Valeros

Randal's page

34 posts. Alias of KaeYoss.


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Tensor wrote:

We could call them... Berserkers.

MY LOVE FOR YOU IS LIKE A TRUCK BERSERKER!!!!

DO YOU WANNA MAKING F!$# BERSERKER!!!!


Slaunyeh wrote:
Alorha wrote:


Prettey clear, unless it's a very big baddie, no difficult terrain.
Dead is, indeed, pretty helpless. :D

The dead can't say no!


Shifty wrote:
Pendagast wrote:

But the Archer DOES even out with the meele IF you track that ammo.

Next thing you'll have us track trivial stuff, like spell components :P

YOUR OUT OF BAT GUANO YOU'RE SPELL FAILS!


Here, mum, look! I'm carving it! I'm carving the turkey! With my manhood!


Xabulba wrote:

First girlfriend; Suzanne, slim and boyish

First boyfriend; Fred, small and girlish

What's up with that?

So I'm sitting in the bus, right? And this lady just goes and starts to breast-feed her kid right here. And then this old lady starts ranting and screaming "STOP DOING THAT HERE! THIS IS DISGUSTING!"

Probably wasn't the right time and place for me to touch myself.


Clairvoyance and grease!

Uhm... Yes, I mean, you can wait when someone's running around a corner and then grease the floor. That's what I totally meant.

An unrelated question: Anyone know a female (human, half-elf, elf, maybe gnome or halfling) with high charisma and bad scry save?


KaeYoss wrote:

In one AP, I saw that there was a loo on the map and in the descriptions. Why?

I have seen no rules concerning characters having to answer the call of nature. So why are they there?

So guards have some place to make out in their lunch breaks.


When Chuck Norris touches the Starstone, IT ascends.


KaeYoss wrote:
Urizen wrote:
Blech
Gussstahl

Diebstahl


Miss Fortune wrote:
Singular Lucid Malkovian wrote:
KaeYoss wrote:
Captain Ice Cream Croissant wrote:
Teach wrote:
Truth!
Justice!
Freedom!
Free Love!
Scratch that! Make it "Reasonably-priced love!"

And a hard-boiled egg!

Might as well add that.


Montalve wrote:
Cardinal Biggles wrote:
Shinmizu wrote:
Spanish Inquisition wrote:
King of the who?
The Britons!
Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

i have seen this is untrue, even in the US

its not the masses but a few well positioned men whose vote accounts for the state :P

Can you see the violence inherent in the system?

Help! Help! I'm being repressed


heimdallsgothi wrote:

so in theroy

1+ short sword (M) with +9 stacking Flaming (+10 bonus)
10d6 per strike, 198k ?

In practise, no. No stacking.

But in theory... no. It's a +10 weapon, and thus costs 200k (plus 300 for masterwork, plus whatever the weapon costs).

Xaaon of Korvosa wrote:

here's a thought, if you can add flaming/frost/shock to a single weapon, you "should" be able to add shock/shock/shock to a weapon...

I can get Power Attack, Combat Expertise and Deadly Aim, so in theory I "should" be able to get Power Attack over and over again. :P


What's this got to do with air conditioning?


Messageboard Monster! wrote:
Stuffy Grammarian wrote:
YEAH!
Me not am failing at anything!

Your face does. It fails at being not ugly. Oh, how it fails.

If my dog's face was that ugly, I'd shave his add and teach it to walk backwards.

Plus, your mother eats sauce powder as candy.

:D


Chris Parker wrote:
Incidentally, Gandalf did indeed use fire off screen; the hobbits and Strider come across aftermath of one of his fights early in the Fellowship of the Ring (the book), and the surrounding rock is scorched.

Yeah! He totally did that off screen. That's why I keep asking for a new category of abilities: "off screen". It has precedent, after all. I want it in the game now or I stop playing!!!


Kae'Yoss, Oracle of Awesome!


Whaaat? 300 isn't a documentary?

You're saying I went out after the movie and killed me a couple of evil Persians for nothing? They didn't threaten my Greek ancestors? Not that I'm Greek.

