Infamous Adversaries: Raxath'Viz, the Creeping Rot (PFRPG) PDF

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RAXATH'VIZ, THE CREEPING ROT—CR 15, Male kobold (black bloodline)/cleric (hidden priest) 10/divine scion 3/rogue (trapsmith) 3

Spreading the diseased will of his doomed goddess, the cunning kobold known as Raxath’Viz, the Creeping Rot, slinks throughout the land creeping like the cold darkness of a winter’s dusk. Death follows like a black cloud, the ravens and vultures in tow, foretell of the return of Maramaga, Queen of Rot, and her dark machinations. When cities and towns lie still, with naught heard but the buzzing of insects and the screams of carrion birds, you can rest assured that the Creeping Rot hath come calling.

Infamous Adversaries contains: one ready to use villain, complete with equipment, a rich background including motives, history, personality, network, resources, lair, tactics, morale, advancement options, a quote, plot hooks to easily insert them into your campaign, local lore, full color art and a vibrant description. The Infamous Adversaries characters are designed to challenge an entire party; not just in combat, but also through less direct methods requiring careful planning and confrontation.

Contained within is 25 pages of original TPK content including a full depiction of our Infamous Adversary, plus original short fiction, a new deity and faction, several supporting cast characters and monsters, plus our personally designed Hero Lab files for use in customizing our characters and content in your campaigns!

Give your players a reason to hate again. You can blame it on us...

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An RPG Resource Review


Opening with a full-page, full-colour illustration that's enough to scare anyone (even a reviewer sitting safely at her computer!), this product contains a wealth of detail about a single adversary. Considering how much effort many players put into their characters, it seems reasonable that their opposition needs to be at least as well-developed... much more than a bunch of stats that the GM can roll against when the inevitable climactic brawl takes place!

So this Raxath'Viz fellow, where does he fit in your alternate reality? The short answer is, in some really rather nasty corners of it, ones that are just asking for some heroes to come and clean them up! Without giving too much away, we have here the life-story and formative background of this individual, explaining both how and why he ended up as he is now, serving a dark goddess who is scrabbling frantically to retain the last vestiges of godhood and spreading, as best he can, her own particular form of, well, rottenness....

Euw, you might well say. Adventurers will need strong stomachs, as well as mighty swordarms - remember that the Fortitude save can be your friend as you describe to your players the horrors that unfold before their characters' eyes.

The detail provided is copious. The background mentioned above is introduced as evocative fiction, that makes Raxath'Viz come to life in your mind's eye... useful when you, in turn, have to bring him to life at your game table. The stat block - well, couple of pages, not just a mere 'block'! - is, if you are using the PDF onscreen, hyperlinked to the site, so you may check up on the precise rules you need to apply, very handy. More background, broken down into his history, motivations, appearance and so on; along with more expansive material on his deity and what she's after, and what she offers to her devotees.

We then move on to the resources Raxath'Viz has available to him, and there is so much here that can be mined to create a campaign never mind a single adventure... should you so wish, defeating Raxath'Viz and his dark mistress could be the focus of a whole campaign arc as your characters first hear of disturbing events - poisoned wells and the like - and eventually track them to source, whilst you are provided with all that you need to make Raxath'Viz a pro-active adversary, working against the characters as it becomes apparent to him that they are seeking him out with a view to his destruction.

Good as this is, it is also a fine exemplar of how to set up and develop major adversaries. He develops over time, linked to the events that he can bring about. There are assorted plot hooks that you can use, and even some of his sidekicks and minions, also presented in copious detail for you to pitch into the fray. Oh, and he likes traps and keeps exotic pets. Guess what, they are all spelled out for you as well! And to round things off, the goddess herself and a complete run-down of the cult that venerates her.

"May your flesh feed Her malignant soul. May your soul feed Her cursed flesh," hisses Raxath'Viz. Are your characters up to the challenge?

Sick little kobold, in more ways than one


This product contains everything you need to insert a powerful, fully detailed NPC villain into your Pathfinder game. Considering that I wouldn't want to try to design something this complex in less than two or three hours (not to mention all the time just thinking through the backstory), this product is potentially a huge time saver and a fantastic investment at under $3. It has a few glitches, but no more than usually crop up in my major NPC creation, and it offers several things (original artwork being the biggest) that I couldn’t provide as a GM even if I undertook such a large project.

