Dungeon Master S's "Siege of Diamond City" [CORE] Subtier 7-8 (Inactive)

Game Master Chris Marsh

Tactical Map | Handouts

Initiative Quickpost:

[dice=Enemy]d20[/dice]
[dice=Helios]d20+5[/dice]
[dice=Jair]d20+1[/dice]
[dice=Daereon]d20+6[/dice]
[dice=Darven]d20+2[/dice]
[dice=Reg & Laila]d20+6[/dice]


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Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

"Look at this. There is a war going outside and you miserable pukes can not even put you boots on properly. Darven looks at the commander, "Where is the discipline. Take control of you men and lead them"

Helios, mind chiming in
profession soldier, aid: 1d20 + 5 ⇒ (10) + 5 = 15

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg adds “Like my companions says, hurry up! We’re also needed elsewhere, we haven’t got the whole day!

Diplomacy: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Looking around and searching for the essentials Helios again trys to take command.
Perc: 1d20 + 10 ⇒ (19) + 10 = 29
Then he quickly directs the others to gather their stuff and leave.
Prof Soldier: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The half elf will cast detect magic to see if he can help find the equipment.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Didn’t pay attention to the no social skills. Let me redo that

Reg goes to a human missing his boots “You there, don’t move.” Then looks at Lailo, showing the man “Track girl, track.” The dog starts moving around searching for the man’s boots.


Female Dog AC 19 T 15 FF 15 | HP 19/19 | F +5 R +7 W +2 | CMD 17 (21 vs trip) | Init+4 | Per+5, scent

Scent tracking with survival: 1d20 + 6 ⇒ (2) + 6 = 8


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This time, led mostly by Helios's eyes and backed up by the rest of the party, you managed to get the willing soldiers outfitted!

With the chaos of the battle you have little time to check in with Commander Neylan, giving her just a nod.

There's a lot of combat and struggle everywhere, but at the moment no one area stands out as needing help

Anywhere you want!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Before you can make a decision, arriving at breakneck speed, Venture-Captain Jorsal gives a quick nod as he brings his steed to a sudden halt in front of you. “The demonic threat within the walls is relatively contained,” he announces, “but we’ve received word of additional demonic reinforcements coming from the Worldwound. We need every able-bodied man and woman on the walls to repel this attack; however, word has reached me that several patrols of crusaders outside of Nerosyan are making their way back to the city. We need some of our more experienced agents outside the walls to defend the crusaders as they return."

“No doubt the demons plan to run down these reinforcements before they can get back within the safety of the walls. We need these crusaders to supplement our own number on the walls, and I can think of none better suited to aid them. Make with all haste to the Woundward gates!”


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As you arrive at the gates, an injured commander of the crusade meets you and brings you up to speed. There are no introductions, and the commander is so covered in blood and demon viscera that you can't make out their face. "With the demonic surprise attack, many crusaders who were caught outside the walls are making fighting withdrawals toward the city, but advance units of the demonic army have moved ahead to intercept them. I need you to move out into the field of battle to find any wounded survivors and help them get back into the fight. Needless to say, but more troops you can save from this slaughter, the more support we can send to defend Nerosyan!"

Setting up the map. Hold please.


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The area is an open battlefield, away from the front lines that are forming between the crusaders and demons, but featuring skirmishers from both sides. The main line of battle just beyond the edge of the battle-map. Hundreds of crusaders throw themselves at the demonic hordes, and the demons attack with equal fury. The area you're directed to is filled with sporadic battles.

Even though the map may not be filled with miniatures, there is fighting happening all around, with the demons venting their rage against the crusaders. On your turn you may take a standard action (not the usual move) to locate more crusaders to save. Every crusader you save helps!
To save one you just need to make a good Heal check or cure 10 damage.

Luckily for you, there's a clear path on the field at the moment.

DM:

1d6 ⇒ 2
Enemy: 1d20 ⇒ 19
Helios: 1d20 + 5 ⇒ (18) + 5 = 23
Jair: 1d20 + 1 ⇒ (18) + 1 = 19
Daereon: 1d20 + 6 ⇒ (8) + 6 = 14
Darven: 1d20 + 2 ⇒ (18) + 2 = 20
Reg & Laila: 1d20 + 6 ⇒ (13) + 6 = 19

Round 1:
Helios: Go
Darven: Go
Reg & Laila: Go
Jair: Go
Daereon: Go

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Our mission here is to save crusaders?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Yes. Victory is gained by either succeeding on a heal check, or bringing a crusader up 10 HP.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair moves while drawing her wand and starts looking for more crusader to save!

move+standard to look for crusader to save


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Still need a Perception check: Jair: 1d20 + 7 ⇒ (4) + 7 = 11 Jair looks through the chaos of the field, but sees no one beyond the three here at the moment.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios moves toward the next fallen solider and tries to save him.
Heal: 1d20 + 1 ⇒ (15) + 1 = 16

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Got some heal bonus, a healer’s kit in the bag, or a wand of cure light wound but a low speed that might not help.