Seriously, people, give it a rest. It's a movie. If all the way-out-there stuff hasn't clued you in on the fact that they didn't attempt to give you a perfectly accurate retelling of something that happened ages ago - without cameras or reporters or anyone else that would proof that what they're saying is real - is a lost cause, anyway.


magnuskn wrote:
seekerofshadowlight wrote:
yeah from the previews we saw they have reused the item card pic's as items in the book. I don't think you will see a pic for every weapon just takes up to much space
Since they apparently had space for pictures of the NPC classes, I hope they´ll have spared some space for depictions of all the weapons and armors. :)

Don't be dissin on da pig.


Sure, sounds like fun.


Corrosive Rabbit wrote:
hallucitor wrote:
If this Pathfinder RPG is really worth its salt then it should be able to instantly explain anything stupid that I personally choose to do.

Utter. Total. Win. This sentence perfectly summarizes all of the ungrounded complaints and comments I've seen all around the internet in respect to Pathfinder. Well done.

CR

Who are you calling ungrounded, mister ears? I think it's important that my character has a good chance of pulling something off. No matter what that is.

A rogue 30 who's pathetically weak (say, str 16 and no strength boosts) should totally have a 50/50 chance of wrestling an enlarged tarrasque fighter 10 with defensive maneuvers, improved grapple, base strength 60, a +5 strength book and a +12 strength item to the ground. If that's stupid, I don't wanna be smart!

I mean, he has strength 16. 16!!! That's a lot for a rogue 1, and levels dont matter as long as the CR is right. right?


Mori Masatoki wrote:


Sorry Purple Dragon Knight, Mothman can't respond to your post. He's gone.

Mothmen are an urban legend, anyway!

Which brings me to another complaint for PFRPG! Why aren't there complete rules including stat blocks for every urband legend in there. Sure, we have the Mothman, the Chupacabra, and a cheap Jersey Devil ripoff, but THATS NOT ENUFF!

We need Gazebo stats, and Yeti, and Bigfoot, and Large Ghost Cat stats, and stats for Old Ladies That Put Their Cat In The Microwave To Dry Them, and Mobile Homes That Are Left To Drive Themselves And Go Off The Road And The Driver Gets A New One As Per Court Order and That Creepy Guy With a Hook For a Hand Who Knocks On Your Car Door With Your Fiances Severed Head.

And the Bermuda Triangle. And Aliens. With Anal Probes. And Crop Circles. And the Face On Mars.

And the Fake Moon Landing.

AND ELVIS! OMFG THE BOOK DOSNT HAF ELVIS!! IT HAS ELFS BUT NOT ELVIS!

THIS IS BULL S$%$! YOUR ALL STUPID IDIOTS! HOW CAN ANYONE TAKE THIS GAME SERIOUSLY????ß?ß??

MATE HAT OF FP KNOW NO LIMIT!!!!!!!!!111!1!


What are you guys all talking about? Don't use those weirdo names here. Whats a veloseeraptor? Be real.

I want in that book some longnecks, a sharptooth or course, a threehorn, a bigmouth, and, of course, a spiketail. Maybe a flyer, too. But use the proper names, people.


Vic Wertz wrote:
paridep wrote:

Apparently, someone found Seoni as Santa "hostile to women gamers".

Seven-Sided Die Blog - Selling games by selling bodies.

Huh. Our female CEO and female art director didn't find it hostile...

Hey, if she's a CEO, she's really a guy, anyway, because everyone knows women aren't made to lead companies. They're just for child bearing and rearing, making food, keeping the house clean, and looking decorative.

Wait, I think I've got my prejudices mixed up. Am I for respecting women as fully capable people or against? This LE stuff is too difficult for me.


Dear Ask A Shoanti,

A Reliable Source tells me that you're a phony. Is this really true? Do your tribal tattoos come off when rubbed with a wet wash cloth? Is your earth breaker really just a normal warhammer with some spikes glued on? Is your klar made of papier-mâché? Do you wear a skin-wig for the head? It is said that you never saw the Cinderlands.

