10 Luckbringer Feats (PFRPG) PDF

4.70/5 (based on 3 ratings)

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A Lucky Snack!

Sometimes you want to sit down to a full meal of archetypes, base classes, feats, magic items, NPCs, prestige classes, traits, classes, spells, and sometimes you just want a cheap quick and easy snack for a buck. To feed your craving Rite Publishing presents the"10 Series" which will present 10 pieces for use with the Pathfinder Roleplaying Game.

This first time out we bring you 10 new feats to supplement the critically acclaimed new base class the luckbringer (The Secrets of the Luckbringer).

  • Advantageous Strike: Your very nature can manipulate probabilities so as to hit just the right spot.
  • Auspicious Escape: You use your ability to alter probabilities, your body, or the flow of time to overcome adversity (also useful with the taskshaper, time thief, and time warden base classes)
  • Fortunate Fate: Even fate favors the outcome of your life
  • Karmic Reaction: You can spend the karma you have earned to protect yourself.
  • Last-Minute Gamble: You use up all the luck you have in one final effort to take down a foe.
  • Martial Kismet: The very forces of fate themselves seem to guide your attacks.
  • Motion of the Moirai: The Fates themselves bless your movements, and curse the movements of your foes.
  • Opportunity Knocks Twice: You always seem to find the right opportunity to attack an foe.
  • Woe Unto Him: You have a great gift for calling down ill fortune.

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4.70/5 (based on 3 ratings)

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4/5

With 10 Luckbringer Feats, Rite publishing revisits its Luckbringer class, giving us a little more lucky love. Weighing in at 5 pages, with Front cover, OGL, Back Ad, and 2 pages reserved for the 10 new feats and one piece of internal art. Granted, the internal art is the character from the cover, but if you're anything like I am, having clean images without backgrounds are always a plus when you're hunting the next great PC picture for your character sheet. Formatting is dual column, with a stylized framework adorning the page.

Rather than list for you each of the ten, I thought I would focus on a few examples, and what caught my eye in regards to them. Last Minute Gamble allows you to empty your pool of moments to gain extra damage/per luckbringer level, as well increase the DC of the hazard special attack you will be applying that damage to. Advantageous Strike allows for an extra dice to be included in critical hit confirmation rolls, which is always a good thing when trying to beat the odds. Auspicious Escape spreads some of that 3PP love around, in that it is a feat for the Luckbringer, as well as a feat for either the Time Thief or Time Warden (from Super Genius Games).

Grammatically speaking, if this was a larger product, I would call the editing fairly good. However, with only two pages of material, that after artwork, legal notice and Table are more like three columns of text in all actuality, this seemed like quite a few mistakes.
Advantageous Strike ...manipulate probabilities so as hit just the …(missing the word to)
Karmic Reaction …..special ability on an ally previously who in an adjacent square....(perhaps the addition of the word is would of helped this sentence, between who and in)...and.....that ally though some random chance subjects itself.....(shouldn't though be through?)

The concept of the Luckbringer intrigues me, but I have a soft spot for scoundrels who beat the odds, as if the very universe loves them, so whereas I am biased into liking the material here, I can not overlook three grammatical mistakes in a product of this size, and am pinging a star for it. Beyond that, the feats are well designed, and the art piece by Giordano Pranzoni is fantastic, so I will be going with a 4 star rating. Give us an update and fix those few mistakes, and I will happily up my rating to a 5 star, because the only thing that held this PDF from a 5 star was that the product is almost of a size range where editing mistakes are unforgivable.


More love for the Luckbringer

5/5

I picked this up tonight, and not only did I get more love for the Luckbringer I got a little gem of a feat for the Time Thief/Time Warden.

Using cross promotion is just plain brilliant, it is exactly what got me to purchase 101 Renegade Class Feats.

The PDF was well written, and it made me want to build a Luckbringer when we run the Skull and Shackles Adventure Path. Not only that but the Auspicious Escape feat will be used by my Time Thief.

Awesome work from Rite Publishing I highly recommend this PDF not only if you have a Luckbringer but also if you have a Taskshaper, Time Thief or a Time Warden, if you don't have the Luckbringer do yourself a favor buy it then buy this, you won't be disappointed.

May rating 5 stars, it will be used at my game table and it should be used at yours.


Neat feats for the Luckbringer

5/5

This pdf is 5 pages long, 1 page front cover, 1 page SRD, 1 page advertisement, leaving 2 pages for the 10 feats, so let's check them out!

Steven D. Russell's Luckbringer is one of my favorite 3pp-classes out there - inspired by SGG's Time Thief, the class provides both a modular model of powers and great abilities that capitalize on all the lucky scoundrel/fortune's favored tropes out there and even after "101 Renegade Class Feats" I wanted more support for the class - seems my wish has come true: So, what feats do we get?

