Dungeon Master S's "Siege of Diamond City" [CORE] Subtier 7-8 (Inactive)

Game Master Chris Marsh

Tactical Map | Handouts

Initiative Quickpost:

[dice=Enemy]d20[/dice]
[dice=Helios]d20+5[/dice]
[dice=Jair]d20+1[/dice]
[dice=Daereon]d20+6[/dice]
[dice=Darven]d20+2[/dice]
[dice=Reg & Laila]d20+6[/dice]


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Reg's arrows land with force, the first almost hitting the demon in the eye. NOW the demon looks hurt and angry.

Round 2:
Helios: Go
Daereon: Go

Reg & Laila: 3 Hits
Jair: Go
Carven: Go

Demons: TBD

DM:

Incubus: 44

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5
Dungeon Master S wrote:
That's a house rule use of the Heal skill, so we can't use it here. Regardless, the creature doesn't look that badly beat up.

Oh, okay. Thanks for the clarification

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

I put myself on the map and am looking up a spell real quick

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The half elf begins to concentrate and invokes the help of the Inheritor as he casts summon monster II

Looking to summon a celestial hyena :)

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair creates a double of herself move action: copycat then uses on of her power if to stop one of the demon to reach her.

uses dazing touch as a Sp

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Darven moves around the building and gets into the face of the one demon.

Double move, will use step up if the demon tries to five foot away

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Charging forward Helios attacks the demon.
Attack: 1d20 + 14 ⇒ (19) + 14 = 331d10 + 17 ⇒ (4) + 17 = 21
Confirm: 1d20 + 14 ⇒ (2) + 14 = 161d10 + 17 ⇒ (10) + 17 = 27

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Don't forget Bless

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Those little +1's help. I have it as a sorcerer spell so we can have it for our other combats :)


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT
The demons are trying to attack in greater numbers and regain control but the Pathfinders are clearing them out just as quickly. Reports indicate that the waves of enemy continue to grow significantly larger.


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Helios charges forth and makes a solid hit on the demon! Daeron begins a complex spell...

Jair prepares for the worst as Carven moves into position.

That's when the worst comes. The "crusaders" all cheer, "FOOLS!" and they turn on the pathfinders. It's a trap! They turn on you with steel!

Forgive the lack of prose below.
White attacks Reg!: Heavy Flail: 1d20 + 5 ⇒ (10) + 5 = 15 MISS

Green attacks Daereon!: Heavy Flail: 1d20 + 5 ⇒ (10) + 5 = 15 for DMG: 1d10 + 3 ⇒ (10) + 3 = 13 Make a Concentration check DC 25!

Blue attacks Jair! Will assume you use your Daze. Dazing Touch: 1d20 + 5 ⇒ (9) + 5 = 14 But the crafty cleric connects and dazes the foe!

Yellow moves in on Helios Heavy Flail: 1d20 + 5 ⇒ (6) + 5 = 11 but misses.

The lone Schir Red moves into position.

The other swings his halberd on Carven: ATK: 1d20 + 10 ⇒ (1) + 10 = 11 but misses! Then he tries to headbutt the man! Gore: 1d20 + 3 ⇒ (2) + 3 = 5 and fairs no better.

Finally the incubus counters Helios with two quick slashes of his blade:
Scimitar 1: 1d20 + 14 ⇒ (12) + 14 = 26 for DMG: 1d6 + 5 ⇒ (4) + 5 = 9
Scimitar 2: 1d20 + 9 ⇒ (5) + 9 = 14 MISS

Round 3:
Helios: Go
Daereon: Go
Reg & Laila: Go
Jair: Go
Carven: Go

Demons: TBD

DM:

Incubus: 55

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

I am sorry. I thought I had updated his stat line, his AC is 20

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Being attacked by a traitor in the midst of his spell casting the half elf is able to pull forth, from other planes, a hyena which shines with heavenly splendor right behind the traitor, as he pulls out his longsword. In tandem the pair attack.

Yelping and laughing, the hyena attacks, attempting to smite
hyena 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
1d20 + 3 ⇒ (11) + 3 = 14 to trip

and the half elf slashes with his sword
1d20 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14
1d8 + 2 ⇒ (1) + 2 = 3

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@Daereon & @Reg I can channel negative energy (4d6 DC15) against everyone, but I can't exclude people. Do you agree if I use it?

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Darven replies with two strikes of his own.

