Tossing Ritti 'Red' Rollo into the ring (alliteratively). Her profile is updated and all other info is presented here: Required Stuff: 30 Second background
Ritti is a 13 year old red-head tomboy and troublemaker - one of six children born to dirt-poor farmers in a small thorp. She hates farming and - with 5 siblings - was absolutely unneeded, so she took to the road to become a legendary thief and never looked back. She oscillates between being a wide-eyed dreamer and a cynic. Build-wise, I've made her below the minimum age but I haven't applied the 'young' age category to her - pending a DM decision. The problem is that there are some rules clashes. By the book, she'd have to be limited to a NPC class like Expert if 'young', which would really cut into her effectiveness as a character. Erring on the side of caution I went with the solution that required the least rules bending - giving her a young age but no related mechanical effects. If accepted into the game, I'm happy to tweak her in whatever way you prefer. What was your profession before becoming an adventurer?
Why are you personally invested in finding Amrion's Treasure?
What do you despise?
Quotes "Rescue? Me? I'm Ritti Rallo." she says as if her name should carry some meaning, "I've got more lives than a basketful of kittens! I get out of more jams than a... jam-maker." "Fv&< me with a titan's tallywacker!" Ritti clamps a hand over her mouth, mortified at what she said in front of an adult. "I learnt Abyssal cuz my ma don't like me cussin' in Varisian. Best যৌনসঙ্গম choice ever!" Rumour "I hear that Amrion's castle is alive and it thinks! I bet it can make traps, animate doors, furniture, and such like... and maybe it ain't gonna like someone stealin' its Eye. I bet getting out of the castle with the goods is the real trick."
"Rescue? Me? I'm Ritti Rallo." she says as if her name should carry some meaning, "I've got more lives than a basketful of kittens. I get out of more jams than a... jam-maker." She glances out of the window at the dragon once more and phrases her answer a little less confidently. "I might need some help here. I hope that breaking the glass has helped some. Cuz' if it didn't then we are stuck on an endless stair. I walked down for like 6 hours and never hit the bottom. And I got back to this window in short order. And the top of this stair leads to a hel-er... heck of a view. Had to be a drop of hund'erds or a thousand feet. I hope something has changed. I don't fancy swimming in that again - not with that fellow flapping around."
Ritti stands in the sill and practically falls out the window while she gawks at the dragon. "Well, I ain't never seen nothing like that before!" If the creature draws remotely close she quickly vanishes back into the window. Herald, does Ritti see a way to climb back onto/in the castle by going out the window? Some option other than climbing into the strange set of rooms the guys just escaped from? She addresses the men from the sill, after garnering a few strange looks and the Duke's questions. "I am Ritti Rallo, Lady Adventurer. Nice to meetcha."
Ritti scoots past the men to look out the window - up and down. Then she curls up in the window-sill. "So, there is something cursed about these stairs. I walked down them for hours and never hit the bottom. And the top has gotta be hundreds of feet above us. Maybe things are different now that I busted the window... but I dunno."
Ritti straightens her mop of of auburn hair and adjusts her comically over-sized armor, striking what she imagines is a heroic pose with hand over heart. She announces as forcefully as she can, "Uh... I am Ritti 'Red' Rallo - Daring Adventuress and Lady Thief." When Eiron blinks, she adds a quieter explanation as if they conspire, That's like a Gentleman Thief - only for girls. I read it in a book once... the Gentleman Thief bit." Trying to be helpful, she adds, "Unless things have changed, the only way out of here might be that window. But if you mean out of the castle... I'm not sure there is a way. Least not one I'm willing to try yet. There's this mist at the end of the bridge over the moat. That's where I showed up but I don't know how I got there." Ritti notes the weight on the rope Eiron is holding and waits for whoever is climbing up to finish climbing in before she looks out the window. Status: AC:16
Hit Points: 9 | 9 Non-Lethal: 9 | 9 1/day Magic Fang: (18) Sling Bullets:
Ritti deflates at her lack of progress and considers the bruise on her back that healed as if a long time had passed while she spent mere moments in the sun... or was it really a lot longer? Hoping to get out of the possibly cursed area, she sees only three possibilities...
She makes her choice and heads down the stairs at a good ground-eating clip. Ritti will head down stairs for 4 hours and see if anything changes. If not, she'll go for another 2. If it seems like she's trapped, she'll head back up to the glass windows and try to bust one out. Question - is there an open center to this stairwell or is it just a winding staircase around a central point?
