CMD tends to outpace CMB. In this case its especially hard because, unlike the classical combat maneuvers, its practically impossible to get additional boni on it. And you are a 3/4th class. However, Tengus still make very good charging characters because you can choose the elven curved blade. I just wouldnt use the Swordmaster Archtype.
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The warlock has a power spike at level 5 and at level 15/16. But every other level is pretty bad. Look at the damage output at level 1/3/8/10/12/14 too. You get +1 damage and an additional attack at every other level, but otherwise its pretty bleak.
Avanger Vigilante needs to leverage his talents to increase his damage to (near)-Fighter level. That means mostly finesse builds. But to a lesser extend str-TWF can be decent too, and since you get power attack and vital stike on sterioids you are not too bad at 2H. However, there is also the Psychometrist Archetype, which gives you bane at level 2 as a standard action for 1 minute. This basically opens up every possible combat option for you.
Trading in Judgents for something as good/better is obviously ok. But I dont see that from the Zealot. Judgement+Bane is probably better than Smite too, you already noted how MAD the char is. Additionally, everything is locked behind the talents. A WP/Inquisitor gets all the stuff directly from the class. So having awesome vigilante talents doesnt even matter because you need to spend it on Zealot stuff.
Quote: I was writing under the presumption that the build I was talking about included Arcane Accuracy as well Uhm, what ? Quote: Would you care to elaborate on that? I saw Zealot as more of a variant inquisitor than anything else, so unless you're about to tell me that the inquisitor is also bad and just rock my entire world I'm curious to see what you mean. The Zealot lacks many things from the inquisitor, most notably Judgements and Bane. So its not comparable at all. They do get Smite. But thats pretty much all they have. I dont know if its really enough to keep up with the Inquisitor/Warpriest. Probably not.
Quote: Hate to ask it because you've already helped a lot (and i will be refering to this as i make 20 different builds over the next week) but can you mock up how the vigilante psychometrist stacks up too? (because you know, dem focus powers) Sure ! The basics are actually pretty simple. 1. Your social talents are completely out-of-combat to solve other problems. Any Guise and Social Grace can be pretty strong if you dont play in a group that can use renown, e.g. PFS. The Student of Philosophy trait can also be pretty good out of combat because it allows you to pump your Int as your sole mental stat and still be a decent party face. 2. As far as Implements go, Legacy Weapon is the reason you picked up the Archtype. Everything else is just a cherry on top. You get bane that can ve varied depending on enemy type, as well as shock/cold/corrosive/flaming, which you can also choose depending on enemy type. If you start at level 1, choose the transmutation school as your first implement school. But if you start at 6, it may be better to get it as your second, since the following implements are not as good. 3. You choose avenger as your specialization and human as your race and then build a normal archer. by level 6 you have PBS, Precise Shot, Rapid Shot, WF long bow and Manyshot(can be switched ou for Deadly Aim, but Manyshot is ihmo better, but I havent made a lot of calculations as of yet.). At level 8 you get free Weapon Specilization (plus your bonus vigilante feat), but otherwise you are now relatively free. Point Blank Master, the Snap shot line, Clustered Shot, Deadly Aim, Improved Precise Shot, Cunning Feint, Shadow's Speed and Unkillable can all be great. So at level 6, your attack boni after rapid shot and many shot are +4x2/+4/-1. To each you add: +1WF, +dex, +2 bane enhancement and at least +1 weapon enhancement, which probably stacks to at least +13x2/+13/+8, possibly higher if you have bracers, higher weapon enchantments, or higher dex This means you make an average of 2,75 attacks per rund against AC19. You also deal 1d8 (base) +2d6 (bane) +1d6 (elemental) +3 enhancement, incl. bane) +str damage, for an average of 18+ damage (possibly higher) per arrow. Or in other words: 50 damage per round, after one standard action of preparing, at level 6. Pretty insane. edit: this build is assuming 10 str, 20 dex (i.e. 18 after racial+2 from belt, or 18before racial+2 racial. I.e. very easy) and no items exept a +1 bow. Other great items can be boots of speed, bracers of falcon aim, lots of ioun stones. Plus your usual big 6.
I will post a larger analysis of different levels later. Archers in general will deal more damage. And you need to look at other lvels too, warlock is trong at level 6 and 16 when boni and TWF kick in, but on other levels, even those favourable to it, like level 12, 3 and 8, look much weaker. I would again suggest comparing it against an bard or inquisitor archer.
Quote: The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Is pretty clear, especially because Power Attack has the same phrasing and is excluded. I dont know how Deadly Aim could possibly work And its actually +1+dex/+1+dex/+1+dex with 1d6+4 with point blank shot. But its still relatively low (~15,2 dmg per round) compared to an archer bard or archer inquisitor, and classes like magus or fighter can dish out even more damage at that level.
Quote: TWF and Rapid Shot can also be taken in conjunction with Mystic Bolts allowing you to get 3 bolts off in a turn, by 5th level (when you can actually have all the relevant feats) that's some significant damage. You deal 1d6+3 damage with +0+dex/+0+dex/+0+dex attack boni against touch AC 12. Thats not that much. Quote: I'm not of the opinion that Captain America is a vigilante, even though he is referred to as such in the new movie. He doesn't have multiple identities and the like. The vigilante doesnt need to be have different identities, you pretty much only lose srying resistance if everybody knows that you have both a social and vigilante identity. I think Iron Man/Tony Stark is already a common example of how such a vigilante would function. The same can be said about Captain America.