Reg starts with casting longstrider to get faster. He tells Laila to defend him and starts moving 30 ft. toward the crusaders.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Perception to find a troubled crusader 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Darven scans the battlefield for wounded.

perception: 1d20 + 10 ⇒ (3) + 10 = 13 +2 vs human


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The party moves forward, scanning the field of battle. Unfortunately no other candidates for saving make themselves known. Crusaders are either still fighting, or long past help. Helios gets to one, but his quick first aid isn't quite enough. He'll need help as his skill isn't up to the challenge unless he gets lucky.

1d6 ⇒ 6

Just then a demon takes notice of your efforts. It looks like a demon from a child's story. The lanky fiend’s mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide!

Init: 1d20 + 7 ⇒ (6) + 7 = 13 Knowledge (Planes) DC 19 to ID

Round 2:
Helios (23): Go
Darven (20): Go
Reg & Laila (19): Go
Jair (19): Go
Daereon (14): Go

Demon:

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios quickly charges the demon.
Attack: 1d20 + 14 ⇒ (16) + 14 = 301d10 + 17 ⇒ (10) + 17 = 27

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The half elf will invoke the Inheritor to grant her blessings on them as he casts bless.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. planes: 1d20 + 11 ⇒ (12) + 11 = 23

Be careful, its a ... says Jair before telling the name of the creature and its special attacks.

Daeron, heals the wounded! They are in dire need of it.

action pending of what the demon is and what can it do.

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Reg draws his bow while moving toward the crusaders, he takes an arrow and shoot at the demon.

Attack vs Evil Outsider, Deadly Aim, Bless, precise shot: 1d20 + 14 + 2 - 2 + 1 + 1 ⇒ (7) + 14 + 2 - 2 + 1 + 1 = 23
cold iron arrow, vs Evil Outsider, deadly aim,precise shot: 1d6 + 1 + 2 + 4 + 1 ⇒ (5) + 1 + 2 + 4 + 1 = 13

Knowledge (Planes): 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Female Dog AC 19 T 15 FF 15 | HP 19/19 | F +5 R +7 W +2 | CMD 17 (21 vs trip) | Init+4 | Per+5, scent

Laila follows Reg along, having been told to defend him.

Master seems to walk quicker than usual


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Helios abandons helping the crusader in order to address the demonic foe! Slitherbane's force is muted against the demon defenses, but it still leaves a solid mark.

Daereon blesses the field of battle, which should hold for some time.

Jair shouts out that it's a nabasu! While they have all the abilities one would expect of a demon, the scariest is their gaze attack, which can literally drain people of their life essence. Thankfully they must choose to do this as they are limited in how often they can use it.

Reg's arrow, however, makes its full impact. The demon seems to be able to manage though, and it seems like it'll take a fair amount more to kill it.

Round 2:
Helios (23): Hit!
Darven (20): Go
Reg & Laila (19): Hit
Jair (19): Go
Daereon (14): Bless
Demon:

DM:

Nabasu: 30

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

It is too bad that in core you can't channel against these types of foes as a good cleric.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@Daeron you can! Alignement Channel is a CORE feat :)

Jair casts Death Ward on herself and use one of her power to protect herself better against physical attacks. move action: copycat : act as one mirror image

Then she moves closer to the fight 5ft. step

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Oh, I will have to take that then

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Darven moves in closer to one of the fallen crusaders. Double move


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Darven closes with a crusader, dodging skirmishes, javelins, and bodies.

Jair prepares for the worst with some magical defenses as the demon engages Helios. First however it scans the field with an abyssal gaze horrifying to mortals! Helios, Jair, and Reg (not Laila) make a DC 18 FORT save or gain a negative level.

The demon then tears with claws and teeth v. Helios:
Left Claw: 1d20 + 15 ⇒ (10) + 15 = 25 for DMG: 1d6 + 6 ⇒ (2) + 6 = 8
Right Claw: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 1d6 + 6 ⇒ (2) + 6 = 8
Bite: 1d20 + 15 ⇒ (2) + 15 = 17 MISS

1d6 ⇒ 4 Another demon takes notice. This emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather. Knowledge (Planes) DC 17 to ID and start questions.

Round 3:
Helios: Go
Darven: Go
Reg & Laila: Go
Jair: Go
Daereon: Go

Demon: TBD

DM:

Nabasu: 30

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Fort DC18: 1d20 + 8 ⇒ (17) + 8 = 25
Know. planes: 1d20 + 11 ⇒ (17) + 11 = 28 DR, Special Attacks, Spelllike abilities

Jair uses another daily ability to daze ennemies and moves closer to the demon drawing her weapon to give flank to her comrade and strike.

Touch Attack: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12 dazing touch


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Jair knows it's a babau, but a particularly nasty looking one. Like the other demon, it's resistant to weapons that aren't imbued with inherent good, or forged from cold iron. It's abilities in offence largely end with its vicious claws, but it can dispel magic, see even invisible foes, and teleport at will.

She steps forward, hand charged with a dazing touch, but the demon is too quick and pulls away.