Following the cover and credits, we get a fantastic full page picture, “kobold warlock,” which creates a fantastically evocative image of Raxath and sets the mood for the document overall. Otherwise, the art in this work is fairly sparse, though of good quality and layout. There is also a lot of blue hyperlinked text that, at first, seemed to make the document difficult to read, until I realized that this hyperlinking is confined to the stat blocks and is actually a huge help for quick references to the PFSRD.

I enjoyed the opening fiction as an origin story for Raxath; it was suitably dark and foreboding, and gave a glimpse of the tiny, puny, scared kobold rogue who could eventually become the vessel of a goddess’s reincarnation. One thing that might go nicely with future installments in this line would be an origin story that can be shown to players…something similar to “Birthed of the Dark” (the title of the first fictional work in this document) but in a form suitable for characters/players to discover and read. This could be something like a journal entry, a letter vowing revenge upon a childhood bully, etc. This is just a thought for a way to connect players to the villain (and give the DM a bathroom break while they read it). I noticed a few grammatical and syntactical glitches (here and elsewhere in the document), the sort of thing that a spell checker wouldn’t necessarily pick up on, but nothing too major, and overall the editing seems pretty good.

After the opening fiction, we get an intense stat block for Raxath in all his vileness. This is the mechanical meat of the document, the “hard part” of designing such a complex NPC. Overall, it is very well done, clearly laid out, and thoroughly hyperlinked to appropriate references on PFSRD…a very nice touch. I noticed a few things that I question, such as the attack bonuses on the rod of withering. The stat block lists +11/+6/+1, which should be Raxath’s BAB, not the bonus with the rod; the rod’s bonus should include his Dexterity modifier to the touch attack, as well as size and enhancement, for a total bonus of (I believe) +17/+12/+7. I have a feeling that this may be the result of putting a little too much faith in the ability of Hero Labs to create a flawless stat block; while Hero Labs is good, it is not perfect. Though the rod is linked to the appropriate PFSRD page, it also wouldn't hurt to list the 1d4 strength and con damage and the DC 17 fortitude save to negate these in the stat block, just in case the wireless is down or you want to use a printed version. On a purely cosmetic note, I would also like to see either slightly larger margins or smaller borders to make the stat block easier to read…the text goes right up to the border, making the beginnings or ends of some lines seem slightly disjointed. Other than these few minor details, this stat block is tight, organized, and very useful, well worth $3 just on its own. Did I mention how useful the hyperlinking to the PFSRD is? I did? OK, well then, I’ll mention it again.

The villain himself is a thoroughly despicable creature, sure to pose a great challenge to most parties of a suitable level, especially good aligned ones. Raxath is cleverly built using the Hidden Priest cleric archetype, and is able to disguise his divine casting as arcane. If he opens with a spell that is dual-listed cleric/wizard, be sure to make a point of material components (even if the spell doesn’t call for them)…you never know, you might be able to lure a martial character into trying to disarm him of his spell component pouch rather than doing actual damage.

Raxath is also particularly effective against parties of primarily good alignment, especially those with good divine spell casters. The Talisman of Ultimate Evil can easily be the doom of a paladin, a good-aligned cleric, even a kind-hearted ranger. However, it doesn't do much against a largely neutral party, meaning that Raxath’s most potent weapon is really only circumstantially useful, as is his highest level prepared spell, Blasphemy. Raxath is also not quite as adept at escaping as I was expecting, unless I missed something in his stat block; he can be fairly easily contained unless he has a few backups not listed as standard in his entry. Wands of Freedom of Movement and Dimension Door with just a couple of charges each can make the difference between narrow escape and an untimely death at the hands of a grappling PC. If he is going to be away from his potent otyugh ally Zogulryk (such as to spread disease in a city), changing one of his spells to (or giving him a scroll of) Word of Recall to get back to his lair can also be a good way to ensure he lives to fight another day. Also, he has no real way of using swift actions with the feats and gear listed. Quick Channel gives him a move action attack (extremely useful in the overall action economy), but he has no rods of metamagic quicken to be able to throw out an extra spell on his turn. I recommend taking advantage of the flexible “Resources” entry and adding a rod (or lesser rod) of metamagic quicken to his equipment before letting your PCs track him down.

