
Dungeon Master S |

Reg's arrows land with force, the first almost hitting the demon in the eye. NOW the demon looks hurt and angry.
Round 2:
Helios: Go
Daereon: Go
Reg & Laila: 3 Hits
Jair: Go
Carven: Go
Demons: TBD
Incubus: 44

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That's a house rule use of the Heal skill, so we can't use it here. Regardless, the creature doesn't look that badly beat up.
Oh, okay. Thanks for the clarification

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I put myself on the map and am looking up a spell real quick

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The half elf begins to concentrate and invokes the help of the Inheritor as he casts summon monster II
Looking to summon a celestial hyena :)

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Darven moves around the building and gets into the face of the one demon.
Double move, will use step up if the demon tries to five foot away

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Those little +1's help. I have it as a sorcerer spell so we can have it for our other combats :)

Dungeon Master S |

Helios charges forth and makes a solid hit on the demon! Daeron begins a complex spell...
Jair prepares for the worst as Carven moves into position.
That's when the worst comes. The "crusaders" all cheer, "FOOLS!" and they turn on the pathfinders. It's a trap! They turn on you with steel!
Forgive the lack of prose below.
White attacks Reg!: Heavy Flail: 1d20 + 5 ⇒ (10) + 5 = 15 MISS
Green attacks Daereon!: Heavy Flail: 1d20 + 5 ⇒ (10) + 5 = 15 for DMG: 1d10 + 3 ⇒ (10) + 3 = 13 Make a Concentration check DC 25!
Blue attacks Jair! Will assume you use your Daze. Dazing Touch: 1d20 + 5 ⇒ (9) + 5 = 14 But the crafty cleric connects and dazes the foe!
Yellow moves in on Helios Heavy Flail: 1d20 + 5 ⇒ (6) + 5 = 11 but misses.
The lone Schir Red moves into position.
The other swings his halberd on Carven: ATK: 1d20 + 10 ⇒ (1) + 10 = 11 but misses! Then he tries to headbutt the man! Gore: 1d20 + 3 ⇒ (2) + 3 = 5 and fairs no better.
Finally the incubus counters Helios with two quick slashes of his blade:
Scimitar 1: 1d20 + 14 ⇒ (12) + 14 = 26 for DMG: 1d6 + 5 ⇒ (4) + 5 = 9
Scimitar 2: 1d20 + 9 ⇒ (5) + 9 = 14 MISS
Round 3:
Helios: Go
Daereon: Go
Reg & Laila: Go
Jair: Go
Carven: Go
Demons: TBD
Incubus: 55

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I am sorry. I thought I had updated his stat line, his AC is 20

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Being attacked by a traitor in the midst of his spell casting the half elf is able to pull forth, from other planes, a hyena which shines with heavenly splendor right behind the traitor, as he pulls out his longsword. In tandem the pair attack.
Yelping and laughing, the hyena attacks, attempting to smite
hyena 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
1d20 + 3 ⇒ (11) + 3 = 14 to trip
and the half elf slashes with his sword
1d20 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14
1d8 + 2 ⇒ (1) + 2 = 3

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Darven replies with two strikes of his own.
Power attack, bless, magic and slashing damage
Attack #1: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 9 ⇒ (2) + 9 = 11
attack #2: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 9 ⇒ (8) + 9 = 17

Dungeon Master S |

Daeron avoid the attack and brings forth a hyena as back up. The half-elf's swing is off target. The hyena gets a bite, but can't pull the false crusader down.
Darven makes a couple of solid slashes, though the supernatural flesh of the demon mutes some of the damage.
Round 3:
Helios: Go
Daereon: ATKS
Reg & Laila: Go
Jair: Go
Darven: Hits
Demons: TBD
Incubus: 55
Green: 8
Black: 18

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The hyena has dr 4/evil due to my sorcerer bloodline.

Laila the Dog |

Laila was told to defend Reg so when he’s attacked, she comes to bite the human that attacked her master
Leila barks loudly then attack the leg of the false crusader.
Bite with Bless, vs Human: 1d20 + 5 + 1 + 4 ⇒ (20) + 5 + 1 + 4 = 30 for damage: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Confirm roll: 1d20 + 5 + 1 + 4 ⇒ (2) + 5 + 1 + 4 = 12 for extra 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10

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If Jair is the kind of people throwing negative channel energy without warning, go ahead. Reg knows why he trained to fight humans ;-)
Reg changes target as the crusader starts attacking him. Trusting his agility to avoid his blows he shoots arrows at him.
Provoking due to shooting in melee, switching targets when he goes down (aiming for the demon I targeted before, the incubus, no penalty from cover due to improved precise shot). Reduce favored enemy (by 2) and remove precise shot accordingly
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (11) + 14 - 2 + 4 + 1 - 2 + 1 = 27 for Cold iron arrows: 1d6 + 1 + 4 + 4 + 1 ⇒ (5) + 1 + 4 + 4 + 1 = 15
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 4 + 1 - 2 + 1 ⇒ (10) + 14 - 2 + 4 + 1 - 2 + 1 = 26 for Cold iron arrows: 1d6 + 1 + 4 + 4 + 1 ⇒ (1) + 1 + 4 + 4 + 1 = 11
Ranged attack with Deadly Aim, vs Human, Bless, Rapid Shot, Precise shot, secondary: 1d20 + 9 - 2 + 4 + 1 - 2 + 1 ⇒ (1) + 9 - 2 + 4 + 1 - 2 + 1 = 12 fumble