Round 3:
Helios: Go
Darven: Go
Reg & Laila: Go

Jair: Miss
Daereon: Go
Demon: TBD

DM:

Nabasu: 30

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

GM, if I move up to a fallen crusader am I supposed to heal or stabilize them


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You need to pass a Heal check to deliver first aid, or magically cure 10 HP to have an effect.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Okay

Liberty's Edge

♂ Halfling Ranger 6 | AC 23+1 T 18 FF 17 | HP 19/44−5 | F +7 R +13 W +8, +2 vs fear | CMD 22 | Init+6 | Per+14 | Spells Delay Poison, Longstsrider | 1 negative level, Prayer

Fortitude save: 1d20 + 7 ⇒ (6) + 7 = 13

I guess you need two hands to deliver first aid, so Reg will drop his bow.

Reg grabs his healer’s kit from his handy haversack and starts working on the crusader next to him.

Heal, with a negative level: 1d20 + 7 + 2 - 1 ⇒ (12) + 7 + 2 - 1 = 20

He now tries to avoid looking at the nabasu.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

OK

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The half elf will make a double move up behind the monk.

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Darven draws his sword as he moves forward the newer demon. He readies a strike for when it comes near.

readied strike: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 9 ⇒ (2) + 9 = 11


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Darven stands ready!

Reg drops his bow and administers the aid. Despite the life draining force of the demon, he manages to get him patched up! 1d4 ⇒ 3 The crusader looks up in appreciation and hands Reg an Oil of Align Weapon before grabbing a blade and heading back into the fray!

Daereon moves up to close the gap.

Round 3:
Helios: Go
Darven: Ready
Reg & Laila: Heal
Jair: Miss
Daereon: Double Move
Demon: TBD

DM:

Crusaders helped: 1
Nabasu: 30

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Is this the same Helios from Major Dad?

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios takes a step forward to get into flanking and starts to lay down the smack
Attack: 1d20 + 14 ⇒ (15) + 14 = 291d10 + 17 ⇒ (1) + 17 = 18
Attack: 1d20 + 9 ⇒ (3) + 9 = 121d10 + 17 ⇒ (1) + 17 = 18


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT
The Society’s finest have dealt a great blow to the demonic generals.

As the Pathfinders defeat the beast, it explodes in a mighty blast of unholy fire 200' across. Multiple Seekers have perished, but the significance of the loss is keenly felt by the Horde as one of their generals falls.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Don't forget the bless


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Helios opts to keep the pressure on the demons! He connects once with the flail, but the demon has a lot more fight left!

The nabasu rights back with rage on Helios:
Left Claw: 1d20 + 15 ⇒ (10) + 15 = 25 for DMG: 1d6 + 6 ⇒ (4) + 6 = 10
Right Claw: 1d20 + 15 ⇒ (10) + 15 = 25 for DMG: 1d6 + 6 ⇒ (6) + 6 = 12
Bite: 1d20 + 15 ⇒ (2) + 15 = 17 MISS

The other closes with Darven:
Left Claw: 1d20 + 14 ⇒ (12) + 14 = 26 for DMG: 1d6 + 7 ⇒ (3) + 7 = 10

All about crusaders cry out. You still see two whom you can help, but there must be more. 1d6 + 1 ⇒ (6) + 1 = 7. A terrible shriek rocks the field. A new demon, larger and more powerful than the others appears. Knowledge (Planes) DC 19 to start ID and questions.

Round 4:
Helios: Go
Darven: Go
Reg & Laila: Go
Jair: Go
Daereon: Go

Demon: TBD

Spoiler:

Crusaders helped: 1
Nabasu: 38

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. Planes: 1d20 + 11 ⇒ (20) + 11 = 31
Special attacks, spell-like abilities, worst save

Jair continues to attack the demon, hopping to help Helios, quickly finishing it.

Touch attack: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
SR: 1d20 + 8 ⇒ (5) + 8 = 13

But when she touches it, her magic dissipate!


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Jair's attack is thwarted! She knows that this demon is by far the strongest foe on the field. It's a vrock, but even more savage and powerful than most. If it dances unhindered for half a minute it can unleash a field of energy that will harm or kill most people. It can also launch spores which burrow into muscle and cause horrible pain. Finally it can unleash a screech which stuns most mortals, but thankfully only once per hour. It can't cast spells and it's not known for its willpower.

Round 4:
Helios: Go
Darven: Go
Reg & Laila: Go

Jair: SR Fail
Daereon: Go
Demon: TBD

DM:

Crusaders helped: 1
Nabasu: 38

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Feeling some scratches Helios continues to press the attack.
Attack: 1d20 + 15 ⇒ (7) + 15 = 221d10 + 17 ⇒ (6) + 17 = 23
Attack: 1d20 + 10 ⇒ (20) + 10 = 301d10 + 17 ⇒ (6) + 17 = 23
Attack: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 17 ⇒ (7) + 17 = 24

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The half elf moves up and intercedes with the Inheritor to heal the crusader

trading divine favor for clw
1d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Not too bad

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