Full Name |
Rheagar Stonewarden |
Race |
Dwarf |
Classes/Levels |
Cleric 2 HP: 27/27 AC 17 t 11 FF 16, Fort 5 Ref 1 Will 9, Init 0 Perc 5 |
About Rheagar Stonewarden
Rheagar Stonewarden
Dwarf cleric of Iomedae 2
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +5 (+7 to notice unusual stonework)
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 dodge, +1 shield)
hp 27 (2d8+14)
Fort +5, Ref +1, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk longsword +4 (1d8+2/19-20)
Ranged heavy crossbow +1 (1d10/19-20)
Special Attacks channel positive energy 4/day (DC 14, 1d6), hatred
Cleric Spells Prepared (CL 2nd; concentration +7)
. . 1st—bless, command (DC 16), divine favor, protection from evil, shield of faith[D]
. . 0 (at will)—create water, detect magic, guidance, stabilize
. . D Domain spell; Domains Glory (Honor[APG] subdomain), War (Tactics[APG] subdomain)
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Statistics
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Str 14, Dex 10, Con 12, Int 10, Wis 20, Cha 13
Base Atk +1; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Steel Soul[APG]
Traits exchange agent, fate's favored
Skills Acrobatics -5 (-9 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Craft (armor) +7, Diplomacy +5, Heal +9, Knowledge (history) +4, Knowledge (religion) +4, Linguistics +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +9, Survival +5 (+7 to avoid becoming lost); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Undercommon, Varisian
SQ honor bound, seize the initiative
Combat Gear antiplague[APG] (2), antitoxin (2), weapon blanch (silver)[APG] (4); Other Gear scale mail, light wooden shield, crossbow bolts (20), heavy crossbow, mwk longsword, dull grey ioun stone, wayfinder[ISWG], bedroll, belt pouch, candle (10), chalk (2), fishhook (2), flint and steel, hemp rope (50 ft.), holy text[UE], masterwork armorsmithing tools, masterwork backpack[APG], mess kit[UE], pot, sewing needle, soap, spell component pouch, thread (50 ft.), tindertwig, trail rations (5), twine (50')[APG], waterskin, wooden holy symbol, 421 gp, 8 sp, 6 cp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (4/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Honor)
Cleric Domain (Tactics)
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Honor Bound (8/day) (Su) Allow target to re-attempt a save vs. Compulsion or Charm.
Seize the Initiative (8/day) (Su) An ally within 30' may take the better of 2d20 for initiative
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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Rheagar, unlike many of his kin in the Five Kings Mountains, was drawn to the worship of Iomedae when his friends and peers leaned more thoroughly toward the worship of Torag. His immediate family serve as constables and lawkeepers in Highhelm, although he, like his cousin Markus, were drawn to life in the Pathfinders. Strangely for Dwarves, they felt a need to explore the world further, and Rheagar was drawn by the travelling the world preaching the virtues of Iomedae.
Rheagar is a skilled combatant, as well as a powerfully blessed preist. He traveled to Absalom with his cousin Markus, and joined the Pathfinder Society there. He was hopeful he'd be sent toward the Worldwound, but opportunity in Magnimar came up for him, and he was asked to go there instead. Travelling to Hiedmarch Manor in Magnimar, he's been there a few months and has traveled beyond the city some and done some exploring in Varisia. He's hopeful to set up a small smithy to begin working on crafting armor for the Society and himself to earn some coin on the side.