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@Xexys

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Darche Schneider wrote:


His Full BAB vs her 3/4 BAB = Every four levels she's down one point vs him.

This is based on what exactly? Why has the "SMASH!" first ask questions later character got more martial skill than the one with years of martial training?


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As a GM: Being fluent in the setting and knowing your players is worth more than several hours of prep per session. With enough of the aforementioned, you can run a session with no more prep than a five word plotseed.


No APG Summoner.


I'm less interested in the faq, my friend and I both agree that it's not intended to gain a strength penalty to damage, and more the title as a general rule.


A friend and I had a discussion based on the Mystic Bolt faq, regarding whether it still gains a damage penalty from a strength penalty since we were told it mearely doesn't get strength bonus to damage.

Examples of the title are few and far between, but if it's true then Agile Maneuvers feat would still add the user's strength penalty.


Ring of occasional Drench

Occasionally, without user consent or control, the ring creates the effects of the Rare Cantrip Drench on the user.


beej67 wrote:
Wiggz wrote:

Put simply:

All full casters and pet classes were reserved for NPC's only.

Wealth by level was ignored.

Put even more simply..

.."make all PCs play the same class and suddenly there's no power level issues between classes."

I remember when bloodragers and rogues were the same class.


Anyone else disappointed with the Skirmisher? It gives up spells to gains a series of special abilities he can use a number of times per day based on his level and a mental stat... so you just got spells by another name.


Cyrad wrote:

They said I could play anything I wanted.

So I played a GOD.

Thanks for volunteering to GM.


Hugo Rune wrote:
Ricardo Bolas wrote:
Hugo Rune wrote:
I don't see an issue with this at all. Monk's are lawful because of the discipline required by their training, not out of respect for legal authority. It is perfectly reasonabler to say that the discipline a Monk puts into there martial training also extends to their card counting techniques. The monk can cheat as much as he wants and still be disciplined about it.
This is stated in the rules where exactly? If any monk that continues to take monk levels (which represents the training) counts as being a trump-all lawful act like you suggest, then it's literally impossible for a monk to stop being lawful as long as they keep trying to take levels in monk, which runs contrary to the rules restricting non-lawful monks from taking more levels in monk as they would not exist if they were impossible.

Rule 0 - The game is about having fun.

Rule 1 - A monk who has a system for counting and thereby cheating at cards would fall within the definition of LN and LE

PRD wrote:
Lawful Neutral: A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.

There are several OR statements in there, so just taking the relevant parts for the Monk we have: A lawful neutral character acts as a personal code directs her. Order and organization are paramount She may believe in personal order and live by a code.

For LE it is even more straightforward

Quote:
Lawful Evil: A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He
...

I'm not saying a monk can't do those things, I'm just questioning the interpretation that all monks are lawful because training.

Rule zero is advice, not a rule. You're in a subforum about Rules Questions, actually say stuff that fits the subforum.


Hugo Rune wrote:
I don't see an issue with this at all. Monk's are lawful because of the discipline required by their training, not out of respect for legal authority. It is perfectly reasonabler to say that the discipline a Monk puts into there martial training also extends to their card counting techniques. The monk can cheat as much as he wants and still be disciplined about it.

This is stated in the rules where exactly? If any monk that continues to take monk levels (which represents the training) counts as being a trump-all lawful act like you suggest, then it's literally impossible for a monk to stop being lawful as long as they keep trying to take levels in monk, which runs contrary to the rules restricting non-lawful monks from taking more levels in monk as they would not exist if they were impossible.


Player: I'm always worried I'll overstep my bounds and make stuff up that doesn't make sense in the setting.

GM: I absolutely detest the player that "make[s] stuff up that doesn't make sense in the setting" or adds stuff that should give a mechanical benefit ("im teh eir 2 þe thrown") if it were true, or the low-level character whose backstory puts mid/high-level characters' actual achievements to shame.


Chengar Qordath wrote:
When it comes to houseruled archetypes, isn't the usual assumption that the GM will come down hard on the player if they try to pull some sneaky rules loophole shenanigans with whatever they got? I think most GMs would slap down a player who tried to exploit houseruled content that way.

It's easier just to write it in such a way that prevents the need for such a thing. Such as making it only work while wearing light or no armour.


Tormsskull wrote:
I think two good saves for loss of armor proficiency h and m and shields is too generous personally. Even one good save is probably too good. In my experience, heavy armor isn't really all that much better than light armor, and can be even worse in several situations.

A player who accepts it could/would just take a level in cavalier to get all those proficiencies back anyway.


Scott Wilhelm wrote:
claudekennilol wrote:
I'm putting this here so that people who read your post can see how it actually works.

