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Entering another area of the parlor, a Poison Spike Pit Trap opens up beneath Raheli's feet! use power to recharge Codex to add 1d4 to check
Uh....8 damage? So, discard my hand, and then 4 off my deck? Pending that I'm not dead, turn ends.
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Raheli enters another area of the Parlor.
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Oh, the Curse!
Well, now that is just special.... do I redraw again to replace those? Or, do I do that before I refilled my hand, which was empty?
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Raheli steps into the Embalming Parlor, again. She sees a bottle of Embalming Fluid. Mildly intrigued, she thinks about keeping it:
"Eh, that's kind of gross, really." She puts the bottle down. Discard Blessing of the Gods 1 to explore again.
Raheli tumbles away! [uses secondary power to recharge an item to add 1d4 to the check[/ooc]
The hydra lies defeated, Raheli sits down with a thump to rest.
Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Swapped blessing of ancients with Blessing of Elements
Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Blessings are about the only card I actually use As Intended, since everything else I recharge to throw at things with my hair. So, I'll take an extra Blessing slot for my Feat. Blessing B: 1d1000 ⇒ 175
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summoning Natron Zombie to temp close
Success! Embalming Palor is temp closed!
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swapped out staff of cackling wrath for a Blessing of the Gods from my Closed location
End Turn, preparing to Temp Close location.
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Cool, thanks. I don't know I'm doing to mess that up so much! I'm just typing things in the fields. Although, I do use either Backspace or Delete to clear cells, maybe that's doing it?
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Raheli has to pick her way through the rubble.
Successfully navigating through the pile of rubble, Raheli takes a look around the room. She spots a Warrior Doll! Using centipede power to Recharge Frostbite to add 1d12 to combat check. Using Power to recharge Codex to add 1d8
Another Close fight! Closing location. Discarding Blessing of the Gods to add a second die to check.
Success! The Hall is closed!
turn ends, refilling hand. Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Joined the hangout.
Also, I notice the spreadsheet likes to deal me freshly discarded and/or recharged cards. Is there a fix for that, or is that normal? I've been going onto the Don't Look tab and deleting off the discards, which prevents them from coming back, but doesn't help on the Not So Random draws from the deck....
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(Wait, I messed up the barrier. I think I need to try to clear it first.)
I'll get my hand sorted out...
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sorry, FarCry 5 distracted me this evening...
Ouch! what exactly does it mean to take poison dmg? Also, does it mean to take 1 poison instead of dmg dealt?
Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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swapped out Grounding Staff for Staff of Cackling Wrath
Raheli wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
And, I'm ready to go!
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I can't use weapons or armor, so I'll pass on the Loot this time around. I don't need to use the Trader, but will attend to improve odds for the others. I'll start at Hall of Blessed Rebirth.
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Potentially a yes on the google group. I was curious if we plan on continuing playing after Outpost ends here in a week or so. I'd be on-board to at least finish out this Deck, I think it has a couple more scenarios in it. I (potentially) have my local PFS Group looking at doing Mummy's Mask, and would probably look to continue this PC with them when they are ready for 3-2.
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Thanks! I was so excited to close a location I totally missed that line! Hand updated to keep the Blessing of Bastet.
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Turning a corner, Raheli is face to face with a Mining Construct!
"Whew, another close fight!" she sighs. "I better lock this place up!"
end turn, draw up hand. Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Raheli stumbles across an Alchemist's kit.
"This kit is rather heavy, think I'll leave it here for now."
Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Discard Bless of gods 1, helping Seelah
Turn Ends. Refilling hand. Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Wandering through the Hot Springs, thinking it would be nice to relax in a warm pool, Raheli trips over a Shock Toad. Ouch! she cries as the toad Shocks her! Discard Amulet of Life to reduce damage
uses Power to recharge a card (Codex) to add 1d8 to her combat check.
Discards Crow to explore again
That will end my turn. Refilling hand
Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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I don't need to use a trader, and I will start at the Hot Springs Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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sorry for the delay
For my Power Feat, I'll take: On check to defeat ([X] or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharged ([] plus the items' highest adventure deck number) to your check.
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I just realized a Spell is not an Item. So, she would have recharged her Anubis Staff instead of FrostBite. I'll update my hand to reflect that.