Dungeon Master S |

Laila takes a massive bite out of the traitor's leg! The woman keeps her whits about her enough to swing a flail as Reg pulls his bow back: AoO: 1d20 + 5 ⇒ (14) + 5 = 19, but to no avail. It's the last thing she ever does, as Reg puts the arrow through her eye!
The halfling then sticks on in the incubus!
Round 3:
Helios: Go
Daereon: ATKS
Reg & Laila: Hits
Jair: Go
Darven: Hits
Demons: TBD
Incubus: 64
Green: 8
Black: 18
White: 10

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Jair sees that she will hurt as much allies as enemies if she tries to channel negative energy.
Instead, she uses again her ability to daze people.
Concentration DC17: 1d20 + 15 ⇒ (2) + 15 = 17
Touch attack (dazing touch 2/10): 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Then, she moves out of the way. provoking from green

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We can do it!

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Helios feels the tiny sting of the demon, but shrugs the pain off.
Quickly he whirls his flail once, twice to counter the attack.
Attack: 1d20 + 15 ⇒ (3) + 15 = 181d10 + 17 ⇒ (9) + 17 = 26
Attack: 1d20 + 10 ⇒ (15) + 10 = 251d10 + 17 ⇒ (6) + 17 = 23

Dungeon Master S |

Despite the temptation, Jair opts for a more precise approach. Jair, there is no one in melee, so you'll have to pick a target and move.
Helios strikes the incubus not once, but twice. The second hit is enough to severe the demon's ties to this world, and he vanishes in a burst which reeks of brimstone!
Round 3:
Helios: Kill
Daereon: ATKS
Reg & Laila: Hits
Jair: Dazing Awaiting target confirmation.
Darven: Hits
Demons: TBD
Also, whose mini is on slide 2?
Incubus: 64
Green: 8
Black: 18
White: 10
Blue: Dazed for Round 3

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We are not doing too bad

Dungeon Master S |

I think there may be an issue with the map then. Can you check it out? Also is that extra mini Helios?

GM Blake |

Starting you on a new encounter for DMS.
I believe that you have not done this one yet.
Fresh from your victory over the demons, you head to the Cruciform Cathedral. Upon your entrance, a woman crusader approaches.
“Friends, this surprise attack by the servants of darkness has struck deeper than you know. Hundreds of wounded seek shelter here in the Cruciform, but our supplies are quickly dwindling; we never imagined the demons would penetrate the city walls in such a profound manner. As a result, I must ask a favor.
“Our fastest supplier of medical goods is a man in Pilgrim’s Rest named Zuka. He runs a local inn called the Sovereign’s Rest, and also has a small warehouse out back. The man is far from pious and prefers to be addressed as Sovereign, but he is our only option in such times of need. I can provide you with some money to pay for his latest shipment of medical goods, but the less you have to pay, the better. Sadly, for a man so well connected, he is unlikely to help out of the goodness of his heart.”
She offers you a heavy coffer full of coins (7500 gp).
EDIT: Any questions for the Sister?

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What god does she worship?

GM Blake |

The crusader bears the sword of Iomedae on her tabbard and as a cast iron symbol on a chain about her neck.
"Zuka, you mean?" the woman clarifies. "Not much else beyond coin and goods for trade. He considers himself a champion of merchants and foreigners, looking out for their interests, so he claims. Nice fellow, but quite the ego. He originally came from somewhere from the south, but I don't know where."

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Also, whose mini is on slide 2?** spoiler omitted **
Mine
"Well maybe we can help him find that enlightened selfinterest can not only be fueled by coin. That a good deed in crisis is worth more than golds!"

Dungeon Master S |

Slight misstep on the table. Meanwhile, I just need a new clarification from Jair based on the map.

Dungeon Master S |

Merci beaucoup!
Jair keeps blue dazed as they mount their counterattack. The proper demons feel no fear, despite the damage dealt.
One false crusade stands dazed while her teammate pushes her to snap out of it. The other swings her flail at Daereon and then steps out of the flank: Green v. Daereon: 1d20 + 5 ⇒ (20) + 5 = 25 THREAT Confirm: 1d20 + 5 ⇒ (15) + 5 = 20 for DMG: 2d10 + 6 ⇒ (7, 5) + 6 = 18. The hit is massive, and she gives a shout.
The lone horned demon snorts, lowers his head and charges Reg Charge: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12, but misses!
Helios has his own traitor problem. Yellow v. Helios: 1d20 + 5 ⇒ (14) + 5 = 19, but misses!
Finally Darven continues his dance as weapon and horn rain down on him.
Halberd: 1d20 + 10 ⇒ (8) + 10 = 18 MISS
Gore: 1d20 + 3 ⇒ (4) + 3 = 7 MISS
Round 4:
Helios: Go
Daereon: Go
Reg & Laila: Go
Jair: Go
Darven: Go
Demons: TBD
Green: 8
Black: 18
White: 10
Blue: Dazed for Round 3

