Abra Lopati

Rickard Raven's page

37 posts. Alias of Bane88.




Feel free to use this discussion as well. Neither discussion is off limits to the other. But it may keep things more organized.


I know that you can run multiple tables in one campaign. I'm unsure how to set that up for mine however, anyone able to explain please?


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Hello Folks!


Welcome to the shining city of Vigil. It is here that the Watcher-Lords of Lastwall have stood for 900 years against the hordes of Belkzan and kept a stoic watch on the dangerous lands to the north that house the tomb-prison of the Whispering Tyrant.

A young and enigmatic leader has assumed the mantle of Watcher-Lord, Ulthun the 2nd a paladin of Iomedae elected by the Precentors Martial for his chivalry and righteousness.

The millennia long war against the Orc hordes have been marked by a slow retreat. After four hundred years, the many fortressed Sunwall was over run, its brilliant castles now occupied by the same Orcs it repelled for centuries. The second line, Harchist’s barricade held for nearly two hundred years until it too was overrun. The third line established was the crude Hordeline, an earthen rampart with logs hacked into spikes. It fell the same year it was constructed, now for the last century, Lastwall has held the line several miles south of the North Path River.

For the last five years, there has been an influx of money and soldiers to Lastwall, bolstering the tiny nation’s numbers significantly, whether they come to fight Orcs or train in the prestigious Crusader War College. Ulthun and his Generals have decided to use this good fortune to make a push back into Belkzan, hopefully regaining the Sunwall and maybe wiping the Orc scourge from the face of Golarion forever. It is being called the Second Shining Crusade.

It is under this pretense that a declaration has come from Lastwall, hung in pubs and announced by city criers all across the Inner Sea calling for all those who would fight to bring safety to the world and protect the common folk. Heroes will be forged and legends created.

You have heard rumors that the real reason is a more desperate and dangerous one. You've heard the Orcs are stirring, some say massing. No one knows why and you're unsure if it's just the talk of pub gossips.

In small print near the bottom of the notices it mentions 5 gold a day for mercenaries and skilled fighters who have no wish to take the knight's oath. The Request says that all who wish to join should be to Vigil by the last day of Summer, which to your reckoning is about a month away.

Campaign Style: The people chosen for this game will likely be grouped into a type of special forces recon unit sent into Belkzen to operate alongside and apart from the main crusade force, dispatching foes, uncovering intelligence and so forth.

Character Creation:
Characters start at 3rd level with wealth by level as appropriate.

Alignments: Any but be warned that Lastwall is a particularly "Paladiny" Nation and any overtly super evil people would likely not get a ton of help if not be down right killed if they go all murder spree. Then again, if you can't torture an Orc, how are you supposed to get information? Am I right?

Sources: Most Paizo and ask about 3rd party.

House Rules: I will allow Inherited templates at creation on a 1 cr for 1 level rate so long as I approve the template. In game, a player can earn the ability to purchase acquired templates at a rate of CR * 20,000xp. IE a CR +2 Template costs 40,000xp. Also must have my approval and fit with the story. None of that, "Suddenly, I'm a Vampire." jazz.
A word about prereq feats aka feat tax. If your ability score for the first feat in a common chain (Power attack, Combat Expertise, Precise Shot etc) Exceeds the required amount by 3 at the start of the game, you can have that feat for free. Example a Level 3 Fighter with 18 Strength, is awarded Power Attack without it counting towards his purchased feats.

Ability Scores: 20 point Buy on a 1 for 1 basis. No stat over 18 before racial modifiers.

HP: Full for first three levels. Bonus roll after that( Bonus roll means that you can roll to try and get higher but can never get lower than half your hit dice. IE a d6 class is guaranteed 3+con but can roll higher while a d10 class is guaranteed 5+Con but can roll higher.

Character Backgrounds: Skirt length is fine. I do like this particular method however. Include ambitions, personality traits, reason for wanting to fight in Belkzen. Also secret that your character knows and a secret about your character that they don't know. And then for fun I'll make up a secret about your character that you have no idea about. Muuaa Haa Haaa!


DOT


Discussion DOT.


They began appearing in taverns and on town notice boards all over the Inner Sea region. From the remote desert villages of Osirion to the very halls of the Grand Lodge itself. A cream colored scroll of fine quality bearing the battered shield sigil of the nation of Lastwall.