Beyond just the numbers, we are given a really great view of WHO Raxath is, not just what he is. His motives and history, a series of profane boons and prophecies that weave his destiny, all contribute to a VERY thorough presentation of his unholy existence. I also found a new respect for a creature that I have never really used before: the otyugh. In the artfully described filth that is Raxath’s home, “the otyughs thrive.”

We also receive some suggestions for Raxath’s lesser associates, low level kobolds who are primarily for story support (and fireball fodder). They do not receive stat blocks of their own, though they should be easy enough to stat out if you ever need them, and some of the simple ones (low level rogues, for instance) can probably be run from memory by many GMs. Stat blocks could be nice in a campaign that starts at lower levels and works up to fighting Raxath, Zogulryk, and possibly the Profane Vessel of Maramaga, but we get something just as crunchy instead: new custom traps. The traps are truly brutal, and likely to be strewn all over the PCs’ path. From the mechanical Devouring Box and disease-spreading Fetid Breath Blower to the magical Clutches of Fear and Dread Cannonade, these traps HURT.

The stat blocks that we do get are for a couple variant otyughs (I am curious as to their alignments…the stat block lists them as “NN,” making me wonder if they should read “N” or “NE”). The final stats are for the CR 20 Profane Vessel of Maramaga, a monstrous otyugh that houses the regenerating body of the dead goddess. Aside from a typo on the creature’s hit dice (it should say 19d8 instead of 6d8) and a question about its caster level for spell-like abilities, this monster is well laid out. Its combat abilities do not, in my opinion, warrant a CR 20, but the main challenge it presents is FINDING and reaching it. The spell-like abilities Screen and Guards and Wards make the thing very hard even for high level PCs to find. I suspect its main purpose is to not be found, leaving open the possibility that adventurers may one day be needed again to combat the evil goddess Maramaga. The work closes with details on Maramaga, including her history and divine doctrines, and a brief look at the secretive Deadwood Order.

In closing, this is one of the best 3rd party NPC/organization works I’ve seen for Pathfinder. The bang for the buck is second to none, and the publisher could well use this NPC and his organization to create a full adventure (perhaps with those stat blocks for his lackeys, and definitely with those new traps strewn about in strategic locations). While I did note some glitches as I mentioned, they were relatively minor and can be easily forgiven in light of the exceptional overall value this product offers. Five stars.

((I should mention for the sake of full disclosure that I did receive this particular product free for the purpose of reviewing. However, I believe in putting my money where my mouth is on a 5 star review, so I just bought two more Infamous Adversaries [Ichor Humansbane and Cytheria the Blasphemer] and am looking forward to reading them.))

Perhaps the best in the series.


Raxath'Viz The Creeping Rot by Raging Swan

This product is 30 pages long. It starts with a cover and credits. (3 pages)

Raxath'Viz The Creeping Rot(22 pages)
First we get a bit of a background, which is really well written. Next we get a full heavily hyper linked stat block for him. He is a CR15 kobold, Cleric 10th, Divine Scion 3rd and rogue 3rd. Following this we get motives, appearance, history, personality, resources, Lair, network, tactics, morale, plot hooks, lore with DC checks, and the six profane boons, these are things his god has charged him with. As written he has accomplished 5 of the 6. It has rules for downgrading him to what stage he is at. Each time he accomplishes one he got more powerful.

We get a short bit of IC story told. Next we get stat blocks for a 10th level oracle Otyugh, then there is a list of followers but no stat blocks for them. There is also some new traps as well listed. There is also a full stat block for his pet as well, along with a full stat block for a massive otyugh as well. There is a full write up on his goddess Maramaga, with her church. It ends with a page on a cult.

It ends with a OGL ads, and how to use this with herolab. (5 page)

Closing thoughts. There is very little artwork, there is one color and a black and white art. They are fair. Editing and layout was good, I didn't notice any obvious errors. These products have been getting better and better. This one is very well written and interesting. I liked the last one in the series a lot but I think I might like this one even better. So what's my rating? Well I have nothing really negative to say about the product so I am going to give it a 5 star review.

Trust me, I'm a Succubus.


