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OK. My stalwart band of heroes...alright, near homocidal idiots, finish clearing out the Greater Halls and stand atop a flight of stairs heading down to the Family Crypts. And we wait. And wait some more. And now we're had enough waiting, so they head on down, and find...what? Any ideas? Suggestions? Half-formed thoughts that don't suck and vaguely fit in with the rest of Maure? Feel free to help me out here! Reggie.
I've just cleaned up my archives, and re-located the session notes from my current campaign, which starts out a little sand boxy, but gradually becomes Shackled City. As there is a whole section of the messageboards devoted to campaign journals, I thought 'Why not?' and so here they are. A bit at a time. These campaign notes record the exploits of a group of adventurers as they travel around the lands of Quume. The initial group is comprised of ‘Princess’ Irulan, a priestess of Saint Wallace the Eternal; Llorth the rogue and Montpelier the swordswoman. They were joined shortly after forming by Luthor the Mighty, a mage of little renown. All four of them are human, although in the case of Llorth, there is often some debate about this.
I hope it doesn't get too boring. Reggie
Hi there all, I've just started my regular gaming group on AOW, and we've finally made the jump to Pathfinder. Although I clearly warned them that there would be undead aplenty, the players chose the following classes:
Do they have a chance? Any advice greatfully accepted, Reggie.
Just being old and fussy, but searching back through my memory, wasn't Hell where the Lawful Evil Devils resided? "Players love to have their characters explore the various parts of the outer planes, and no plane is visited by adventures more than Hell. This domain of the various chaotic evil demons..." Reggie.
Hi there all, My players have recently finished Thirteen Cages (SC, obviously!) with an average level of 14, so in order to get them ready for the big push against the remainders of the Cagewrights, as well as the Demon Lord of Madness, I'm planning on getting them to go searching through the Maure dungeons looking for ancient information to aid in their quest, and to get some more XP. Any suggestions from those who have run the various levels in Dungeon (as well as 'Wizards' Walk') as to which sections to be wary of and how to give a 14th level party a chance at survival in there? Ta in advance, Reggie.
I was just flipping through my order history (I don't know why, I need to get out more) when I spotted the following: Pathfinder #1—Rise of the Runelords Chapter 1: "Burnt Offerings" (OGL) Print Edition NON-MINT This has left me somewhat baffled - I haven't received mints with any of the other issues, and yet they don't specify non-mint; in fact I don't recall being given mints as an option at all. I am now confused - have I missed out on a special Paizo Mint(TM) that only goes to the chosen few, or is this some darker secret that only stays within the confines of Paizo HQ? Have I in fact been misled altogether, and there are no Paizo Mints (TM), merely a deception designed to cause paranoia on my part? In the words of a famous Australian Elder Stateswoman: "Please explayne" Reggie
Well, after six years of semi-regular playing, my group of gamers have finally managed to defeat the Cagewrights under Cauldron and stop the Tree of Shackled Souls from ruining their home. It took 4 players (with one changing about two years in) and 5 character deaths, not to mention my getting married, buying a house and (my wife) having a baby girl! I've decided to make the Adimarchus section a sort of 'whatever happened to...' mini campaign later on, and meanwhile the group is getting ready to undertake the Age of Worms. At this rate we should get to Rise of the Runelords before I retire... And the three best quotes from the entire campaign: "Guys, if we're going up against two demon princes, I'm going to need a bigger sword." "What do you mean you don't get what the giant, fiendish preying mantis is doing here? You're the one who told me to -ing summon it!" and (my personal favourite) "Well, if we're talking about half-arsed plans that haven't got a chance of success, how about this one?" Reggie
Forgive me if this is silly - I suspect it may be - but I was just reading a post that referred to the fact that the Pathfinder RPG is compatible with 'the World's most popular role play game' (or words to that effect). Whilst I'm a tad bemused that one must not mention D******* & D****** by name, and so we are forced to use oblique references, what happens if the title of 'the World's most popular role play game' moves to another game, such as, oh, I don't know, perhaps the P********* RPG? Will it then be compatible with 'the game formerly known as the World's most popular role play game'? Reggie. Obviously with too much time on his hands.
Hi there! My party has just completed the Test of the Smoking Eye, and has returned to a Cauldron which is essentially under Martial Law in everything except name.
Sooo...has anybody put together a town council so I can unashamedly pinch it to use myself? Ta, Reggie.
I've started running the Shackled City AP with my group, and needed an adventure to slip in between LB and FS. After a quick scan, I selected Mad God's Key and with only a little tweaking to fit it into my home-grown setting, and to tie it into the AP, I have found it to be one of the neatest adventures I've ever run.
Reggie |