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Reticent Stroidjumper's page
202 posts. Organized Play character for Thalious.
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Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Like most, I've got creds tied up in Abadarcorp and this activist won't even offer a name, let alone anything else for our trouble. Let me try something." He pulls up his datapad and tries to contact that activist with a simple message:
You know nothing in the void is free, so you got some creds for our delay?
Assuming he doesn't get a response
"Whelp, I see no reason we should hold on to it. Corps like these don't stay down too long anyway so I say let's not with the delay and move on with our lives...I need a drink, still with me for one, Irres?"
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Yeah, if we got what we need, we should head out. This fight is only escalate and I see us killing all these creatures.
Vote: GT-Farsurrwag-O (lol)
I had a blast so don't apologize to me. And thanks players for dealing with Mute and making this fun.
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute growls, "That's it, I'm not letting a team gettin eatin by a bunch of screelings. He drops his rifle and pulls his his pistol. He finds some dark area and as he fades, Tricky Shadow Attaaaaack!!!!
Trick Attack vs Green: 1d20 + 16 - 20 ⇒ (13) + 16 - 20 = 9
Trick Damage: 1d4 ⇒ 4
Skipshot Pistol vs Green: 1d20 + 4 ⇒ (16) + 4 = 20
Piercing Damage: 1d4 ⇒ 1
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Get out of the Klicki! Time to bug out." Mute's face well up as he resists the urge to absorb the joke he made and begins laying over green to help Dr. Kliktikiti escape.
Covering Fire on Green for Kliktikiti: 1d20 + 4 ⇒ (17) + 4 = 21
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
GM Qstor wrote: Option-8 is able to get a sample of the coral but the activity near their nesting area spooks the ghelarns who move aggressively towards the Starfinders tentacles flailing about! So we got a sample but did we get the data we needed?
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Is that what we needed? Seems like we pissed of the locals and out stayed our welcome. Time to perform the most ancient of tradition: Getting The Farsurrwag Out of here!"
He then turns to go jump over the little creek and get some flanking range on red, pulling his sniper rifle and pulling the shot he's taking on the creature, of which he mocks as I say it, "so as not to kill anything..."
Tactical Rifle vs Red's EAC (non-lethal): 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Laser Damage: 1d8 ⇒ 7
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Oh yeah...!" Mute then turns to the nearest shadow and begins stealthing his way to the nearest patch of coral, of course going the long way around the creatures while slinging his rifle. He then slides his hand in his jacket to pull the food and sprinkles it over the coral. "Num nums, weird little rock plants..."
Slight of Hand: 1d20 + 9 ⇒ (5) + 9 = 14
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Farsurrwag wrote: "You keep an eye on the aberrations and I will approach the coral to extra the information we were sent for," suggests Farsurrwag. "You may want to approach them before they approach you." Mute pulls out his rifle, "I say we take care of these now so I can feed the coral, barring that, I will cover you...unless you would like me to join you?"
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
GM Qstor wrote: "Yes of course" He hands a food packet to Mute. Mute stares at the packet and shakes it Have an idea if it rattles or make any noise? Like a bag of chips or a bag of gummy bear, etc though from his life between the diaspora and Absalom Station, the whole thing is blowing his mind. He gingerly tucks it into a jacket pocket.
At the mention of no killing, he starts whining, "Fine...I won't kill..." saying this while a corner of his lips curl.
So, what will happen at high tide? It's just water and we can swim out of it, right?" He thinks on this then says, "Uhhh, yeah, I've never swam in anything but a controlled pool so as you say, by 200 feet."
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute and player stare wide-eyed and the brenneri's science talk about coral. "I've never heard of such a thing before, ooohhh...oooohhh...can I feed the coral?"
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Ha, I'm imagining an ugly xmas sweater on Mute with a grumpy look, He only deals with it cause he's actually interested in history.
Touching down on the platform, Mute comments with a disdain in his voice as he looks out over the torrential waters, "You know, for being an old shroom that's loosing her mind, looks to me that we should have stayed there. She'd of made us some moss soup and told stories till we passed out...or she passed out..."
He rises from his seat and shoulders his rifle, "Well, let's make this one quick."
