Stronfeur Uherer

Rheagar Stonewarden's page

95 posts. Alias of Torilgrey.


RSS

1 to 50 of 95 << first < prev | 1 | 2 | next > last >>

Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Sorry life's been lifing lately.... I hope I'm back. Apologies. Do we need healing? I've got 2 channels left.

Reaghar looks at the others, Aye we can rest and reassault the stairs. Shall we set watches? Before we do, let me channel Iomedae's blessings upon us.

He says, glowing with divine energy...

Channel Energy: 1d6 + 1d6 ⇒ (3) + (5) = 8


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar withdraws away from the swarm, Ach I'm bleeding everywhere, damn bats! If you can disperse them I can start to heal us. But we need to be close!


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Anyone got any alchemist's fire? Rheagar asks, bringing up his shield to try and ward off the impending bat swarm.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar steps toward the jelly-like thing, snapping down his longsword in the process on its appendage.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Crit confirm?: 1d20 + 4 ⇒ (18) + 4 = 22
Crit damage: 1d8 + 2 ⇒ (2) + 2 = 4
Don't know if this thing can be crit, but if so....


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar intones the words to detect magic, pointing out that the necklace is magical. Unfortunate soul, to come to rest here. He's passed a long time here.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar begins tapping with the end of a dagger, trying to notice irregularities in the stonework to point out to Shathee... See here, it doesn't line up just right...

Perception, aid: 1d20 + 11 ⇒ (10) + 11 = 21
Perception, aid: 1d20 + 11 ⇒ (10) + 11 = 21
Perception, aid: 1d20 + 11 ⇒ (4) + 11 = 15


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Rheagar follows Shathee's lead and follows to the archway, A long way down indeed, What else will we find in this strange place. I wonder what it was used for originally? Was this really the home of some ancient power wizard?


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Sorry, been a very hectic month at work and was out at an SCA event fighting yesterday.

Earlier

Seeing the pile of items and loot, Rheagar casts Detect Magic May Iomedae show me the enchantments upon this room... he intones holding up his holy symbol.

OOOPS Saw Molasbar do it too..

The dwarf chuckles at Aurie's jest, Surely that's not what's in the box, it doesn't strike me as they were the types to hide anything. he jokes as he repeats the detect magic process in the bedchamber.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar nods, Agreed, let's cover our backsides before poking at what's before us.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Moving past the verbal disagreement, Rheagar continues on the path, Should one person be in charge of taking notes? he asks, looking at Molasabar with a grin.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Thanks!

Rheagar drags the unconscious wererat away from the group, returning before healing them while keeping an eye on the loosely contained prisoner.

channel x2: 2d6 ⇒ (5, 6) = 11


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagor arches an eyebrow at Aurie, but lets it go by him, Agreed, let us go, and keep our wits about us. Are we not looking for a shard as well? Did we expect to find one here somewhere? he says, and begins dragging the unconscious were rat none too gently along their path.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Colleagues, I will take charge of the captive then, and drag her along with me so that she may face justice. She is helpless at the moment, and unless she poses again a threat to someone I cannot allow her to be slain without trial. But if she raises a hand against us, I will be the first to strike her down. the dwarf looks at the others, gently tapping his holy symbol to reinforce his words.

Sorry gang, I've been swamped with work and life lately!


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Anyone have shackles we can secure her with? Or a rope? Rheagar asks the group. I guess now that we've captured her, we could take some notes and maybe make sketches for Lord Heidmarch?


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar kicks the bladed scarf away from the wererat, looking at his companions, he then inhales, and is surrounded by a nimbus of golden light which washes over everyone nearby... As he points his blade down at the wererat, ready to finish the job if she gets combative again.

Channel Positive: 1d6 ⇒ 3

Surrender? he asks her if she wakes up.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rhagear keeps his feet pumping, hearing the shouts of combat ahead!

Thanks for moving!


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar puts his head down and keeps pumping his feet, Bah! I can't keep up with her... he spits as he comes to a stop after trying.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Already used it today, all I have left is shield of faith and Protection from Evil


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

The dwarf gives chase, moving as quick as his legs let him! Get back here you! he calls out, brandishing the silvered longsword above his head.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

The dwarf, seeing the wererat shrug off weapon blows, quickly silvers his longsword before stepping into melee.

Use weapon blanch, Silver 1/4


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar whirls, bringing his sword and shield to bear, while channeling the divine power of the Inheritor, Iomedae, guide my blade!

Cast Divine Favor


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

The dwarf ponders a moment, What about "They See" on the right? Worth a try at least?


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar follows the others, looking at the doors with the others, while keeping his sword drawn.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

I'm back, let's purge some wererats!


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Hi all,

I'm headed out of town on a cruise for the next 11 days. So I won't be able to keep up, feel free to bot along as needed and I'll catch up when I'm back!