The latest installment in the Infamous Adversaries line, Raxath'viz has a lot to live up to, a legacy to uphold if you will, as the previous adversaries were well worth their weight. So the question becomes then, does this book do the series justice? Let's take a look at see, shall we?

This Pdf weighs in at 30 pages, with the breakdown being as follows:
Cover, PID & OGL 1 page each
Full page color splash of cover artwork 1 page
Game Material 22 pages...Yes, 22 pages of back story and statblocks, fairly hefty
Ads 4 pages

So, let me open this with saying Raxath'viz isn't your typical kobold, he's the guy that kobolds picked on. The little dude, the runt, the shortest end of the stick. Just the right type of personality to be seduced into a life of loyalty and servitude to the first person to offer him the power to never be pushed around again. Rax (for the sake of typing, lol), becomes that kobold we've always wanted as Gm's, the truly scary, dangerous twisted foe that a playgroup just won't see coming, I mean come on, he's a freaking kobold for crap's sake. But that's half the beauty of him, he is a kobold, one of the most dismissed races when it comes to actual threats to a playgroup, as opposed to XP fodder, and he will remind your playgroup that everything has the potential to be truly deadly.

Format follows the dual column standard, with a gray page coloration that will play havoc for those looking to print. Each page is framed in a stylized border of gray links as well, and names have a drop shadow of red. The artwork is B&W save the cover piece and it's splash page, and range from ok to good. There is the occasional missed word, and at least one repeated sentence, but overall the grammar is understandable, and decently edited. The PDF is also extensively bookmarked, which is always nice to see.

To understand what it is you are getting in a 30 page book that focuses on one NPC, you need to understand that the Statblock for the NPC starts on page 5, and ends on page 13. That's right, almost 8 pages to fully explain just one NPC. His stats, his tactics, his spells, his motivations, his love for his goddess, and the boons she has granted him, all building up to a progression chart in case you wish to scale the adventure, so you can adjust where he would be not only in stats and abilities, but how far along in his endgame plans at a particular level. That my friends is some intense detail to attention. The sections covering his works towards the profane boons to bring his goddess back were not only well written, but flat out disturbing. Bravo on presenting an unflinching look at how a true villain would operate.

After being introduced to Rax, and the full fluff that makes him as creepy as he is, we are treated to a piece of fiction detailing an encounter between this vile little kobold and a good aligned priest. The understanding that pantheons of good aligned gods need to be presented in as setting generic style as possible helps one forgive the repeated usage of the term the Lords of Light by this point. Even more so after Rax is done with the old priest.

From there we are given a full write up for:
Zogulryk, Otyugh Oracle: Loyal friend and partner in crime to Raxath'viz.
The Festering Lesion: a mixed group of allies and servants comprised of kobolds drawn to Raxath'viz, and his quest for Maramaga.
Traps: Our little kobold has a hint of genius when it comes to designing diabolical traps, and the handful we are presented with are nothing short of inspired, and will leave your players talking, and looking at traps with a renewed sense of fear and awe.
Pets: Otyugh variations, including a full statblock for a 2 headed variety, and the profane vessel. The profane vessel being a gargantuan Otyugh that is being used as an incubation chamber for Maramaga's avatar, whilst Raxath'viz and Zogulryk work to finish preparations for her return.
Marmaga: A full description of this forgotten goddess including her origin and circles of influence, the deeds leading up to her fall, and the state of her church now.
The Deadwood Order: An order of malign druids venerating the decay of nature, and working towards the day their goddess returns.

From there we go into a few pages of ads, starting with a page explaining how to use the HeroLab files included with the purchase of this PDF. And this is where I hit my first major complaint and problem with this otherwise excellent PDF. Having the HeroLab program, and using it for practically every character and combat I have to track for game, I was thrilled to see this product was done with full HL support, until I saw the minimum required data packs. Now, I use a great deal of custom material from the HL community, and one of the biggest issues with HL files that support any product is making the source files as basic as possible, so that as many folks as possible will be able to use them. With the minimum requirements for these files, I have to wait until I have available funds again to purchase additional data packs from HL, so that I can install and use the support files for this product, and that kind of sucks in my opinion. There are plenty of users of HL who don't own every data package, and for those folks, minimum requirements past core could be an issue.

