Dungeon Master S's "Siege of Diamond City" [CORE] Subtier 7-8
(Inactive)
Game Master
Chris Marsh
Tactical Map | Handouts
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Welcome to my Play-by-Post!
Here's the ctrl+P for all my games:
1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS with Slot 1 Season 0 at Gen Con. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible.
2. I'm a Venture-Lieutenant for Southern NH. If you're ever in the area, or you need help finding games/conventions there. PM me.
3. I post with a high rate of frequency. That being said, if you guys can post 2-3 times per day, awesome. If it's only 1/day I understand. No worries. Real Life Comes First (tm).
4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
5. Let's get started:
Player Name:
PC Name:
PFS#:
Slow Track or Normal:
Faction:
Day Job: Feel free to roll now.
Perception and vision/senses:
Initiative:
Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.
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Some expectations in my games:
Try to post at least once daily. Remember though, real life comes first. If you're going to be gone for 24+ hours, try to give a heads up before you go.
Saving Throws first. If you have a saving throw to make, have it be the first dice of the post.
Animal companions, eidolons, phantoms, etc. For PbP I have them go on the same initiative as their PC. In your post take care of the PC, then the companion.
Know your obscure rules. Most people know how the basics work, but if you have a character who uses something less than common, know how it works (Handle Animal, Sunder, Grapple, etc.)
That's about it! Looking forward to the game!
Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2
Will be still be 7-8 with two six level PCs? I don't know?
Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2
Oh I thought we could do 2 specials. I signed up for another..
Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2
can you delete my PC from the game please sorry for the confusion!
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer
Player Name: Vincent “masaru (勝)”
PC Name: Reg Maznif
PFS#: 93504-11
Slow Track or Normal: Normal
Faction: Liberty’s Edge
Day Job: Profession (Cook): 1d20 + 7 ⇒ (2) + 7 = 9
Perception and vision/senses: +14 (+2 in urban terrain), normal vision
Initiative: +6 (+2 in urban terrain)
Notes:
Has a pony to use as a mount if needed.
Animal companion : dog, used to help on tracking; usually does not fight (too fragile).
Favored terrain is urban (+2 bonus on Knowledge (Geography), Perception,
Stealth, and Survival checks, Initiative checks and cannot be
tracked)
Favored ennemies : human +4, and evil outsiders +2. (Bluff, Knowledge, Perception, Sense Motive, and Survival)
The character is level 6 so I hope we either end up playing tier 5-6 or that it will not be a problem as the character is an archer.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Almost time to start. Can everyone confirm that they signed up on the Gameday sign up sheet?
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer
I can confirm I signed up on the sheet.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
Is there an open spot with Grog not being able to play? I had to drop from another table, due to character availability.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
It looks like it. I removed him from the sheet ZD if you want to add yourself: Sign up sheet
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Player Name:Zach D
PC Name:Darven Kinock
PFS#:133462-24
Slow Track or Normal: Normal
Faction: Grand Lodge
Day Job: Holding off for now
Perception and vision/senses: +10 +2 vs humans, +2 in jungles
Initiative: +2, +2 in jungles
Notes: Your run of the mill Grand Lodge mercenary. Favored Enemy is human +2
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Player Name: Florent
PC Name: Jair
PFS#: 754-27
Slow Track or Normal: Normal
Faction: Dark Archive
Day Job: Profession (librarian): 1d20 + 13 ⇒ (8) + 13 = 21.
Perception and vision/senses: +7 (normal vision)
Initiative: +1
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
It looks like we will have an interesting party make up.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
should we try using holy water on them and see what happens?
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
This is an interesting question, how would his heavenly fire ability work for someone who is possessed>?
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Likely wouldn't work. The possession is purely metaphysical.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
That is what I was thinking
Fury's Toll | MotD
Fresh from their victory, the group of seekers, Candi Payne and her companion Donna the Viper, Obsidean, Sister Ayako, Slimjim Son of House Shady, and Elric promise aid to the Pathfinders, should they need it.
Posted in discussion, so this post doesn't clutter my overcluttered campaign page
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
I need to take know planes ranks :)
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
I am creating the hyena on Herolab now
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
Celestial hyena
N Medium animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Resist acid 5, cold 5, electricity 5; SR 6
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Offense
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Speed 50 ft.
Melee bite +3 (1d6+3)
Special Attacks smite evil
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Statistics
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Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +3; CMD 15
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 to jump), Perception +8, Stealth +6 (+10 in tall grass); Racial Modifiers +4
Stealth in tall grass
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +2 to damage when used.
Spell Resistance (6) You have Spell Resistance.
DR 4/evil
| Extinction | url= |
Big apologies, everyone. I thought this was Debug's table. :X
...you don't actually need my help.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
I thought that our fight was done and that we were at the churxh.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Negative. GM Blake was covering another table, and accidentally posted in this one.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
Oh, okay/ Thanks for the clarification.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
I had to teach W-F evening after a full schedule at school and then I was teaching all day yesterday. Trying to fight off a sinus something, so trying to catch up :)
LG Male Half-elf Bard 9/Paladin (oath of vengeance) 5 | HP 107/107 | AC 36 / 21 T / 32 FF | CMD 35 | Perception +24, Low-Light Vision; Sense Motive +30 | Init +9 | Cond.: Images (5), Smite, Hero., Height. Aware. | Bardic Performance 18/26 | Bard Spells 1: 6/7, 2: 4/6, 3: 2/4 | Paladin Spells 1: 2/3 | Smite Evil 0/3 | Lay on Hands 8/10 | Fort +20, Reflex +22, Will +21; +1 vs extraordinary abilities of reptilian subtype humanoids, +2 vs. enchantments, +4 vs. bardic performance, language-dependent, sonic Immune sleep, disease, fear | Resist Fire 10
DM S,
Please de-select Slimjim Son House Shady as an active player in your campaign.
(Just dropped in to deliver the party an aid token from GM Silbeg's table.)
Thanks,
Slim
aka GM Lorenzo
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
I was at a conference on Monday and Tuesday and then told at lunch on Wednesday that I needed to move my classroom by yesterday.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Been there! Sorry I failed a fort save over the weekend.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer
I’m really afraid with all those demons popping up each round. They keep getting bigger.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
It is pretty scary. When this debuted I was a player at GenCon, high tier. It was..... dicey.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
Are we supposed to fight demons or rescue crusaders?
♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer
I guess we need to try to rescue the crusaders but we need to stay alive.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Don't forget that the first crusader handed over an Oil of Align Weapon
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
I ran this exact tier at a CON. This is a nasty encounter.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
In a way, you're somewhat fortunate that the vrock showed up now...
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
dumb vrock, I have never fought one in 3.5 or Pathfinder.
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Everyone also needs to make sure I have all their information for chronicles!
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Also, it's close enough for boons!
GM: 1d20 ⇒ 6
Helios: 1d20 ⇒ 1
Jair: 1d20 ⇒ 17
Daereon: 1d20 ⇒ 14
Darven: 1d20 ⇒ 19 1d4 ⇒ 3
Reg & Laila: 1d20 ⇒ 5
Silver lining Darven! Drop me a pm with your email so I can make sure it gets to you.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
Hooray.
Do you have my info for chronicle?
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
I am really liking the mystic theruge so far.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Daereon Phoenixstar wrote: I am really liking the mystic theruge so far. Doesn't look like it. It should be in this channel.
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
Jason Rodarte
Dareon Phoenixstar
PFS 43330-10
Silver Crusade
No day job
Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
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