Xabulba wrote:
So I'm sitting in the bus, right? And this lady just goes and starts to breast-feed her kid right here. And then this old lady starts ranting and screaming "STOP DOING THAT HERE! THIS IS DISGUSTING!" Probably wasn't the right time and place for me to touch myself.
Montalve wrote:
Can you see the violence inherent in the system? Help! Help! I'm being repressed
heimdallsgothi wrote:
In practise, no. No stacking. But in theory... no. It's a +10 weapon, and thus costs 200k (plus 300 for masterwork, plus whatever the weapon costs). Xaaon of Korvosa wrote:
I can get Power Attack, Combat Expertise and Deadly Aim, so in theory I "should" be able to get Power Attack over and over again. :P
Chris Parker wrote: Incidentally, Gandalf did indeed use fire off screen; the hobbits and Strider come across aftermath of one of his fights early in the Fellowship of the Ring (the book), and the surrounding rock is scorched. Yeah! He totally did that off screen. That's why I keep asking for a new category of abilities: "off screen". It has precedent, after all. I want it in the game now or I stop playing!!!
Whaaat? 300 isn't a documentary? You're saying I went out after the movie and killed me a couple of evil Persians for nothing? They didn't threaten my Greek ancestors? Not that I'm Greek. Seriously, people, give it a rest. It's a movie. If all the way-out-there stuff hasn't clued you in on the fact that they didn't attempt to give you a perfectly accurate retelling of something that happened ages ago - without cameras or reporters or anyone else that would proof that what they're saying is real - is a lost cause, anyway.
magnuskn wrote:
Don't be dissin on da pig.
Corrosive Rabbit wrote:
Who are you calling ungrounded, mister ears? I think it's important that my character has a good chance of pulling something off. No matter what that is. A rogue 30 who's pathetically weak (say, str 16 and no strength boosts) should totally have a 50/50 chance of wrestling an enlarged tarrasque fighter 10 with defensive maneuvers, improved grapple, base strength 60, a +5 strength book and a +12 strength item to the ground. If that's stupid, I don't wanna be smart! I mean, he has strength 16. 16!!! That's a lot for a rogue 1, and levels dont matter as long as the CR is right. right?
Mori Masatoki wrote:
Mothmen are an urban legend, anyway! Which brings me to another complaint for PFRPG! Why aren't there complete rules including stat blocks for every urband legend in there. Sure, we have the Mothman, the Chupacabra, and a cheap Jersey Devil ripoff, but THATS NOT ENUFF! We need Gazebo stats, and Yeti, and Bigfoot, and Large Ghost Cat stats, and stats for Old Ladies That Put Their Cat In The Microwave To Dry Them, and Mobile Homes That Are Left To Drive Themselves And Go Off The Road And The Driver Gets A New One As Per Court Order and That Creepy Guy With a Hook For a Hand Who Knocks On Your Car Door With Your Fiances Severed Head. And the Bermuda Triangle. And Aliens. With Anal Probes. And Crop Circles. And the Face On Mars. And the Fake Moon Landing. AND ELVIS! OMFG THE BOOK DOSNT HAF ELVIS!! IT HAS ELFS BUT NOT ELVIS! THIS IS BULL S$%$! YOUR ALL STUPID IDIOTS! HOW CAN ANYONE TAKE THIS GAME SERIOUSLY????ß?ß?? MATE HAT OF FP KNOW NO LIMIT!!!!!!!!!111!1!
Vic Wertz wrote:
Hey, if she's a CEO, she's really a guy, anyway, because everyone knows women aren't made to lead companies. They're just for child bearing and rearing, making food, keeping the house clean, and looking decorative. Wait, I think I've got my prejudices mixed up. Am I for respecting women as fully capable people or against? This LE stuff is too difficult for me.
Dear Ask A Shoanti, A Reliable Source tells me that you're a phony. Is this really true? Do your tribal tattoos come off when rubbed with a wet wash cloth? Is your earth breaker really just a normal warhammer with some spikes glued on? Is your klar made of papier-mâché? Do you wear a skin-wig for the head? It is said that you never saw the Cinderlands. Please answer these disturbing accusations!
roguerouge wrote: What, Logue can't think up ideas without our help now? (kidding...) Of course he can. But his sort of humour's probably not what we want for this. I hear he was laughing the whole time while he wrote Hook Mountain. ;-) He was recently asked what his favourite comedy was in recent years, and he couldn't decide between Saw 2 and 3. :D
Steel Horse wrote:
*Shoots random passersby* ...Maybe...
