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An excellent addition to Ponyfinder

5/5

Ponyfinder
Tribes of Everglow
by David Silver

Reviewed by Scott Holmes

Layout
Well put together no obvious errors

Art
Full color art, very well done, helped set the feel of the entire book.

Playability
Much like the Advanced Race Guide from Paizo this goes into great detail for Ponykind, alternate racial traits, traits feats and archetypes for Earth Ponies, Pegasi, Unicorns, Zebras, Dopplegangers, Leatherwings, Bone Tribe, Chaos Hunters, Anteans, Gem Ponies, Clockworks, Seahorses, Sun Ponies, and Short-Legs.

Final Thoughts
A must have if you are playing in the Everglow Setting, each of these tribes have a great level of detail added to them. Overall a great deal, well worth it's price.

5 out of 5 stars
an excellent source book for the Ponyfinder Campaign setting.

Scott Holmes


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Griffons of Everglow.

5/5

Ponyfinder
Griffons of Everglow
Campaign Setting
by David Silver

Reviewed by Scott Holmes

Layout
The lay out is very nice, clean, professional, and has no real obvious errors.

Art
Full color artwork, very nice looking, helps with the feel of the overall product.

Playability
Archtypes
Divine Psion (Psion), Mid Mountain Master (Monk), Skyrider (Cavalier), Talon Warrior (Fighter), Storm Dancer (Fighter), Sky Crown Pledged (Samurai)
Bestiary of the Mountians
Cliffside Eel CR 6, Gem Golem CR 9, Mountain Worm CR 13, Sky Mask CR 6
plus new griffon feats, new spells and gear. Give a lot of extras to this setting.

Final Thoughts
I love the history and background given to the Griffons in this book. Alternate race traits, traits, feats spells and gear, new archetypes. Gods for use with this setting are all well written they did an excellent job making everything in this book work well with in the lore of Ponyfinder.
5 out of 5 stars
If you have Ponyfinder this is a good supplement to the campaign setting.

Scott Holmes


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Ponies of Everglow

5/5

Ponyfinder
Campaign Setting
by Dave Silver

Reviewed by Scott Holmes

Layout
The layout made the pdf easy to read, no obvious errors I could find.

Art
Full color artwork ranging from fair to good, overall it helped the feel of the product.

Playability
This has the potential to be a great gateway to get younger players into Roleplaying. Pony themed races, traits, feats and archetypes were all well thought out and fun to read. There are optional rules for pony themed Companions and Familiars that may be usefull in any game. Fully pathfinder compatible, at over 120 pages in length a sizable tome.

Final Thoughts
I thought the setting was well thought out, the campaign history and mythos was a very good read. As a gate to roleplaying this is a very good to to get younger players into roleplaying as a hobby. The look feel and rules balanced out very well to me.

4.5 out of 5 stars rounded up to 5 out of 5.
A little something for everyone, overall nice job.


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Young Adventurers

5/5

Rogue Genius Games
Four Horsemen Present:
Young Character Options
by B J Hensley

Reviewed by Scott Holmes

Format
Like all Rogue Genius Games products the lay out is very well done, full color and no obvious errors. Makes this product easy on the eye to read.

Art
Full color art, the art helps with the feel of the PDF with out distracting from it.

Playability
Gives the age range from child , adolescence, to adulthood for each of the core races plus a little description of how the life of those particular races might for the children.

They list life paths for child characters to choose from, this give flavor to a would be child adventurer.

The next are traits, They have a Trait called Old Soul which gets around the character having sever penalties to their stats and limitation to choosing only NPC classes.
Plus other trairts tailor made for the young characters.

A list of feats that you can choose to make your young character special. These have decent special effects and help to balance out young characters

Lastly Archetypes, Ageless (Oracle), Destined Blade (Magus), Reincarnated Master (Monk), Street Rat (Rogue), and Wunderkind (Wizard) each of these are good options for the young characters allowing them to get around not being able to choose an adventuring class, good role playing options for each. These allow the child the options to adventure with the grown ups with being too penalized.

Final Thoughts
Overall an excellent PDF I bought it, and I like it, it will see use in my games as both a GM and a Player. I'd love to see more using other races with more feats and Archetypes based around young characters.

5 out of 5 stars
You got me interested, I highly recommend this to everyone interested in young characters.


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Occultist Options galore

5/5

Wayward Rogues Publishing
Shattered Skies
Campaign Setting
Mysterium Magnus: New Occultist Options

Reviewed by Scott Holmes
Layout
 So far the layout is what I expect from Wayward Rogue Publishing, Great lay out easy to look at no obvious errors, full color. Very professional. These PDFs always look top notch.

Art
The art is full color, it's flavor matches what I feel the book is intending. It is a great addition to a well produced layout.

