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M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() That's weird. I never saw the updates to the discussion thread, so I never noticed the chronicles! thanks TS. That was fun. I like when we can really role play in PFS, it doesn't happen often enough! Day Job (Intimidate!): 1d20 + 11 ⇒ (5) + 11 = 16 Riegel hits 5th level with this chronicle. BIG power jump, with Rapid Shot feat and dex bonus to damage. Wheeeeeeeeee BOOOOOM BOOOOM!! Oh, my # is 2296-3 ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Riegel attends Ilivan's burial. When he gets a chance to pay his respects, the gunslinger kneels at the grave, and touches his medal. Hile, Knight. May we meet at the clearing at the end of the path. ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Aye, we were fortunate to have saved all but one captive soldier ; the demons executed him as we approached Rigel addresses the mounted Mendevian soldier, and gives a crisp bow. Be it known, sir, that Sir Ilivan walked--nay, RAN--the path of The White with grace and honor. He willingly gave his life to bring those boys home, with a battle cry on his lips and demon icor decorating his lance! He is a hero and I am proud to have run with him, even for the few hours we had, say true and I say thankya big-big! Turning back to the VC...But the Fort is...holding, for now. I think they would be grateful for any supplies and help that could be spared. In fact, I may spend some of what influence I have just for that purpose; these warriors are doing their best, but the prospects are not good ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() fort: 1d20 + 6 ⇒ (20) + 6 = 26 <--while I am pleased to have made the save, I cannot help but curse the dice bot for having used that 20 NOT for an attack. Still never critted wit this char Riegel gags at the stench but remains stoic, ready to make this beastie bleed ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() I keep writing "Up close and Personal" when it's "Up Close & DEADLY" Dammit. And I really wanna see how this all plays out!!! Oh, and nice poem/song T-rex (that is T-rex, right???) (and, I believe it would be "coupes de grace" as the cuts would be what is pluralized, not the mercy :-) ) ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() ROUND 3 The gunslinger's eyes lock on the brimorak before the dretch finished its fall. He continues to stride forward implacably, hands doing their practiced reload trick with lightning speed. Come on, ye filthy hob... he thumbs back the hammer with an ominous click...Come and meet your end!. BOOOOOM Spend 1 grit for UC&P attack vs touch: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
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M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Zosimos the Sharp wrote: That was an outstanding set of dice rolling, awesome visuals from Mike, and an overall memorable piece of PFS. Top 5 in my book. Well done! Considering how many PFS moments you've had...I'm flattered, me brudder, and I say thankeesai! My roll result was 25 with the 2 range increment penalties, sorry I forgot those. I believe I still hit. And I regain 1 grit for having felled a baddie w/a shot. ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() ROUND 2 this has the potential to go south real quick; please dice bots, be good to me here... Rigel continues to stride forward. Between the two targets, the brimorak is clearly the bigger threat; however, the dretch is threatening both the rest of the helpless soldiers, and the gunslinger's dhin. The shot is harder from this distance, but he trusts to hope that his aim will be true. I kill with my heart!! Move action to move 30', then standard action to fire on the Dretch. Using A Sure Thing trait to gain +2 to hit an evil target, and spend 1 grit for Up Close and Personal deed for extra damage. Reigel briefly touches Discordia to his Silver Crusade pin, and both the pin and gun pulse in a small, but unmistakable, flash of light. He cries out FOR THE SILVER! He then draws a bead on the dretch, and his voice booms forth as does Discordia's: FOR THE WHITE!! Attack: 1d20 + 7 + 1 + 2 ⇒ (19) + 7 + 1 + 2 = 29 <--due to distance this is NOT vs touch