Power attack, bless, magic and slashing damage
Attack #1: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 9 ⇒ (2) + 9 = 11
attack #2: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 9 ⇒ (8) + 9 = 17


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Daeron avoid the attack and brings forth a hyena as back up. The half-elf's swing is off target. The hyena gets a bite, but can't pull the false crusader down.

Darven makes a couple of solid slashes, though the supernatural flesh of the demon mutes some of the damage.

Round 3:
Helios: Go
Daereon: ATKS
Reg & Laila: Go
Jair: Go

Darven: Hits
Demons: TBD

DM:

Incubus: 55
Green: 8
Black: 18

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The hyena has dr 4/evil due to my sorcerer bloodline.


Female Dog AC 19 T 15 FF 15 | HP 19/19 | F +5 R +7 W +2 | CMD 17 (21 vs trip) | Init+4 | Per+5, scent

Laila was told to defend Reg so when he’s attacked, she comes to bite the human that attacked her master

Leila barks loudly then attack the leg of the false crusader.

Bite with Bless, vs Human: 1d20 + 5 + 1 + 4 ⇒ (20) + 5 + 1 + 4 = 30 for damage: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Confirm roll: 1d20 + 5 + 1 + 4 ⇒ (2) + 5 + 1 + 4 = 12 for extra 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

If Jair is the kind of people throwing negative channel energy without warning, go ahead. Reg knows why he trained to fight humans ;-)

Reg changes target as the crusader starts attacking him. Trusting his agility to avoid his blows he shoots arrows at him.

Provoking due to shooting in melee, switching targets when he goes down (aiming for the demon I targeted before, the incubus, no penalty from cover due to improved precise shot). Reduce favored enemy (by 2) and remove precise shot accordingly
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (11) + 14 - 2 + 4 + 1 - 2 + 1 = 27 for Cold iron arrows: 1d6 + 1 + 4 + 4 + 1 ⇒ (5) + 1 + 4 + 4 + 1 = 15
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (10) + 14 - 2 + 4 + 1 - 2 + 1 = 26 for Cold iron arrows: 1d6 + 1 + 4 + 4 + 1 ⇒ (1) + 1 + 4 + 4 + 1 = 11
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot, secondary: 1d20 + 9 - 2 + 4 + 1 - 2 + 1 ⇒ (1) + 9 - 2 + 4 + 1 - 2 + 1 = 12 fumble


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Laila takes a massive bite out of the traitor's leg! The woman keeps her whits about her enough to swing a flail as Reg pulls his bow back: AoO: 1d20 + 5 ⇒ (14) + 5 = 19, but to no avail. It's the last thing she ever does, as Reg puts the arrow through her eye!

The halfling then sticks on in the incubus!

Round 3:
Helios: Go
Daereon: ATKS
Reg & Laila: Hits
Jair: Go
Darven: Hits
Demons: TBD

DM:

Incubus: 64
Green: 8
Black: 18
White: 10

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair sees that she will hurt as much allies as enemies if she tries to channel negative energy.

Instead, she uses again her ability to daze people.

Concentration DC17: 1d20 + 15 ⇒ (2) + 15 = 17
Touch attack (dazing touch 2/10): 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20

Then, she moves out of the way. provoking from green

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

We can do it!

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios feels the tiny sting of the demon, but shrugs the pain off.
Quickly he whirls his flail once, twice to counter the attack.
Attack: 1d20 + 15 ⇒ (3) + 15 = 181d10 + 17 ⇒ (9) + 17 = 26
Attack: 1d20 + 10 ⇒ (15) + 10 = 251d10 + 17 ⇒ (6) + 17 = 23


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Despite the temptation, Jair opts for a more precise approach. Jair, there is no one in melee, so you'll have to pick a target and move.

Helios strikes the incubus not once, but twice. The second hit is enough to severe the demon's ties to this world, and he vanishes in a burst which reeks of brimstone!

Round 3:
Helios: Kill
Daereon: ATKS
Reg & Laila: Hits
Jair: Dazing Awaiting target confirmation.
Darven: Hits
Demons: TBD

Also, whose mini is on slide 2?

DM:

Incubus: 64
Green: 8
Black: 18
White: 10
Blue: Dazed for Round 3

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

We are not doing too bad

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM I was next to blue and green, so I choose blue to be my target


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I think there may be an issue with the map then. Can you check it out? Also is that extra mini Helios?


| Extinction | url= |

Starting you on a new encounter for DMS.
I believe that you have not done this one yet.