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute goes to jet leap over those in melee, to make it a space away from the ysoki, hoping to trick him in the process with his fancy, shadowy maneuver then steps in with his dagger, flanking the foe.
Trick Attack vs CR: 1d20 + 16 - 20 ⇒ (13) + 16 - 20 = 9
Trick Damage: 1d4 ⇒ 1
Survival Knife vs Blue's KAC: 1d20 + 5 ⇒ (4) + 5 = 9
Slashing Damage: 1d4 ⇒ 2
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute fends off the last blow and lashes out wildly with his dagger.
Knife vs Green's KAC - 1st attack: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Slashing damage: 1d4 ⇒ 4
Knife vs Green's KAC - 2nd attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Slashing damage: 1d4 ⇒ 4
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute recoils from the blow. He snarls then twirls the knife in his hand to reverse the grip, hoping there is enough shade to trick the ratfolk.
Trick Attack vs CR: 1d20 + 16 - 20 ⇒ (16) + 16 - 20 = 12
Trick Damage: 1d4 ⇒ 1
Survival Knife: 1d20 + 4 ⇒ (19) + 4 = 23
Slashing Damage: 1d4 ⇒ 1
Come on with these rolls! Screw you too, dice gods
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute leaps through the shadows over the pit in front of him to get close to green, dropping his pistol and pulling out his knife and slashed at the ysoki. "Peekaboo, your turn to fall!"
Trick Attack vs CR: 1d20 + 16 - 20 ⇒ (8) + 16 - 20 = 4
Trick Damage: 1d4 ⇒ 1
Survival Knife: 1d20 + 4 ⇒ (1) + 4 = 5
Slashing Damage: 1d4 ⇒ 2
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Hey, don't steal my schtick! I'm the one that disappears with the shadows! growls Mute as he starts hopping from shadow to shadow to trick the green ysoki, pulling his pistol and loosing a round at the same time.
Trick Attack vs CR: 1d20 + 16 - 20 ⇒ (12) + 16 - 20 = 8
Trick Damage: 1d4 ⇒ 1
Skipshot Pistol: 1d20 + 4 ⇒ (13) + 4 = 17
Piercing Damage: 1d4 ⇒ 2
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Hearing of the trip the group was taking, Mute suddenly appears in the chair Dr Kliktikiti was about to sit down in and begins strapping in. He looks around at the group, "What, you think I would miss an out of body experience like this? C'mon, digitize me!"
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Of course you ignored my who spiel
Mute harumpfs over the Rethra's age impeading the conversation. Seeing the others stow their weapons and him with one he cannot easily hide, he starts to think he should hide himself and steps back from the group and disappears into shadows and starts to go looking around for himself.
Stealth: 1d20 + 15 ⇒ (1) + 15 = 16

Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute takes on a different demeanor by dropping the smirk and putting on an almost genuine smile, "Sorry mum, but the Silent War was many years ago and we actually somehow made friends with the Veskarium, many of the the big lizards actually live and work in the Pact Worlds now. Some are actually Starfinders."
He takes off his glove and lifts up his palm to show a glow in it. "I'll tell you a secret cause I know I can trust you...we're Starfinders too and we're actually on a secret mission, hence the hardware. The mission is actually something so big that it could change all of the Pact Worlds for the worse! But, if you're willing and don't mind a little bit of danger..." the smirk returns, "...you might be the exact person we need to help us stop it and prevent it from spreading to near space, to here on your beautiful planet, and beyond....are you willing to try?"
He actually didn't lie but I understand if you want to challenge for bluff
Diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute pulls off his helmet and walk to a counter clerk, "Yeah, we're from off world and needing some direction."
Diplomacy Aid: 1d20 + 2 ⇒ (15) + 2 = 17
"Seems that we're looking for this Rethra. Maybe someone else should talk to them. The elderly don't care for me."
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Seeing the bugs fall, Mute takes up a high position and comms the group as he reloads his weapons, "Boy, you all did get harried by them critters. Take the time you need, I'll watch over the group and let you know if there are any other hostiles." He does look down at the next to see if there are any treasure left over from the critters.
Perception to search the nest: 1d20 + 8 ⇒ (15) + 8 = 23
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute runs and makes a small jet propelled jump back over the chasm then up to the building roof just NE of the fray. He does this between the shadow to trick the Red bug while following up with another bullet.
