Leonard Kriegler

Roger Hornsby's page

156 posts. Alias of Vrog Skyreaver.


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HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Posting this to all my games, so sorry if you see it multiple times:

This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.

Thank you for your patience.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

No worries on my part.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

…---...


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger is all set up on dndbeyond.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Okies, so I am here.

I created a character for the game, but I don't have access to the phb, so I can't add the feat I'm going to take (tavern brawler). I should have my character posted here shortly though.

Edit: Here is Vrog's character. Let me know if there are any questions.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Exploding it I can see, but poisoning it? Besides, metal isn't poisonous."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"ummm...how are you gonna poison something that eats cities?"


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"I told you, I'm a debt collector, not a thug. It's all legal and official and everything."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"So we should probably get going, before that shutingbug eats anyone else. I still think we should be sneaky and have a distraction or two."

Sense Motive DC 9:
It's clear that Roger thinks he's far too important to be a part of the distraction.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Once all this is resolved, me and the nice people at Hawcroft are gonna have us a talk.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Sounds like what we really need is a distraction. Someone needs to run in, make a bunch of noise, and then lead the monsters on a fun chase: A couple someones, actually. They would need to be able to handle themselves in a fight, and be fast. Then, the rest of us will be all sneaky sneak and go kill the heart thingie."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"I dunno what you're talking about. I didn't see multiple me's in there. Just the one me. or multiple Tarun's either. Then again, we weren't stupid enough to wander around and start shouting things." Roger looks pointedly at John when he makes the last comment.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Wow, it's funny. I don't see pigs with wings, nor has the temperature of hell dropped precipitiously. Yet, here we are, me and John in agreement.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"I don't care about what it's thinking; It's a monster that wants to eat cities. Monsters that eat cities don't deserve to live."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Save this city? what a ridiculous idea. These people, who use lynch mobs and dirty cops don't deserve saving. They can live or die, for all I care. There is, however, someone I said I'd save. So tell us where this heart thing is Shawe, and we'll go kill it."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Don't forget the part where John here almost got arrested by other cops. That's never gonna get old."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Sheathing his massive blade, Roger will scoop up the mage and the hawcroft rep, one under each arm, and fall in with the group.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Wisdom Check: 1d20 + 2 ⇒ (13) + 2 = 15

"Sure, we can talk. Maybe you can even explain what you really are to us, cause whatever it is, you ain't human."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Hardly an outlaw. I'm a debt collector. Not wanted anywhere."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger looks to the leader of the dock district and says "You were saying?"


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Having cut the last of the hemmed up people on the stage free, Roger will hop off and bellow to the assembled crowd "You should probably go home." He waits for a moment, then as people haven't begun moving, he roars "NOW!"

Intimidate: 1d20 + 11 ⇒ (3) + 11 = 14


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Having cut the two orcs free, Roger begins moving to the Hawcroft people next.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Turning his back on the woman, Roger moves towards Tarun and begins unbinding him.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

It's rare that I get to quote one of my favorite movies, but here goes..

Roger begins shoving his way towards the stage, moving people bodily as necessary. As the crowd gets thicker near the stage, he takes a deep breath and bellows at the top of his lungs "EVERYBODY MOVE!" in his scariest voice.

intimidate: 1d20 + 11 ⇒ (10) + 11 = 21

my next part assumes that enough people get out of his way for him to reach the stage

finishing his movement, Roger pulls himself up one-handed, as his other hand is busy clearing his sword from it's sheath.

"Now, then, what's this I hear about you killing people? You aught to reconsider, or did last night's lesson not teach you guys?"


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"It's gonna be fine Jack. They'll either give us your friends or they'll regret not doing so." Roger hustles to keep pace with the rest of the group.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Man, I usually have breakfast before I start breaking knees. People are so busy, busy, busy these days. No one stops to hear the screaming" Roger says, then steps outside, grows large, and starts heading towards the area where the execution is taking place.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Things like this always seem to turn out worse, not better. I don't think you can trick something like that."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Like I said, peoplemonsters. How was that unclear?"


1 person marked this as a favorite.
HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"You used a lot of 10 GP words there Sallrana. Seems to me that you're trying to conve...convi...tell yourself that you're right, even though you know you're wrong."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Don't be stupid Sallrana, everyone knows magic is real."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger says, without hesitation "We need someone to keep Sallrana in line, and the Halfling here does a pretty good job. What we need to do is have a 'conversation' with your friends back there. Maybe one that involves explaining the plan to threaten dangerous people, especially since he seems to think he knows you. Then, we need to go collect Jack's net gun; then we need to go deal with the....peoplecats that live in the portal. THEN we need to have a 'conversation' with Hawcroft to explain to them about why they should not try and keep us on a leash. Then, beers."

