Halfling

Reg Maznif's page

33 posts. Organized Play character for 勝20100.


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Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg adds “I thought that big demon would be the end of me too…”.

If you need some gold for your raise dead or the restoration, Reg will gladly add some from his pockets.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Sorry, hesitated between sending the dog to the demon and to protect someone; picked the later but forgot to move the token back.
Laila is not injured by the way, Reg is badly injured.
Also can’t you get between both crusader to heal both of them, Daereon?

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

HP goes from 39 to 19. Beginning of turn, take worst bleed, so 5; HP is 14.
I forgot about the oil, unless the crusader put it into Reg’s pocket or magic bag, it felt on the floor.
I put Reg’s stuff on the map.

Reg moves a bit 5 ft. farther from the vrock, toward the wounded crusader. Out of his magic backpack he takes out a wand of cure light wounds and use it on himself to stop the bleed.
He shouts to Laila to defend Daereon.


Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5 so HP back to 19.
Not using his bow, Reg’s AC is 24 due to his buckler.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg is stunned, he failed his fortitude save.

Head spinning, Reg drops everything in hand, including the longbow he picked a couple of seconds ago and also his healing kit.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

I guess we need to try to rescue the crusaders but we need to stay alive.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Fortitude 23: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15

Reg head is hurting and he is unable to do anything.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

I’m really afraid with all those demons popping up each round. They keep getting bigger.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg pick up his bow and starts looking around for more crusaders to help.

Perception, negative level: 1d20 + 14 - 1 ⇒ (12) + 14 - 1 = 25 add +4 vs human, +2 if within urban terrain (buildings, streets, and sewers).

Reg will move 5 feet toward a wounded crusader.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg shouts to Laila to go defend the crusader that is down.

He then seems to be hesitating.

Reg can try to get to the other crusader, can grab his bow that his on the floor and shoot (droping his healer’s kit) or look around for other crusaders to save (got a good perception so that might be worth it).
Any plan?

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Fortitude save: 1d20 + 7 ⇒ (6) + 7 = 13

I guess you need two hands to deliver first aid, so Reg will drop his bow.

Reg grabs his healer’s kit from his handy haversack and starts working on the crusader next to him.

Heal, with a negative level: 1d20 + 7 + 2 - 1 ⇒ (12) + 7 + 2 - 1 = 20

He now tries to avoid looking at the nabasu.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg draws his bow while moving toward the crusaders, he takes an arrow and shoot at the demon.

Attack vs Evil Outsider, Deadly Aim, Bless, precise shot: 1d20 + 14 + 2 - 2 + 1 + 1 ⇒ (7) + 14 + 2 - 2 + 1 + 1 = 23
cold iron arrow, vs Evil Outsider, deadly aim,precise shot: 1d6 + 1 + 2 + 4 + 1 ⇒ (5) + 1 + 2 + 4 + 1 = 13

Knowledge (Planes): 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Got some heal bonus, a healer’s kit in the bag, or a wand of cure light wound but a low speed that might not help.

Reg starts with casting longstrider to get faster. He tells Laila to defend him and starts moving 30 ft. toward the crusaders.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Didn’t pay attention to the no social skills. Let me redo that

Reg goes to a human missing his boots “You there, don’t move.” Then looks at Lailo, showing the man “Track girl, track.” The dog starts moving around searching for the man’s boots.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg adds “Like my companions says, hurry up! We’re also needed elsewhere, we haven’t got the whole day!

Diplomacy: 1d20 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg tries to influence the human, but he’s not used to be listen too

I hate fiends too, but staying there will not help. You’re needed elsewhere as you can hear.

Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Do you have anything that belongs to them? If it has their odor, Laila could try to track them.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

“Shall we go to the Woundward district then?” says Reg, looking at the group.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg, after a quick look at Laila, shouts to Daeron, “Don’t worry, we’re fine!”. He then starts looking for any of his arrows that did not break.

Missed arrows broken on a 1: 1d2 ⇒ 2, 1d2 ⇒ 2, 1d2 ⇒ 1.

Once he found two arrows, he takes a quiver out of his backpack. The backpack must be magical as the quiver would barely fit in it. He puts some of the arrows back in his quiver, and the quiver back into his backpack. “Maybe I should carry more, I’m worrying that I may run out of ammunition before this attack is over. If we find an armory shop, that might be handy.”

