1-11 In Pursuit (Inactive)

Game Master DoubleGold

The Map


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DungeonMaster

Oh, sorry, that was You Reynold that shot it with electricity. Damage added Reynold puts out that entire row of fire. just by spraying it without detaching it, but the can is nearly empty, he then proceeds to put out the other two flames nearby, cause why not and it is now empty.
Spanner shoots the green knight twice, dropping him.
0689 stabs the Devilbound hard.
Da'at shoots the Hellknight twice causing him to bleed.
The Hellknight will try to move towards Da'at were the grease it acrobatics: 4 + 1d20 ⇒ 4 + (16) = 20
reflex: 3 + 1d20 ⇒ 3 + (20) = 23
And will attack him with a pike hit: 8 + 1d20 ⇒ 8 + (7) = 15
The Devilbound attacks 0689 claw: 12 + 1d20 ⇒ 12 + (16) = 28 dmg: 1d6 + 10 ⇒ (4) + 10 = 14 slashing and he is grabbed
All heroes are up

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

My first time being grappled in starfinder play...this should be fun.

Since it worked so well last time.

attack vs KAC: 1d20 + 7 ⇒ (15) + 7 = 22
slashing damage: 1d4 + 2 ⇒ (4) + 2 = 6

Wow...just looked up the new rules for grab and they got a lot better. Now you just have to beat the KAC by 4 on the attack and you automatically grab. If you beat it by +13, you get an auto pin.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner draws his baton and steps up to help 0689 with the devilbound.

Tacticle Baton: wpn focus, wpn spec
v KAC 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Blunt Damage 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold sees the risk to his ally as the devil takes hold, calling out to his allies. "0689 is held, stop that fiend!" He then cracks another shot at it with his pistol.

Move "get 'em" on devilbound, standard clever attack.

Bluff (expertise): 1d20 + 16 + 1d6 + 1 ⇒ (10) + 16 + (5) + 1 = 32
Attack vs. EAC (get 'em, flat-footed): 1d20 + 7 + 1 + 2 ⇒ (1) + 7 + 1 + 2 = 11
Damage (E): 1d6 + 2 ⇒ (4) + 2 = 6

Exo-Guardians

CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

Da'at turns around and step back, but not before saying to his opponent: "Hold up a second there."

Braaap vs Devilbound: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d10 + 3 ⇒ (3) + 3 = 6

The burst misses the devil-bound, eliciting a shrug from the Kasathan. "Too short. By the way, what are you doing after this? I happen to know this Damoritoshan mosh pit..." he adds for the vesk's benefit with a wink and a s$!@-eating grin.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia breaks her invisibility spell as she begins to formulate a long string of spellcode, which then resolves in a trio of force orbs which strike the Devilbound, attempting to assist her ally to free himself.

SR check, if required: 1d20 + 4 ⇒ (7) + 4 = 11
Full Action Magic Missile: 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12


DungeonMaster

Most of you miss, but Raia and 0689 gang up on the Devilbound hurting him badly.
claw: 12 + 1d20 ⇒ 12 + (8) = 20 vs 0689 and take dmg: 1d6 + 10 ⇒ (6) + 10 = 16
The Hellknight moves through the grease acrobatics: 4 + 1d20 ⇒ 4 + (9) = 13
reflex: 3 + 1d20 ⇒ 3 + (19) = 22
And attacks Da'at hit: 8 + 1d20 ⇒ 8 + (5) = 13
All heroes are up

Exo-Guardians

CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

Da'at takes another cautious step back. "No? Would you rather go to the Calistrian pleasure house? You lusty she-devil you..."

Hydra cannon vs Lone Hellknight: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner changes his Target to the devil bound and smacks it with his baton.

Tacticle Baton: wpn focus, wpn spec, combat tracking, get'em
v KAC 1d20 + 4 + 1 + 1 + 1 ⇒ (8) + 4 + 1 + 1 + 1 = 15 Blunt Damage 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

0689 continues to stab at the devil bound.

attack vs KAC: 1d20 + 7 ⇒ (12) + 7 = 19
slashing: 1d4 + 2 ⇒ (4) + 2 = 6

I guess I am no longer grappled since he failed to renew the grapple check and the condition only last to the end of his next turn.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold continues firing upon the devilbound, passing the halfway point on his battery charge. "Don't let up until it falls!"

Move "get 'em" on devilbound, standard clever attack.