As Roger speaks, he touches his thumbs to his fingers to make sure that he's not forgetting anything, touching the fingers on his right hand with his left thumb when he runs out of fingers on his left hand.

Turning to Miria, he adds "So, uhhh....ya. could you not talk anymore? No offense, but I almost puked when you did."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

well, as a group we have +17 to diplomacy, and +44 to intimidate (Jack, don't forget that you get +4 to intimidate since you're large). We don't have to be the baddest people around, but we might be the scariest =D


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

So, appearantly, we don't do diplomacy so well, but intimidate, now, there's another thing entirely...=D


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Having gained some manner of control over his abilities, Roger began slowly growing as the men and women filed into the room, until he reached the full size granted by his abilities. Looking at the thugs, he picks one and says "What's your name, boy? I'd like to know what you are called so I can let them know for the tombstone. Is granite good for you, or did you want something nicer, like marble? I get that you wanna back up your boss, but take a look at us, and a look at your friends. Guns don't scare me."

Profession: Thug to identify the best hired mook to target: 1d20 + 9 ⇒ (13) + 9 = 22

Intimidate: 1d20 + 11 ⇒ (15) + 11 = 26


1 person marked this as a favorite.
HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

After listening to Rickonni's rant, Roger gets a confused look on his face and says "I thought you were a halfgnomeling. Now I'm confused." Roger will pause for a minute before saying "You don't need to be so angry, Rick. You're in a safe place."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Well, it's a long story, and one that onna the others prolly tells better. Short of it is as I said: we were there, had someone taken by monsters, and we're gonna get Baldwin back. End of story."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger reduced his size before they entered the inn, so as not to draw excess attention. Sitting and ordering food, he listened to the others talk. It was what Rickonni said that drew his attention, to which he replied: "don't take it personally, Rick. We seen some stuff that no one should have. See, we know what's on the other side of the portal. No one who's not crazy should want to see what's on the other side of that thing. Here's the thing though: we're going back through to get someone who was kidnapped."

Roger ordered a pitcher and drained it in one go, as if hoping that the alcohol would let him forget the things that he had seen.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Glancing around the "market", Roger wasn't sure what to expect, but having learned a bit about how this crazy place worked, he sure-as-heck didn't wanna "trade" anything for the stuff assembled here. Turning to the group, he said "We should probably get out of here, if no one wants to get anything. I don't like this place."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger follows the conversation between the halfgnomeling and the inkie, and laughs at John's obvious joke "Of course being bigger and stronger is the most important thing. Dragons are the biggest creatures I ever heard about, and only stupid people mess with them. Having laws is nice and all, I spose, but laws won't stop bad men from caving in your skull if they really want to."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Listening to the speech and explanation, Roger moves back to the thing that he got the contract from and returns it, unsigned.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

You brought this on yourself, really:

"You mean you're a halfgnomling? what kinda crazy wizard would breed a Halfling and a gnome? OH, THE HUMANITY!" Roger thinks for a moment, then adds "If you're half gnome, what's the other half??"


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"What's the catch? You're a gnome, talking to me like a normal person, which means you're good at hiding the crazy. So, what's the catch?"


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"I found out things: They have a pretty nice sword, but the things that are selling it have a weird contract that makes my head hurt."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger will not dignify that with a response, but he does wait eagerly for Sallrana's explanation of the contract.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger hands her the contract, then thinks at her You shouldn't be going through other people's minds, that's not right


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger hears what each group member says, and then adds "That nob chick wouldn't be caught dead in a place like this; It would probably get her fancy party dress ruined."

At Jack's mention of using magic to understand languages, Roger will add "There's magic to do that? makes sense, I guess. Maybe we should find someone who can cast that kinda magic before signing anything then?" He will then mumble "stoopid wizards" under his breath.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

"Seems kinda dumb that they have a contract that people can't even read."


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger will show the contract to the party, saying "can you guys understand this?"


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger will approach Rhocreanth and ask them about what sort of weapons he has, and the prices for each.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Each time he is jostled, Roger will check to ensure that his money purse stays his money purse. Barring that, he will use his height to take a look at what the vendors have to offer.


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