Playability 
This PDF is loaded with material
7 new archetypes: Bearer of Plague, Noir Sleuth, Possessed Occultist, Profane Puppeteer, Silver Gunner, Sinister Savant, and Vile Conduit.
New Implement School: Color from Space
16 new Focus Powers
You definitely get a good amount of material for it's price.

My three favorite Archetyopes were the Noir Sleuth, Profane Puppeteer, and the Silver Gun They fit in very well with my style of play. All of the Archetypes have something good to give to the table. No balance issue I could see. One of the things I like about Wayward Rogue Publishing is that they make some evil archetypes for a GM to use The Sinister Savant and Vile Conduit, not only making this useful to players but Also A good tool for GM's

The Color from Space Implement is a very good tool for a GM to use for a Antagonist in a occult based game. Eyes of Lassitude, Unnatural Growth, Disintegrating Touch, and Eat Ego, make for a nasty villain to throw at your PC's.

Many of the new focus powers possess a strong Lovecraftian theme base on madness and the Great Old Ones, many of these are good options for a GM bent on causing his or her PC's to go completely insane.

Final Thoughts 
Very good the PDF has something for both PCs and Gms to use. I want to make a Profane Puppeteer as acharacter.

5 out of 5 stars 
Another top notch piece.
Scott Holmes.


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The Empath

5/5

Wayward Rogues Publishing
Shattered Skies
Campaign Setting
The Empath Hybrid Class
By Jarrett Siglar

Reviewed by Scott Holmes

14 pages with 9 pages of crunch

Layout
The layout for this PDF is among the better third party products. I have noticed no obvious errors. The overall design is pleasing to the eye.
Art
The cover and interior art is very well done a works well with the product.
Playability
The Empath has access to 9th level spells and it’s spell lists makes it a good support caster, with Fortitude and Willpower as good saves and access to Light and medium armor make it survivable given it’s D6 hit die.
The selection of class skills make sense for someone that can alter and sense emotions, and the 4+Intelligence Modifier skill points again allow the character to easily fill a face position in a group.

Emotional Sensitivity is a great class skill for the Empath and I have not found a single emotion in the list I would not use the ability seems balanced and well thought out.

I love the Deep Bond ability, allowing a fighter or other low Will character to use the Empath’s Willpower Save and having the Empath able to heal him makes him a great support caster.

The four archetypes (The Central Mind, Instinctual Driver, Sensorial, and the Sycophant of Pain) are well done and give a lot of flavor to the Empath with out over shadowing it.

Final Thoughts
I love the look and feel of this class, as a GM not only would I allow my players to play one I definitely would build NPC Empaths and use them. If you don’t have this, pick it up,the Empath will not disappoint.
This was my first look at a Wayward Rogues Publishing product and I already want to pick up the Pulverizer and Vivisectionist classes.

5 out of 5 stars
You peaked my interest and left me wanting more. Good job!!

Scott Holmes.


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Cackle of the Gnolls pure Genius

5/5

Just picked up Christina Stiles Presents: Races Revised Cackle of the Gnolls

What can I say? If you are a GM and want to use Gnolls to put your party through the ringer, or a play wanting to play something interesting and challenging... This book is for you.

A full write up for a 0HD Gnoll, complete with alternate racial traits, archetypes, feats, gear, and spells.
This is the kind of love all 0HD Races need.

The writing by Mike Welham was top notch, The lay out is what everyone expects to see in a Super Genius Games Product, well written, informative, and lots of great options to bring this race to life.

Will I play a Gnoll using this book? Yes.
Will I torture my players as a GM with this book? Absolutely.
Will I buy future releases in this line? Yep.

Overall this book is useful and fun I give it an easy 5 stars.


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7 Cure Light Wounds Feats

5/5

I bought this last night and gave it a look. Like almost all of the Bullet Point series I was happily impressed. These feats let you use the iconic Cure Light Wounds spell in fun new ways.

Bolstering Cure: Allows you to over heal a target hit points healed over max HP become temporary hit points. Allowing you to use Cure Light Wound preemptively.

Cloak of Curing: Allows you to hold a Cure Light Wounds spell and have someone activate it by touching you. I can see all kinds of use for this.

Lay on Cure: Target your self with a Cure Light as a move action. YES PLEASE!

Lingering Cure: Heal more over time, there is nothing wrong with preemptive healing.

Moderate Mastery: Use any of these feats with Cure Moderate Wounds pure awesome!

Shared Cure: Heal them and you at the same time! Very good choice.

Reinforced Cure: Cast a useful 0 level spell along with Cure Light Wounds, You will see a lot more castings of guidance, resistance, vigor, and virtue with this feat.

Overall these are great and with the exception of Moderate Mastery all can be taken at first level. Most having a prerequisite of one rank in an appropriate skill and the ability to cast Cure Light Wounds.