Bluff (expertise): 1d20 + 16 + 1d6 + 1 ⇒ (17) + 16 + (6) + 1 = 40
Attack vs. EAC (get 'em, flat-footed): 1d20 + 7 + 1 + 2 ⇒ (4) + 7 + 1 + 2 = 14
Damage (E): 1d6 + 2 ⇒ (4) + 2 = 6


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

"You alright over there Daat? Hearing alot of chatter!" Raia calls out before sighting down her pistol at the devilbound and pulling the trigger once... and again.

1 range increment, full attack, get' em: -5 total

Thunderstrike Pistol vs. EAC: 1d20 + 6 - 4 - 2 + 1 ⇒ (10) + 6 - 4 - 2 + 1 = 11 Sonic Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Thunderstrike Pistol vs. EAC: 1d20 + 6 - 4 - 2 + 1 ⇒ (1) + 6 - 4 - 2 + 1 = 2Sonic Damage: 1d8 + 2 ⇒ (5) + 2 = 7


DungeonMaster

Yep, 0689, you were no longer grappled, he doesn't care to grapple you or keep you grappled, the claw just does. He wants to claw you up.
Spanner and Da'at miss their targets.
However, 0689 and Reynold both land some damage on the Devils right arm.
Raia can't get a clear shot and right past everyone, not even coming close to the Devil.
The Hellknight tries to attack Da'at hit: 8 + 1d20 ⇒ 8 + (10) = 18 vs KAC but misses and his pike hits the armor
The Devil will continue trying to claw 0689 hit: 12 + 1d20 ⇒ 12 + (13) = 25 vs KAC dmg: 1d6 + 10 ⇒ (2) + 10 = 12
All heroes are up

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Not this hero. This hero is unconscious. That last hit took him to perfect 0.

0689 looks down as the beast sinks its claws into his abdomen. He drops to the ground, knife still stuck in the devil.

will burn a resolve point to stabilize.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Seeing 0689 go down, Spanner goes all out against the devil bound.

Tacticle Baton: wpn focus, wpn spec, full attack
v KAC 1d20 + 4 + 1 - 4 ⇒ (19) + 4 + 1 - 4 = 20 Blunt Damage 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Tacticle Baton: wpn focus, wpn spec, full attack
v KAC 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18 Blunt Damage 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

”Hang tight!” Reynold calls to the collapsing android as he presses his assault.

Move “get ‘em” on devil, standard clever attack.

Bluff (expertise): 1d20 + 16 + 1d6 + 1 ⇒ (12) + 16 + (6) + 1 = 35
Attack vs EAC (get em, flat-footed): 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26
Damage (E): 1d6 + 2 ⇒ (5) + 2 = 7


DungeonMaster

Spanner and Reynold both hit the Devil good after making it flat footed. Putting 18 dmg on it. 2 HP left on the Devil. Go Starfinders, go.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner continues to hammer the devil bound.

Tacticle Baton: wpn focus, wpn spec, get'em, full attack
v KAC 1d20 + 4 + 1 + 1 - 4 ⇒ (13) + 4 + 1 + 1 - 4 = 15 Blunt Damage 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Tacticle Baton: wpn focus, wpn spec, get'em, full attack
v KAC 1d20 + 4 + 1 + 1 - 4 ⇒ (19) + 4 + 1 + 1 - 4 = 21 Blunt Damage 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


DungeonMaster

Um Spanner, all the heroes haven't gone yet and neither have the NPCS. I meant go, as in roll good. I can save those rolls for the Hellknight though.
Raia and Da'at are up

Exo-Guardians

CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

Da'at takes another step back. "I'm fine. Just trying to trash-talk a Hellknight. They don't say much."

Guarded step back, firing at Devil-Spawn.

Braaap: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d10 + 3 ⇒ (8) + 3 = 11


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Seing the Devil teetering on the edge of death, Raia copy-pastes her spellcode from moments before and fires off another volley of bolts. 1 is aimed at the devil, while 2 more fly at the Hellknight.

"Super boring, right? They need some spunk! ... Okay that sounded wrong."

Full-round Magic Missle.

Devil Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Hellknight Missile Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8


DungeonMaster

Da'at misses, but Raia pumps a magic missile into the Devilbound heart causing him to fall over dead. The Hellknight gets two magic missiles in the lower back.

The Hellknight tries his pike again hit: 8 + 1d20 ⇒ 8 + (11) = 19 against Da'at dmg: 1d8 + 4 ⇒ (3) + 4 = 7
All heroes are up

Exo-Guardians

CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

Da'at steps back again, takes aim with his hydra cannon and fires.