“Where should we go, maybe we should ask around if any district is in need of help.”

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg shouts “Join your demon friends in the Abyss!”

Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (13) + 14 - 2 + 4 + 1 - 2 + 1 = 29
Cold iron arrows: 1d6 + 1 + 4 + 4 + 1 ⇒ (1) + 1 + 4 + 4 + 1 = 11

Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (1) + 14 - 2 + 4 + 1 - 2 + 1 = 17
fumble

Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot, secondary: 1d20 + 9 - 2 + 4 + 1 - 2 + 1 ⇒ (2) + 9 - 2 + 4 + 1 - 2 + 1 = 13
Cold iron arrows: 1d6 + 1 + 4 + 4 + 1 ⇒ (1) + 1 + 4 + 4 + 1 = 11

self note:
16 arrows shot, 3 missed, 11 broken

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

For Jair, both Laila and Reg seems to have avoided any damage so far.
Reg targets the red demon first, then the green human (add +2 to hit and damage vs the human)

Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (5) + 14 - 2 + 2 + 1 - 2 + 1 = 19
Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (1) + 1 + 4 + 2 + 1 = 9

Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (4) + 14 - 2 + 2 + 1 - 2 + 1 = 18
Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (5) + 1 + 4 + 2 + 1 = 13

Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot, Secondary: 1d20 + 9 - 2 + 2 + 1 - 2 + 1 ⇒ (4) + 9 - 2 + 2 + 1 - 2 + 1 = 13
Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (2) + 1 + 4 + 2 + 1 = 10

Self note: shoot 13 arrows, 1 missed

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg steps back 5ft, and goes on shooting.

Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (16) + 14 - 2 + 2 + 1 - 2 + 1 = 30 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (1) + 1 + 4 + 2 + 1 = 9
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (14) + 14 - 2 + 2 + 1 - 2 + 1 = 28 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (6) + 1 + 4 + 2 + 1 = 14
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot, secondary: 1d20 + 9 - 2 + 2 + 1 - 2 + 1 ⇒ (3) + 9 - 2 + 2 + 1 - 2 + 1 = 12 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (3) + 1 + 4 + 2 + 1 = 11

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

The extra mini was definitely not Reg or laila.

Reg asks “What does Sovereign like, beside gold?”.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

If Jair is the kind of people throwing negative channel energy without warning, go ahead. Reg knows why he trained to fight humans ;-)

Reg changes target as the crusader starts attacking him. Trusting his agility to avoid his blows he shoots arrows at him.

Provoking due to shooting in melee, switching targets when he goes down (aiming for the demon I targeted before, the incubus, no penalty from cover due to improved precise shot). Reduce favored enemy (by 2) and remove precise shot accordingly
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (11) + 14 - 2 + 4 + 1 - 2 + 1 = 27 for Cold iron arrows: 1d6 + 1 + 4 + 4 + 1 ⇒ (5) + 1 + 4 + 4 + 1 = 15
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (10) + 14 - 2 + 4 + 1 - 2 + 1 = 26 for Cold iron arrows: 1d6 + 1 + 4 + 4 + 1 ⇒ (1) + 1 + 4 + 4 + 1 = 11
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot, secondary: 1d20 + 9 - 2 + 4 + 1 - 2 + 1 ⇒ (1) + 9 - 2 + 4 + 1 - 2 + 1 = 12 fumble

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Die demons!” and with that cry, Reg starts shooting more arrows