Delazar wrote: there seems to be some specific details, can't be a joke... Learnt that from the Scorpion Clan: Plant a truth inside each lie (and a lie inside each truth, but I don't bother with that all that often). Though I don't know any more about Alpha 2 than you guys, I guessed what they'd do to the classes.
Druid: Really like what you did to wild shape. Gone's all the hassle about looking up critters in the MM, but still it doesn't feel like you were just hunting for bonuses. Paladin: Love the abilities, goodbye to the spells. And no more pokemount - great! Barbarian: Liked the way rage used to work, don't know about the ferocity-like stuff yet. Steps on Half-orc's toes I think. Sorcerer: Bloodlines look great - I just don't get the giant one. Don't see giants as magical creatures, and it is kinda overpowered. Great work, though.
I’ve Got Reach wrote:
So i take you're one of those Lord of the Rings fanboys? Those movies were so boring. 10 hours of people walking. Let me recap the movies for you. This is Fellowship
This is Two Towers
This is Return
And don't get me started about the homo scenes between Sam and Frodo! And don't even think about mentioning Episode 1-3!! ;-) About Marada Bhelu'AraMarada Bhelu'Ara
Strength 14 (+2)[outburst 1/day+2 str)
Total Hit Points: 31 [includes toughness x2] [includes mulworm bonus] Speed: 30 feet Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12
Fortitude save: +3 = 1 [base] +2 [constitution]
COMBAT
Weapon
Bard's Friend, 1d4, 18-20/x2, 3 lb. (light martial), +2 vs. disarm attempts against you – Athasian bards are proficient in its use. AL: CN Int. 10 Wis 17 Cha 17, Speech and Telepathy, 120 ft. Darkvision / hearing, Fort 9, Ref. 9 Will 9; Ego 13
Greater Power:
Carrying Capacity
Spoiler:
Light load:0-58lb Medium load:59-116lb Heavy load:117-175lb Lift over head: 175lb Lift off ground:350lb Push or drag:875lb 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. Languages: Common Maenad Elven Mulworm familiar(+3 to hp){Wormy} Feats:ToughnessX2 Toughness x2
Spoiler:
Appraise Int 1 = +1 Balance Dex* 2 = +2 Bluff Cha 7 = +5 +2 Climb Str* 2 = +2 Concentration Con 4 = +2 +2 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 9 = +5 +4 Disguise Cha 5 = +5 Escape Artist Dex* 2 = +2 Forgery Int 1 = +1 Gather Information Cha 7 = +5 +2 Heal Wis 0 = +0 Hide Dex* 2 = +2 Intimidate Cha 6 = +5 +1 Jump Str* 2 = +2 Knowledge (arcana) Int 3 = +1 +2 Knowledge (local) Int 3 = +1 +2 Knowledge (nobility) Int 3 = +1 +2 Listen Wis 0 = +0 Move Silently Dex* 2 = +2 Perform_1 Cha 9 = +5 +4 Perform_2 Cha 5 = +5 Perform_3 Cha 5 = +5 Perform_4 Cha 5 = +5 Perform_5 Cha 5 = +5 Profession Wis 1 = +0 +1 Ride Dex 2 = +2 Search Int 2.5 = +1 +1.5 Sense Motive Wis 0 = +0 Sleight of Hand Dex* 7 = +2 +5 Spellcraft Int 3 = +1 +2 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** 2 = +2 Use Rope Dex 2 = +2 * = check penalty for wearing armor If the familiar is within reach, +2 on spot and listen ("alertness"). SPELLS
First-level Sorcerer spells: 5 (3+2) per day
Maenad
Energy ray (sonic) once per day: Spoiler:
Energy Ray
Level:
Display:
Manifesting Time:
Range:
Effect:
Duration:
Saving Throw:
Power Resistance:
Power Points:
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray. Cold: A ray of this energy type deals +1 point of damage per die. Electricity: Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A ray of this energy type deals +1 point of damage per die. Sonic: A ray of this energy type deals -1 point of damage per die and ignores an object's hardness. This power's subtype is the same as the type of energy you manifest. other
Outburst once per day:(-2 int and wis, +2 str). Bard
Spoiler:
Bardic Knowledge:special 2nd: Bardic music (countersong, fascinate, inspire courage +1), bardic knowledge, Sneak attack +1d6, death attack, poison use 3rd: +1 save against poison, uncanny dodge 4th: Sneak attack +2d6, Inspire competence Sorcereress
Spoiler:
Class HP rolled Level 1: Sorcerer 4 Level 2: Bard 3 Level 3: Bard 4 Level 4: Bard 3 +1 to charisma Marada Bhelu'Ara's Equipment: 0 lb
Background
Spoiler:
Marada's childhood was spent growing up on the road. Her father, Tusar Bhelu'Ara, was a merchant who supplied an underground network with all means of weapons, armor, and equipment to aid in the movement to overthrow the dragon-king Andropinus, who had grown cruel and paranoid. Marada's mother, Nyna Bhelu'Ara, had been killed when Marada was only four. Nyna was a spy and assassin for the Daughters of the Seventh Veil, a collective group of women who gathered information from the nobles and templars who served the dragon-king Andropinus, using various methods, to gather information and supply the common peoples with a edge against the growing tyranny in Balic.