-Advantageous Strike: When using "Critically Lucky", you can roll two dice to confirm a critical, taking the better of the 2 rolls. Usable once per day. Nice last resort ability to land that crit when you really, really need it.

-Auspicious Escape: Usable by Time Thieves/Wardens, Taskshapers and Luckbringers, this ability enables you to suppress detrimental conditions once per day. You spend e.g. a mote, a moment of chance etc. to do so. If you surpass 10th level in such a class, you may ignore all adverse effects instead. Can be taken multiple times, each time grants one additional use. Great to see that even other classes can benefit from this neat little feat. The limitation of uses per day prevents it from being op, so no balance-concerns on my side.

-Break the Pattern: When you use "Twist the Pattern" and take a 10, roll a d20 and take the higher result. When you take 20, you roll a d20 and get a bonus according to a table. Ok idea, though not too exciting.

-Fortunate Fate: When using "fatespin", you use 2 d20 and take the higher result for your reroll, mitigating effects of bad luck. Great feat - powerful, but limited in its application and yet a feat that will save many a luckbringer's day.
-Karmic Reaction: If you have used your "Good Karma" ability on an ally and are adjacent to him/her/it, you may have this ally take the attack you're subjected to in your stead - neat ability for players who want to stay alive and might make for some neat debates in the round. HAs to be handled carefully, though: If it results in PC death, this feat might lead to strife in less mature groups.

-Last-Minute Gamble:If you use your "Hazard" and empty all your moments of chance, you may unleash a devastating hazard, adding +2 to DC and 1d6 damage per luckbringer class-level. Great last resort strike and the stuff, epic stories are made of.

-Martial Kismet: As long as you have at least one moment of change, you can ignore up to 20% miss chance as long as you know which square the foe is standing in. Nice and with minor modification just as usable for similar classes and even psions.

-Motion of the Morai: This makes the bonus from "Fatefull Footing" continuous as long as you have at least one moment of chance left and lets you reduce an affected target's speed, even permanently at higher levels. Nice!

-Opportunity knocks twice: If your AoO misses and you still have a moment of chance, you may reroll the AoO. Cool idea, though personally, I'd restrict the usage somewhat so it can only be used x times per day or burns a moment of chance, as my players are INSANELY good at getting AoOs and exploiting the hell out of them, but that's my personal experience and I know that this does not come up in most groups.

-Woe unto him: You can apply the luck penalty of "Weal and Woe" on your foe after the result is known and you no longer need to be aware of the action. Wow, this is just iconic, cool and enables the luckbringer to potentially prevent the worst of disasters by a margin.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. The pdf comes with a neat 2-column, colored layout you might know from the free Pathways e-zine. The pdf has no bookmarks, but doesn't need any at this length. I really like the Luckbringer and this pdf delivers some AMAZING abilities to expand the powers of the class. In fact, the feats add a lot of cool tactical options that make the luckbringer even better at what makes the class so fun: Doing just the thing that might save the group, hitting when it is required, rolling the critical against the death-priest conjuring up the vampire-lord etc. - the pivotal moments we all know, love and have seen over our gaming careers when this one lucky hit meant the difference between defeat and victory. With these feats, the luckbringer is even better geared to be the lucky one in the party: Not the arcane arsenal, not the assassin, not the brute, but the one who does just the right thing at the right time, without failing. While Opportunity knocks twice is a feat I'll nerf in my home game, on the whole I did not notice any feats I'd consider unbalanced and instead found iconic gold within these humble pages. Due to the low price, I can unconditionally recommend this neat file to you. And if you haven't, give the luckbringer a try - I guarantee you won't regret it. My final verdict will be 5 stars - well done!

Endzeitgeist out.



hopefully the start of a new series.


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!


I am glad you enjoyed it Endzeitgeist!

5/5 starts snoopy happy dance of joy.


reviewed


Realmwalker,

Thank you so much for taking the time to do a review of our product. More snoopy happy dance of joy. also just to note there is a new archetype for the Luckbringer in Pathways issue #13


Rite Publishing wrote:

Realmwalker,

Thank you so much for taking the time to do a review of our product. More snoopy happy dance of joy. also just to note there is a new archetype for the Luckbringer in Pathways issue #13

Going to have to pick it up then.


Black Cat Burglar, nice!


Reviewed here and at RPGNow....excellent material, I wanted to go 5 stars, but you sir have set a pretty high bar for yourself when it comes to top notch editing, and I have come to expect excellence at all times, especially when a product is as small as this.

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