Use deadly aim and rapid shot, targeting the demon that look more like a man as before ; changing target if it goes down or if it has total cover.
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot: 1d20 + 14 - 2 + 2 + 1 - 2 ⇒ (20) + 14 - 2 + 2 + 1 - 2 = 33 for Cold iron arrows: 1d6 + 1 + 4 + 2 ⇒ (3) + 1 + 4 + 2 = 10
Confirm Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot: 1d20 + 14 - 2 + 2 + 1 - 2 ⇒ (2) + 14 - 2 + 2 + 1 - 2 = 15 for an extra Cold iron arrows: 2d6 + 2 + 8 + 4 ⇒ (5, 2) + 2 + 8 + 4 = 21 I guess that does not confirm
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot: 1d20 + 14 - 2 + 2 + 1 - 2 ⇒ (14) + 14 - 2 + 2 + 1 - 2 = 27 for Cold iron arrows: 1d6 + 1 + 4 + 2 ⇒ (5) + 1 + 4 + 2 = 12
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, secondary: 1d20 + 9 - 2 + 2 + 1 - 2 ⇒ (15) + 9 - 2 + 2 + 1 - 2 = 23 for Cold iron arrows: 1d6 + 1 + 4 + 2 ⇒ (1) + 1 + 4 + 2 = 8

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg show the sign defend him to Laila as a free action, use defend trick, autosuccess.
He then draws his longbow while moving, and shoot a cold-iron arrow at the biggest demon assuming he has not total cover, Reg has improved precise shot; if he has, he target another demon that does not have total cover


Ranged attack with Deadly Aim, vs Evil Outsider, Bless: 1d20 + 14 - 2 + 2 + 1 ⇒ (3) + 14 - 2 + 2 + 1 = 18 for cold iron magic piercing: 1d6 + 1 + 4 + 2 ⇒ (1) + 1 + 4 + 2 = 8

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Know. (Planes) 18: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Know. (Planes) 15: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22

Reg agrees, “No idea on what that big one is

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

I was waiting for someone with a good Knowledge (local) but I might be the only one with a rank.
Knowledge (local): 1d20 + 2 ⇒ (3) + 2 = 5

Reg is looking at the dwarf, but more used to human, he seems to have trouble evaluating him.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

As soon as he heard about a demon being there, Reg’s keeping his bow in hand; expecting trouble.
Answering Darven, Reg indicates “I don’t have holy water in my backpack”.
Then, follows with “we could interrogate them and see if we find anything suspicious.” Looking at Laila for a moment, he also adds “We could also let Laila smell them, the demon might have a particular odor.”

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg take a look at the map. “We should somewhere in the city, like the Battle District.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Knowledge (Planes) to remember demon DR/resistance: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Reg listen carefully to everyone and indicates “getting rid of demons is nice but a tough job. Steel is not enough to hurt them, you usually need cold iron. The are immune to electricity and poison and resist other form of energy. I’ve recently started to learn techniques to fight them, and I’ve got some arrows that should do the job.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

A halfling stands next to the others. His gear marks him as an adventurer, he has a backpack, a longsword sheathed in a simple scabbard but his longbow is the most remarkable, made of darkwood. He mainly wears grey clothing with touches of light brown, and uncover his hood, he seems to be in his 30s, recently shaved and with short light brown wavy hairs.

He presents himself in common with a light kellish accent “Hi fellow pathfinders, I’m Reg Maznif. I can find my way in a city, track and if we fight, I’ll shoot arrows”. He then points to the dog next to him, which was calmy sitting next to him. “This is my dog Laila, she has a fine smell, helps with tracking”. The dog emits a noise, as if in approval. “I also have a pony over there in case we need to travel.

He seems a bit less jovial than the typical halfling. He looks at everyone while they present themselves, thinking I hope they didn’t team me up with some crazy lamashtu cultist this time.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

I can confirm I signed up on the sheet.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Player Name: Vincent “masaru (勝)”

PC Name: Reg Maznif

PFS#: 93504-11

Slow Track or Normal: Normal

Faction: Liberty’s Edge

Day Job: Profession (Cook): 1d20 + 7 ⇒ (2) + 7 = 9

Perception and vision/senses: +14 (+2 in urban terrain), normal vision
Initiative: +6 (+2 in urban terrain)

Notes:
Has a pony to use as a mount if needed.
Animal companion : dog, used to help on tracking; usually does not fight (too fragile).
Favored terrain is urban (+2 bonus on Knowledge (Geography), Perception,
Stealth, and Survival checks, Initiative checks and cannot be
tracked)
Favored ennemies : human +4, and evil outsiders +2. (Bluff, Knowledge, Perception, Sense Motive, and Survival)

The character is level 6 so I hope we either end up playing tier 5-6 or that it will not be a problem as the character is an archer.