The real question is: what do you want to do ? Do you want to be a rouge that has magic to buff himself, or do you want an caster that has disable device ? You often talk like you want the second, but then build it like the first. If you mainly want to play a caster, there are many, many better ways than the eldritch scoundrel. 3 Wiz(or 4sorc)/1 unRogue into Arcane trickster gives you a lot of casting, while loosing very few caster levels (which can be brought back by magical knack). Or you simply pick up a trait for disable device, and go straight for a caster. If you however want a rogue with some magic, the eldritch scoundrel is the best thing to choose.
Relevant rule text: Quote:
If I am TWF with a Scimitar in the main, and an Bolt in the off-hand, am I considered to have a free hand during the attacks with the main hand ?
BAB gives you three things: 1. Higher to-hit bonus. 2. More Attacks 3. Faster access to feats. What aspects of BAB do you want too reduce, what to keep ? E.g. it would be possible to give them free weapon focus and greater weapon focus for free if you want them to keep up with the fighters to hit bonus. If you want to focus on the "training" aspect of the fighter, may I suggest giving them free haste during rage ? They would qualify for feats later and dont have the same to hit bonus, but they would keep up in martial prowess, which is the barbs role.
Proficiency in a weapon is actually worded pretty similiarly to arc slinger. It "requires" you to use a sling (or any other weapon you have proficiency with) and if you do that, you dont get the usualy non-proficiency malis. Quote:
Noote the same "When using X" phrasing.
@avr: Cunning feint would be even better as far as feinting goes. @Forcy: Warlock bolts are pretty mediocre weapons. You cant enchant them and the damage doesnt scale well. They have two advantages: switch hitting (which you already seem to be thinking about) and mo' f!~!in' touch attacks You need level 5 warlock, otherwise the whole builds doesnt make any sense and you are better off with a wizzard that throws daggers. Its probably best to be in melee most of the time, and only switch to ranged if the action economy/mobility/terrain is unvafourable to melee. Cunning Feint helps if you dont have any other way to sneak. Then at level ~14 you should have plenty of uses of greater invisibility to make full range attacks at your pleasure.
Both a gnoll and a kuru with 1 level in warrior would actually be CR 1/3 (-1 non-player class, -1 slow wealth). Heres the gnoll race: http://www.d20pfsrd.com/races/other-races/more-races/standard-races-1-10-rp /gnoll-6-rp They are more than adequate if you want to use them as enemies, there is no reason to switch to kurus from a crunch pov.
Besides the Terror Creature Template: http://www.d20pfsrd.com/bestiary/monster-listings/templates/terror-creature -cr-0 I already mentiooned, there is also the Nightmare Template: http://www.d20pfsrd.com/bestiary/monster-listings/templates/nightmare-creat ure-cr-1 and the The Antipaladin also has an aura that reduces your saves against fear effects. COmbine that with the terror creature template and you have a pretty hefty encounter. He would also have cruelties.
To phrase it differently: Normally, using two hands to attack means you are not allowed to use any additional thing or action. This feats instead allows you to additionally *use* a shield in specific circumstances. Therefore, you do all the normal things you can do when using a shield, like defending yourself (getting an AC bonus) or making a shield bash.
swoosh wrote:
The FAQ rules out making unarmed/gauntlet/spike attacks because you are already using both hands. Generally, having a two handed weapon rules out any other additional things you can do/wield, such as additional attacks or shields. This feat however lets you use a shield despite the fact the you use a two handed weapon. Logically, this would overrule previous FAQs. Unless you have it somewhere that "using" a shield is somehow a different state that doesnt allow shield bashs. But again: this seems more like a oversight that allows things RAW that werent intended and is likely going to be errata'd. (Altough I would find it really cool if it werent). Whats really interesting though, is if it works with double weapons/spear dance.
Unless everything is allowed, the feat really isnt clearly worded. Since it isnt specifically called out, TWF/shield bash likely isnt intended to work and therefore will likely be errata'd, but the current wording doesnt forbit it. Spear Dance Style (and double weapons) should work though, even if shield TWF does not ?
Is it a style feat ? Can you go shield/twf with it ? There are the usual suspects: Fighter and Barbarian. But I guess you want more unique builds ? A reach cleric could probably benefit a lot from it, if you can squeeze in the feat and gold. Paladins, Bloodrager as well as Inquisitors can make great THF too, if you want a balnce between martial and magic. Vigilante could work, depending how the feat is worded. But if its a straight THF build, its way worse than a fighter (unless you go elven with finesse)
Hi ! When using their race bonus for favoured class, Dwarf Inquisitors can use 1 1/2 their level when determining the effects of 1 Judgment. (APG, page 13: Add +1/2 to the inquisitor’s level for the purpose of determining the effects of one type of judgment. Also accesible via d20pfsrd or the pathfinder reference document) Some Inquistor Archtypes, such as Sacred Huntsmaster or Sanctified Slayer replace the Judgments with other abilities. Is it possible to choose the dwarfen racial favoured class bonus for one of the replacements ? Examples: Animal Companion (using 1 1/2 her Inquisitor level as hunter level) Sneak Attack (getting an addionel sneak attack at 4-5-7-9-11-13-15-17-19 [aka 1 1/2 times the normal] instead of at 4-7-10-13-16-19) Also: would that be pfs legal ? |