It reads,

Skilled warriors and adventurers of the Inner Sea region. The Bright Crusade calls for aid. Allies of good make haste to Vigil. The situation is dire. We need the service of powerful individuals. All sellswords, and normal militia that respond will also be welcome and compensated.

It is signed

May you be forever in the light. Make haste,

Magic Precentor Veena Heliu

Character Creation:

Starting level: 5th

Using Automatic Bonus Progression.

Chawful trait lets you waive law chaos for one class.

Bonus feats! 2 at first level and then one every level you wouldn't gain one.

Allowed Material: All Paizo. DSP Psionics, PoW

Races: All paizo.

Starting Wealth: As per WBL. Fast Progression

Points: 20 PB No score below 8 or above 18 before racial mods

Alignment: Any non Evil. And if you must be CN please don’t be disruptive.

3 Traits.

Max HP per level

Player expectations: Please be polite. This is a homebrew campaign set in Golarion so I reserve the right to tweak things once in awhile.
Please give thought to your character. (I’m sure everyone does this!) I would like to work with you to develop them throughout the story and achieve your own personal goals as well as the groups.
I will try to post multiple time per day during the week and will likely(Though not always,) not post on weekends. Please write a background and include character motivations and what you would like to see in this campaign and what goals your character would like to achieve.

Feel free to collaborate on backrounds. This will take teamwork and great trust in light of the dangers you are to face, loner tough guys will have to lean on others far too much to maintain their loner status.

Expect dungeons! Forest and survival! Mountains and snow! Primordial creatures! Fort infiltration! Search and rescue! And all sorts of fun!

Being able to help me track loot, maps and combat is a plus. Because i suck at the maps for combat. So theather of the mind if no one can help out.

Please let me know of absences that will be more than a day or two. I will do the same.

Please be active in the discussion thread. I’ve found that games where the players engage out of character tend to last much longer.

Things about the setting!

This will be set primarily in Belkzen, but may extended into Ustalav.
Good favored enemies would include undead, orcs, and evil outsiders. and maybe dragons DUH DUH DUH!

Belkzen is a dangerous wasteland. Inhospitable, and filled with deadly fauna. It is also home to massive tribes of orcs, with warbeasts and scouts, hunters, villages, fortresses and the like. Orcs are generally CE and all adults fight, men and women alike.

Belkzen is also currently a war zone making it even more treacherous than normal. So while not useless, builds that FOCUS on social aspects versus survival and combat may have a bit of a hard run of it.

The crusade is in it’s second year and is failing. What started as a holy crusade has become a destitute struggle for survival as the forces of Lastwall were met with overwhelming unexpected resistance and a much more coordinated orc force than they expected or were prepared for.

If you want to know more about the tribes of orcs, gallowspire or the walls of men within belkzen let me know. Otherwise you will find out in character.


For the discussions!


For Solo adventure with Rednal.


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Discussion


Welcome to the shining city of Vigil. It is here that the Watcher-Lords of Lastwall have stood for 900 years against the hordes of Belkzan and kept a stoic watch on the dangerous lands to the north that house the tomb-prison of the Whispering Tyrant.

A young and enigmatic leader has assumed the mantle of Watcher-Lord, Ulthun the 2nd a paladin of Iomedae elected by the Precentors Martial for his chivalry and righteousness.

The millennia long war against the Orc hordes have been marked by a slow retreat. After four hundred years, the many fortressed Sunwall was over run, its brilliant castles now occupied by the same Orcs it repelled for centuries. The second line, Harchist’s barricade held for nearly two hundred years until it too was overrun. The third line established was the crude Hordeline, an earthen rampart with logs hacked into spikes. It fell the same year it was constructed, now for the last century, Lastwall has held the line several miles south of the North Path River.

For the last five years, there has been an influx of money and soldiers to Lastwall, bolstering the tiny nation’s numbers significantly, whether they come to fight Orcs or train in the prestigious Crusader War College. Ulthun and his Generals have decided to use this good fortune to make a push back into Belkzan, hopefully regaining the Sunwall and maybe wiping the Orc scourge from the face of Golarion forever.