*Hurgh*: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

With the devil down, Reynold turns his attention to the injured Hellknight. ”One down, two to go! Get ‘em, Starfinders!”

Move “get ‘em” on the Hellknight Raia short with magic missiles, standard clever attack.

Bluff (expertise): 1d20 + 16 + 1d6 + 1 ⇒ (13) + 16 + (4) + 1 = 34
Attack vs EAC (get ‘em, flat-footed): 1d20 + 7 + 1 + 2 ⇒ (17) + 7 + 1 + 2 = 27
Damage (E): 1d6 + 2 ⇒ (4) + 2 = 6


DungeonMaster

Heroes down the last Hellknight and are able to put out the fire. Many of the books are burnt, but the heroes save a few.
Treasure pyre-class flamethrower with 1 standard petrol tank (20
petrol), 2 ifrit-class flamethrowers full, 2 tactical pikes. And quite a few credits. Combat over, now what?


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

Raia wipes her brow after the last fire is doused. "Well, not exactly shining beacons of civilization are they? What were they trying to destroy?"

Raia is going to look around the library and try to figure out why they tried to burn this place specifically.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Will spend another resolve point to regain 1 hp.

0689 finally comes around and finds the devilbound dead beside him. He reaches into his belt and pulls out his mk 1 serum and injects it into his thigh.

serum: 1d8 ⇒ 1 Well that was useless

If allowed, he will spend another resolve point and take 10 minutes to get my stamina back

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold holsters his pistol, which is almost out of charges. "Those egg-heads better waive our fee for this nonsense. None of these texts were critical for our mission, were they?"

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

"I certainly hope not." Spanner responds to Reynold's question as he looks upon the burnt wreckage.

Exo-Guardians

CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

"We should look through the wreckage. And maybe, if we're nice, Heavenly spirits will have left us a nice present, available only for the price of a five-finger discount!" chirps Da'at as he begins to look around.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


DungeonMaster

Raia discovers that the Hellknights were not burning down any one specific set of books, just all of them, especially ones with ancient texts, but they burnt all of them to be sure.

Just then Two Hellknights come downstairs. Ah, I see you all did well, you have to be exhausted from your last fight. Please help us burn down these books and we will let you live. If you knew what was in these texts, you'd be helping us, no hurting us. Do you wish to give up and burn these books or oppose them and fight?

sense motive 13:
These Hellknights actually have no idea what these texts say, only that they are following orders blindly.

Exo-Guardians

CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

"Well, uh... How about you... I don't know..." hems and haws a sarcastic Da'at before snapping his fingers. "Oooh, yes, I know! How about you tell us why we're burning books."

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

Has 10 minutes gone by to replenish my stamina points?

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Sense Motive (expertise): 1d20 + 8 + 1d6 + 1 ⇒ (4) + 8 + (4) + 1 = 17

”Uh, HOW ABOUT NO! We need these resources, you have no idea what you’re talking about, and they’re not your books to burn! Now sit down before we put you down like your hotheaded boss!”

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner targets one with Tracking and fires.

Azimuth Laser Rifle: wpn focus, wpn spec, target tracking
v EAC 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15 Fire Damage 1d8 + 3 ⇒ (8) + 3 = 11


DungeonMaster

Nope, they don't give you time to rest. They want to get you while worn down. You've had about four minutes so you could have healed via potions and healing spells, so feel free to reposition yourselves
Well, I was hoping it wasn't going to come to this. We know what is in those texts, we've been told. We need not waste our time reading them. Now die As as they say die, Spanner does take one by surprise and hits one with his laser in the stomach You fired in round zero.
init: 8 + 1d20 ⇒ 8 + (8) = 16 Hellknighs
init: 2 + 1d20 ⇒ 2 + (1) = 3 Spanner
init: 3 + 1d20 ⇒ 3 + (14) = 17 Reynold
init: 5 + 1d20 ⇒ 5 + (6) = 11 0689
init: 2 + 1d20 ⇒ 2 + (7) = 9 Da'at
init: 2 + 1d20 ⇒ 2 + (18) = 20 Raia.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

"Hey Da'at." Raia calls over as she moves over to Zero-Six-Eight-Nine. "If I tell them to Go to Hell, do you think they'll take it as a compliment."

She then casts a spell on their most injured teammate. Zero-Six-Eight-Nine vanishes, invisible.

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Reynold hustles around the corner and pops a shot off at the nearest Hellknight from a great distance.

Move to space, standard clever attack.

