Merisiel… in… SPACE!

Raia, Technomancer's page

29 posts. Alias of FireclawDrake.


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Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

fireclawdrake@gmail.com


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia draws on her remaining magic reserves, copy-pastes her spellcode again, and lets it rip.

Magic Missile full action: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

"Zero-Six-Eight-Nine, tap once if you're still alive, twice if you're dead." mutters Raia as she fires off a pair of shots at the Hellknights, firing at the more injured of the pair.

Full Attack vs. EAC: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3 Damage (So): 1d8 + 2 ⇒ (8) + 2 = 10
Full Attack vs. EAC: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 Damage (So): 1d8 + 2 ⇒ (4) + 2 = 6
Crit Damage!: 1d8 + 2 ⇒ (8) + 2 = 10


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

"Hey Da'at." Raia calls over as she moves over to Zero-Six-Eight-Nine. "If I tell them to Go to Hell, do you think they'll take it as a compliment."

She then casts a spell on their most injured teammate. Zero-Six-Eight-Nine vanishes, invisible.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia wipes her brow after the last fire is doused. "Well, not exactly shining beacons of civilization are they? What were they trying to destroy?"

Raia is going to look around the library and try to figure out why they tried to burn this place specifically.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Seing the Devil teetering on the edge of death, Raia copy-pastes her spellcode from moments before and fires off another volley of bolts. 1 is aimed at the devil, while 2 more fly at the Hellknight.

"Super boring, right? They need some spunk! ... Okay that sounded wrong."

Full-round Magic Missle.

Devil Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Hellknight Missile Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

"You alright over there Daat? Hearing alot of chatter!" Raia calls out before sighting down her pistol at the devilbound and pulling the trigger once... and again.

1 range increment, full attack, get' em: -5 total

Thunderstrike Pistol vs. EAC: 1d20 + 6 - 4 - 2 + 1 ⇒ (10) + 6 - 4 - 2 + 1 = 11 Sonic Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Thunderstrike Pistol vs. EAC: 1d20 + 6 - 4 - 2 + 1 ⇒ (1) + 6 - 4 - 2 + 1 = 2Sonic Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia breaks her invisibility spell as she begins to formulate a long string of spellcode, which then resolves in a trio of force orbs which strike the Devilbound, attempting to assist her ally to free himself.

SR check, if required: 1d20 + 4 ⇒ (7) + 4 = 11
Full Action Magic Missile: 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia was invisible, so I'll roll miss chance for the one who hit her.
Miss Chance: 1d100 ⇒ 72 looks like it still hits.

Raia tries to muffle her cry of pain as the pike finds her again despite the invisibility. She needed to move away where the random flailing wouldn't hit her...

Raia will full action to withdraw


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |
Da'at wrote:
Is the reflex save accounting for the decreased DC grenades have in this system? -1 to the DC per range increment. So for a range 10 grenade, it would be at a -4 from its original DC. I ask because it is not a well known feature that my fighting style deals with.

Unless they have Far Shot, increments are -2 DC each. Though most grenades have a range increment of 20, which means probably obly -2 DC at most since the grenades are coming from the one in the middle.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia takes a bad hit in her shoulder and begins bleeding. She curses but steps back once more, and casts a defensive spell. The lashunta vanishes.

Since Grease lasts for 4 minutes, the Hellknights would have needed to make a DC10 Acrobatics check when they moved towards Raia, or they could not move (and would have had to make another reflex save to avoid falling prone).

Guarded Step back followed by casting invisibility


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia quickly steps back from the heavily armoured Hellknights and conjures forth a slick surface between them and her.

Move action to Guarded Step away, casting Grease. Both the hellknights need to make reflex saves or fall prone.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

"Bastards! So much for your vaunted Law and Order!" Raia screams in rage as she watches the books in the library burn. A quick application of magic to her pistol and Raia levels it at the closest one.

