Dungeon Master S's "Siege of Diamond City" [CORE] Subtier 7-8 (Inactive)

Game Master Chris Marsh

Tactical Map | Handouts

Initiative Quickpost:

[dice=Enemy]d20[/dice]
[dice=Helios]d20+5[/dice]
[dice=Jair]d20+1[/dice]
[dice=Daereon]d20+6[/dice]
[dice=Darven]d20+2[/dice]
[dice=Reg & Laila]d20+6[/dice]


1 to 50 of 66 << first < prev | 1 | 2 | next > last >>

MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Welcome to my Play-by-Post!

Here's the ctrl+P for all my games:

1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS with Slot 1 Season 0 at Gen Con. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible.

2. I'm a Venture-Lieutenant for Southern NH. If you're ever in the area, or you need help finding games/conventions there. PM me.

3. I post with a high rate of frequency. That being said, if you guys can post 2-3 times per day, awesome. If it's only 1/day I understand. No worries. Real Life Comes First (tm).

4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)

5. Let's get started:

Player Name:

PC Name:

PFS#:

Slow Track or Normal:

Faction:

Day Job: Feel free to roll now.

Perception and vision/senses:
Initiative:

Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.

----------------------------------------------

Some expectations in my games:

  • Try to post at least once daily. Remember though, real life comes first. If you're going to be gone for 24+ hours, try to give a heads up before you go.

  • Saving Throws first. If you have a saving throw to make, have it be the first dice of the post.

  • Animal companions, eidolons, phantoms, etc. For PbP I have them go on the same initiative as their PC. In your post take care of the PC, then the companion.

  • Know your obscure rules. Most people know how the basics work, but if you have a character who uses something less than common, know how it works (Handle Animal, Sunder, Grapple, etc.)

    That's about it! Looking forward to the game!

  • Liberty's Edge

    Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

    Will be still be 7-8 with two six level PCs? I don't know?

    Liberty's Edge

    Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

    Oh I thought we could do 2 specials. I signed up for another..

    Liberty's Edge

    Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

    can you delete my PC from the game please sorry for the confusion!

    Liberty's Edge

    ♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

    Player Name: Vincent “masaru (勝)”

    PC Name: Reg Maznif

    PFS#: 93504-11

    Slow Track or Normal: Normal

    Faction: Liberty’s Edge

    Day Job: Profession (Cook): 1d20 + 7 ⇒ (2) + 7 = 9

    Perception and vision/senses: +14 (+2 in urban terrain), normal vision
    Initiative: +6 (+2 in urban terrain)

    Notes:
    Has a pony to use as a mount if needed.
    Animal companion : dog, used to help on tracking; usually does not fight (too fragile).
    Favored terrain is urban (+2 bonus on Knowledge (Geography), Perception,
    Stealth, and Survival checks, Initiative checks and cannot be
    tracked)
    Favored ennemies : human +4, and evil outsiders +2. (Bluff, Knowledge, Perception, Sense Motive, and Survival)

    The character is level 6 so I hope we either end up playing tier 5-6 or that it will not be a problem as the character is an archer.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Almost time to start. Can everyone confirm that they signed up on the Gameday sign up sheet?

    Liberty's Edge

    ♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

    I can confirm I signed up on the sheet.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    Yes.


    Is there an open spot with Grog not being able to play? I had to drop from another table, due to character availability.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It looks like it. I removed him from the sheet ZD if you want to add yourself: Sign up sheet

    Grand Lodge

    Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

    Player Name:Zach D

    PC Name:Darven Kinock

    PFS#:133462-24

    Slow Track or Normal: Normal

    Faction: Grand Lodge

    Day Job: Holding off for now

    Perception and vision/senses: +10 +2 vs humans, +2 in jungles
    Initiative: +2, +2 in jungles

    Notes: Your run of the mill Grand Lodge mercenary. Favored Enemy is human +2

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    hooray!

    Dark Archive

    AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

    Player Name: Florent
    PC Name: Jair
    PFS#: 754-27
    Slow Track or Normal: Normal
    Faction: Dark Archive
    Day Job: Profession (librarian): 1d20 + 13 ⇒ (8) + 13 = 21.
    Perception and vision/senses: +7 (normal vision)
    Initiative: +1

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    It looks like we will have an interesting party make up.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    should we try using holy water on them and see what happens?

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    This is an interesting question, how would his heavenly fire ability work for someone who is possessed>?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Likely wouldn't work. The possession is purely metaphysical.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    That is what I was thinking

    Dark Archive

    Fury's Toll | MotD

    Fresh from their victory, the group of seekers, Candi Payne and her companion Donna the Viper, Obsidean, Sister Ayako, Slimjim Son of House Shady, and Elric promise aid to the Pathfinders, should they need it.