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M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() ROUND 1 DMTS, we approached "too fast"--that is, in one post--for me to say that Riegel would have dismounted when it appeared htey were closing, as he' snot a particularly good shot from horseback. I'm going to assume that I can start dismounted, next to mount--unless you overrule that, in which case I'll tkae the move aciton to dismount. Savvy? Riegel looks at the grinning Captain, and gives him a salute, crying out GIVE 'EM WHAT FOR, FOR YOUR FATHER'S SAKE!! STAND AND BE TRUE!! He then whips his head around to the demons, wiping an errant tear as he does. He whispers to his compatriots this is an ambush, or I'm a baker. Keep a keen eye out for more of the filth. Seeing that Zos is making for the captives, the half-orc then thunders out to the monsters, to gain their attention. Hold, beasts! Get ye gone from here, and leave your captives, else your lives are forefit. We are taking these boys back, and will end you to do it--with great pleasure!! He strides forward, drawing Discordia (and making sure she's loaded with Nexavarian steel). He also peers about intently, searching for the ambush he knows is waiting for them. Perception: 1d20 + 13 ⇒ (14) + 13 = 27 ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() GM thunderspirit wrote: Apologies, all. I have been getting my @ss kicked up one side and down the other by this...whatever the heck it is. (I'll be going to the doctor tomorrow in an effort to find out, in fact, what it is.) It fells like all I've done over the past three days is sleep, cough, freeze, and sleep some more. :-( are you achy? sounds possibly flu-ish...I'm not a doctor, nor do I play one on TV. Hope you're on the mend soon!! Quote: I'm going to skip the optional encounter cos a) it's a bunch of swarms, and b) it's not as visually evocative as the author thinks it is; in fact, it's kinda boring. Thankesai Quote: Sir Ilivan seems to take some small comfort from Riegel's words. He even manages a slight smile at the gunslinger's proclamation. This war has changd me, as it inevitably changes all who fight in it. I fear I am no longer qualified to make command decisions, and thus I shall resign my commission upon our return to Nerosyan. After a moment or two of reflection, he continues. I could not save those men, but perhaps...perhaps we can save these soldiers from a horrible fate, and my entire career will not have been in vain. Mayhap ye should not make such a decision after such a stark recall of your trauma. Let's keep our minds on our task, and worry about the bigger questions later. ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Riegel listens intently to Ilivan’s tale. When it’s over, he stands tall before the Knight, and bows deeply and with humility. I misjudged you, Sir Knight, and I do cry your pardon. I was too quick and eager—and unfair!—to pin you as some part-time warrior, and paid no heed to the burdens you must bear. But hear me—hear me very well! No man is damned except for the choices he makes. You did not choose your actions that day. While you will feel that guilt ‘til you die, it is not deserved, although it does you a great credit, say true! And WE… Here he straightens again, and his voice boos with conviction. …WE here CHOOSE to defy the demon filth! We CHOOSE to rescue our good soldiers! the Gunslinger touches both his Mendevian medal, and his Silver Crusade pin, in turn as he speaks. We walk the path of the White! Discordia will scream at the demons until my ammo is gone, and then I will smash her into their faces until I am dead! He directly addresses Ilivan again. And YOU, sir, will stand and be true! Fighting this fight may well cost our lives, but we will NOT be unmanned! He remounts. Now, let’s find those boys and bring ‘em home—whether they walk with us, or we have to carry them. For the Silver! FOR THE WHITE!!! With no further ceremony, he immediately tries to pick up the trail again.
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M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Taking the quick change of action in stride, Riegel attempts to aid both Yngvar and Zos in bringing Ilivan back. Diplomacy, Aid: 1d20 + 1 ⇒ (2) + 1 = 3
Hopefully they succeed in spite of his bumbling--perhaps he's more disturbed by the episode than he thought... ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() GM thunderspirit wrote: Sir Ilivan takes a step or two from his steed, then silently falls prone, curling into the fetal position with his hands covering his eyes, rocking back and forth quietly. Riegel thought their captain was dismounting to get ready for trouble; on seeing this, he curses heartily in chagrin. SIR KNIGHT!! Get Ye up, handsomely now sir! This childishness becomes ye and ye station not one whit, say true!. Grabbing the blubbering knight by the scruff the gunslinger drags him away from the hill, looking for some form if cover against the attack he's sure is imminent. He calls out over his shoulder. Yngvar! Try to get Sundr away from here. I'll get Zos. Ignore their harsh words; they're ensorcelled!! The half Orc tries to coax Illivan's horse to follow. He finds a tree or hollow, dps the knight down, then goes after Zosimos with a will ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() sense motive: 1d20 + 4 ⇒ (1) + 4 = 5 --wow. Who are you again? The gunslinger is clearly confused; he knows something is amiss but is casting about for what to do about it. Zosimos, what is my name?. He continued to close but is otherwise nonthreatening ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() point of order: the rules state that normally, one knows whether one made a save/is aware of a failed magical attack. Is that the case here? Hearing Zos' strange tirade puts Riegel on his heels; seeing their commander suddenly dismount and go on alert is more warning than he needs that something is amiss. He reaches for Discordia, but considers his friend's uncharactaristic anger, and changed tack. He puts his hands up non-threateningly and approaches Zos' position Ye be talking strangely, my friend. Speak to me da-dinh; what ails you? ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() 2 holy water and borrow 1 cold iron longsword. Also...let's bring along enough weapons for the captives so they might help once freed! when the shootin' starts, let's take down the dretches first, and fast. Focus on one at a time, then focus on the bigger one. Agreed? ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() The gunslinger is nodding at Yngvar's words, thumping a boot at appropriate moments, and even interjecting a Say true! at the "the battle is fought in the now" line. When the cleric finishes, Riegel adds Aye, spellslinger, you have the right of it. As long as there is hope these lads might be brought home, it is our duty to give aid. Sir Ilivan, how many chances does a man get to say 'yep, I walked into the f*$&*ing mouth of hell to save a fellow warrior?' Will you walk away from that chance?? Diplomacy, Aid: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22 ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Zosimos the Sharp wrote:
SAY TRUE!! Hear him, hear him well, and say thankya! Diplomacy, Aid: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15 ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16 Riegel gives the Commander a deep bow. You stand true against the demons, and I say thankya, big big. Our prescribed mission is recon, but if you are asking for my aid and succor, I am proud to give it. What you describe...ain't no way for a soldier to die. I won't speak for my fellow Pathfinders, but I doubt not they would ride with me. We are still under Sir Ilivan's command, though, so while you know my mind, he's the one who has to let me--us--do this deed. The gunslinger crosses his arms and falls quiet, waiting to see how the rest unfolds. ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Riegel's eyes narrow in anger, and he hocks a wad of phlegm and spits on the demon corpse near him. Glad to end this monstrous threat. Get ye gone from this foul place. Long days and pleasant nights to ye. And if you're all safe and returning home, we must be off too. ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() GM thunderspirit wrote: Riegel can, though, and ends Purple's miserable existence; it, too, vanishes in a puff of brimstone-scented smoke! Regain 1 grit for killing a foe w/gun. Can you confirm whether I needed cold iron, or regular shot? Any of your neighbors missing, folks? Can you make it to safety on your own now? ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() ROUND 5 Riegel all but ignores the dretch gnawing ineffectually at his boot, beyond stepping back. He reloads (please allow a retcon here: if Zos says "use cold iron" I'll load with NS as a free action; if not I'll reload regular as a move action) and shoots at purple, hopefully freeing Zos... spend 1 grit for UC&D
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M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() I didn't realize that was an option. HELZ YEAH. I've got an Andoran shirt that's signed byall the Paizo brass, and most of my DM's I've ever had at GenCon. It's neat!! shirt reroll that will result in a hit: 1d20 + 7 ⇒ (8) + 7 = 15 <--boom tx S. I owe you a beer. You can collect Thursday! ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() ROUND 4 Riegel moves forward, getting closer to his wounded partner so maybe he can prevent the flank. He fires again at the injured enemy attack vs touch ac: 1d20 + 7 ⇒ (1) + 7 = 8
Are you p@%~ing kidding? I get a misfire before ever getting a crit?!?! ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Since Zos has proclaimed on more htan one occasion he's not much of a combatant, I shall assume that whatever his next action is, will require more firepower. Literal, in this case... ROUND 3 Reigel draws a bead on the last enemy, and fires at her head. Attack vs. touch AC: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
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M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() ROUND 2 Riegel is clearly angered that his friend has been injured when he told him that he'd protect him. He casts about, eyeing both threats, trying to determine the clearest shot: both are equally questionable. Both targets are injured. Decision made: [i]Protect your dhin[/b] He fires on blue... attack: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8. <--SRSLY???
