![]()
Search Posts
![]()
![]() Brief background: Android with exocortex commits a crime, is caught, chooses to let the Machine Court hears his case, found guilty, android chooses renewal instead of his sentence. Player's character begins when this android wakes after however long. What do you think the status of the exocortex would be? Functional? Memories intact? Not really a rules question, I'm just looking for quasi-logical explanations for whatever the status of the exocortex is. ![]()
![]() At 5th level a Mechanic gains the Remote Hack feature. This is a default feature that every Mechanic gets. It uses your custom rig. If you have an exocortex, at 5th level, you gain the Wireless Hack feature. In this description it says: "If you don’t have the remote
In what situation would you have the Wireless Hack feature and not have the Remote Hack feature? ![]()
![]() This tweak is purely for roleplaying and it's puts the player at a severe disadvantage so I'm inclined to allow it. The player wants to allow his eidolon to remain summoned while the Summoner sleeps and is willing to give up the Summon Monster special ability. I've played a Summoner myself so I'm aware of how handy that summon monster ability is. I'm worried they're actually giving up too much. They just don't want to summon anything but their eidolon. What else could I give them in addition to "eidolon remains while summoner sleeps/unconscious"? Or do you think that's a fair enough trade off? ![]()
![]() So GTA Online just released and of course the servers are kaploot like every online game in the history of Man. I'm not even mad about it anymore. It's become an acceptable and expected situation. It just seems odd that in today's world a problem that has plagued this industry for a decade hasn't been fixed. Does the industry have some technical breakthrough in the pipeline so our grandkids will be able to play Pathfinder 4 on launch day? ![]()
![]() So if our neighboors are struggling and don't want to see their settlement turned to ruins is there an option to just transfer the settlement to us? Also, to expand your settlement do you have to move into an adjacent hex or any hex? When you conquer a settlement can you rename it? (If anything is left) ![]()
![]() So one immersion breaker for me always comes up when the party has a 16 strength half-orc and an 18 strength halfling. "Realistically", without the aid of magic items, the biggest, strongest halfling would still be weaker than the smallest, weakest half-orc. I understand why it is the way it is: you don't want every warrior feeling they can't play a halfling. The tabletop game has numerous ways for a low strength warrior to be just as good as a high strength warrior. If PfO included training paths for low strength characters to still be competetive in melee vs. high strength characters would you support more realistic racial caps for strength? Or is it just one of those things you have to overlook in the name of game balance? ![]()
![]() Hopefully I'm using that word correctly and hopefully this hasn't been covered. Will your alignment naturally degrade towards neutral if you stop doing good/evil things? If I'm evil three months into the game and decide I'm tired of being evil but I don't want to do "good" things can I just stop doing "evil" and slowly gravitate towards neutral? If obtaining LG is kinda hard to do I would like to think I need to continue doing good things to maintain LG. ![]()
![]() These forums are becoming clogged with 100 post threads with little to no value to GW. Maybe we could use a forum strictly for discussion about the game? Or am I being naive thinking it wouldn't turn into exactly what we have now? I don't want to stifle discussion but browsing these forums its not as fun as it use to be ![]()
![]() So i've been playing GuildWars 2 and i've been pleasantly suprised at how much fun it is. The entire questing system consists of public quest and its great. The world vs. world vs world has the large scale battles I'm envisioning for Pathfinder, although whoever is zerging wins and I don't see a way around that ![]()
![]() So will there be at least one npc town where criminals can do business? And can player created towns opt to have their npc guards ignore certain crimes? Kinda like a Pirates Cove or Bartertown from Mad Max. A place where the innkeep doesn't care that you have a bounty and the merchants don't care that you're selling stolen goods? ![]()
![]() I understand in a sandbox game it would be silly to restrict players from pvp but i really don't enjoy it. Add in the loss of items from dieing and this is shaping up to be a hardcore gankfest. I wanted the Pathfinder that we play on a tabletop and that doesn't usually involve players killing each other. |