So, all in all, did this product fill the shoes it set out to? Yes, the print product very much gave us an excellent villain, with an immense amount of fluff and crunch for his followers, allies, and religion, as well as the goddess to whom his loyalty lies. There is an amazing amount of material here for the price, making this PDF well worth the money. The only true complaints I have are a few small grammatical errors, and the HeroLab file requirements. With this product so prominently displaying the HL logo, I am more than a little disappointed that I could not load the files up to see them, and therefore review them as well for accuracy and function. Grand total between the excellent PDF and the hiccup of the HL support files, I give this product a 4 star rating.

Great, disturbing Kobold Villain with seeds for a whole campaign


This installment of the Infamous Adversary-line is 30 pages long, 1 page front cover, 1 page editorial, 4 pages of advertisement and 1 page SRD, leaving 23 pages of content - that's quite a bunch for the low price, so let's check it out!

The pdf kicks off with a bang - a stellar, original, full-page artwork of Raxath'Viz - gorgeous and not something I would have expected for the price point. You'll hear these words more often in this review. The description of Raxath'Viz kicks off with a disturbing, well-written introduction before providing us the statblock of the villain: Raxath'Viz is a Cleric (Hidden Priest)10/Divine Scion 3/Rogue (Trapsmith) 3 and thus has a COMPLEX statblock with a LOT of special abilities. The statblock contains a minor layout error - a part of the statblock is not shaded like the rest of the block. That does not deter from his wide array of abilities or their usability, though, just an optical hick-up. Raxath'Viz has an ambition quite profound - be the instrument of reincarnation for the goddess of disease and become a demi-god himself in the process.

In order to accomplish this lofty goal, he has to succeed in 6 profane boons, which are detailed not only with prophecy-like lines, but also how Raxath'Viz plans to accomplish/accomplished them - this prophecy per se could be seen as a seed for a whole campaign, if desired. If you want to use a Raxath'Viz over the course of a campaign, you'll also get an advancement track for him as well as 3 additional plot hooks. Sample lore-DCs are provided to go along the campaign and plot seeds. If you want further ideas n how Raxath'Viz operates, you'll see it in yet another short piece of fiction before we get to his perhaps most valuable ally, Zogulryk the unholy, a male Oytugh Oracle 10 who is the one true ally/friend (if such a word is applicable) the Kobold has.
The installment does not end here, though, and instead goes on to provide sample names and personalities for the Festering Lesion, Raxath'Viz rag-tag band of kobold followers. We also get some sample custom traps the clever kobold employs and especially a consuming jack-in-the-box is worthy of Batman's Joker in its twisted humor. Of course, the Kobold also has pets, namely a variety of otyugh-mutations, one of which, the two-headed guardian otyugh, is also presented with a full statblock.
Unbelievably, we get even MORE: The profane Vessel of his goddess, a giant CR 20-super otugh remains even after his defeat, waiting for the day when a divinity will emerge from its cancerous growths and posing the final obstacle for the PCs to squash the ambitions of Maramaga, a goddess of pestilence spawned from a barbaric ritualistic druidic sacrifice and her own 2-page write-up is surprisingly compelling in imagery and tone, making her more than yet another deity of disease.
The pdf closes with information on a faction of (semi-) unwitting pawns to Raxath'Viz machinations that shall remain unnamed for spoiler's sake as well as a new devastating disease.