His hands flash to reload again, and he addresses the peasants get ye down! We will end you oppressors--put down your weapons! ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() point of order: having used phone for posting, I neglected to take the 5' step required to be within 20' of target. Can someone move me 5' east? Since Zos goes before Riegel but I dont think Zos will get involved yet, I'm taking my turn ROUND 1 The gunslinger fires agsin at the same monster, and glides 10' north while reloading
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M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() SURPRISE ROUND Riegel hears the bard song, but decides to not allow its magical influence: now is the time for straight-shooting, not boiling blood. He takes aim on the closest enemy and Discordia sings out... spend 1 grit for Up Close & Deadly: extra d6 damage, half that on a miss attack vs touch, NS: 1d20 + 7 ⇒ (14) + 7 = 21
Quick as thought, the gunslinger's hand flashes to his bandolier for another cartridge, which slides home. reload w/cartridge = free action ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() While the conversation unfolds, Riegel unloads his pistol and reloads with a Nexevarian steel shell. (I'll refer to the loads as NS in the future, for when I have to post from my phone!) He sees the knight leaving, and he snorts and shakes his head, but makes no further comment. Let's take care of these monsters quickly. I'll lead with a shot as Sundr says. That'll be your signal to charge, say thankya. The gunslinger moves to the bottom of a hillock, and starts to maneuver closer (trying to get within 20' for his shot) and slightly north, to present a clear path for the melee guys. moved pog to where I'd like to get to, if I can... ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Yngvar wrote: "I do not like the scene of this. Vhy do ve have dead bodies in a pile and vhy do ve have the corpses standing up again? Anyvhere else and I vould think this is the curse of undeath!" If it looks like a duck, and quacks like a duck... Perception: 1d20 + 13 ⇒ (2) + 13 = 15 <--blarg. Bad rolls BEGONE!!! Note: pistol is currently loaded with regular shot ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() DMTS I should point out that Riegel has a Mendevian commendation which he would be wearing--assuming it is/came with a medal--and our current commander would surely notice. Grants +1 to all cha skills vs Mendevian crusaders; might warm him up a tad ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() GM thunderspirit wrote: Retro purchases for Riegel if needed. nope. Nexavarian steel is functionally cold iron; TS I can scan the boon sheet that I got it from if you want to see it. Or take Chris' word, he signed it. Either way... My gunna will suffice. Let's go Riegel scans the area as soon as they pitch horses... perception: 1d20 + 13 ⇒ (8) + 13 = 21 ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() GM thunderspirit wrote: He may not be a soldier, but I can assure you, Sir Ilivan, that Zosimos' investigatory skills are significant. At this, the half-elven cavalier nods slightly, though he is clearly not pleased. Riegel stomps one foot a time or two. Hear him well! A battle may be won before guns are drawn if keen eyes and minds set the field correctly! ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Shortly behind these two stomps in a tall, lean, & ugly half-orc. Weatherworn, dusty, in well-used equipment (which includes a chain shirt, a buckler on his left arm, and a longsword strapped to his back behind his pack), his eyes are unlike the investigator in that he's clearly focusing on everything in his surroundings. His right hand is never far from the only piece of equipment that is in worn, yet outstanding, condition: his pistol. His eyes settle on Zosimos, and a rare smile splits his homely face. The half-orc strides over, gives a deep bow, and offers his hand for a wrist-clasp. Hile, fact-slinger. Didn't know I'd be lucky enough to call ye my dinh on this mission, and I say thankya! Discordia and I'll keep ye safe if it comes to fightin. He says this last with a brief touch of his pistol. He turns to the woman, sizing her up. He gives her a bow, not as deep as for his old friend, but with no lack of respect. Hile, Pathfinder. Name's Riegel. And that's a mighty nice axe ye got there. ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() In lieu of a Day Job roll, I would like to attempt one of my Boons. I don't have the paper on me at work, but the gist of it is to succeed at a DC 20 Bluff check in order to get 50 pieces of Navraxian Steel (functionally cold iron) ammo...I'll take bullets (NOT shot), if you please. Bluff: 1d20 + 8 ⇒ (15) + 8 = 23 <---w000000t!!! DMS, I'll get you the boon number tonight, so you can record it on the chronicle all official-like ASAP. Oh, oh--it will also cost me 1 PRP (I think that's the cost--hold off on signing my chronicle until I confirm please!) ![]()
M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
![]() Dungeon Master S wrote:
Will DC is 14, everyone. Will: 1d20 + 5 ⇒ (1) + 5 = 6 The gunslinger's left palm digs into his left eye against the negative energy onslaught...he is battered and near the end of his rope. yet his eyes glitter in rage and righteous determination to take this guy down... and I will patiently wait my turn. Heh.
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