Tarrasque

Reggie's page

Goblin Squad Member. 344 posts. 1 review. No lists. No wishlists.



1 person marked this as a favorite.

Hmm.

Looks like it needs another bump.

Longest thread ever.

Reggie.


1 person marked this as a favorite.
Nasty Pajamas wrote:

Do you worship Cthulhu?

A fun party game for a group of 5 to 30 people to play. The rules of the game can be learned in less than 3 minutes. One person acts as moderator, overseeing a village of people, one (or more) of which are secretly Cthulhu worshippers! The worshippers begin sacrificing the other villagers one by one.

(A re-themed Werewolf)

Some one's psychic - I have this game now...

Reggie.


3 people marked this as a favorite.

Back in my day, néophyte players would say "This is D&D? I'm pretending to be a what? Ok, I wait behind everyone else and just see what happens." Now neophyte players say "So this is D&D. Cool. I'll be a Drow half dragon Necromancer. Can I raise my zombie army now?"

- Reggie (actual observations - 30 years apart)


1 person marked this as a favorite.

It's good (but not actually surprising) that Paizo has recognised the need for these positions and acted on it.

Congrats to the pair of you - and a Koala Cookie each.

Reggie.


3 people marked this as a favorite.
Ashiel wrote:
Ipslore the Red wrote:
Reggie wrote:
[ A CR 5 troll cannot be killed by a tyrannosaurus no matter how hard to T-Rex tries. Eventually it will get back up and keep fighting a very exhausted T-Rex.

What if the Tyrannosaur eats the troll? Wouldn't the stomach acids finish it off?

Reggie.

(Just curious)

RAW? No. Nothing in the tyrannosaurus' statblock gives it any way to deal acid damage.
And trust me, you think trolls are mean and angry normally? Wait until you have literally s%** all over their day. :P

I'm sure the bad mood would... pass...

=)


2 people marked this as a favorite.
Howell Talbot III wrote:

Blessed Taxfest to you all!

** spoiler omitted **

Been on any interesting cruises recently? Either of you (Jim or Thurston)?

Reggie...

(Really showing his age)


1 person marked this as a favorite.

Strahd.

Reggie.


1 person marked this as a favorite.

I've run my home campaign world for a long time, adding a century or so to the date every time a new campaign starts.

When AD&D shifted from 1st to 2nd Ed (as I said, a long time) my group sort of merged the two rule sets. Consequently, in order to keep the new-fangled 2nd Ed dragons from eating the next party they ran into, in my campaign world the term 'dragon' referred to 1st Ed dragons - basically large lizards with wings, a breath weapon and enough brains to wreak havoc. They were not exactly common, but there were enough of them around the place to ensure that most mid-level parties could claim to have slain one or two.
2nd Ed dragons, on the other hand, were referred to as 'wyrms', and only two have ever been encountered during the decades of play (real time) - an elder red and an elder blue. There are probably a few others around, but the world is big, and adventurers don't get everywhere.
Shifting to 3rd Ed and Pathfinder, I've tweaked things to keep the same distinction, and my players seem to enjoy it; they can slay the odd dragon with enough risk to life and limb to be able to boast about it, and have been known to flee whichever country they're in if they even suspect that there may be a wyrm around the place.

Reggie.


1 person marked this as a favorite.

Vale Pterry.

Reggie.


1 person marked this as a favorite.

Eric wrote: I'm off to drink some wiiiiiiiiiiiiine!

Does that make tonight's lucky spice paprika?

Reggie.


1 person marked this as a favorite.
Matt Thomason wrote:
Haladir wrote:
Mark Hoover wrote:
Except Marvel Super Heroes from 1985 - that one will ALWAYS be in my rotation!
That's AMAZING! Or maybe even INCREDIBLE!
Pretty REMARKABLE if you ask me!

Sounds UNCANNY to me!


1 person marked this as a favorite.
golem101 wrote:
Snorter wrote:

I saw Basic D&D, and wondered "Hmmmm...Moldvay or Mentzer?".

Ain't I the old fart?
LOL

Same here. ;-P

That makes three of us - I had visions of the old blue book online as a PDF...

Reggie


2 people marked this as a favorite.

Just a thought; if we accept that the daemons are both numerically inferior and lower in power to both the demons and devils (based on the stats), there is nothing in the PF canon that would stop us assuming that the daemons have some form of magical home ground advantage that makes it incredibly difficult for anyone to invade with the intent of destroying them all. Too weak to invade others doesn't make them too weak to defend themselves.

Just look at kobolds.

Reggie


1 person marked this as a favorite.

Sorry people, but whilst I live in a country that's been officially metric since before I was born, and I teach physics so I have a passing familiarity with the whole metric system thingy anyway, there is no way I can accept Pathfinder converting to metric units until an agreement can be reached on spelling metre correctly.

Reggie.


1 person marked this as a favorite.

I've just commenced 'Age of Worms'(converted to Pathfinder)and it screams Mythic. I'm planning on Ascension with the recovery of the first part of the Rod.

Ok, technically not a Pathfinder AP, but the three Dungeon APs share a lot of DNA, and all end up quite frankly in seriously Mythic territory.

Reggie


1 person marked this as a favorite.

I can no longer use bush kangaroos to advise on neurosurgical techniques.

Reggie.


1 person marked this as a favorite.

Apparently I watched the moon landing already (according to my parents - I was a little young at the time). So I guess I'll just live forever, or die trying.

Reggie.


1 person marked this as a favorite.
Frankthedm wrote:
Maybe he has some paunch hidden, but judging from those scrawny limbs, Green Cthulhu needs food badly..