Editing and formatting are good, though not excellent: I noticed this one layout-glitch and an incorrect use of the -eth-suffix for a verb in the prophecy. All in all, though, less than 5 hick-ups, all minor, over 23 pages. Layout is new, different and beautiful - while not as printer-friendly as TPK Games' previous layout, the grey borders make for a visually pleasing reading experience. The artwork of Raxath'Viz is STUNNING. It makes a KOBOLD look intimidating as hell. The villain per se features a lengthy statblock, and as has been the tradition with TPK Games alongside all other statblocks in this pdf, been excessively hyperlinked to, making usage of the file on a laptop extremely easy. The pdf is also excessively bookmarked and *drumroll* comes with full hero lab support of all the creatures herein - great for the people who use the tool (though I don't).
Content-wise, I'll just say: Wow. Temerlyth was a very good villain. Raxath'Viz blows him out of the water. The sheer amount of content provided in this pdf is awesome - the short stories are well-written, Raxath'Viz's statblock is complex, we get unique servants and allies, a new (and cool) goddess, a dread prophecy (including his plans to accomplish it - a potential campaign in itself) and a villain that acts SMART. Oh yeah, and new traps. The only thing anyone could ask for from this file that is not there is statblocks for less accomplished versions of him, but seeing that we get the high-level version, they can potentially be reverse-engineered. This pdf provides a LOT of content for 3 bucks - much more than I would have expected and at a higher quality, too. In fact, I'm going so far as to say that TPK Games have just upped the ante on NPC/Villain-supplements in the low price-range by a considerable amount. While the minor glitches would usually result in about half a star being detracted, the excellent bang-for-buck ratio more than does its share to counter this minor blemish. Thus, my final verdict will be 5 stars and the Endzeitgeist seal of approval - a truly deadly, devious, frightening kobold villain indeed and a great testament to the level with which the Infamous Adversary-line has been improving.

Endzeitgeist out.

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10) Not only are all of the stat blocks hyperlinked to the d20pfsrd for convenience of referencing rules, but all of the character information is included as Hero Lab files (including our custom content) so that you can customize the characters and supporting content as you deem necessary for your games!

9) Because who doesn’t want an otyugh dark tapestry oracle as a companion? Wait... what?!? When was the last time you had to do a voice for an otyugh?

8) Unlike any of the recent political caucuses, The Chosen Scion of Maramaga has a clear frontrunner.

7) You've had this lingering cough for several weeks and just want to read a little more about divine diseases...

6) You were thinking about changing religions and want to read more about Maramaga, the Chaotic Evil Queen of Rot and Empress of the Decaying Throne.

5) You have an overconfident party who will hear the words "kobold villain" and laugh, only to die horrible deaths later. You’re welcome.

4) You’ve heard rumor that Raxath'Viz is actually a descendant of one of the kobolds that lived through your famed romp through 'Dragon Mountain' back in the mid 90’s...

3) You are tired of the good name penicillin has brought to molds, spores, and other fungus.

2) Did we mention his “pets?” Who doesn’t think about breeding otyugh? It could be a promising career move!

1) Because TPK Games is putting the BOLD back in kobold!

I added this to my cart to purchase with the rest of my February books, and downloaded the preview as well. Looking through the preview however I'm hesitant, as one of the key selling points for me was the Hero Lab support, as all of my campaigns run through Hero Lab, and I get tired of doing all the data entry on my own. Am noticing your minimum datapacks requirements are outside what I currently own, and am wondering if that was a smart plan on your part, as most custom material released and circulated around for Hero Lab is done with the bare necessary requirements, due to the fact that not everyone has bought data packs. And for those who don't know how to edit your .user files to change sources to ones they have, your files will only cause errors in their Hero Lab, thereby rendering the really cool extra support of those files not only invalid, but counterproductive to the rest of their custom files as well.

I applaud your decision to use Hero Lab to support your product, I'm just not sure I agree with the minimums for usage. That being said, what I saw in the preview of this vile little kobold has me seriously intrigued, as he looks to be a fantastic villain, with an equally vile goddess.

Shadow Lodge

I will follow up on the minimum file requirements and make any changes to the verbage as necessary. Since we use a huge sum of Hero Lab material when crafting our Infamous Adversaries, we wanted to make sure those source packs were represented. I appreciate the heads-up.

The actual written product will definitely wow most readers though, as he has a great level of complexity and uniqueness. It isn't every day that your players will run into such a memorable kobold...

If anyone has time to review this after reading it, we'd greatly appreciate it.

Currently reading the file, review will come soon. ^^

Liberty's Edge RPG Superstar 2010 Top 8

KTFish7 wrote:
That being said, what I saw in the preview of this vile little kobold has me seriously intrigued, as he looks to be a fantastic villain, with an equally vile goddess.

Maramaga has a special place in my sick brain and I had a good time writing her up. :)

Reviewed here, on RPGaggression, on DTRPG and sent to GMS magazine. Great work!

Shadow Lodge

Thanks for the review, and we are glad you enjoyed it. This was an exceptionally fun product to write.


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