbar, Disguise
kit (10 uses), Everburning torch, Fishhook, Flint and steel, Grappling hook, Lantern, hooded, Lens of Detection, Mirror,
small steel, Mug/Tankard, clay, Poison, Bloodroot, Poison, Oil of Taggit, Pot, iron, Pouch, belt (empty), Powder, Rations,
trail (per day) (10), Ring of Protection, +1, Rope, silk (50 ft.), Thieves' tools, masterwork, Wand of Cure Light Wounds,
Waterskin, Whetstone
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TRACKED RESOURCES
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Arrows - 0/50
Disguise kit (10 uses) - 0/10
Everburning torch - 0/1
Fast Fingers (3/day) (Ex) - 0/3
Poison, Bloodroot - 0/1
Poison, Oil of Taggit - 0/1
Rations, trail (per day) - 0/10
Wand of Cure Light Wounds - 0/50
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SPECIAL ABILITIES
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Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (6 AoO/round) You may make up to 6 attacks of opportunity per round, and may make them while flat-
footed.
Deadly, Powerful Sneak (Ex) Take a full attack action at -2 to hit until your next turn. Sneak attacks during this
time turn sneak damage rolls of 1 into 2.
Deft Palm (Ex) Conceal a weapon while being observed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Fingers (3/day) (Ex) 1/day roll 2d20 for Sleight of Hand and take the better result.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Greater Steal +2 to Steal, target does not notice
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Improved Steal Stealat +2, without an attack of opportunity.
Improved Uncanny Dodge (Lv >=16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the
attacker is Level 16+.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack +6d6 +6d6 damage if you flank your target or your target is flat-footed.
Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Trapfinding +6 +6 to find or disable traps.
Vital Strike Standard action: x2 weapon damage dice.
Posted my stats and everything for you to look over I hope this passes

Aelaeron Beast-Caller |

Aelaeron is very close to done. Magic items, spellbook, skills and feats are done. I've got 10,345 gp left for mundane equipment. I'll probably scribe a few scrolls with it as well and maybe buy one more spell. I'm planning on setting aside a few thousand gold for his family and I need to type out his familiar's stat block and his backstory, but mechanically he is finished.

psychicmachinery |

Just post the stats under the alias you will be using for the game I will look it over. As to the hit points my mistake on that one, took this from the original maure castle game I ran over two years ago. Just go with max hit points up to 12th + con bonus for each level. I think I was thinking for future hit dice it will be rolled in thread.
We get max Hp through lvl 12 if I'm reading this correctly.

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Lord Thasmudyan wrote:We get max Hp through lvl 12 if I'm reading this correctly.Just post the stats under the alias you will be using for the game I will look it over. As to the hit points my mistake on that one, took this from the original maure castle game I ran over two years ago. Just go with max hit points up to 12th + con bonus for each level. I think I was thinking for future hit dice it will be rolled in thread.
what psyche said is correct about the hp, when you level during the game down the line you will roll any new levels in the discussion thread.

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Just making note of where we stand....
Lady Zaldane (Human cleric of Shelyn): waiting for you to send your character via email
Gelik (Gnome Alchemist): Pretty much done right? if so your approved.
Aelearon(Elf Conjurer Wizard): stats done, finish your familiar and background and then your approved.
Drake (Human Rogue): Done, and approved I will open up the OOC discussion thread so you can move over to it
Pendin: same as drake
Nexumis (Elf Wizard): same as drake, Gelik and Pendin
DougFungus: mentioned a fighter, waiting for stats
Radaveal: Mentioned a oracle of battle, waiting stats
if they don't post something I'll still have room for two others so I will leave this thread open...any further discussion lets move over to the OOC thread I will be making so that I can kick the game off as early as tomorrow or sunday.

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A mid level game?! Yes! Just found this as I am going to bed so will put up stats tomorrow.
Will play Half-Elf Rogue/Sorcerer.
Would a were-tiger be alright as they are LN not evil?
(Six years ago, "Didn't your mother tell you not to play with cubic gates?!" Last thing heard that day: A gnome saying "Oops!")

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A mid level game?! Yes! Just found this as I am going to bed so will put up stats tomorrow.
Will play Half-Elf Rogue/Sorcerer.
Would a were-tiger be alright as they are LN not evil?
As long as you account for the level adjustment which in 3.5 was +2 for afflicted or natural was like +3, dont remember if pf rpg changed that

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This is DougFungus' Character Submission.
-How do you feel about the Fleet of Movement feat from 3.5? Pathfinder hasen't published anything like it yet, but it combines with the Charge Through feat very nicely. It lets you turn while making a charge incase you're not familliar with it.
I am familiar with the feat but unless it got a PF RPG equivalent its a no.
btw still looking over you character, couple of concerns. One is this character being used in another campaign? two your character level is showing as 11th not 12th not sure why. The traits I think are mixed in with your special abilities so I am not sure which is which. third where is the damage on your shields if you hit someone with them?

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Also Doug, you list on the character's shields description that the shields are light/steel/bashing/mithral/shield spikes...if I am correct the shield is not able to be both mithral and steel it is one or the other. Also it is not clear what the +5 on these shields represents. is this +5 to armor or attack you can do one or the other or both but it will cost a lot more.