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Perception, Stonecunning: 1d20 + 7 ⇒ (7) + 7 = 14
will: 1d20 + 13 ⇒ (17) + 13 = 30

Hmm, must be over my head. Anyway, should we move along? the dwarf seems oblivious to the wind.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

perception: 1d20 + 5 ⇒ (8) + 5 = 13
Huh, I don't. And we dwarves know our stonework. I don't see anything causing a breeze, unless its an open window blowing over my head? he trails off.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar casts a suspicious look at the staircase, and nods his head, Tactically that's the best play. Let's check the rest of the floor. Don't need a pack of rats crawling all over us when we meet more resistance.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

I moved Aurie too

Rheagar follows along with the wizard, Come on, let's see what else is around here. There is a lot of little rooms in this thing.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

As Aurie said, let us continue to take the fight to them. Up the stairs? We can check these side passages after we've found their refuge and they've submitted to justice. the dwarf looks expectantly at the staircase, sword and shield ready for battle.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Hi all, traveling for work this weekend. Will try and post, but time will be spotty at a conference. Feel free to bot away as needed!


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Can't check the map on mobile, so if this is irrelevant - no worries!

Rheagar looks at the rat in disgust for missing it before and stabs it again (or anything within his move range).

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 2 ⇒ (6) + 2 = 8


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar steps forward behind Aurie, keeping his shield angled to deflect arrows from the tower girls while unleashing a devastating moulinet strike at the rat next to her. Which skips off the stone floor of the room.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Provided there is a space to step into

Seeing the rat fall, Rheagar strides forward, shield held high. So it shall be! he says, swinging his blade down onto the next rat.

Attack, bless: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar sighs, You've been offered chances to live, to leave and rob another day, but if you insist on dying together, than that's what you shall have. Let it not be said that we offered quarter, and you've refused quarter. May Iomedae bless our actions this day!

Cast Bless


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Why don't you make it easy on yourselves and just leave now? the dwarf pipes up from behind his shield, longsword still at the ready, just his eyes and helm visible behind the large shield painted with the blade of Iomedae.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar calls out to Molasbar, Drop back, let 'em come to us. he says calmly and grimly as he moves to create a kill pocket at the end of the tunnel.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar barrels around the corner, closing rapidly with the tower girls, Aye that's right! Drop it, an' you'll live. Resist and you'll find out what happens in judgment.

Double move


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar readies himself down the hallway, Clever thought that young man had... May the Inheritor guide my blade and actions this day. he thinks to himself, drawing his blade.

Initiative: 1d20 ⇒ 7


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Seeing Shathee pause and look around for something Rheagar freezes in place, waiting to see what the scout has found ahead of them...


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar looks satisfied at the outcome of the fight as he secures the two tower girls with their own ropes. Okay, we’ve got enough forward momentum to keep going. Let’s press on!


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar steps to his left, pointing at the tower girl in the back with his blade and ordering, FALL!

Cast Command, Fall - Will save DC 16 or drop prone and remain for 1 round. Subject may act normally while prone, subject to standard penalties for being prone.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar crashes forward, his armored dwarf frame making a ruckus around the corner as he surges ahead. Longsword flashing in the dark, he adavances, but still out of sight of the combat.

Initiative: 1d20 ⇒ 14


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar squints, nodding silently as the other two creep forward, and he waits for the rest of the group to catch up.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

don’t we all have wayfinders which can cast light?


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar follows, hearing Aurie making noise into the crawlspace. This whole place is mazes and ropes, and funny little passages. Who built this? Not a dwarf I say - we build things which don't require crawling about to get somewhere.... he grumbles.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar looks at Aurie, After you? I'll follow so the others can get over here?


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar ties a bit of rope around himself, handing the other end to Aurie, Mind holding this? I'm not great at the swinging through the air bit. We dwarves are meant to stand on solid ground.... he looks at the drop and a sickened look crosses his face, Iomedae grant me luck here... cast guidance

Acrobatics: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13

And somehow the armored dwarf makes it across, taking up a defensive posture on the other side. Okay, I'll hold the rope here, who's next?


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Rheagar will use his seize the initiative special ability when they go through the door if needed to get Aurie, Shathee, and himself moving quickly roll initiative twice and pick better result.


Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5

Ah no surprise, this place is riddled with hidey holes, and other things. Lass, is this door trapped? Or what's behind it? he'll ask the prisoner, stepping forward and crouching below his shield rim to cover himself, Maybe Shathee can check to see if there are traps? he asks before looking over at Aurie, You okay Aurie? Everything fine with you? the dwarf inquires, genuine concern on his face.

1 to 50 of 95 << first < prev | 1 | 2 | next > last >>