Please answer these disturbing accusations!


Luna eladrin wrote:


Two male virgins? Naah, not experienced enough! ;-)
I'd prefer the beer, especially when it is Belgian.

Chicks, of course. Your average D&D group has enough male virgins


1) Being female, good-looking, and willing to roleplay the Nymph Encounter (double bonus for the Succubus Encounter)


roguerouge wrote:
What, Logue can't think up ideas without our help now? (kidding...)

Of course he can. But his sort of humour's probably not what we want for this.

I hear he was laughing the whole time while he wrote Hook Mountain. ;-)

He was recently asked what his favourite comedy was in recent years, and he couldn't decide between Saw 2 and 3. :D


Steel Horse wrote:
Randal wrote:
If you need something, I can hook you up.
"Sweet! I'll take... hey... wait a minute... Are you a cop?"

*Shoots random passersby*

...Maybe...


If you need something, I can hook you up.


Sacred Cow wrote:
Moo.

Can you say "Burger"?


Sure thing. P-A-T-H-F-I-N-D-E-R, that spells Dungeons and Dragons.


Delazar wrote:
there seems to be some specific details, can't be a joke...

Learnt that from the Scorpion Clan: Plant a truth inside each lie (and a lie inside each truth, but I don't bother with that all that often).

Though I don't know any more about Alpha 2 than you guys, I guessed what they'd do to the classes.


Druid: Really like what you did to wild shape. Gone's all the hassle about looking up critters in the MM, but still it doesn't feel like you were just hunting for bonuses.

Paladin: Love the abilities, goodbye to the spells. And no more pokemount - great!

Barbarian: Liked the way rage used to work, don't know about the ferocity-like stuff yet. Steps on Half-orc's toes I think.

Sorcerer: Bloodlines look great - I just don't get the giant one. Don't see giants as magical creatures, and it is kinda overpowered.

Great work, though.


I’ve Got Reach wrote:

I've only ever posted at WotC to flame the Star Wars morons. And there are plenty of them.

So i take you're one of those Lord of the Rings fanboys?

Those movies were so boring.

10 hours of people walking.

Let me recap the movies for you.

This is Fellowship
*Walks around the room*

This is Two Towers
*Walks around some more*

This is Return
*Walks, pulls ring of finger, drops it*

And don't get me started about the homo scenes between Sam and Frodo!

And don't even think about mentioning Episode 1-3!!

;-)

About Marada Bhelu'Ara

Marada Bhelu'Ara
Female Maenad Bard 3 / Sorcerer 1
Chaotic Neutral

Strength 14 (+2)[outburst 1/day+2 str)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 20 (+5)
Size: Medium
Height: 6'0 "
Weight: 125 lb
Skin: Tan
Eyes: Hazel
Hair: Dark Brown; Straight

Total Hit Points: 31 [includes toughness x2] [includes mulworm bonus]

Speed: 30 feet

Armor Class: 12 = 10 +2 [dexterity]

Touch AC: 12
Flat-footed: 10
Initiative modifier: +2 = +2 [dexterity]

Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +5 = 3[base] +2 [dexterity]
Will save: +5 = 5 [base]

COMBAT
Attack (handheld): +4 = 2 [base] +2 [strength]
Attack (unarmed): +4 = 2 [base] +2 [strength]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +4 = 2 [base] +2 [strength]

Weapon
Gregale, +1 Mithral Parrying Bard’s Friend

Bard's Friend, 1d4, 18-20/x2, 3 lb. (light martial), +2 vs. disarm attempts against you – Athasian bards are proficient in its use.

AL: CN Int. 10 Wis 17 Cha 17, Speech and Telepathy, 120 ft. Darkvision / hearing, Fort 9, Ref. 9 Will 9; Ego 13
Lesser Powers: Detect Psionics (at will), Catfall 3 /day, Dimension Swap 1 / week,

Greater Power:
Brain Lock (7 point augmented) on a foe 1 / day.
Gregale has a sullen, cautious personality, and speaks seldom. She demands to be cleansed immediately after kills, especially if poison was used.