Skulking around alone in this creepy castle for as long as she had, Ritti was fairly convinced she was the only person here. So when the voice sounded in her head, she dismissed it as just another part of her vivid imagination. Unfortunately, the cracks in her hands told a different story. The cunning thief loses her cool briefly, ohmygodohmygodohmygodohmyGOD! Then she summons up her pluck and ignores the weeping wounds in her skin and focuses on getting down. Perception (Trap Finding Take 20): 20 + 5 = 25
Ritti lets out an unconscious gasp, despite having no fear of heights. "Woah. This is great! But now I'm stuck." Ritti looks about, gauging the distance to the other spires, trying to get a sense of scale of the castle. Hundreds of yards? Thousands? A mile or more? A brief smile crosses the thief's face. She pulls out a piece of chalk and scribbles a message to the next person to make it up here. She ends it with a personal flourish and laughs before putting the chalk away. Having no lack of time, she examines every inch of the spire closely - including lying down and leaning out over the edge - hoping to find a secret door or some way down aside from the 'express route'. If no other way down is apparent, or if she finds a door - she will add something to her chalk message and then take the door or start climbing. Perception: 20 + 5 = 25
Status: AC:16
Hit Points: 9 | 9 Non-Lethal: 5 | 9 1/day Magic Fang: (20) Sling Bullets: xx
Ritti doesn't like the feeling that sweeps over her. Like someone was walkin' over my grave. Since no direction seem any better than another, Ritti walks back in the direction she came, hoping it will lead her out of this unnatural fog. Stealth: 1d20 + 8 ⇒ (6) + 8 = 14
Ritti stops in the uncanny mist, momentarily paralyzed by the lack of... anything. Maybe I got turned around? Maybe the way for'ard is really back? Ritti practices the art of invisibility; she tries to become a silent speck of nothing in the mist. Stealth (Take 20): 20 + 8 = 28 She takes a precious sling stone from her pocket, sets it in her sling, and hurls it in front of her for all she is worth Max Range 500'. She strains to hear the slightest report from the stone, or something nasty going after it. Perception (Take 20): 20 + 5 = 25 If she hears something going after the stone, she'll slink the other way. If she hears the stone hit something... I'll act based on the description of the sound.
Status: AC:16
Hit Points: 9 | 9 Non-Lethal: 5 | 9 1/day Magic Fang: (20) Sling Bullets: x
Herald, let me know when Ritti heals back that non-lethal damage.
Ritti scampers over the bridge rail looking like a drowned rat but happy to be alive. Huh. I guess there's no truth to scary bridges havin' troll underneath'em. She briefly stares into the mist that she must have walked out of to arrive here - wherever 'here' is. Brave as she is, she doesn't have the heart to test that mist... not yet. Ritti turns and walks quietly along the path she's traveled before to reach the Forlorn Battlement. Not entirely confident that the strange shadowy figure won't reappear or a gargoyle won't spring to life - she moves cautiously, blade in hand. MOVE: Area 1 > Area 2 > Area 5
At the Battlement, the would-be thief turns right and cautiously walks along the mud path hoping to avoid yet another spill into the moat. Perception: 1d20 + 5 ⇒ (18) + 5 = 23 Status: AC:16
Hit Points: 9 | 9 Non-Lethal: 5 | 9 1/day Magic Fang: (20) Sling Bullets:
Can Ritti see anything more of the moat/lake now that she is away from the shore? Ritti looks the scale over carefully then glances at the mist above here... hoping something that drops iron scales isn't waiting for her. She tries to pull the scale free and pocket it, before continuing her climb. Climb: 1d20 + 4 ⇒ (14) + 4 = 18
Ritti treads water in disappointment. She glances into the depths, then back towards the castle hoping to see more of the lake/moat now that she is away from the shore. Finally, she turns her attention on the stone pillars, looking for anything of interest, and makes a tentative try at climbing one of them. Perception (examining): 1d20 + 5 ⇒ (20) + 5 = 25
Status: AC:16
Hit Points: 9 | 9 Non-Lethal: 5 | 9 1/day Magic Fang: (20) Sling Bullets:
Ritti bounce/rolls down the cliff making only the occasional grunt until she slams into the cold water - eliciting a heartfelt swear. She stands up shaken and bedraggled. Wringing the water from her hair, she looks about in the water. As fortune would have it, her blade landed in the water nearby. She picks it up and ensures both the blade and herself are no worse for the fall. She winces as she rolls a shoulder and feels a sizeable bruise along her back. If it hurts, it means you are still alive. Cheer up, Ritti-girl. Now that the mist has cleared a bit and hoping to see more of the moat as well as satisfy her curiosity about whether a bridge this ominous must have trolls beneath it, Ritti heads South with her dagger in her teeth, trying to glide quietly through the water. Not sure on the depth here but Ritti will stick to the shallows and bridge pilings as much as possible. If the water gets more than 15' deep and/or very hard to see through, she will stop. She wants to get a gander of the underside of the bridge and the waters below it - maybe something useful is to be found. If there are any strong currents or anything that looks dangerous, she'll back away. Perception: 1d20 + 5 ⇒ (12) + 5 = 17
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