Will these see use in my game? Yes they will.
Will they see use with Divine casters I build? Absolutely.

My over all Rating: 5 stars.
Awesome feats well worth the $1 price point. I want to see more spell based feats keep up the good work Geniuses!


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Godling Relics

5/5

Having just read through this book I must say I was impressed.
The concept of magic items that level with you impressed me.

It includes all the rules needed to include Relics into your game, including alternate ways of paying for them. Sample Relics, rules on how to design your own relics and two sample relic templates Staff and Weapon.

My only want is more Relic Templates such as Armor, Rings, Wondrous Items etc.

These can be used as plot devices, rewards, and more. I plan on using this book in the next game I run.

At $3.99 it is well worth its price much like any Super Genius Games product. It is a fitting supplement to the Genius Guide to the Godling, Mystic Godling and Godling Ascendant books I recommend every book in this line.

My Rating 4.5 rounded up to a 5 (Hint: more templates please)

Scott W. Holmes


Not your average lolcat

5/5

This book is a solid choice for anyone wanting to make a catfolk character. It was well written and includes everything you need to play the race and then some.

It was well written, the art was good, and will add to anyone wanting to play a catfolk. One of the big things for me was adding either a bite or claws as alternate racial traits. This is something I have always thought a Cat-type should have.

The price of $1.99 is a winner here you get a good value for what you pay.
If you want to play a catfolk character this is a solid buy.

I rate this a five star rating good writing, good art, new traits, items overall very useful book.

PS Write a Guide to the VANARA and it is bought...Just sayin'


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More love for the Luckbringer

5/5

I picked this up tonight, and not only did I get more love for the Luckbringer I got a little gem of a feat for the Time Thief/Time Warden.

Using cross promotion is just plain brilliant, it is exactly what got me to purchase 101 Renegade Class Feats.

The PDF was well written, and it made me want to build a Luckbringer when we run the Skull and Shackles Adventure Path. Not only that but the Auspicious Escape feat will be used by my Time Thief.

Awesome work from Rite Publishing I highly recommend this PDF not only if you have a Luckbringer but also if you have a Taskshaper, Time Thief or a Time Warden, if you don't have the Luckbringer do yourself a favor buy it then buy this, you won't be disappointed.

May rating 5 stars, it will be used at my game table and it should be used at yours.


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This is my weapon, and this is my GUN...slinger

5/5

What can I say, out of all the classes Paizo released from the Advanced Players Guide, Ultimate Magic, and Ultimate Combat the one I liked the most was the Gunslinger. So when The Geniuses released the Grit and Gunslingers book I was a happy customer.

The grit abilities, feats, alternates to the grit mechanic, archetypes I got so much I had to double check the amount I was paying for it. This book is plain awesome, it even included ways to use a gunslinger even when the GM does not want Guns in his campaign.

Like most of my reviews I won't pick it apart and talk about each item Dark Mistress and Endzeitgeist do that much better than I. What I can do is tell you that this product is a good buy at double the price.

It well done, adds a lot to the Gunslinger has options for games with no gunpowder, gives lots of options for players and GM's alike. The rules crunch is balanced and fun.

My rating is 5 Stars


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Inquisitor Options

5/5

What can I say I like the Super Genius products I buy.
I always get my moneys worth when I pick them up. This
is no exception. I get New Judgements, New Feats and a New Base Class: The Justicar.

Some did not like the CMB/CMD based judgements I however thought they were a good addition.

The Base Class was well done a non caster Inquisitor cool options and can bring a lot to the Fantasy Horror monster hunter type.

Nothing over powered, most of it useful, very flavorful, and left me wanting more.

If you like Inquisitors this is well worth the 4 times it price.
My rating 4.5 but I'll bump it up to a 5 mainly because I like the base class a lot.


Avert your gaze!

4/5

I picked this up because a friend of mine wanted to play a half medusa, she loved it! I read through to see if it would be a problem in my game and found a little treasure chest of useful stuff.

I like the fact that it was equally useful for players as it was for the GM. The half medusa was well rounded and not over powering. The Medusa racial class and Snake bodied templates have been very useful at my table.

The price is well worth it, I feel if you purchase this PDF you won't be disappointed.

My Rating a solid 4 Stars


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Caravan Support!

5/5

First I got to say Chris Field and Louis Porter JR need to do more things like this book.

It was well done, well written, looked good and over all it added to rules that I thought were a very good idea by Paizo. Taking these rules and making them something I could do out side the Jade Regent Adventure Path.

I love the adventure seeds that were included in this.

The break down it was used at my gaming table, well written, fun expanded on a set of rule that were optional.

My Rating 5 Stars


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A great support for 3rd party publishers

4/5

When Rite Publishing put this out I was all over it, the concept of a 3rd party publisher supporting the works of other publishers was nothing short of brilliant.