You have been selected to be a part of an advanced scout troop, set to go before the newly named Bright Crusade to skirmish and trailblaze, making your way north of the river to scout out the once held Hordeline. The army will follow behind and when it catches up to you, the Generals and Watcher-lord himself will await your report.

Character Creation:

Starting level: 3rd
Allowed Material: All Paizo.
Races: All paizo, but Core will be preferred.
Starting Wealth: As per WBL.
Points: 20 PB using the 1-1 system. No score below 8 or above 18 before racial mods.
Alignment: Any non Evil.
2 Traits.
Max HP at character creation(up to 3rd level) then roll after that.
Player expectations: Please be polite. This is a homebrew campaign set in Golarion so I reserve the right to tweak things once in awhile. I will try to post multiple time per day during the week and will likely(Though not always,) not post on weekends. Please write a background and include character motivations and what you would like to see in this campaign and what goals your character would like to achieve.
We will likely be using the mass combat rules a little later, but I will be making some changes to the leadership score concept. Including the ability to use scores other than CHA to generate your bonus.

Recruitment will last through this weekend unless interest really slows down before that.


The air reeks of salt and rot. The dark burlap over your head does nothing to block out the fall scent. If you would have to guess, you were in the pier area of Monsulla as the salt runoff from the mines is always amplified by the smell of the ocean and nowhere else is the smell of rotting wood so prominent.

One by one the sound of the burlap being removed from the heads of your peers gets ever closer to you and then suddenly you can see again. It is dim light, you appear to be in a warehouse, and light comes in through the slat walls and the cracks in the roof. Several torches burn and there is a brazier several feet in front of you giving off a pleasant aroma along with the basic woodsmoke.

There are ten in the line, total and you feel as if you’ve just awoken from a very pleasant dream, the last thing you remember is the previous night. And now you’re pretty sure of what is happening.

The man removing the burlap reaches the final bag and whips it aside, walking with a practiced gait, he stands behind the brazier in front of you all. His clothing is black and fine cut, practical and not gaudy. He wears a sword at his hip and a loose black hood rests about his shoulders. Appearing to be human and in his mid thirties he has a roguish brown beard trimmed neatly and tightly cropped swept back hair.

He speaks with a confident drawl, smooth and intelligent. ”Welcome Initiates, to the Shadow Syndicate.” he spreads his arms wide and bows his head slightly.

Reaching into his waistcoat, he pulls out some papers, they appear to be files. ”Yes, yes. They did say that this crop was promising, and very few would need to be weeded out. And I must say that you all have quite impressive resumes. I feel blessed by the Dark Ones to be assigned as your Commander. My name is Darkheart Joran. I am pleased that you all received my letter of invitation. And now that you've been delivered to me we can begin our initial briefing and training.”

He begins to pace about, perusing the files in his hands occasionally looking up to glance at whomever he happened to be reading about.


Discuss away


Hi all, I am working on a homebrew idea that I think would be pretty fun. And this is an initial interest check to just see if anyone would be interested in this type of things.

My game will be pathfinder, and set in a city (working title) of my creation that exists in Golarion.

The Dark Ones refer to a secretive group of powerful people that run a syndicate within the city and maybe Golarion at large. Assassins, thieves, businessmen, there are many who belong, and the dark guild has high reaching aspirations.

The players would start off as initiates, men and women willingly come, or taken as payment.

I would be using a job system to advance the plot, sort of like missions, with side contracts available to gain wealth and experience.

I also have a ranking system that would allow for the requisition of gear for use in the field from the guild itself as players gain prestige within the syndicate.

If anyone remembers running the assassins guild in Assassins Creed, it is sort of like that but you're not the boss man(yet).

Anyway, let me know what you think and maybe in a week or two I'll start an actual recruitment thread.


Discussion!!


OK


On the druid table for Natural Armor bonus, does it stack as the levels increase or is it static? i.e. Bonus +2 at 5th +4 at 6th = +6 ac or +4 ac?


In my campaign we do random loot rolls and one of my PCs got dragonhide armor, I get that the armor itself is a little harder to destroy, and the armor get energy resitance but it doesn't confer it to the player... am I missing something, I'm by no means a veteran player or GM but this just doesn't seem useful.