Oh - Oh...

Red Nyarlathotep shot the food.

Reggie


2 people marked this as a favorite.
James Jacobs wrote:
But actually detailing Sarusan more... it's probably going to end up being the LAST continent we reveal much info about.

Should we await Twoflower and Rincewind?

Reggie


1 person marked this as a favorite.

Jack Burton?


1 person marked this as a favorite.

fnord


2 people marked this as a favorite.

60) Mum won't let you leave town without putting on that nice, new red shirt she knitted for you.


1 person marked this as a favorite.

That's nothing.

In a 1990 game, I managed to roll more 1s than I had dice, and ended up wiping out not just my own character, but the entire party in what should have been a straight forward fire fight...

Ok. No major cities were destroyed, or even damaged.

But it felt pretty terminal!

Reggie.


3 people marked this as a favorite.

After reading through this thread I'm seeing that different people define DMPC differently.

To my way of thinking (which seems to match up with some) it's when a DM creates their own character and inserts them into the game with the intent of them adventuring as if they were a regular player.

This runs the risk of the DMPC being omniscient, and making the adventure a walk through - for them, at least.

On the other hand, if a DM is playing with a small group (>4) with one character each, they're probably going to need padding out to be able to play most adventures without modification. Creating a character to fill in the party gap, and then running them as a semi-intelligent item - they are able to do anything that their class and level would suggest at appropriate times, especially when reasonably requested by the player characters, but they don't take the lead in decisions or NNPC interactions (apart from avoiding obviously fatal choices) - would enable the small party to be able to enjoy an adventure that would otherwise be a failure, or at least a stressful nightmare. It also gives a suitable character for 'drop-ins' to play as required.

Both options involve carefully created characters, run as part of the players' party, but their interaction is fundamentally different.

I'm not sure if any of that makes sense to anyone else, but it's how I've always seen it, FWIW.

Reggie.


6 people marked this as a favorite.

156 The one thing you could never stand about this little, two-bit, flea-ridden hamlet was all the damn vampires...

Reggie


2 people marked this as a favorite.

115 Because it's kind of creepy living in a village where everyone is referred to by a digit, and you're number six...

Reggie


4 people marked this as a favorite.

The Tankards of Adventure
Aura: Mild Enchantment(compulsion) CL:7

After drinking from these, a group of neophytes who have never met before, and have nothing in common, immediately grab their gear and leave town in search of adventure, excitement and realy wild things!

Destruction: These tankards can only be destroyed if used in a pub with no beer.

Reggie


1 person marked this as a favorite.

50 Mum and Dad change the locks...

Reggie


9 people marked this as a favorite.

49 (Metagame Artifact)
The Tankards of Adventure

After drinking from these, a group of neophytes who have never met before, and have nothing in common, immediately grab their gear and leave town in search of adventure, excitement and realy wild things!

Reggie


2 people marked this as a favorite.

Chuck took up a job working for Carol Brady's first husband, looking after Tiger and Fluffy.

Reggie.


2 people marked this as a favorite.

Over the decades I have had to wipe the tears from my eyes on many occasions, however Shackled City led to some of the best one liners I can recall in a long time, including:

1/2 Orc fighter, upon hearing that there may be a couple of demon princes in their future - "Guys, if we're going up against two demon princes, I'm going to need a bigger sword."

Same 1/2 orc, as the party explore the Demonscar - "Come on guys - who's trap the second door?"

The party's cleric, just before they head to Occipitus - "So. We're going where demons fear to tread."

And my all time favourite, the cleric once again as the party plan their journey into Kurran Kural - "Well, if we're talking half-arsed plans that haven't got any chance of success, how about this one?"

Reggie.


3 people marked this as a favorite.

Okay - I finally have had the chance to look at Dungeon 112, and the information scattered within tells the following story (page references refer to Dungeon issue 112, July 2004):

A thousand years ago, the ancient Suel Mage of Power Slerotin died shortly after enabling 11 Suel tribes to flee the Twin Cataclysms. Eight of his apprentices formed House Maure (pp.12). They created the eight-pointed star in the entrance corridor of the new dungeon complex which they had presumably had constructed, then left everything in the hands of a group of their apprentices, whom they had initiated as masters of House Maure, and left for other planes of existance (pp. 20). Maure subjects would visit the first level of the dungeon's Chamber of Offerings and what is now known as the Throne/Statue area for worship and entertainment. They lounged around and were pretty debauched and did what they could to curry favour with the early Maure Leaders by leaving offerings to them (pp. 20). Four ancient Suel cults (The Cults of Silver Dreams, Malcanthet, Long Shadows and the Purple Stone) took up residence within the second level of the dungeon complex (pp. 32). When the Cult of the Purple Stone tried to subvert the other cults, along with the Masters of House Maure, the Maures responded by sealing all those within the dungeon complex behind the Unopenable Doors and leaving them to rot (pp. 32).

The third level of the dungeon complex was created by Eli Tomerast 37 years ago from a small network of natural caverns (pp. 52).

The only confusion arises with the statement that the Unopenable Doors were raised 'many decades ago' (pp. 32). However the introduction to the Statuary level states that the doors were sealed 'more than 600 years ago' (pp. 71). I'm happy to go with the latter, as 600 years technically is 'many decades'. =)

Okay. Useful only to the obsessive, I know, but there it is. The 'side dungeon' was most likely created in parallel with the rest of the Maure environs back in the early days of the Suel's arrival and was used as a place for their subjects to come and worship, be entertained or just generally suck up to the Maures.

Reggie.