Nasty Pajamas wrote:
Some one's psychic - I have this game now... Reggie.
Back in my day, néophyte players would say "This is D&D? I'm pretending to be a what? Ok, I wait behind everyone else and just see what happens." Now neophyte players say "So this is D&D. Cool. I'll be a Drow half dragon Necromancer. Can I raise my zombie army now?" - Reggie (actual observations - 30 years apart)
Ashiel wrote: And trust me, you think trolls are mean and angry normally? Wait until you have literally s%** all over their day. :P I'm sure the bad mood would... pass... =)
I've run my home campaign world for a long time, adding a century or so to the date every time a new campaign starts. When AD&D shifted from 1st to 2nd Ed (as I said, a long time) my group sort of merged the two rule sets. Consequently, in order to keep the new-fangled 2nd Ed dragons from eating the next party they ran into, in my campaign world the term 'dragon' referred to 1st Ed dragons - basically large lizards with wings, a breath weapon and enough brains to wreak havoc. They were not exactly common, but there were enough of them around the place to ensure that most mid-level parties could claim to have slain one or two.
Reggie.
Just a thought; if we accept that the daemons are both numerically inferior and lower in power to both the demons and devils (based on the stats), there is nothing in the PF canon that would stop us assuming that the daemons have some form of magical home ground advantage that makes it incredibly difficult for anyone to invade with the intent of destroying them all. Too weak to invade others doesn't make them too weak to defend themselves. Just look at kobolds. Reggie
Sorry people, but whilst I live in a country that's been officially metric since before I was born, and I teach physics so I have a passing familiarity with the whole metric system thingy anyway, there is no way I can accept Pathfinder converting to metric units until an agreement can be reached on spelling metre correctly. Reggie.
I've just commenced 'Age of Worms'(converted to Pathfinder)and it screams Mythic. I'm planning on Ascension with the recovery of the first part of the Rod. Ok, technically not a Pathfinder AP, but the three Dungeon APs share a lot of DNA, and all end up quite frankly in seriously Mythic territory. Reggie
After reading through this thread I'm seeing that different people define DMPC differently. To my way of thinking (which seems to match up with some) it's when a DM creates their own character and inserts them into the game with the intent of them adventuring as if they were a regular player. This runs the risk of the DMPC being omniscient, and making the adventure a walk through - for them, at least. On the other hand, if a DM is playing with a small group (>4) with one character each, they're probably going to need padding out to be able to play most adventures without modification. Creating a character to fill in the party gap, and then running them as a semi-intelligent item - they are able to do anything that their class and level would suggest at appropriate times, especially when reasonably requested by the player characters, but they don't take the lead in decisions or NNPC interactions (apart from avoiding obviously fatal choices) - would enable the small party to be able to enjoy an adventure that would otherwise be a failure, or at least a stressful nightmare. It also gives a suitable character for 'drop-ins' to play as required. Both options involve carefully created characters, run as part of the players' party, but their interaction is fundamentally different. I'm not sure if any of that makes sense to anyone else, but it's how I've always seen it, FWIW. Reggie.
The Tankards of Adventure
After drinking from these, a group of neophytes who have never met before, and have nothing in common, immediately grab their gear and leave town in search of adventure, excitement and realy wild things! Destruction: These tankards can only be destroyed if used in a pub with no beer. Reggie
Over the decades I have had to wipe the tears from my eyes on many occasions, however Shackled City led to some of the best one liners I can recall in a long time, including: 1/2 Orc fighter, upon hearing that there may be a couple of demon princes in their future - "Guys, if we're going up against two demon princes, I'm going to need a bigger sword." Same 1/2 orc, as the party explore the Demonscar - "Come on guys - who's trap the second door?" The party's cleric, just before they head to Occipitus - "So. We're going where demons fear to tread." And my all time favourite, the cleric once again as the party plan their journey into Kurran Kural - "Well, if we're talking half-arsed plans that haven't got any chance of success, how about this one?" Reggie.
Okay - I finally have had the chance to look at Dungeon 112, and the information scattered within tells the following story (page references refer to Dungeon issue 112, July 2004): A thousand years ago, the ancient Suel Mage of Power Slerotin died shortly after enabling 11 Suel tribes to flee the Twin Cataclysms. Eight of his apprentices formed House Maure (pp.12). They created the eight-pointed star in the entrance corridor of the new dungeon complex which they had presumably had constructed, then left everything in the hands of a group of their apprentices, whom they had initiated as masters of House Maure, and left for other planes of existance (pp. 20). Maure subjects would visit the first level of the dungeon's Chamber of Offerings and what is now known as the Throne/Statue area for worship and entertainment. They lounged around and were pretty debauched and did what they could to curry favour with the early Maure Leaders by leaving offerings to them (pp. 20). Four ancient Suel cults (The Cults of Silver Dreams, Malcanthet, Long Shadows and the Purple Stone) took up residence within the second level of the dungeon complex (pp. 32). When the Cult of the Purple Stone tried to subvert the other cults, along with the Masters of House Maure, the Maures responded by sealing all those within the dungeon complex behind the Unopenable Doors and leaving them to rot (pp. 32). The third level of the dungeon complex was created by Eli Tomerast 37 years ago from a small network of natural caverns (pp. 52). The only confusion arises with the statement that the Unopenable Doors were raised 'many decades ago' (pp. 32). However the introduction to the Statuary level states that the doors were sealed 'more than 600 years ago' (pp. 71). I'm happy to go with the latter, as 600 years technically is 'many decades'. =) Okay. Useful only to the obsessive, I know, but there it is. The 'side dungeon' was most likely created in parallel with the rest of the Maure environs back in the early days of the Suel's arrival and was used as a place for their subjects to come and worship, be entertained or just generally suck up to the Maures. Reggie. |