The Manyfaced One

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Pathfinder Adventure Path, Rulebook Subscriber. Organized Play Member. 83 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




Pathfinder Adventure Path, Rulebook Subscriber

Looking at the Craft Requirements of Armor for Precious Materials, it looks like all grades state "... at least X + x/bulk". All Non-Standard grades, including lower grades, seem to indicate a Craft Requirement that is the 50%. Standard-Grade lists a lesser amount.

Example
Cold Iron (Low-Grade) Full Plate would require 98 of initial materials to craft, 98 of which needs to be Cold Iron.
Cold Iron (Standard-Grade) Full Plate would require 840 of initial materials to craft, 210 of which needs to be Cold Iron. (630 remaining required)
Cold Iron (High-Grade) Full Plate would require 14,000 of initial materials to craft, 14,000 of which needs to be Cold Iron.


Pathfinder Adventure Path, Rulebook Subscriber

Looking at the Chill Touch spell, the only Damage listed is to Living Creatures (plus enfeebled 1 if crit fail save). Undead just say Flat footed 1 round or but also fleeing on crit fail plus additional will save fail.

So is this
vs Living - 1d4 - Basic Fort Save
-- Crit Success = no damage
-- Success = half damage
-- Fail = full damage
-- Crit Fail = double damage plus enfeebled 1 for 1 round
vs Undead - no damage - Fort Save
-- Success and above = nothing
-- Fail = Flat-Footed for 1 round
-- Crit Fail = Flat-Footed for 1 round - Will Save
---- Fail and worse = Fleeing for 1 round

(also heightened just raises damage to living)

No damage to Undead using Chill Touch?


Pathfinder Adventure Path, Rulebook Subscriber

I have seen the terms Bonus Damage and Extra Damage within different spells/feats.

Example Ki Strike says "... and the Strikes deal 1d6 extra damage."

My thought is that unless an effect modifies one of the below it does not get doubled upon a critical success.
- The attack damage die
- Ability Modifier (if applicable)
- Circumstance/Status/Item Damage Bounus
- Circumstance/Status/Item/Untyped Damage Penalty


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Pathfinder Adventure Path, Rulebook Subscriber

This is just what I have seen so far as well as what a friend of mine implied after building first PF2 character.

PF1: I explore so I can buy things that make me better
PF2: I explore so I can learn things that make me better

(just a feeling thus far)


Pathfinder Adventure Path, Rulebook Subscriber

More Monk scenarios, sorry.

We know that Focus Pool vs Spell Slot is the "what is consumed" when you cast. However, there are Attack and DC Proficiencies mentioned.

Obviously the Spellcaster Class Key ability Mod is what is used for Spell Attack/DC. But what about non-spell casters?

For a Monk, where it talks about gaining Ki Spells it states "... decide whether your Ki Spells are divine or occult. You become trained in spell attacks and DCs of that tradition". The calculation for Spell Attack/DC uses "Key Ability Mod". Does that mean if I am a Monk with a Key Ability of STR them my Ki Spell Attack/DCs use my STR Mod?

When a Target of a spell effect needs to make a save in 2nd Edition it is usually against the caster's Spell DC. There are only 2 in Ki Spells (Ki Blast and Quivering Palm) that ask for a save.

(EDIT)
Additional Confusion. The Class Specific Character sheet for Monk has WIS in the Spell DC. However I do not find where that is mentioned in the CRB.


Pathfinder Adventure Path, Rulebook Subscriber

Maybe I missed it. But likely 2nd Edition doesn't do this. In 1st Edition, if you bump up your Int Mod you get that many more skill ranks (per level).

Each class says "you are trained in X+(Int Mod) skills". Clearly this means at character creation. But does that mean that at a later level, if I increase my Int Mod by 1, do I get 1 more Trained Skill? (clearly not ranks per level).


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Pathfinder Adventure Path, Rulebook Subscriber

As I read it (and also as a question to confirm my understanding), Focus Spells are automatically heightened to half your level (rounded up) per p300.