Ghost Trick attack vs Red's CR: 1d20 + 16 - 20 ⇒ (9) + 16 - 20 = 5
Trick Damage: 1d4 ⇒ 4
Skipshot vs Purple's KAC[/dice: 1d20 + 4 ⇒ (11) + 4 = 15
Piercing damage: 1d6 ⇒ 1
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute's jets cut off as he touches down just a way away from the bug harassing his android team mate. Dropping his rifle, he moves forward attempting to use his stealth ability to to open the bug up to his attack.
I never use trick attack so let me know if I messed it up
Ghost Trick attack vs Purple's CR: 1d20 + 16 - 20 ⇒ (18) + 16 - 20 = 14
Trick Damage: 1d4 ⇒ 1
Skipshot vs Purple's KAC: 1d20 + 4 ⇒ (16) + 4 = 20
Piercing damage: 1d6 ⇒ 2
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Bloody bugs, this is why I live is space!"
Like downing surnoch in a crater (Sniping): 1d20 + 4 ⇒ (4) + 4 = 8
Laser Damage: 1d8 ⇒ 4
Finding that he's not being very effective, Mute calls out, "Relocating again, hang in there, everyone!" And he begins to move up to support Option-8.
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Nope, full action snipe and would be happy if you removed that mute 10
Mute dispenses with the blinds as he see the team being harried by the critters. He raises the barrel and tries to pick off the purple bug.
D. Tactical Rifle vs Purple EAC: 1d20 + 4 ⇒ (7) + 4 = 11
Laser Damage: 1d8 ⇒ 5
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
I'm well aware of who all the tokens are and where everything is according to the slide. Problem is:
GM Qstor wrote wrote: blue
bite: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 3 ⇒ (4) + 3 = 7
One flies and tries to bite Mute.
purple
Neither are anywhere close to Mute as he is on the other side of the map and away from the party. How does he take damage from a bit if nothing is near him?
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute waits until the creatures move past the wall blocking his view then he sides steps to line up his shot on gray and purple bugs.
D. Rifle vs Gray's EAC (Round 1): 1d20 + 4 ⇒ (7) + 4 = 11
Laser Damage: 1d8 ⇒ 8
D. Rifle vs Purple's EAC (Round 2): 1d20 + 4 ⇒ (16) + 4 = 20
Laser Damage: 1d8 ⇒ 6
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Did they move behind another wall or can a I see them?
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute whispers in his comms to Irres, "Sounded like you're buying the drinks tonight." He switches to the group, "That got their attention and they're on the way. I'm relocating." he then retrieves his blind and attempts to move his full compliment back across the crevasse and over on top the far building with hopes of not being noticed.
Stealth with full movement: 1d20 + 15 - 10 ⇒ (7) + 15 - 10 = 12
"Gah, me mum would be ashamed." He growls to himself as he jumps on the building and whips around with his rifle aimed at the bugs.
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute retracts the rifle from the field and turns back to the group, "I hope you brains got something better to do then. Was kinda wanting to try to shoot the wings off of these skreelings but we can try something else."
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Right, vermin..." Mute whispers shaking the shirren's voice out of his head. He then turns and sticks the barrel of his rifle through the light scattering field at whisperwings, "Just let me know when I can kick this bug killin' party off." and he holds his fire until the others get into position.
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute whispers as they group gets close, "Can y'all tell me what we're looking at here or should I just start blasting?"
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute stops at the sight of the bugs and whispers into his comms as he sets up his sniper blinds, pulling his rifle from his shoulder, "Looks like we got some flying bugs in their nest ahead of us. I know nothing about entomology and may need one of you big brains up here if you can get here.
Hoping the blinds might aid the stealth of whoever comes up to look.
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Yes, I did miss that and I apologize
Edit
Mute moves in a westerly direction to investigate the noise.
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Fair enough but Jump Jets are a thing as long as things are not over 20 feet high. I moved the token to the sound of the building he was on, the large one in the center of a map
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Wait!" Mute hisses on comms to the group. "I hear something very unpleasant waiting for us. Let me see if I can scout it out."