    Posted in discussion, so this post doesn't clutter my overcluttered campaign page

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    I need to take know planes ranks :)

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    I am creating the hyena on Herolab now

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    Celestial hyena
    N Medium animal
    Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
    —————
    Defense
    —————
    AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
    hp 13 (2d8+4)
    Fort +5, Ref +5, Will +1
    Resist acid 5, cold 5, electricity 5; SR 6
    —————
    Offense
    —————
    Speed 50 ft.
    Melee bite +3 (1d6+3)
    Special Attacks smite evil
    —————
    Statistics
    —————
    Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
    Base Atk +1; CMB +3; CMD 15
    Feats Skill Focus (Perception)
    Skills Acrobatics +2 (+10 to jump), Perception +8, Stealth +6 (+10 in tall grass); Racial Modifiers +4
    Stealth in tall grass
    —————
    Special Abilities
    —————
    Darkvision (60 feet) You can see in the dark (black and white only).
    Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
    Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
    Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
    Smite Evil (1/day) (Su) +0 to hit, +2 to damage when used.
    Spell Resistance (6) You have Spell Resistance.
    DR 4/evil


    | Extinction | url= |

    Big apologies, everyone. I thought this was Debug's table. :X

    ...you don't actually need my help.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    I thought that our fight was done and that we were at the churxh.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Negative. GM Blake was covering another table, and accidentally posted in this one.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    Oh, okay/ Thanks for the clarification.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    I had to teach W-F evening after a full schedule at school and then I was teaching all day yesterday. Trying to fight off a sinus something, so trying to catch up :)

    Grand Lodge

    LG Male Half-elf Bard 9/Paladin (oath of vengeance) 5 | HP 107/107 | AC 36 / 21 T / 32 FF | CMD 35 | Perception +24, Low-Light Vision; Sense Motive +30 | Init +9 | Cond.: Images (5), Smite, Hero., Height. Aware. | Bardic Performance 18/26 | Bard Spells 1: 6/7, 2: 4/6, 3: 2/4 | Paladin Spells 1: 2/3 | Smite Evil 0/3 | Lay on Hands 8/10 | Fort +20, Reflex +22, Will +21; +1 vs extraordinary abilities of reptilian subtype humanoids, +2 vs. enchantments, +4 vs. bardic performance, language-dependent, sonic Immune sleep, disease, fear | Resist Fire 10

    DM S,

    Please de-select Slimjim Son House Shady as an active player in your campaign.

    (Just dropped in to deliver the party an aid token from GM Silbeg's table.)

    Thanks,
    Slim
    aka GM Lorenzo

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    I was at a conference on Monday and Tuesday and then told at lunch on Wednesday that I needed to move my classroom by yesterday.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Been there! Sorry I failed a fort save over the weekend.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    :)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    We're coming close to the end. Keep it up!

    Liberty's Edge

    ♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

    I’m really afraid with all those demons popping up each round. They keep getting bigger.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It is pretty scary. When this debuted I was a player at GenCon, high tier. It was..... dicey.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    Are we supposed to fight demons or rescue crusaders?

    Liberty's Edge

    ♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

    I guess we need to try to rescue the crusaders but we need to stay alive.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Reg is correct.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Don't forget that the first crusader handed over an Oil of Align Weapon

    Grand Lodge

    Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

    I ran this exact tier at a CON. This is a nasty encounter.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    In a way, you're somewhat fortunate that the vrock showed up now...

    Grand Lodge

    Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

    Yes...yes we are.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    dumb vrock, I have never fought one in 3.5 or Pathfinder.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    We should confirm Darven's status ASAP.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Everyone also needs to make sure I have all their information for chronicles!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Also, it's close enough for boons!

    Boons:
    Boon rolls: each player (including each GM) rolls 1d20, 19 or 20 wins a boon. Each boon winner rolls 1d4 to see which boon. GMs need to include an email address for each boon winner in their reporting.

    GM: 1d20 ⇒ 6
    Helios: 1d20 ⇒ 1
    Jair: 1d20 ⇒ 17
    Daereon: 1d20 ⇒ 14
    Darven: 1d20 ⇒ 19 1d4 ⇒ 3
    Reg & Laila: 1d20 ⇒ 5

    Silver lining Darven! Drop me a pm with your email so I can make sure it gets to you.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    Hooray.

    Do you have my info for chronicle?

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    I am really liking the mystic theruge so far.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
    Daereon Phoenixstar wrote:
    I am really liking the mystic theruge so far.

    Doesn't look like it. It should be in this channel.

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    Jason Rodarte
    Dareon Phoenixstar
    PFS 43330-10
    Silver Crusade
    No day job

    Silver Crusade

    Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

    Here you go :)

    1 to 50 of 66 << first < prev | 1 | 2 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Dungeon Master S's "Siege of Diamond City" [CORE] Subtier 7-8 Discussion All Messageboards

    Want to post a reply? Sign in.