Lets use the entry for Ki Strike as an example. It is a Focus1 spell, meaning it is a level 1 Focus Spell. It's entry has a Heightened (+4) entry which adds 1d6 damage.

Does Heightened (+4) mean (spell level + 4) or (at spell level 4)?
Per p299, looks to indicate "each increment above lowest spell level"

Heightened value at level 7 = (7/2 = 3.5 rounded up) = 4. This is not yet at (<lowest spell level> = 1 + 4) = 5.

So this sounds like:
- Character Level 1-8 (not heightened yet)
- Character Level 9-16 (additional 1d6)
- Character Level 17-20 (additional 2d6)

Does that sound about right?


Pathfinder Adventure Path, Rulebook Subscriber

I tried a quick search but didn't find any clarity of this.

Flurry of Blows states you take 2 unarmed Strikes

Dragon Stance states you can make dragon tail attacks that have the backswing, nonlethal and unarmed traits

Tiger Stance states you can make tiger claw attacks that have the agile, finesse, nonlethal, and unarmed traits

Forgive me for not quoting the complete listing of each of these, but as I read them it does not sound like you can use these "Stance Attacks" with Flurry of Blows because, even though they have the unarmed trait, they are not actually Strikes and are specific named attacks.

Am I just overthinking this?


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Pathfinder Adventure Path, Rulebook Subscriber

On the character sheet there is a PROF box next to almost all of the TEML (Trained/Expert/Master/Legendary) bubbles. Since TEML is always the same value(s), I would like to suggest that there be an area near where you indicate your character level that you write your TEML values in. This would be the reference point for those values rather than having to put your Level-1 value in each PROF box where you are Untrained, etc.

This should save space or at least allow for a little more note space next to those items.


Pathfinder Adventure Path, Rulebook Subscriber

I know there was a ruling a while back about Half-Elf and Half-Orc being both human and elf/orc for the purpose of, well just about everything; including traits. However in practice I am a bit unclear on something.

How could a Half-Orc take something like Heart of the Fields from Human Alternate Racial Traits when that would replace the Skilled Race Trait that the Half-Orc doesn't have? I understand other types of Traits being able to be taken because they are not written to replace something.


Pathfinder Adventure Path, Rulebook Subscriber

I have searched and could not find if what I am doing is correct or not. In my case it has to do with Monk Flurry of Blows but I will also give an example with the extra attacks from BAB.

As we all know, Power Attack is -1atk/+2dmg increasing the values at each BAB multiple of 4. So a BAB of 4 means -2atk/+4dmg. What I want to know is how to apply the numbers from Power Attack. One interpretation is "BAB of Class Level" the other is "BAB of Melee Attack being made".

(Remember, the FAQ states that a monk uses his improved BAB when using Power Attack. Improved BAB of a Monk is that they use their Level as BAB when doing the Flurry of Blows)
Lets start with a Level 6 Monk:
BAB: 4
FOB: 4/4/-1

Using a single melee attack I know how to apply Power Attack. The BAB is 4 so that means if I use PA then it would be -2atk/+4dmg.

-----------------------
What I am wondering is if the FoB becomes:
Attack = 2/2/-2
Damage = 4/4/2
Because "bab" of first 2 melee attacks is 4 but "bab" of last melee attack is -1, the first 2 lose 2atk gain 4dmg but the last one only loses 1atk and gains 2dmg.
-----OR-----
The other possible set is because the Improved BAB used in Fob is the Monk Level which is 6. This means FOB would look like this:
Attack = 2/2/-3
Damage = 4/4/4
All melee attacks lose 2atk and gain 4dmg.
-----------------------

By the Same logic as above:
When any class gets to BAB 6/1, does that mean Power Attack is handled like:
Attack = 4/0
Damage = 4/2
or
Attack = 4/-1
Damage = 4/4

Please let me know if this has been answered and where but I could not find the answer.