Carrying Capacity

Spoiler:

Light load:0-58lb
Medium load:59-116lb
Heavy load:117-175lb
Lift over head: 175lb
Lift off ground:350lb
Push or drag:875lb
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common Maenad Elven

Mulworm familiar(+3 to hp){Wormy}

Feats:ToughnessX2

Toughness x2
Skills

Spoiler:

Appraise Int 1 = +1
Balance Dex* 2 = +2
Bluff Cha 7 = +5 +2
Climb Str* 2 = +2
Concentration Con 4 = +2 +2
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 9 = +5 +4
Disguise Cha 5 = +5
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Information Cha 7 = +5 +2
Heal Wis 0 = +0
Hide Dex* 2 = +2
Intimidate Cha 6 = +5 +1
Jump Str* 2 = +2
Knowledge (arcana) Int 3 = +1 +2
Knowledge (local) Int 3 = +1 +2
Knowledge (nobility) Int 3 = +1 +2
Listen Wis 0 = +0
Move Silently Dex* 2 = +2
Perform_1 Cha 9 = +5 +4
Perform_2 Cha 5 = +5
Perform_3 Cha 5 = +5
Perform_4 Cha 5 = +5
Perform_5 Cha 5 = +5
Profession Wis 1 = +0 +1
Ride Dex 2 = +2
Search Int 2.5 = +1 +1.5
Sense Motive Wis 0 = +0
Sleight of Hand Dex* 7 = +2 +5
Spellcraft Int 3 = +1 +2
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** 2 = +2
Use Rope Dex 2 = +2

* = check penalty for wearing armor
If the familiar is within reach, +2 on spot and listen ("alertness").

SPELLS
Zero-level Sorcerer spells: 5 per day
Dancing Lights-Message-open/close-Acid splash-Light

First-level Sorcerer spells: 5 (3+2) per day
Magic Missle-Burning Hands-Shield-Sleep-Charm Person

Maenad
+2 strength, +4 charisma (already included)

Energy ray (sonic) once per day:

Spoiler:

Energy Ray
power
Psychokinesis [see text]

Level:
Psion/wilder 1

Display:
Auditory

Manifesting Time:
1 standard action

Range:
Close (25 ft. + 5 ft./2 levels)

Effect:
Ray

Duration:
Instantaneous

Saving Throw:
None

Power Resistance:
Yes

Power Points:
1

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.

Cold: A ray of this energy type deals +1 point of damage per die.

Electricity: Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire: A ray of this energy type deals +1 point of damage per die.

Sonic: A ray of this energy type deals -1 point of damage per die and ignores an object's hardness.

This power's subtype is the same as the type of energy you manifest.

other
Augment: For every additional power point you spend, this power's damage increases by one die (d6).

Outburst once per day:(-2 int and wis, +2 str).

Bard

Spoiler:

Bardic Knowledge:special
2nd: Bardic music (countersong, fascinate, inspire courage +1), bardic knowledge, Sneak attack +1d6, death attack, poison use
3rd: +1 save against poison, uncanny dodge
4th: Sneak attack +2d6, Inspire competence

Sorcereress
Familiar / Alertness

Spoiler:

Class HP rolled
Level 1: Sorcerer 4
Level 2: Bard 3
Level 3: Bard 4
Level 4: Bard 3 +1 to charisma

Marada Bhelu'Ara's Equipment:

0 lb
3 lb
2 lb
_____
5 lb Weapons / Armor / Shield (from above)
Musical instrument()
Spell component pouch
Total:

Background

Spoiler:

Marada's childhood was spent growing up on the road. Her father, Tusar Bhelu'Ara, was a merchant who supplied an underground network with all means of weapons, armor, and equipment to aid in the movement to overthrow the dragon-king Andropinus, who had grown cruel and paranoid.
Marada's mother, Nyna Bhelu'Ara, had been killed when Marada was only four.