Bluff (expertise): 1d20 + 16 + 1d6 + 1 ⇒ (9) + 16 + (2) + 1 = 28
Attack vs. EAC (flat-footed cancels out range increment): 1d20 + 7 ⇒ (20) + 7 = 27
Damage (E): 1d6 + 2 ⇒ (1) + 2 = 3
Crit Damage: 1d6 + 2 ⇒ (2) + 2 = 4 plus 2 damage arc to adjacent Hellknight.


DungeonMaster

Reynold hits one and the electricity jumps. Had a good roleplaying post but accidentally clicked paste which posted a previous message attached to it, instead of copy in case the site bugged on me
The hellknights move forward and throw an incindiary grenade on o689 and Reynold hit: 2d20 ⇒ (12, 12) = 24 as long as they don't roll a 1, there modifier is a lot to hit that square
dmg: 1d6 ⇒ 5 fire reflex 12 for half
dmg 2nd grenade: 1d6 ⇒ 2 and a 2nd reflex save for half
All heroes are up

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner continues to fire at the Tracking Target.

Azimuth Laser Rifle: wpn focus, wpn spec, target tracking, full attack
v EAC 1d20 + 4 + 1 + 1 - 4 ⇒ (10) + 4 + 1 + 1 - 4 = 12 Fire Damage 1d8 + 3 ⇒ (6) + 3 = 9

Azimuth Laser Rifle: wpn focus, wpn spec, target tracking, full attack
v EAC 1d20 + 4 + 1 + 1 - 4 ⇒ (6) + 4 + 1 + 1 - 4 = 8 Fire Damage 1d8 + 3 ⇒ (2) + 3 = 5


DungeonMaster

I just realized 0689 is at 2 HP. Don't forget, you could have drank your potion or had some healing spell performed on you before this fight happened. Even though you might still be knocked out after drinking that potion, I will still need at least the first reflex saving throw from you and possibly the 2nd reflex save even if the 2nd attack knocks you out, cause this effects how many times you catch on fire.

Spanner does hit with the blaster once, cause of him being bluffed out.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

I already used my serum and only healed 1 from it and now one else,I do not think, had anything to heal me.

reflex #1: 1d20 + 9 ⇒ (20) + 9 = 29 Well that is a save, but even the half damage will still reduce me to zero
reflex #2: 1d20 + 1 ⇒ (16) + 1 = 17 And managed to dodge the fire damage even while unconscious

I will spend a RP to stabilize once more.

To recap, 0689 is unconscious and stable, all the while he is invisible on the floor. Go get'em guys.

One suggestion, can everyone move away from me. If I get hit with another grenade, I will instantly lose another resolve point.


DungeonMaster

0689 comes close to death but does not get put on fire and stabilizes. And they are out of grenades.

Exo-Guardians

CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

Da'at takes another shot!

Braaaap: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d10 + 3 ⇒ (2) + 3 = 5


DungeonMaster

Da'at hits.
Raia and Reynold for round 2

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.
DoubleGold wrote:
And they are out of grenades.

Thank you gaming gods

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

I didn't realize how bad off you were. Spanner has a mk 1 healing serum.


Female Damaya Lashunta Technomancer 4 | SP: 0/20 HP: 18/24 RP: 6/6 | EAC: 16 KAC: 16 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Level 1 - 1/4, Level 2 - 0/3, Detect Thoughts - 1/1, Spell Cache - 1/1 |

"Zero-Six-Eight-Nine, tap once if you're still alive, twice if you're dead." mutters Raia as she fires off a pair of shots at the Hellknights, firing at the more injured of the pair.

Full Attack vs. EAC: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3 Damage (So): 1d8 + 2 ⇒ (8) + 2 = 10
Full Attack vs. EAC: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 Damage (So): 1d8 + 2 ⇒ (4) + 2 = 6
Crit Damage!: 1d8 + 2 ⇒ (8) + 2 = 10


DungeonMaster

Raia fires, critting and nearly killing the one Hellknight.
Reynold will make an attack hit: 7 + 1d20 ⇒ 7 + (14) = 21
And dead It had 1 HP after Raia's attack.

The last one gets up to Spanner hit: 8 + 1d20 ⇒ 8 + (16) = 24 dmg: 1d8 + 4 ⇒ (2) + 4 = 6
All heroes are up, after this guy it is game over

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner drops his rifle to draw his tactile baton.

acticle Baton: wpn focus, wpn spec, combat tracking
v KAC 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7 Blunt Damage 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

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