I think it is fair for you to call upon me to explain how it actually works.

claudekennilol wrote:
Broken Wing Gambit will not provoke for you unless you and your allies also have Paired Opportunists.

This is not to worry. You count as your own ally. There was a FAQ .

FAQ wrote:

Ally: Do you count as your own ally?

You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."
posted October 2010

All your allies with BWG get the attacks of opportunity, including yourself. This is old news.

claudekennilol wrote:
See the stamina trick
Stamina? That's from Pathfinder Unchained, isn't it? Therefore an alternative and not an official rules source?

That doesn't specifically say you count as your own ally in BWG. It says they generally do unless it would make no sense or be impossible. Any GM could reasonably say "It makes no sense and is impossible." and be completely within the rules. Try linking a faq or erata that specifically calls it out.


Could play e6/e8. Raise dead doesn't come around until 9th, and the only other source of coming back to life at those levels is reincarnate (which is pretty unreliable).


Haladir wrote:
Ricardo Bolas wrote:
Haladir wrote:
I usually hand-wave unimportant combats. ("After a few rounds, you've beaten up or chased off the thugs, you've taken one prisoner, and you're now asking questions. Make an Intimidate check, and take a +4 bonus.") I usually just have the bad guys run if the fight goes poorly for them.
That's too railroady for my tastes, but to each their own.

Why take 45 minutes of precious play time to slug it out it out if it's a CR-2 encounter and there's no chance the PCs will lose?

If I do choose to hand-wave a combat, I will ask the players their intent: Are they planning to take prisoners? Will they let bad guys run away or will they chase down any runners? Those actions may require some skill checks or something. It really depends on how crucial the fight is to the overall story and/or if the players become invested in the scene and want to play it out.

Rather than the full hand-wave, I might borrow a mechanic from a rules-lite game and say something like, "Okay, you win. Roll to see how awesome you are."

My regular players are usually much more interested in RP and story development than with tactical combat and rolling dice. We sometimes go four or five sessions without a combat. If I were to have a different set of players who were all about the slugfest and found RP boring, then I'd focus on combat. It all depends on the kind of game my players and I are looking for.

If it's a fight the PCs have no chance of losing, then it won't take 45 minutes. If they're so much stronger than them then they should be able to defeat an individual in a round or two and route the rest shortly after.

Player agency and choice is the only thing Pathfinder has above video games, if I didn't care about it then I'd play skyrim or wow or whatever's popular now.


Wraithguard wrote:

I tried looking for a statblock for it but it looks like it will need to be extrapolated.

I believe the scorpion's stat block is completed though, so that would involve a lot less work. Sounds like a good idea given the environment then Peet. Hope it works out for ya.

Assuming it works by the size change rules in monster advancement, from a venomroach->dragonroach that's +24 str, -2 dex, +12 con, +12 natural armor, -7 attack/ac, +7 cmb/cmd, -6 fly, -12 stealth, +7d8 hd. I feel like it should have an acid breath attack to give it a more 'dragon' feel.


Haladir wrote:
I usually hand-wave unimportant combats. ("After a few rounds, you've beaten up or chased off the thugs, you've taken one prisoner, and you're now asking questions. Make an Intimidate check, and take a +4 bonus.") I usually just have the bad guys run if the fight goes poorly for them.

That's too railroady for my tastes, but to each their own.


Wraithguard wrote:

I did a quick look through the Bestiary Index in the PRD and it seems there is not too much to choose from.

My favorite from a close CR value would have to be the Dragonroach (Cockroach) CR12, Colossal, 10 HD.

Giant Emperor Scorpions and Goliath Spiders are also close.

This makes me wonder about having an Ash Giant riding his Vermin Companion, a Colossal Cockroach.

Thank you for spurring my imagination Peet. *thumbs up*

Is there a Dragonroach statblock somewhere or are we meant to extrapolate based on size change rules and smaller variety's stats?


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I'd let a player who wants to become a lich/vampire/whatever know that I wouldn't allow a PC to be a lich/vampire/whatever unless they immediately became an npc in the same vein as if they retired their character due to them achieving their adventuring goals.


Kahel Stormbender wrote:
A five foot radius means it's single target for full fireball damage.

A 5' radius would be 2x2 squares in gridded combat, no?


Imbicatus wrote:
Besides, for every Gandalf that jumps on the chance to obtain Glamdring, there is an Aragorn that will fight with their chosen weapon while broken instead of using a replacement.

But Aragorn had a fully formed Andúril from the time he left Rivendell...


