Female Human

Ritti Rallo's page

65 posts. Alias of stormraven.


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Dammit! No raven tappin' on my window! :) Have a good game.


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I believe a raven will peck at your window and croak, "O' unlucky one, you are summoned to Amrion's Castle."

Ska doesn't half-ass his invites.


Are you still planning to wait until March 1st before closing recruitment?


Tossing Ritti 'Red' Rollo into the ring (alliteratively). Her profile is updated and all other info is presented here:

Required Stuff:
30 Second background
Ritti is a 13 year old red-head tomboy and troublemaker - one of six children born to dirt-poor farmers in a small thorp. She hates farming and - with 5 siblings - was absolutely unneeded, so she took to the road to become a legendary thief and never looked back. She oscillates between being a wide-eyed dreamer and a cynic.

Build-wise, I've made her below the minimum age but I haven't applied the 'young' age category to her - pending a DM decision. The problem is that there are some rules clashes. By the book, she'd have to be limited to a NPC class like Expert if 'young', which would really cut into her effectiveness as a character. Erring on the side of caution I went with the solution that required the least rules bending - giving her a young age but no related mechanical effects. If accepted into the game, I'm happy to tweak her in whatever way you prefer.

What was your profession before becoming an adventurer?
I was a farmer. I hated it. It sucked.

Why are you personally invested in finding Amrion's Treasure?
Uh, because it's TREASURE. Duh! Everybody knows you can't be a Legendary Lady Thief without stealing a Legendary Treasure!

What do you despise?
Girlie-girls! What with their hair and makeup and batting their stupid eyelashes at boys... Same goes for princesses and damsels in distress. Nothing worse than a useless girl with big cow eyes.

Quotes

"Rescue? Me? I'm Ritti Rallo." she says as if her name should carry some meaning, "I've got more lives than a basketful of kittens! I get out of more jams than a... jam-maker."

"Fv&< me with a titan's tallywacker!" Ritti clamps a hand over her mouth, mortified at what she said in front of an adult.

"I learnt Abyssal cuz my ma don't like me cussin' in Varisian. Best যৌনসঙ্গম choice ever!"

Rumour

"I hear that Amrion's castle is alive and it thinks! I bet it can make traps, animate doors, furniture, and such like... and maybe it ain't gonna like someone stealin' its Eye. I bet getting out of the castle with the goods is the real trick."


Omen:
Is there a Chapel? If so, send Ritti there. :)


Ritti pops the door open, Lady Thief that she is...


Hey guys, sorry for my scant posts. Work and life are slamming me right now. Feel free to bot me as needed. I'll try to jump in when I can.


Ritti curses quietly now that a door exists. "I swear it wasn't here before!" She eyes the door like an enemy before checking it carefully for traps and to determine if it is locked.

Perception (Take 20): 20 + 5 = 25


I'm here too!


Doh. Totally forgot about that in the wake (no pun intended) of the Soup Dragon.


Heard of "Game of Thrones" but haven't seen it or read it... yet. But I'll take the compliment. I was actually thinking of Ritti as something of a female version of Jimmy the Hand from the Riftwar books by Feist - with a much, much, larger helping of wide-eyed innocence.


"Any of you men have some rope?"


Herald of Omens wrote:
Weirdly enough, Ritti reminds me of Arya.

Forgive my ignorance here but... who?


"Rescue? Me? I'm Ritti Rallo." she says as if her name should carry some meaning, "I've got more lives than a basketful of kittens. I get out of more jams than a... jam-maker." She glances out of the window at the dragon once more and phrases her answer a little less confidently. "I might need some help here. I hope that breaking the glass has helped some. Cuz' if it didn't then we are stuck on an endless stair. I walked down for like 6 hours and never hit the bottom. And I got back to this window in short order. And the top of this stair leads to a hel-er... heck of a view. Had to be a drop of hund'erds or a thousand feet. I hope something has changed. I don't fancy swimming in that again - not with that fellow flapping around."


Ritti stands in the sill and practically falls out the window while she gawks at the dragon. "Well, I ain't never seen nothing like that before!" If the creature draws remotely close she quickly vanishes back into the window.

Herald, does Ritti see a way to climb back onto/in the castle by going out the window? Some option other than climbing into the strange set of rooms the guys just escaped from?

She addresses the men from the sill, after garnering a few strange looks and the Duke's questions. "I am Ritti Rallo, Lady Adventurer. Nice to meetcha."


Ritti scoots past the men to look out the window - up and down. Then she curls up in the window-sill. "So, there is something cursed about these stairs. I walked down them for hours and never hit the bottom. And the top has gotta be hundreds of feet above us. Maybe things are different now that I busted the window... but I dunno."


Ritti straightens her mop of of auburn hair and adjusts her comically over-sized armor, striking what she imagines is a heroic pose with hand over heart. She announces as forcefully as she can, "Uh... I am Ritti 'Red' Rallo - Daring Adventuress and Lady Thief." When Eiron blinks, she adds a quieter explanation as if they conspire, That's like a Gentleman Thief - only for girls. I read it in a book once... the Gentleman Thief bit."