Move action to use Empowered Weapon, sacrificing a level 2 slot, then firing.
Thunderstrike Sonic Pistol vs EAC: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 Damage: 1d8 + 2 + 2d6 ⇒ (4) + 2 + (4, 4) = 14


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

"We should try to flank them if possible, let's split and come at this room from both directions." Raia offers, her pistol held tightly in one hand and the other ready to work magic.

I'd say split into two groups and go to B3 to help alleviate any cover the Hellknights may have found.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia eagerly follows after Zo!, keeping her hand on her pistol just in case. She never really did trust the undead media mogul after all.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Seeing no reason to switch things up, Raia once again goes ham with her baton.

Tactical Baton, full attack: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Tactical Baton, full attack: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12 Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Seeing the first of their opponents fall, Raia nods in satisfaction. She hadn't taken a bad hit yet and was disruptive enough that she was keeping the Warden from using its magic.

Sticking with the plan, Raia steps behind the warden, to ensure a clean line of fire for her comrades, before activating a prepared script on the nearby tech.

Move action to Guarded Step behind the warden, Standard action to use Amplified Glitch.

Computers check: 1d20 + 14 ⇒ (7) + 14 = 21
Target DC is 16 + (1.5 * CR). So it worked if it is CR 2. Effect is Shaken for 1 round.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Baton Full Attack #1: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Baton Full attack #2: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6

Unsure if she wants to attempt cast a spell when toe-to-toe, Raia instead focuses on swiping with her baton... to little effect.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia glances at the summoned elemental - thinking it might barely be a speedbump to these things - and seeing nobody else eager to engage in melee, decides to whip out her baton and charge in.

Double move around the outside of the threatened area to end up beside the one behind. Drawing the baton as part of the move.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Engineering or Mysticism to recall knowledge: 1d20 ⇒ 5 +11 for Engineering, or +8 for Mysticism


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia nods, agreeing with Reynold and Da'at's assesments. "Should be straightforward enough."


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia ignores the laughter and listens as their hosts describe the dangers ahead. She draws her pistol and ensures all in order - that it is loaded and ready for combat, before doing a number of other cursory checks - making sure all of her tech is in optimal condition. Once this is done, she waits patiently for the answer to Da'ak's question.

Any Recall Knowledge for Ksarik? Sounds like maybe Life Science or Mysticism


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia takes careful note of the rules of the Athaeum as she looks about somewhat starry-eyed before the mention of issues in the tower come about. Nodding to Spanner's practical questions, Raia adds one of her own. "And most importantly, will it be dangerous?"


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Da'at's character mentioned taxes but his memory was also violent and war-oriented.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

I believe we have described the memories sufficiently already? Raia's definitely falls under the analytical & quiet.

Raia looks distinctly uncomfortable with the presence of the Hellknights, but remains personable and calm.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia rolls her eyes at Da'at's mention of "lashunta pleasure-barges", but settles to taste of the meories being offered up, most of them bitter, lonely, and filled with death.

Following Spanner's example, Raia instead offers up a memory of joy - of attending university. Long hours peacefully studying, learning, and experimenting with technomancy. The joy of young love with a ryphorian.

There's a slight bittersweet aftertaste, as the Ryphorian goes off to join the Skyfire Legion.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

"These Curators sound fascinating." Raia says, "Are they likely to be hostile? As Spanner here said, I suspect they will not give up the knowledge easily."


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

This is my first time using a pregen so just making sure I'm doing this right - I can't use any of the pregen's wealth without investing credits into her first? Does this mean I don't have access to ammo on the sheet?

And I declare now which SFS character I'm going to apply credit to, right? This is the info for the character in question. And credit will only be applied when this character reaches level 4.

Player Name: FireclawDrake
Character Name: Shiktal
Race, Theme, Class: Shirren, Priest, Mechanic
SFS ID: 54710-701
Day Job roll: Profession Archivist: 1d20 + 12 ⇒ (19) + 12 = 31
Boons - Exo-Guardians Champion


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Right, this should do it. :D Alias will be filled in with the deets shortly.