The templars found documents upon Nyna and she was tortured for days, yet she never uttered a word during these extractions for information. The templars purged her mind and were able to glean some secrets which led to the death of several members of the Daughter of the Seventh Veil. She was never seen again. Tusar raised his daughter on the roads within the tablelands, and taught her many things. After a time he heard word that the Daughters of the Seventh Veil were on the move again. In Raam, he left his daughter in their care. Tusar had to go on a long trip and did not know when he would return, but he promised his daughter he would see her again. Marada was 14 when he left her in the care of The Daughters of the Seventh Veil. There, she learned the many skills and abilites she still has to this day, she was trained in the arts of their covert activities.Marada was also trained as practitioner in the art of seduction. It has been 11 years, and still she awaits word of her father's return.
Appearance/Personality: Spoiler:
Marada is a beautiful Maenad, it is very hard for one to take their eyes off this woman of unearthly beauty. Her movements are graceful elegance.
She stands a full 6'ft tall with legs that stretch to heaven which lies between her supple brown thighs. Her skin smooth as pearl and is a rich mocha color which seems to glitter in certain lightining conditions. Adding to her beauty is her waist length hair of dark brown, it is long and straight and seems to move of it own accord, dancing against the small of her back(She'll ponytail it up or wear a hat when in places of filth or dangerous locations.) Her eyes are pools of hazel that draw one in, they are deep and far away. She can captivate men, women and children with an irresistible appeal. Her voice is soft and smokey, very sexy. Her eyes flare up when she is enraged with emotion, however this has turned on a few of the lovers she has known. Marada favors fitting clothing and comfortable footwear that also compliments her physical beauty such as bodices and corsets and knee high boots. She also likes dresses and gowns and loose fitting clothing when relaxing. Her favorite colors are greens and rich browns as well as black and whites. She is fond of jewerly,gems and rings. However she is not avaricious. She is reserved and chooses her word's carefully. She'll use one word commands over a sentence and a simple hand gesture to convey her want. Marada is only attracted to maenad that are close to her beauty(16-20 Char), but she believes true love can know no bounds.
She has little patience for the lust that she brings out in men. She does not like to be touch, she likes to be clean but is not afraid to get her hands dirty. She loves history and adventure...(more to come)
Marada: Beneath the skin
Spoiler:
Marada keeps her true desire's and feeling's buried deep within her, beneath the cool demeanor of this beautiful maenad, is a raging turmoil of emotions that can produce a plethora of emotional states as follows, during these "black outs" Marada is not there. And she should be left alone, cuz you may end up dead!
Eurphoic happiness,insane laughter, public masturbation, sullen depressions, insatiable nymphomaniac(which has killed two men,that she accidently stabbed to death), raging anger cursing and breaking everthing around her and throwing things at people,a playful child, or a wandering loner who wishes to not be bothered. She sometimes gorges her self on food and drink,sleepwalks or talks in her sleep. Sometimes she can be found in the wilderness naked dancing and singing in the full moon light(Is there a moon?) Marada has dark secrets. Information
Spoiler:
Recently, Dregoth’s Templars have been quashing all resistance groups using information gleaned from the group’s own members. Following a devastating blow against your organization, you found yourself on the run again. Hiding out with a group of revolutionaries, Yellow Monastery refugees, and former Templars, you were gifted with Gregale following the successful assassination of a particularly important opposition member. Though you do not know the motives of the group, you do know the blades are seen as more important to the organization then the living wielders. |