Trying to be helpful, she adds, "Unless things have changed, the only way out of here might be that window. But if you mean out of the castle... I'm not sure there is a way. Least not one I'm willing to try yet. There's this mist at the end of the bridge over the moat. That's where I showed up but I don't know how I got there."

Ritti notes the weight on the rope Eiron is holding and waits for whoever is climbing up to finish climbing in before she looks out the window.

Status:
AC:16
Hit Points: 9 | 9
Non-Lethal: 9 | 9
1/day Magic Fang:
(18) Sling Bullets:


Ritti stares at the man outside the window, blurting her surprise, "Fv&< me with a titan's tallywacker!" She clamps a hand over her mouth, mortified at what she said in front of an adult.

Flushed crimson, she amends her response. "Uh, hi. I meant to say how did you manage to get up here?"


Ritti deflates at her lack of progress and considers the bruise on her back that healed as if a long time had passed while she spent mere moments in the sun... or was it really a lot longer?

Hoping to get out of the possibly cursed area, she sees only three possibilities...
1. Break the glass and hope it ends the effect, but who know what else that might unleash.
2. Run up the stairs and hope to escape the field... which leaves her on the roof and a hard but fast way down.
3. Run down the stairs for a very long time and hope it will be enough to escape.

She makes her choice and heads down the stairs at a good ground-eating clip.

Ritti will head down stairs for 4 hours and see if anything changes. If not, she'll go for another 2. If it seems like she's trapped, she'll head back up to the glass windows and try to bust one out.

Question - is there an open center to this stairwell or is it just a winding staircase around a central point?


Ritti stops on the stair and considers the lesson of the fog. On a lark, she heads back up the stairs, seeing if something has changed.


Ritti continues down the stairs quietly and carefully, eyes and ears searching for signs of trouble.

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Perception (Take 20): 20 + 5 = 25


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With that first roll, I expected...

"Garr'ak see ferocious half-orc in water! He looking at me!"


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Kill the groups first, leave the single lonely young girls alone!


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1st - Congrats on the b-day!
2nd - man, I feel old.


Ritti sits in the sunlight on the stairs and enjoys the feeling of safety for a few minutes. Before she continues down the stairs she examines the arrow slits and colored glass, looking for anything unusual about them.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Ritti heads down the stairs quietly, lighting a lamp if need be.

Perception (Take 10): 10 + 5 = 15
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16


Skulking around alone in this creepy castle for as long as she had, Ritti was fairly convinced she was the only person here. So when the voice sounded in her head, she dismissed it as just another part of her vivid imagination. Unfortunately, the cracks in her hands told a different story.

The cunning thief loses her cool briefly, ohmygodohmygodohmygodohmyGOD!

Then she summons up her pluck and ignores the weeping wounds in her skin and focuses on getting down.

Perception (Trap Finding Take 20): 20 + 5 = 25
Disable Device: 1d20 + 6 ⇒ (11) + 6 = 17


We don't know.


Interesting idea. Unfortunately, I think I'm at my games limit at the moment. :)


Weal

Ritti updates her chalked message and heads through the trap door carefully, lighting her tiny lamp if it is dark.

Stealth: 1d20 + 8 ⇒ (1) + 8 = 9
Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Ritti lets out an unconscious gasp, despite having no fear of heights. "Woah. This is great! But now I'm stuck."

Ritti looks about, gauging the distance to the other spires, trying to get a sense of scale of the castle. Hundreds of yards? Thousands? A mile or more? A brief smile crosses the thief's face. She pulls out a piece of chalk and scribbles a message to the next person to make it up here. She ends it with a personal flourish and laughs before putting the chalk away. Having no lack of time, she examines every inch of the spire closely - including lying down and leaning out over the edge - hoping to find a secret door or some way down aside from the 'express route'.

If no other way down is apparent, or if she finds a door - she will add something to her chalk message and then take the door or start climbing.

Perception: 20 + 5 = 25
Disable Device (if a trap or door is found): 1d20 + 6 ⇒ (3) + 6 = 9
Climb: 1d20 + 4 ⇒ (15) + 4 = 19

Status:
AC:16
Hit Points: 9 | 9
Non-Lethal: 5 | 9
1/day Magic Fang:
(20) Sling Bullets: xx


Ritti doesn't like the feeling that sweeps over her. Like someone was walkin' over my grave.

Since no direction seem any better than another, Ritti walks back in the direction she came, hoping it will lead her out of this unnatural fog.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


What? That was a CR1 Laundry Pile. He's gonna start throwing real horrors at you now... I'm talkin' cardigans, fleece shawls, and possibly knitted scarves.

Gonna be weepin' for your mama when he rolls initiative for a polyester leisure suit.


Eh, I dunno. But if Herald decides it isn't possible, he can roll for me and I'll accept the results.


Herald of Omens wrote:
...the "safe time" has elapsed... monsters and haunts will seek you out, and the chances of dying increase dramatically.

Alright. Let's DO this!


Ritti stops in the uncanny mist, momentarily paralyzed by the lack of... anything.

Maybe I got turned around? Maybe the way for'ard is really back?

