Tyralnadi

Robert Miller 55's page

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S&W Complete play review...

5/5

Since I now have over 50 hours playing this, I have to say I enjoy this far more than I thought I would. It definitely has a far different feel to it than any of the other edition of D&D, whether Moldvay, 1E and especially 3E or later.

I thought I would hate having to "qualify" for a class, let alone the classes like Ranger and Assassin, but I have to say it does feel truly special when you finally do.

I definitely think the game of D&D has had many improvements since this was published in its original form way back in the mid 1970's, but I have come to really like this game based on its own merits. I like how gritty it feels, how you kind of feel naked when your low level, and how all of this sparseness some how makes it feel like we have really achieved something when we can finally afford better gear, or find something magical, because I spend so much time thinking I am not going to survive. Then I do. We do.

Like I said, many things I prefer about new editions, I would like to see fighters be able to do more attacking, I really, really, REALLY appreciate clerics getting a healing spell at 1st level and I like a better defined skill system, and other things.

On the other hand I do like how... under skilled, under equipped, and pretty much unprepared our characters feel because when we do survive, when we do succeed, it has felt much more like a real accomplishment.

I don't have any plans on this ever becoming my primary RPG for D&D, but I will definitely continue to use it for one shots or short term breaks from other games.

Oh, and I agree, this book is well laid out, and I don't recall finding any errors, certainly nothing memorable. A really solid all around book, and after months of regular use, being passed around to an average of 6 players per session (most of whom are 18 to 20 years of age, with our GM being 20), my book is holding up very well, so still seems to be very well constructed.

So I, and especially my GM, are really happy with this book.


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Urban NPC pack!

5/5

Looked through these last night. Well done upper torso portraits, often just the head and neck. What made me really glad I bought this is I had at least 14 new NPC character concepts to flesh out! I always really love a product that gets my imagination going, and so far this whole "face" series has been well worth the money! Only thing that could make this product better is having some suggested motivations, suggested background history,something like that on the back side of the cards, but I have other sources to help me with that kind of thing, and they really don't have the space to do it on these cards, so I am happy to pick up the slack. Great product, I think anyone can buy this and make great use of it in their games.


Game Mastery Combat Pad

5/5

I have used this for 3 games now. I also bought the extra magnet pack. All I can say is this new one is much sturdier than the old, it is double sided, it does feel like it has more space, it definitely helped me organize initiative and actions much better than I usually do with my notebook, and I am glad to have this product again! I highly recommend it!

If you get the extra magnets be very careful removing them, they do not feel like the die cut was as complete as it is on the main set, so I was worried about damaging them during removal. The main set was easy.

If I was asked to make a complaint it would be to make the magnets much tighter so more can be put on the page and cut out. A lot of those magnet sheets went to waste, and more magnets sure don't hurt.