bullrawg |
I'm going to play a campaign my friend wrote in which the entire world has been covered in a toxic gas that transforms any living creature to a mindless mutant. The last city is a compilation of every sentient creature working together just to stay alive. Demons and angels etc have set aside differences because there is no other safe place to go so cooperation is only way. (extra planar travel mysteriously stopped working) In this world PCs can be any race, ANY. So my question is, what would you make if you could make any race/class combination. Of course my first thought went to a dragon sorcerer, or a multi-weapon fighting angel. Even non pathfinder races are fair game, he would just write something in. So I thought I would post and see what other ideas everyone had. For functionality he wants to keep PCs between tiny-large size. You won't get all of your "dragon powers" at first level, it will kind of scale as you level. Like a 1d6 15 foot cone breath weapon once per day that eventually turns into a full dragon breath.
Nigrescence |
"Dragon Sorcerer"
Cliche.
Dragon Wizard is more like it! Take some feats to get an Eldritch Heritage, though. Just make sure it isn't a Draconic bloodline power.
If I were to choose, though, lots of fun could be had as a Devil Imp, specifically an Imp Consular if allowed, going the route of Rogue/Wizard/Arcane Trickster. Also assuming that you can do a point buy but just with a mild standard racial modifier or whatever stat-rolling is done. They'd probably just have a +2 to DEX. Perhaps due to their size a -2 to STR and +4 to DEX.
Emo Duck |
A tsochar (from the old 3.5e Lords of Madness book) spellthief - maybe not the actual spellthief class, since it's pretty urgh, but that sort of concept. Snatching bodies and stealing spells all over the place.
I also like flumphs. Not sure what the class would be in your scenario, but since they're all about warning mortals of impending catastrophes, it'd be all "I told you so! You didn't listen, and now look what happened!"
bullrawg |
I definitely thought of making an alchemist to perform experiments on the fog and try to fix it. But this is my friends first campaign and I think he has plans for us to figure out what the fog is story wise, and I don't want to be flinging monkey wrenches by saying "I rolled a 20 knowledge on the fog, I know everything about it" I assume the fog is mysterious for plot reasons
Cyrad RPG Superstar Season 9 Top 32 |
I'm Hiding In Your Closet |
I love the silthilar from 3.5's Lords of Madness - a Chaotic Good Aberration, and a powerful one, too!
As for class? Well, I've always wanted to play an updated version of 2nd Edition's Complete Sha'ir's Handbook's Ghul Lord - a weird Wizard variant who, in addition to being able to cast necromancy spells in the normal fashion, can simulate most other spells by a system called "Manipulations," where they sculpt the raw power of the Negative Material Plane into any nearly magical effect (that doesn't involve healing or creation), at a cost to their own physical health, including a nasty (but finite) degeneration process as they gain levels. In addition, they can command undead not unlike a Pathfinder Necromancer, and are proficient in one-handed swords (possibly so they can have a physical weapon that's capable of doing noticeable damage despite their deteriorating Strength).
I also adore Pact Magic Binders (the original Tome of Magic version - I am not satisfied with Mediums, at least not yet, and am very disappointed with the Dario Nardi books). What race, though? Good question. How about a "risen Devil" (one with good Constitution and Charisma scores) who's totally flipped to CG and has taken up the forbidden art of Pact Magic as a further act of rebellion?
AwesomenessDog |
I kind of want to try an Orc Wizard/Alchemist gestalt that dumps Int(at creation, likely trying to gain Int through leveling/items) and maxes Str, perhaps dumping most of the other mental stats... just to see if it could be in any way a viable build....
You lose all spells and you have d8 HD and 3/4 BAB but sure, you're hella strong and get a guaranteed 1d4+1/2lvl 1 time a day.
bullrawg |
He is allowing 3.5 classes, so arcane hierophant was something I was looking at. My first character is going to be an immolation devil champion of Irori because after 100s of years of being locked away from the blood war/war with other outsiders, the alignment components of the devils are lifted, and playing a devil paladin just sounds sweet. I'm going to take a couple monk level in master of many styles so I can grabbing style/kraken style at the same time, but I lose flurry of smites
Makeitstop |
I freaking love the tauric template from 3.5. I came up with so many cool combinations while bored. My personal favorite was the tauric spiker/spcetral panther rogue I made, hoping to play some sort of monstrous campaign that never happened.
Failing that, doppleganger. Shapeshifting, telepathy, all the wands, and all the weapons. What's not to love? I'd probably make him a ninja, just because it fits so perfectly.
Or failing that, some silly lycanthrope combination, because it just makes anything more fun. "Orc rogue not so good at picking locks, but it ok, he just turn into smashy head lizard and break down door."
zen.cat |
I'm going to play a campaign my friend wrote in which the entire world has been covered in a toxic gas that transforms any living creature to a mindless mutant.
I'd counter-optimize play a kobold fighter, and work out an interesting backstory that you can bring out in game. Settings like this are an arms race to see who can create the most extreme, non-standard characters possible, and it loses its impact very quickly. If you have characters that aren't in that arms race, it forces the GM to do something other than parading out all the biggest and baddest creatures in the bestiary.