Mute advances towards the noise as stealthily as he can and scouts the area.
Stealth: 1d20 + 15 ⇒ (8) + 15 = 23
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Well friends..." Mute says as he pops on his helmet allowing the face shield to fall in place engaging his environments and the red lights in the eyes flash on. He continues in a husky modulated voice, "Time for me to earn my namesake."
He dashes away from the group, kicking on his jump jets to hop on top of the closes building then disappears into the dark, leaping from rooftop to rooftop.
Not sure where we are heading on the map or I would move on there
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Sure is a lush gig so far." Mute beams to the crew as he climbs into the luxurious vehicles. He pulls a pair of goggles from the console and is on his feet staring out the vehicle into the dark and let's some unenthused oh's and ah's.
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute retrieves his ID with a nod to the agent, "I understand, my good sir. Gotta keep the rabble rousers out of areas like this with good and decent folks like us. I'll make sure I put in a good word for you." He bounces off to the ship without waiting for a response.
On the ship, he lounges in his gunner chair, taking the goat skull icon and sets it as the background on his datapad. He mostly snoozes on the journey to the next location unless he approached by his companions.
Anyway you can tell us how this relates to 1-06?
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute slides a fingerless glove off after he shows his society ID, "What seems to be the trouble, sir?"
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute lingers just long enough to see if he even showed up on cam.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute downloads the file. He heads out of the server room and back into the conference room to see his group doing what they can to distract the guides.
He hunkers down and tries to sneak in through the guards and behind Hagitha.
Stealth for funsies: 1d20 + 15 ⇒ (14) + 15 = 29
He pops up over the dwarf's shoulder and says loudly with a groggy tone, "What seems to be all the raucous here? I was trying to take a nap while you all were going on about...something...I dunno. A nap seemed more important to me."
He looks to the group and stretches with a big yawn, "Well now I'm rested and fully bored. What say we beat feet and get some grub?"
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Computers: 1d20 + 7 ⇒ (16) + 7 = 23
Computers: 1d20 + 7 ⇒ (7) + 7 = 14
"Think my time is up hear, Sheila. Give up the good!"
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
I have played 1-06, NOT with this character. I did look it up though so...go on...
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Ugh, kill the actual player who is in it for the role play, why don't you lol
"Mum always did say, Son! When go rummagin through someone's stuff, you always check for traps or else you get yer arse beat... and then she beat my arse."
Yes, I wanna check for traos: Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Computers traps suck too: 1d20 + 7 ⇒ (19) + 7 = 26
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Computers: 1d20 + 7 ⇒ (10) + 7 = 17
"Uh oh, seems I may not have much time left. Gotta go, Sheila."
Computers: 1d20 + 7 ⇒ (8) + 7 = 15
"Alright, what's left?"
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
Mute basks in the purple glow of the computers, contemplating the image of the screensaver. Hearing the guide from the other room, he connects his computer to his comms to loop in Irres as he connects to the terminal, "Alright, my pointy eared love. I've queued you in as it seems you know your way around a digital landscape and I want to be done with these boring shadow slugs. What you say that we get to work and maybe we can share a pint afterward." ;)
Computers to get started: 1d20 + 7 ⇒ (13) + 7 = 20
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
About the only thing I got that might be crazy enough to work is my sniper's blind. Let's find out.
Hmm, no way around it...hold on a tick... Mute stops and produces a kit from his bag. He starts whistling and walks by the camera to the computer room. When her gets about a few feet away, he presses a button on the kit and the thing deploys a blind made of energy to scatter the light around the door facing the camera.
Right on, let me see if I can get through this.He then pulls his mini-computer and connects it to the door panel.
Computers: 1d20 + 7 ⇒ (6) + 7 = 13
Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.
"Sodding cameras, worst invention ever." Mute exclaims under his breath.
Perfectly fine, just needed a better token. I imagine the hallway is pretty lit and not much else to do but push forward while the team distracts our "guides"
Mute hunkers down and slowly moves under the camera, grasping for any shadowy area he can find but tries to make his way to rooms with the computers, "Lightly and without noise, Ret. Mum would be mad if I slipped up now."
Stealth: 1d20 + 15 ⇒ (17) + 15 = 32
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
If I can make another go of it
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