Hezrou

Rafkin's page

Goblin Squad Member. 388 posts (610 including aliases). No reviews. No lists. No wishlists. 2 aliases.




I was just reading through the 2nd book of Dead Suns and I got to the part were, if the PCs help them, an NPC rewards them with a pair of ear rings.

This isn't some tribal member or traveling nomad, this NPC is a professor at a university and I can't imagine a situation where I do someone a favor and they say, "Thanks, here have my earings."

The PCs also have the opportunity, by helping another professor, to earn a magic ring. That's a bit more realistic in that its a useful item, but still feels out of place in a sci-fi setting, even if its fantasy/sci-fi.

Does these types of rewards continue to show up in Dead Suns? If so I think i'm going to just up the amount they earn from the Society and skip these rewards.


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Brief background: Android with exocortex commits a crime, is caught, chooses to let the Machine Court hears his case, found guilty, android chooses renewal instead of his sentence. Player's character begins when this android wakes after however long.

What do you think the status of the exocortex would be? Functional? Memories intact?

Not really a rules question, I'm just looking for quasi-logical explanations for whatever the status of the exocortex is.


At 5th level a Mechanic gains the Remote Hack feature. This is a default feature that every Mechanic gets. It uses your custom rig.

If you have an exocortex, at 5th level, you gain the Wireless Hack feature. In this description it says: "If you don’t have the remote
hack class feature, you must be adjacent to the computer to
attempt your checks."

In what situation would you have the Wireless Hack feature and not have the Remote Hack feature?


Jolting Surge does 4d6 dmg as a level 1 spell.

Is this a typo?


Text: As a standard action, you can wirelessly introduce a fast-acting virus into nearby technological devices to briefly cause them to malfunction in loud, surprising ways...

Why would the prerequisite for this feat include 3 ranks of Intimidate?


Under "other systems" Crew Quarters are listed and there's a table for their costs but I don't see any indication of size.

How many Good crew quarters do you get for that costs of 2BP?


I'm just hearing about Starfinder today and I'm running around in the car so I can't really browse the web. Can anyone point me towards a podcast that might have covered what's known?


So you can use the Knowledge skill to "Identify a monster's abilities and weaknesses". Do you have to use a specific Knowledge skill for this or can anyone attempt it?


I sent an email to customer service last Friday (August 8th) and have not received a reply. Should I wait a week? Two?

Order 3149073


This tweak is purely for roleplaying and it's puts the player at a severe disadvantage so I'm inclined to allow it.

The player wants to allow his eidolon to remain summoned while the Summoner sleeps and is willing to give up the Summon Monster special ability.

I've played a Summoner myself so I'm aware of how handy that summon monster ability is. I'm worried they're actually giving up too much. They just don't want to summon anything but their eidolon.

What else could I give them in addition to "eidolon remains while summoner sleeps/unconscious"? Or do you think that's a fair enough trade off?

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I noticed when I post in other Paizo forums the Goblin Squad tag doesn't show. Any way to change that?

Seems like some easy free advertising. Other Pathfinder RPG players may research to find out what the Goblin Squad is and discover this forum.


Failing a disarm check by 10 or more makes you drop your weapon correct?

Does anything happen if you're unarmed and you fail by 10 or more?


All the Create Pit spells are 10' x 10' and looking at all the metamagic feats none of them seem to alter this size. Am I misinterpreting Enlarge Spell or other feats?

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So GTA Online just released and of course the servers are kaploot like every online game in the history of Man. I'm not even mad about it anymore. It's become an acceptable and expected situation.

It just seems odd that in today's world a problem that has plagued this industry for a decade hasn't been fixed.

Does the industry have some technical breakthrough in the pipeline so our grandkids will be able to play Pathfinder 4 on launch day?

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Was there going to be a forum title for those that went in on the 5 person guild pledge?

Goblin Squad Member

If the best gear is craftable then all you need is gold to aquire it and with the "plex" system you can buy a month of subscription with real money and sell it in game for gold.