I have used this already for the Godling, Luckbringer, Wolfshifter and Time Thief.

It has me asking for Øone Roleplaying Games to release the Guttermage as a solo PDF I'd buy it in a heart beat.

The only flaw in the book was some of the Genius Characters were given feats that they already had but it was far from being a deal breaker.

If you like 3rd party material do your self a favor but this book. Show Rite Publishing and all the 3rd Party guys out there that supporting each other is a good thing.

The book was well done, it has been used at my table, it supports other 3rd party publishers. A couple of errors in feats that were duplicated...

My rating a solid 4 Stars


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Gunslingers Galore

5/5

This was amazing, just the Wandslinger alone made this PDF worth it. The feats were all good (I really loved the ones based around Pistol Whipping people.) I also thought the Monster Template: Gunslinger Wraith was very well done. Buccaneer of the Black Powder "Arrrrr" I love how it works.

If you have a Gunslinger this is well worth it it adds to your selection, if your GM hates Guns have him look at the Wandslinger it is a good compromise.

It was well put together, the mechanics work, and it adds to the Gunslinger in a good way.

My Rating since I can't give it a 4.5 I'll bump up since it has seen use at my table already.


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Luckbringer

5/5

This was my first introduction to Rite Publishing, and I have to tell you I was amazed. I purchased this because I read it was inspired by the Time Thief a class that I really enjoy playing.

Loved every bit of this class, it had flavor, a fun to use mechanic. Like the Time Thief it was a different take on a martial/skill monkey. The very next character I'm going to play is a Luckbringer.

I could go on and tell you all the features but others have done a good job of that already. What I will say is this, I would have paid $9.00 for this PDF and still would have said it was worth the money, both from a GM point of view as well as a Player's point of view. Do I recommend this absolutely.

Not only did I buy this it impressed me enough to pick up Secrets of the Gunslinger, 101 New Skill Uses, 101 Renegade Class Feats, and #30 Flesh Graphs. None of these disappointed me.

If you are worried about 3rd party products do your self a favor buy this class and give it a shot I'm sure you will like.

My rating a well deserved 5 stars.


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Amazing Kobold Villian

4/5

Read my first piece from TPK Games, and from what I've seen I liked it. The story involving Raxath'Viz is worth the $2.99 price alone. Great NPC awesome story hook, traps were all very well done. I love the whole quest of the villain to bring back a dead god. With the break down of the Villian by his deeds would make for a very good adventure path.

My only 2 thoughts at this point having stat blocks for Raxath'Viz at lower levels say 3rd,7th,and 12th would have rocked, the art was ok but needed a bit more. I loved the layout of this product its overall look was real nice.

I give this 4 out of 5 stars it is well worth the $2.99 price to have a good Kobold Villian for any game you are running.


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5/5

Bullet Points: 7 Time Thief & Time Warden Feats

Just purchased this PDF and as expected the Genius' did not disappoint. Like all of their bullet points line it is three pages the Cover with a nice pic of Jenny Poussin in her Time Thief outfit.
Page two you get the following 7 feats:
Aevum Mastery: Select one additional Aevum Power.
Alternate Self: Spend an Aevum to switch out a feat or 3 skills for an hour.
Last Second Save: Spend a Mote of Time to ignore extra critical dice damage or sneak attack damage making it a normal hit instead.
Mote Mastery:Allows Time Thieves and Time Wardens to take mote options from each other at the cost of spending a mote.
Opportune Blow: Spend a mote of time to do sneak attack damage.
Precognition: spend an Aevum to gain the benefits of a divination spell.
Timely Detonation:spend a mote of time to add your mote bonus die to the damage of a spell you cast.

All of these work very well with both the Time Thief and the Time Warden. Well written, easy to understand, and don't over power the existing classes.

If you play a Time Thief or a Time Warden then this 1 dollar purchase is worth every penny, If you don't have the Time Thief or Time Warden I highly recommend them as they are excellent base classes. It is because of these types of PDFs that I got back into gaming.

I give this 5 stars good feats well worth a dollar.

Realmwalker


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Monkeys!

5/5

This is my first written review and it is about one of my favorite topics...Monkeys. The total page count was three pages with page two having the three races and two feats, last page being OGL and Credits.

Mangani
This gorilla like race is the toughest of the three with 2 physical bonuses and 2 mental penalties. Though it is not game breaking they are kind of driven to fighter types.

Shift
Ape-men shape shifters love the concept, the only problem I had is that their man form ability does not say whether or not they get just one human form or is it changeable much like disguise self. Other than that very playable.

Wukong
My favorite of the three I love the reference to the Monkey King in the race name. Between prehensile toes and the tail racial traits gave the race a lot of role play potential.

The feats were well balanced and fit with the three races listed.

My overall rating 5 stars I would love to see more races done like this.