Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Rheagar steps toward the jelly-like thing, snapping down his longsword in the process on its appendage. Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Crit confirm?: 1d20 + 4 ⇒ (18) + 4 = 22
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Rheagar begins tapping with the end of a dagger, trying to notice irregularities in the stonework to point out to Shathee... See here, it doesn't line up just right... Perception, aid: 1d20 + 11 ⇒ (10) + 11 = 21
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Perception: 1d20 + 5 ⇒ (3) + 5 = 8 Rheagar follows Shathee's lead and follows to the archway, A long way down indeed, What else will we find in this strange place. I wonder what it was used for originally? Was this really the home of some ancient power wizard?
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Sorry, been a very hectic month at work and was out at an SCA event fighting yesterday. Earlier Seeing the pile of items and loot, Rheagar casts Detect Magic May Iomedae show me the enchantments upon this room... he intones holding up his holy symbol. OOOPS Saw Molasbar do it too.. The dwarf chuckles at Aurie's jest, Surely that's not what's in the box, it doesn't strike me as they were the types to hide anything. he jokes as he repeats the detect magic process in the bedchamber.
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Rheagor arches an eyebrow at Aurie, but lets it go by him, Agreed, let us go, and keep our wits about us. Are we not looking for a shard as well? Did we expect to find one here somewhere? he says, and begins dragging the unconscious were rat none too gently along their path.
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Colleagues, I will take charge of the captive then, and drag her along with me so that she may face justice. She is helpless at the moment, and unless she poses again a threat to someone I cannot allow her to be slain without trial. But if she raises a hand against us, I will be the first to strike her down. the dwarf looks at the others, gently tapping his holy symbol to reinforce his words. Sorry gang, I've been swamped with work and life lately!
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Rheagar kicks the bladed scarf away from the wererat, looking at his companions, he then inhales, and is surrounded by a nimbus of golden light which washes over everyone nearby... As he points his blade down at the wererat, ready to finish the job if she gets combative again. Channel Positive: 1d6 ⇒ 3 Surrender? he asks her if she wakes up.
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
As Aurie said, let us continue to take the fight to them. Up the stairs? We can check these side passages after we've found their refuge and they've submitted to justice. the dwarf looks expectantly at the staircase, sword and shield ready for battle.
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Can't check the map on mobile, so if this is irrelevant - no worries! Rheagar looks at the rat in disgust for missing it before and stabs it again (or anything within his move range). Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Rheagar steps forward behind Aurie, keeping his shield angled to deflect arrows from the tower girls while unleashing a devastating moulinet strike at the rat next to her. Which skips off the stone floor of the room. Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Provided there is a space to step into Seeing the rat fall, Rheagar strides forward, shield held high. So it shall be! he says, swinging his blade down onto the next rat. Attack, bless: 1d20 + 5 ⇒ (15) + 5 = 20
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Rheagar sighs, You've been offered chances to live, to leave and rob another day, but if you insist on dying together, than that's what you shall have. Let it not be said that we offered quarter, and you've refused quarter. May Iomedae bless our actions this day! Cast Bless
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Why don't you make it easy on yourselves and just leave now? the dwarf pipes up from behind his shield, longsword still at the ready, just his eyes and helm visible behind the large shield painted with the blade of Iomedae.
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Rheagar steps to his left, pointing at the tower girl in the back with his blade and ordering, FALL! Cast Command, Fall - Will save DC 16 or drop prone and remain for 1 round. Subject may act normally while prone, subject to standard penalties for being prone.
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Rheagar follows, hearing Aurie making noise into the crawlspace. This whole place is mazes and ropes, and funny little passages. Who built this? Not a dwarf I say - we build things which don't require crawling about to get somewhere.... he grumbles.
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Rheagar ties a bit of rope around himself, handing the other end to Aurie, Mind holding this? I'm not great at the swinging through the air bit. We dwarves are meant to stand on solid ground.... he looks at the drop and a sickened look crosses his face, Iomedae grant me luck here... cast guidance Acrobatics: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13 And somehow the armored dwarf makes it across, taking up a defensive posture on the other side. Okay, I'll hold the rope here, who's next?
Dwarf Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5
Ah no surprise, this place is riddled with hidey holes, and other things. Lass, is this door trapped? Or what's behind it? he'll ask the prisoner, stepping forward and crouching below his shield rim to cover himself, Maybe Shathee can check to see if there are traps? he asks before looking over at Aurie, You okay Aurie? Everything fine with you? the dwarf inquires, genuine concern on his face.
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