Nyna was a spy and assassin for the Daughters of the Seventh Veil, a collective group of women who gathered information from the nobles and templars who served the dragon-king Andropinus, using various methods, to gather information and supply the common peoples with a edge against the growing tyranny in Balic.
The Daughters of the Seventh Veil served a sorceress woman known only as the Veiled one and she was served by a group of powerful sorcerers known as the Sorceress apprentices.

The templars found documents upon Nyna and she was tortured for days, yet she never uttered a word during these extractions for information. The templars purged her mind and were able to glean some secrets which led to the death of several members of the Daughter of the Seventh Veil. She was never seen again.

Tusar raised his daughter on the roads within the tablelands, and taught her many things. After a time he heard word that the Daughters of the Seventh Veil were on the move again. In Raam, he left his daughter in their care. Tusar had to go on a long trip and did not know when he would return, but he promised his daughter he would see her again.

Marada was 14 when he left her in the care of The Daughters of the Seventh Veil. There, she learned the many skills and abilites she still has to this day, she was trained in the arts of their covert activities.Marada was also trained as practitioner in the art of seduction.

It has been 11 years, and still she awaits word of her father's return.

Appearance/Personality:

Spoiler:
Marada is a beautiful Maenad, it is very hard for one to take their eyes off this woman of unearthly beauty. Her movements are graceful elegance.
She stands a full 6'ft tall with legs that stretch to heaven which lies between her supple brown thighs. Her skin smooth as pearl and is a rich mocha color which seems to glitter in certain lightining conditions.
Adding to her beauty is her waist length hair of dark brown, it is long and straight and seems to move of it own accord, dancing against the small of her back(She'll ponytail it up or wear a hat when in places of filth or dangerous locations.)

Her eyes are pools of hazel that draw one in, they are deep and far away. She can captivate men, women and children with an irresistible appeal. Her voice is soft and smokey, very sexy. Her eyes flare up when she is enraged with emotion, however this has turned on a few of the lovers she has known.

Marada favors fitting clothing and comfortable footwear that also compliments her physical beauty such as bodices and corsets and knee high boots. She also likes dresses and gowns and loose fitting clothing when relaxing. Her favorite colors are greens and rich browns as well as black and whites. She is fond of jewerly,gems and rings. However she is not avaricious.

She is reserved and chooses her word's carefully. She'll use one word commands over a sentence and a simple hand gesture to convey her want.

Marada is only attracted to maenad that are close to her beauty(16-20 Char), but she believes true love can know no bounds.
She will use her beauty to sway her favor, knowing full well the power of her sexual presence.

She has little patience for the lust that she brings out in men. She does not like to be touch, she likes to be clean but is not afraid to get her hands dirty. She loves history and adventure...(more to come)
What makes her angry: Let her be.

Marada: Beneath the skin

Spoiler:
Marada keeps her true desire's and feeling's buried deep within her, beneath the cool demeanor of this beautiful maenad, is a raging turmoil of emotions that can produce a plethora of emotional states as follows, during these "black outs" Marada is not there. And she should be left alone, cuz you may end up dead!
Eurphoic happiness,insane laughter, public masturbation, sullen depressions, insatiable nymphomaniac(which has killed two men,that she accidently stabbed to death), raging anger cursing and breaking everthing around her and throwing things at people,a playful child, or a wandering loner who wishes to not be bothered.
She sometimes gorges her self on food and drink,sleepwalks or talks in her sleep. Sometimes she can be found in the wilderness naked dancing and singing in the full moon light(Is there a moon?)
Marada has dark secrets.

Information

Spoiler:

Recently, Dregoth’s Templars have been quashing all resistance groups using information gleaned from the group’s own members. Following a devastating blow against your organization, you found yourself on the run again. Hiding out with a group of revolutionaries, Yellow Monastery refugees, and former Templars, you were gifted with Gregale following the successful assassination of a particularly important opposition member. Though you do not know the motives of the group, you do know the blades are seen as more important to the organization then the living wielders.