Ritti practices the art of invisibility; she tries to become a silent speck of nothing in the mist.

Stealth (Take 20): 20 + 8 = 28

She takes a precious sling stone from her pocket, sets it in her sling, and hurls it in front of her for all she is worth Max Range 500'. She strains to hear the slightest report from the stone, or something nasty going after it.

Perception (Take 20): 20 + 5 = 25

If she hears something going after the stone, she'll slink the other way. If she hears the stone hit something... I'll act based on the description of the sound.
If none of the above happens, she'll fire a stone in the opposite direction and listen for that one to hit something.

Status:
AC:16
Hit Points: 9 | 9
Non-Lethal: 5 | 9
1/day Magic Fang:
(20) Sling Bullets: x


Herald, let me know when Ritti heals back that non-lethal damage.
Also, during her swim or climb did she see anything more of the moat/lake? Any landmarks or things worthy of investigation?

Ritti scampers over the bridge rail looking like a drowned rat but happy to be alive. Huh. I guess there's no truth to scary bridges havin' troll underneath'em. She briefly stares into the mist that she must have walked out of to arrive here - wherever 'here' is.

Brave as she is, she doesn't have the heart to test that mist... not yet. Ritti turns and walks quietly along the path she's traveled before to reach the Forlorn Battlement. Not entirely confident that the strange shadowy figure won't reappear or a gargoyle won't spring to life - she moves cautiously, blade in hand.

MOVE: Area 1 > Area 2 > Area 5
Stealth (during MOVE): 1d20 + 8 ⇒ (9) + 8 = 17

At the Battlement, the would-be thief turns right and cautiously walks along the mud path hoping to avoid yet another spill into the moat.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Status:
AC:16
Hit Points: 9 | 9
Non-Lethal: 5 | 9
1/day Magic Fang:
(20) Sling Bullets:


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You can never be too sure. Hit it again. :) When you manage to hole the boat, you've hit it enough.


Can Ritti see anything more of the moat/lake now that she is away from the shore?

Ritti looks the scale over carefully then glances at the mist above here... hoping something that drops iron scales isn't waiting for her. She tries to pull the scale free and pocket it, before continuing her climb.

Climb: 1d20 + 4 ⇒ (14) + 4 = 18


Ritti treads water in disappointment. She glances into the depths, then back towards the castle hoping to see more of the lake/moat now that she is away from the shore. Finally, she turns her attention on the stone pillars, looking for anything of interest, and makes a tentative try at climbing one of them.

Perception (examining): 1d20 + 5 ⇒ (20) + 5 = 25
Climb: 1d20 + 4 ⇒ (1) + 4 = 5 Assuming that's a failure, she will try again
Climb: 1d20 + 4 ⇒ (17) + 4 = 21

Status:
AC:16
Hit Points: 9 | 9
Non-Lethal: 5 | 9
1/day Magic Fang:
(20) Sling Bullets:


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Ritti Rallo wonders why all of orcish blood seem to speak of themselves in third person. :p


Probably a bad decision but what the hell...

Despite the depths and darkness, Ritti swims on.


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LOL. That's not ominous or anything...


Herald of Omens wrote:
A fan of Latin? Yes, why?

The name of the ship... I was curious if that was happenstance or intent. Since you like Latin, I'll go with intent. :D


You a fan of Latin, Herald?


Ritti bounce/rolls down the cliff making only the occasional grunt until she slams into the cold water - eliciting a heartfelt swear. She stands up shaken and bedraggled. Wringing the water from her hair, she looks about in the water. As fortune would have it, her blade landed in the water nearby. She picks it up and ensures both the blade and herself are no worse for the fall. She winces as she rolls a shoulder and feels a sizeable bruise along her back. If it hurts, it means you are still alive. Cheer up, Ritti-girl.

Now that the mist has cleared a bit and hoping to see more of the moat as well as satisfy her curiosity about whether a bridge this ominous must have trolls beneath it, Ritti heads South with her dagger in her teeth, trying to glide quietly through the water.

Not sure on the depth here but Ritti will stick to the shallows and bridge pilings as much as possible. If the water gets more than 15' deep and/or very hard to see through, she will stop. She wants to get a gander of the underside of the bridge and the waters below it - maybe something useful is to be found. If there are any strong currents or anything that looks dangerous, she'll back away.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Stealth (trying not to splash too much): 1d20 + 8 ⇒ (9) + 8 = 17
Swim: 1d20 + 0 ⇒ (13) + 0 = 13


Herald can you give me some idea of the direction I started in leading to the main gate? I have this forlorn hope that some rough mapping might help me out later on. :)

If you'd rather not, that is fine, too. I'll just pick a random start direction.


I'm in Connecticut - so EST.


Those would be preferable deaths compared to what Strahd or Azalin would cook up. :)


I did, indeed, notice that. Who do we have to kill to get an aerial map of the complex? :D

BTW, if one of the 'Personae' is Strahd Von Zarovich or Azalin, I'll declare Ritti's actions right now.
1) Hamstring whatever poor bastard she is exploring with.
2) Sprint away like her life depended on it.

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