Fresh from your victory over the demons, you head to the Cruciform Cathedral. Upon your entrance, a woman crusader approaches.

“Friends, this surprise attack by the servants of darkness has struck deeper than you know. Hundreds of wounded seek shelter here in the Cruciform, but our supplies are quickly dwindling; we never imagined the demons would penetrate the city walls in such a profound manner. As a result, I must ask a favor.

“Our fastest supplier of medical goods is a man in Pilgrim’s Rest named Zuka. He runs a local inn called the Sovereign’s Rest, and also has a small warehouse out back. The man is far from pious and prefers to be addressed as Sovereign, but he is our only option in such times of need. I can provide you with some money to pay for his latest shipment of medical goods, but the less you have to pay, the better. Sadly, for a man so well connected, he is unlikely to help out of the goodness of his heart.”

She offers you a heavy coffer full of coins (7500 gp).

EDIT: Any questions for the Sister?

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

What god does she worship?

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

The extra mini was definitely not Reg or laila.

Reg asks “What does Sovereign like, beside gold?”.


| Extinction | url= |

The crusader bears the sword of Iomedae on her tabbard and as a cast iron symbol on a chain about her neck.

"Zuka, you mean?" the woman clarifies. "Not much else beyond coin and goods for trade. He considers himself a champion of merchants and foreigners, looking out for their interests, so he claims. Nice fellow, but quite the ego. He originally came from somewhere from the south, but I don't know where."

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6
Dungeon Master S wrote:


Also, whose mini is on slide 2?

** spoiler omitted **

Mine

"Well maybe we can help him find that enlightened selfinterest can not only be fueled by coin. That a good deed in crisis is worth more than golds!"


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Slight misstep on the table. Meanwhile, I just need a new clarification from Jair based on the map.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM I've replaced my character where it should have been with a 30ft. move. I was originally next to Daereon, in front of blue. I've targeted blue with my ability.


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Merci beaucoup!

Jair keeps blue dazed as they mount their counterattack. The proper demons feel no fear, despite the damage dealt.

One false crusade stands dazed while her teammate pushes her to snap out of it. The other swings her flail at Daereon and then steps out of the flank: Green v. Daereon: 1d20 + 5 ⇒ (20) + 5 = 25 THREAT Confirm: 1d20 + 5 ⇒ (15) + 5 = 20 for DMG: 2d10 + 6 ⇒ (7, 5) + 6 = 18. The hit is massive, and she gives a shout.

The lone horned demon snorts, lowers his head and charges Reg Charge: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12, but misses!

Helios has his own traitor problem. Yellow v. Helios: 1d20 + 5 ⇒ (14) + 5 = 19, but misses!

Finally Darven continues his dance as weapon and horn rain down on him.
Halberd: 1d20 + 10 ⇒ (8) + 10 = 18 MISS
Gore: 1d20 + 3 ⇒ (4) + 3 = 7 MISS

Round 4:
Helios: Go
Daereon: Go
Reg & Laila: Go
Jair: Go
Darven: Go

Demons: TBD

DM:

Green: 8
Black: 18
White: 10
Blue: Dazed for Round 3

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM Jair has one mirror image - thanks to copy cat
Jair hit on 1: 1d2 ⇒ 1

Jair moves closer to the black goat demon and casts command

SR: 1d20 + 8 ⇒ (19) + 8 = 27

Fall! [ooc]Will DC20[/dice]


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Jair speaks a single word, rich with arcane power: Will: 1d20 + 3 ⇒ (19) + 3 = 22 but the goat demon laughs it off!

Round 4:
Helios: Go
Daereon: Go
Reg & Laila: Go

Jair: Command 1 image.
Darven: Go
Demons: TBD

DM:

Green: 8
Black: 18
White: 10
Blue:


Female Dog AC 19 T 15 FF 15 | HP 19/19 | F +5 R +7 W +2 | CMD 17 (21 vs trip) | Init+4 | Per+5, scent

Laila barks at the demon and defends Reg, attacking the demon.

She has the attack trick twice.

Bite, with Bless, vs Evil Outsider: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23
Damage, vs Evil Outsider: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg steps back 5ft, and goes on shooting.

Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (16) + 14 - 2 + 2 + 1 - 2 + 1 = 30 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (1) + 1 + 4 + 2 + 1 = 9
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (14) + 14 - 2 + 2 + 1 - 2 + 1 = 28 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (6) + 1 + 4 + 2 + 1 = 14
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot, secondary: 1d20 + 9 - 2 + 2 + 1 - 2 + 1 ⇒ (3) + 9 - 2 + 2 + 1 - 2 + 1 = 12 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (3) + 1 + 4 + 2 + 1 = 11


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Laila gets a hold of the demon's leg, even drawing a bit of blood. Reg's arrows take a toll!

Round 4:
Helios: Go
Daereon: Go

Reg & Laila: Hits
Jair: Command 1 image.
Darven: Go
Demons: TBD

DM:

Green: 8
Black: 18
White: 10
Blue:
Red: 27

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Darven continues his assault.

power attack+bless+magic
attack #1: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 9 ⇒ (4) + 9 = 13
attack #2: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 9 ⇒ (6) + 9 = 15

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The hyena will bite again at the woman who struck its summoner
1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

With a brief concentration the half elf will add magic 5o his blade and strokes at 4he lady
1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Seeing at the poor sod attacking him Helios whirls slitherbane.. left and right.
Attack: 1d20 + 15 ⇒ (4) + 15 = 191d10 + 18 ⇒ (1) + 18 = 19
Attack: 1d20 + 10 ⇒ (9) + 10 = 191d10 + 18 ⇒ (7) + 18 = 25


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Helios swings the famous flail, on the back swing he catches the traitor in an artery. She drops in a spray of blood.

Daereon, the summoned hyena, and Darven struggle to connect.

The traitor with the green surcoat tries to make quick work of the hyena: Flail: 1d20 + 5 ⇒ (19) + 5 = 24 THREAT Confirm: 1d20 + 5 ⇒ (20) + 5 = 25 for DMG: 2d10 + 6 ⇒ (3, 7) + 6 = 16 and with a single swing the hyena vanishes from this world.

The dazed traitor snaps out of it, and moves on Daereon himself: Flail: 1d20 + 5 ⇒ (4) + 5 = 9, but the swing is off balance.

Snarling the goat demon targets Laila with halberd and horn:
Halberd: 1d20 + 10 ⇒ (4) + 10 = 14
Horn: 1d20 + 3 ⇒ (8) + 3 = 11
but the crafty canine is too quick!

The remaining demon shuffles away from the main fight a bit, but focuses on Darven:
Halberd: 1d20 + 10 ⇒ (20) + 10 = 30 THREAT
Halberd Confirm: 1d20 + 10 ⇒ (6) + 10 = 16 for DMG: 1d10 + 4 ⇒ (1) + 4 = 5 and a FORT save.
Horn: 1d20 + 3 ⇒ (6) + 3 = 9 MISS

Round 5:
Helios: Go
Daereon: Go
Reg & Laila: Go
Jair: Go
Darven: Go + FORT

Demons: TBD

DM:

Green: 8
Black: 18
White: 10
Blue:
Red: 27

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair draws her wand of cure light wounds and wait to see who's of her comrades will need it most.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Poor little hyena

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

With a brief concentration the half elf will add magic 5o his blade and strokes at the traitor who has stepped up to him.

1d20 + 1 + 6 ⇒ (14) + 1 + 6 = 21
1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10


Female Dog AC 19 T 15 FF 15 | HP 19/19 | F +5 R +7 W +2 | CMD 17 (21 vs trip) | Init+4 | Per+5, scent

Laila goes on barking at the demon, and goes on biting the demon.

Bite: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12
Damage, vs Evil Outsider: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

For Jair, both Laila and Reg seems to have avoided any damage so far.
Reg targets the red demon first, then the green human (add +2 to hit and damage vs the human)

Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (5) + 14 - 2 + 2 + 1 - 2 + 1 = 19
Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (1) + 1 + 4 + 2 + 1 = 9

Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (4) + 14 - 2 + 2 + 1 - 2 + 1 = 18
Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (5) + 1 + 4 + 2 + 1 = 13

Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot, Secondary: 1d20 + 9 - 2 + 2 + 1 - 2 + 1 ⇒ (4) + 9 - 2 + 2 + 1 - 2 + 1 = 13
Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (2) + 1 + 4 + 2 + 1 = 10

Self note: shoot 13 arrows, 1 missed

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