How is this a good idea?

Most comments about the Plex system in Eve are positive so I'm assuming it works out.


I couldn't download the PDF on my IPad so I searched the web for a copy I could view online. It's probably legit, but I thought I would mention a site that charges to read Paizo's free PDF. Seemed shady to me.

Site is Scibd

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So if our neighboors are struggling and don't want to see their settlement turned to ruins is there an option to just transfer the settlement to us?

Also, to expand your settlement do you have to move into an adjacent hex or any hex?

When you conquer a settlement can you rename it? (If anything is left)

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I realize storage space is hard to come by in these games so I was wondering if all these Daily Rewards will be stored in some infinite container or if we can wait to claim them until we have room in our bags/bank?

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So one immersion breaker for me always comes up when the party has a 16 strength half-orc and an 18 strength halfling. "Realistically", without the aid of magic items, the biggest, strongest halfling would still be weaker than the smallest, weakest half-orc.

I understand why it is the way it is: you don't want every warrior feeling they can't play a halfling. The tabletop game has numerous ways for a low strength warrior to be just as good as a high strength warrior.

If PfO included training paths for low strength characters to still be competetive in melee vs. high strength characters would you support more realistic racial caps for strength?

Or is it just one of those things you have to overlook in the name of game balance?

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Hopefully I'm using that word correctly and hopefully this hasn't been covered.

Will your alignment naturally degrade towards neutral if you stop doing good/evil things?

If I'm evil three months into the game and decide I'm tired of being evil but I don't want to do "good" things can I just stop doing "evil" and slowly gravitate towards neutral?

If obtaining LG is kinda hard to do I would like to think I need to continue doing good things to maintain LG.

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These forums are becoming clogged with 100 post threads with little to no value to GW.

Maybe we could use a forum strictly for discussion about the game? Or am I being naive thinking it wouldn't turn into exactly what we have now?

I don't want to stifle discussion but browsing these forums its not as fun as it use to be

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Occasionally I'd like to roleplay the stereotypical lone wolf assassin type, however, I don't especially enjoy ganking lone travelers (even if my character would). Will there be ways to maintain an evil alignment without pvp?


1 person marked this as FAQ candidate.

I couldn't find this in the books. If I give my eidelon an item and dismiss him what happens to the item?

I was hoping to hide a scroll case by giving it my eidelon and having him take it with him when I dismissed him.

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Most recent games that I can think of have unlimited ammunition. Whats PFOs take on this? Unlimited basic ammo? Recoverable arrows? Can you make arrows in the field or do you need a crafting station? Will there be a slot for magic quivers? Thrown daggers recoverable?

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So i've been playing GuildWars 2 and i've been pleasantly suprised at how much fun it is. The entire questing system consists of public quest and its great.

The world vs. world vs world has the large scale battles I'm envisioning for Pathfinder, although whoever is zerging wins and I don't see a way around that

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So will there be at least one npc town where criminals can do business? And can player created towns opt to have their npc guards ignore certain crimes?

Kinda like a Pirates Cove or Bartertown from Mad Max.

A place where the innkeep doesn't care that you have a bounty and the merchants don't care that you're selling stolen goods?

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Will there be alignment repercussions for doing "evil" acts?

If a paladin, ranger, good cleric go on a week long gankfest and rack up dozens of murders/bounties will there be consequences ?

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I understand in a sandbox game it would be silly to restrict players from pvp but i really don't enjoy it. Add in the loss of items from dieing and this is shaping up to be a hardcore gankfest.

I wanted the Pathfinder that we play on a tabletop and that doesn't usually involve players killing each other.


The Advanced Players Guide says a summoner has to choose spells from the summoner spell list. Can they also choose from the wizard spell list?

I'm confused because the summoner eventually can learn 6 level 1 spells (for example) but there are not 6 spells on the summoner list forms any level.