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Raheli uncovers a Staff of Minor Healing She's not interested in the Staff enough to give up one of her other items, so she put's the staff back where she found it.
Looking down a row of shelves full of alchemical regeants, she spots an Aspis Analysis! Since this is a Barrier, she uses her power to recharge item (FrostBite) to add 1d4 to her check
Somehow in the struggle, a bunch of vials explode around Raheli, and she loses track of the Analysis. :( Turn Ends. Refilling hand Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Since the Carvanserai closed up, Raheli wonders where to go next.
Raheli wanders into the Earthworks, right into a cloud of Alchemical Gas! Unless moving here doesn't count as 'starting my turn here' I don't have the right cards to bury for that barrier, so I'm guessing it stays up as a Barrier for the location. Attempting to banish it with an Int check of DC 7
Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Raheli Spots a couple of items! A staff of healing and a random item roll: 1d5 ⇒ 3 Anubis Staff! She decides to attempt to retrieve the Anubis Staff. Uses Power to recharge Cure to gain +1d4
Success! Raheli sits down to examine her new acquisition. This ends my Turn. Anubis staff goes into my hand, correct? Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Sitting at a table, Raheli attempts to pour herself a cup of Seer's Tea. Int DC 4: 1d8 ⇒ 2 Splash! Crash! The sound of breaking glass is very loud. "Oops", Raheli says sheepishly as she looks for a towel to clean up her mess. This ends my turn.
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Raheli wanders into the Caravanserai, and bumps into an Aspis Agent! She flashes him a smile hoping to sway his opinion of her, but he draws a sword and advances towards her!
Combat DC 11: 1d10 + 2 + 1d8 ⇒ (10) + 2 + (8) = 20 "I better hide this guy, and quick!" My turn ends, I refill my hand Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Selected Elemental Treaty, putting Caltrops back in my box. Drawing Hand. Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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I may have had an invalid card in my hand this whole time. Haunted Doll does not have Basic on it. Means I shouldn't have it yet, right? If so, I'll swap it out for a Basic card. I never got to use it, so no effect on the first scenario.
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Raheli wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ X] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
I'll visit the Sunburst Market Trader, and I'll start at the Caravanserai location, since gathering trinkets is My Thing.
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Sorry, it's been a couple crazy days. I'm getting my stuff setup and will post it here in a few.
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I didn't realize we weren't done, sorry! I'll take the B Item card since that's my preferred type and I have no proficiency in anything else.
And, my skill feat.....Dexterity. Unless anyone has a better suggestion.
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I was going to use her power, but then decided not to. Then apparently I got D10 stuck in my head. I can reroll that one if you want.
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I have a blessing of the gods in my hand for use if you need it. (Added to notes as well.)
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Raheli wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
Displays Snapping Turtle
This ends my Turn. Refilling my hand, I draw Haunted Doll, Blessing of Gods 1, and Amulet of Life.
Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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On my last turn, I took 2 damage. Then used my Snapping Turtle cohort to reduce that damage to 0 by placing him on top of my deck. So, now when I refill my hand, I draw 1 card up to my hand limit, which is him, correct? Then, no more. Start of my next turn I display him, and continue on from there?
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Entering another area of the vents, Raheli nearly runs face first into a Caravan Raider! using her Power to recharge Flame Staff to add 1d8 to her roll
SMACK! The Raider hits her hard!
Uses Snapping Turtle ability. Place card on top of deck to reduce all damage dealt to you by 4. question about that, in Discussion This ends my turn.
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Raheli wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Disable: Dexterity +2 Constitution d6 [ ] +1 Intelligence d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4 Knowledge: Intelligence +2 Wisdom d6 [ ] +1 [ ] +2 Charisma d6 [ ] +1 [ ] +2 [ ] Favored Card: Item
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Still at the volcanic vents, Reheli explores the area and uncovers a scroll of Acid Jet using her Snapping Turtle familiar, she gains Arcane: Intelligence+2
Discarding Blessing of the Gods 1 to explore again. A blessing of Wadjet
This ends my turn, I refill my hand
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I also like to get everything locked down once the villain is spotted.
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Cool, thanks! I did the sharing wrong, so in the future, you now have full edit access. And, I've got it squared away now, so should be good going forward.
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