Freehold DM wrote:
Ricardo Bolas wrote:
I hate the guy who tries to "roleplay" his character as eloquent and suave even though he has a negative charisma and no ranks in any social skill. Especially when he expects to "just win coz meh rp". He's just a munchkin at best. If you don't have mechanical backing to your flavor/rp, then your flavor/rp is a lie.
almost as much as I hate the guy who mutters a description of what he does under his breath, rolls the dice, and demands the social situation goes a he says because "hurr durr I rollz like a bozz".

I mostly just hate that guy because he didn't say what he was doing, making his roll as meaningless as when I roll the random dice I have around my desk in the middle of the afternoon. Was his roll for an attack, climbing, doing a backflip, knowledge? No one knows. If he said "I roll diplomacy to improve [npc name]'s attitude towards me" his roll would've at least been valid.


Tormsskull wrote:
BadBird wrote:
...Why not? Combining the freedom to conceptualize a character however you want with the massive number of available class abilities creates an absolutely enormous opportunity for imaginative characters.

The ability to "conceptualize a character however you want" is limited by a class-based system. Maybe I want to be a character that has numerous abilities that aren't connected to a theme.

In order to accomplish this in a class-based system, I need to jump through hoops (by picking various classes), which then automatically forces me to receive other abilities that may not fit my concept.

If the most important thing to me is the freedom to pick the abilities I want in order to realize the concept in my head, I would rather use a system that allows me to purchase the abilities individually.

Ever heard of m&m 3e? It's a pretty good points-based system and it has an srd. You might like it. I like it.


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wraithstrike wrote:

I have known people in real who try to be suave and fail at it. I just see it like that.

At my table it would not be a problem because when it mattered, and he had to roll he would likely fail.

That's fine, and I agree with you, but that's when "that guy" gets mad at not being allowed to "just win coz meh rp".


I hate the guy who tries to "roleplay" his character as eloquent and suave even though he has a negative charisma and no ranks in any social skill. Especially when he expects to "just win coz meh rp". He's just a munchkin at best. If you don't have mechanical backing to your flavor/rp, then your flavor/rp is a lie.


Arbane the Terrible wrote:
Quark Blast wrote:

60 reasons and counting to switch to 5E!

<snort> :D

I'm not sure it would be a huge improvement.

Another one: Dodging. Aside from Monks, a 20th level whatever caught with their armored pants down is just as easy to hit as a level 1 whatever.

Sorry to be the "but meh husrulz ken fix so it no prblm!" guy. But I just wanted to say that I've found giving halfBAB as a 'parry' bonus to AC (works like dodge, except it doesn't apply to CMD, rogues and monk treated as fullbab for parry bonus) seems to work fine.


Just a Mort wrote:
Might be a difference in generation, but if you asked me to come up with something, I wouldn't know where to start. Premade material is so much easier for running, and I feel more fair on a whole.

I find the trick is to be fluent in a setting. Then pick a believable problem to occur that the PCs could/should want to fix (orcs stole the baker). More than half the time it snowballs itself into more problems, or you've gotten enough time to think of more problems.


GM.

More power than a wizard, half the bookkeeping.


Just a Mort wrote:


Eh, crypt of everflame has some puzzle and yakkity moments even in the dungeon. I like that adventure quite some....

I liked it in theory before I ran it, but the game was effectively dead before I got to the puzzles (puzzles are pretty hit or miss anyway).

Maybe I'm just terrible with premade material. Not that it matters, it takes longer to read and understand a premade than to just make something up for a setting you know, in my experience anyway.


Rennaivx wrote:
The Price of Immortality trilogy (Crypt of the Everflame...

I just wanna say that Crypt of the Everflame was the most boring game I ever ran. As soon as you leave the town it's just non-stop combat, which is great if you're into that, but I'll play Skyrim when I want a fantasy game directed by Michael Bay.


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Casters are too much bookkeeping and effort.

Martials can't do anything.

They both suck.


BadBird wrote:
I've always wanted to try a houserule that says "attack bonus = STR + DEX, base AC = 11". I can't imagine anything terribly wrong with free Weapon Finesse.

Building a high Str&Dex character might actually be worth it on something other than an archer.


I've been doing "Everyone who meets the prerequisites gains Power Attack, Piranha Strike, Deadly Aim and Weapon Finesse for free" as well as "No combat maneuver requires intelligence or Combat Expertise feat". Seems to make most martial builds come online sooner.


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Jimmy Fiddle wrote:
Drowning. Damn it is hard to drown. You can hold your breath for AGES

Should be more things that can make you lose a round of breath. Maybe you need to make a concentration (or similar since that's a caster thing) check if there's something highly distracting going on else you lose a round of breath.