♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Sorry, hesitated between sending the dog to the demon and to protect someone; picked the later but forgot to move the token back.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
HP goes from 39 to 19. Beginning of turn, take worst bleed, so 5; HP is 14.
Reg moves a bit 5 ft. farther from the vrock, toward the wounded crusader. Out of his magic backpack he takes out a wand of cure light wounds and use it on himself to stop the bleed.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg is stunned, he failed his fortitude save. Head spinning, Reg drops everything in hand, including the longbow he picked a couple of seconds ago and also his healing kit.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg pick up his bow and starts looking around for more crusaders to help. Perception, negative level: 1d20 + 14 - 1 ⇒ (12) + 14 - 1 = 25 add +4 vs human, +2 if within urban terrain (buildings, streets, and sewers). Reg will move 5 feet toward a wounded crusader.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg shouts to Laila to go defend the crusader that is down. He then seems to be hesitating. Reg can try to get to the other crusader, can grab his bow that his on the floor and shoot (droping his healer’s kit) or look around for other crusaders to save (got a good perception so that might be worth it).
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Fortitude save: 1d20 + 7 ⇒ (6) + 7 = 13 I guess you need two hands to deliver first aid, so Reg will drop his bow. Reg grabs his healer’s kit from his handy haversack and starts working on the crusader next to him. Heal, with a negative level: 1d20 + 7 + 2 - 1 ⇒ (12) + 7 + 2 - 1 = 20 He now tries to avoid looking at the nabasu.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg draws his bow while moving toward the crusaders, he takes an arrow and shoot at the demon. Attack vs Evil Outsider, Deadly Aim, Bless, precise shot: 1d20 + 14 + 2 - 2 + 1 + 1 ⇒ (7) + 14 + 2 - 2 + 1 + 1 = 23
Knowledge (Planes): 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Got some heal bonus, a healer’s kit in the bag, or a wand of cure light wound but a low speed that might not help. Reg starts with casting longstrider to get faster. He tells Laila to defend him and starts moving 30 ft. toward the crusaders.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Didn’t pay attention to the no social skills. Let me redo that Reg goes to a human missing his boots “You there, don’t move.” Then looks at Lailo, showing the man “Track girl, track.” The dog starts moving around searching for the man’s boots.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg adds “Like my companions says, hurry up! We’re also needed elsewhere, we haven’t got the whole day!” Diplomacy: 1d20 + 1 ⇒ (7) + 1 = 8
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg tries to influence the human, but he’s not used to be listen too “I hate fiends too, but staying there will not help. You’re needed elsewhere as you can hear.” Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg, after a quick look at Laila, shouts to Daeron, “Don’t worry, we’re fine!”. He then starts looking for any of his arrows that did not break. Missed arrows broken on a 1: 1d2 ⇒ 2, 1d2 ⇒ 2, 1d2 ⇒ 1. Once he found two arrows, he takes a quiver out of his backpack. The backpack must be magical as the quiver would barely fit in it. He puts some of the arrows back in his quiver, and the quiver back into his backpack. “Maybe I should carry more, I’m worrying that I may run out of ammunition before this attack is over. If we find an armory shop, that might be handy.” “Where should we go, maybe we should ask around if any district is in need of help.”
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg shouts “Join your demon friends in the Abyss!” Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (13) + 14 - 2 + 4 + 1 - 2 + 1 = 29
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (1) + 14 - 2 + 4 + 1 - 2 + 1 = 17
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot, secondary: 1d20 + 9 - 2 + 4 + 1 - 2 + 1 ⇒ (2) + 9 - 2 + 4 + 1 - 2 + 1 = 13
self note: 16 arrows shot, 3 missed, 11 broken
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
For Jair, both Laila and Reg seems to have avoided any damage so far.
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (5) + 14 - 2 + 2 + 1 - 2 + 1 = 19
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (4) + 14 - 2 + 2 + 1 - 2 + 1 = 18
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot, Secondary: 1d20 + 9 - 2 + 2 + 1 - 2 + 1 ⇒ (4) + 9 - 2 + 2 + 1 - 2 + 1 = 13
Self note: shoot 13 arrows, 1 missed
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg steps back 5ft, and goes on shooting. Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (16) + 14 - 2 + 2 + 1 - 2 + 1 = 30 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (1) + 1 + 4 + 2 + 1 = 9
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
If Jair is the kind of people throwing negative channel energy without warning, go ahead. Reg knows why he trained to fight humans ;-) Reg changes target as the crusader starts attacking him. Trusting his agility to avoid his blows he shoots arrows at him. Provoking due to shooting in melee, switching targets when he goes down (aiming for the demon I targeted before, the incubus, no penalty from cover due to improved precise shot). Reduce favored enemy (by 2) and remove precise shot accordingly
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
“Die demons!” and with that cry, Reg starts shooting more arrows Use deadly aim and rapid shot, targeting the demon that look more like a man as before ; changing target if it goes down or if it has total cover.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Reg show the sign defend him to Laila as a free action, use defend trick, autosuccess.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Know. (Planes) 18: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Reg agrees, “No idea on what that big one is”
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
I was waiting for someone with a good Knowledge (local) but I might be the only one with a rank.
Reg is looking at the dwarf, but more used to human, he seems to have trouble evaluating him.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
As soon as he heard about a demon being there, Reg’s keeping his bow in hand; expecting trouble.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Knowledge (Planes) to remember demon DR/resistance: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 Reg listen carefully to everyone and indicates “getting rid of demons is nice but a tough job. Steel is not enough to hurt them, you usually need cold iron. The are immune to electricity and poison and resist other form of energy. I’ve recently started to learn techniques to fight them, and I’ve got some arrows that should do the job.”
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
A halfling stands next to the others. His gear marks him as an adventurer, he has a backpack, a longsword sheathed in a simple scabbard but his longbow is the most remarkable, made of darkwood. He mainly wears grey clothing with touches of light brown, and uncover his hood, he seems to be in his 30s, recently shaved and with short light brown wavy hairs. He presents himself in common with a light kellish accent “Hi fellow pathfinders, I’m Reg Maznif. I can find my way in a city, track and if we fight, I’ll shoot arrows”. He then points to the dog next to him, which was calmy sitting next to him. “This is my dog Laila, she has a fine smell, helps with tracking”. The dog emits a noise, as if in approval. “I also have a pony over there in case we need to travel.” He seems a bit less jovial than the typical halfling. He looks at everyone while they present themselves, thinking I hope they didn’t team me up with some crazy lamashtu cultist this time.
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison,
Player Name: Vincent “masaru (勝)” PC Name: Reg Maznif PFS#: 93504-11 Slow Track or Normal: Normal Faction: Liberty’s Edge Day Job: Profession (Cook): 1d20 + 7 ⇒ (2) + 7 = 9 Perception and vision/senses: +14 (+2 in urban terrain), normal vision
Notes:
The character is level 6 so I hope we either end up playing tier 5-6 or that it will not be a problem as the character is an archer. |