Dungeon Master S |

Jair speaks a single word, rich with arcane power: Will: 1d20 + 3 ⇒ (19) + 3 = 22 but the goat demon laughs it off!
Round 4:
Helios: Go
Daereon: Go
Reg & Laila: Go
Jair: Command 1 image.
Darven: Go
Demons: TBD
Green: 8
Black: 18
White: 10
Blue:

Laila the Dog |

Laila barks at the demon and defends Reg, attacking the demon.
She has the attack trick twice.
Bite, with Bless, vs Evil Outsider: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23
Damage, vs Evil Outsider: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

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Reg steps back 5ft, and goes on shooting.
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (16) + 14 - 2 + 2 + 1 - 2 + 1 = 30 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (1) + 1 + 4 + 2 + 1 = 9
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (14) + 14 - 2 + 2 + 1 - 2 + 1 = 28 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (6) + 1 + 4 + 2 + 1 = 14
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot, secondary: 1d20 + 9 - 2 + 2 + 1 - 2 + 1 ⇒ (3) + 9 - 2 + 2 + 1 - 2 + 1 = 12 for Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (3) + 1 + 4 + 2 + 1 = 11

Dungeon Master S |

Laila gets a hold of the demon's leg, even drawing a bit of blood. Reg's arrows take a toll!
Round 4:
Helios: Go
Daereon: Go
Reg & Laila: Hits
Jair: Command 1 image.
Darven: Go
Demons: TBD
Green: 8
Black: 18
White: 10
Blue:
Red: 27

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Darven continues his assault.
power attack+bless+magic
attack #1: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 9 ⇒ (4) + 9 = 13
attack #2: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 9 ⇒ (6) + 9 = 15

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The hyena will bite again at the woman who struck its summoner
1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

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With a brief concentration the half elf will add magic 5o his blade and strokes at 4he lady
1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10

Dungeon Master S |

Helios swings the famous flail, on the back swing he catches the traitor in an artery. She drops in a spray of blood.
Daereon, the summoned hyena, and Darven struggle to connect.
The traitor with the green surcoat tries to make quick work of the hyena: Flail: 1d20 + 5 ⇒ (19) + 5 = 24 THREAT Confirm: 1d20 + 5 ⇒ (20) + 5 = 25 for DMG: 2d10 + 6 ⇒ (3, 7) + 6 = 16 and with a single swing the hyena vanishes from this world.
The dazed traitor snaps out of it, and moves on Daereon himself: Flail: 1d20 + 5 ⇒ (4) + 5 = 9, but the swing is off balance.
Snarling the goat demon targets Laila with halberd and horn:
Halberd: 1d20 + 10 ⇒ (4) + 10 = 14
Horn: 1d20 + 3 ⇒ (8) + 3 = 11
but the crafty canine is too quick!
The remaining demon shuffles away from the main fight a bit, but focuses on Darven:
Halberd: 1d20 + 10 ⇒ (20) + 10 = 30 THREAT
Halberd Confirm: 1d20 + 10 ⇒ (6) + 10 = 16 for DMG: 1d10 + 4 ⇒ (1) + 4 = 5 and a FORT save.
Horn: 1d20 + 3 ⇒ (6) + 3 = 9 MISS
Round 5:
Helios: Go
Daereon: Go
Reg & Laila: Go
Jair: Go
Darven: Go + FORT
Demons: TBD
Green: 8
Black: 18
White: 10
Blue:
Red: 27

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Poor little hyena

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With a brief concentration the half elf will add magic 5o his blade and strokes at the traitor who has stepped up to him.
1d20 + 1 + 6 ⇒ (14) + 1 + 6 = 21
1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

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For Jair, both Laila and Reg seems to have avoided any damage so far.
Reg targets the red demon first, then the green human (add +2 to hit and damage vs the human)
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (5) + 14 - 2 + 2 + 1 - 2 + 1 = 19
Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (1) + 1 + 4 + 2 + 1 = 9
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot: 1d20 + 14 - 2 + 2 + 1 - 2 + 1 ⇒ (4) + 14 - 2 + 2 + 1 - 2 + 1 = 18
Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (5) + 1 + 4 + 2 + 1 = 13
Ranged attack with Deadly Aim, vs Evil Outsider, Bless, Rapid Shot, Precise shot, Secondary: 1d20 + 9 - 2 + 2 + 1 - 2 + 1 ⇒ (4) + 9 - 2 + 2 + 1 - 2 + 1 = 13
Cold iron arrows: 1d6 + 1 + 4 + 2 + 1 ⇒ (2) + 1 + 4 + 2 + 1 = 10
Self note: shoot 13 arrows, 1 missed