Elf

Quantharas Tirmon's page

21 posts. Alias of Jesse Heinig.


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INACTIVE - GAME DIED

Still here!


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Quantharas is also not completely unfamiliar with the town, though he doesn't spend much time there, especially since the dragon siege. Still, he at least understands the local language.

"So what are you looking for?" he asks casually as he carefully makes his way down the wide lanes of the tree-shrouded township. "I... probably will just hang onto this after turning it into a form that's easier to carry, a gem or piece of jewelry. I can't think of anything that I'd do with it right at the moment."


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"Let's go see what we can find," says Quantharas to Anatoli. "The economy can't be that bad if the local council has this kind of money to throw around."


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Hadn't thought that far ahead. Perhaps. I figured that knowing how to make a bow is a useful skill for a hunter/wilderness survivalist, especially if your people's major city was just squatted on by a mega-dragon.


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Level 3: Cleric 3

+1 BAB, Ref saves

Feat: Precise Shot

Skills: +1 each of: Climb, Knowledge (nature), Knowledge (religion), Survival; Craft (bows), Handle Animal

Hit points: 1d8 ⇒ 1


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Busy busy, will do my level update tomorrow (later today).


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Quantharas sets up a small tent of his own.

"We might be here for a few days," he says to Anatoli. "We should try to find a source of fresh water. I can get started on collecting more firewood for the evening."


Basically the only way I play with kender who randomly steal critical items without consent is by playing a tinker gnome who carries lots of lethal explosives.


If by "fun" you mean "I would exit the game immediately," sure.


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INACTIVE - GAME DIED

Quantharas is quiet during the failed hunt, though he's only too glad to forage some wild onions, roots, and mallow. He brings this back and uses deadwood to make a small pile of sticks in a shallow pit that he digs.

"For as long as I can remember the wizards have always bent the forest to their will. A hint of arrogance. Regardless, we are prisoners now. We must wait for the drama inside of the tower to play out."


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Quantharas also proves to be an able hunter and even has a small axe for chopping firewood and cutting temporary shelter poles.

"Don't know what the wizards would want with me," he opines to Anatoli as the little encampment comes together. "Probably nothing good."

Survival +8, unaffected by difficult terrain in forest.


Anatoli Ghrymm wrote:
No borrowing my spell component pouch nor herb pouch or it's game on seriously it could kill another player.

100% this.


Oh, I'll absolutely accuse a kender of stealing. And if they get offended I'll take my knife back from them and stab them with it.


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Quantharas cannot help but snarl slightly at the sudden and abrupt transition.

"Wizards and their need to show off—always rearranging scenery or making towers that you can't remember as anything but 'vaguely big and impressive'. Annoying flex."


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"I have no business with the Tower. I shall wait here."


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"I'll wait here with you, if you wish," says Quantharas. "I have never been to the Tower and I don't know why they would want me."


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The local elf seems to look a bit askance at the whole process.

"I've not been to one of the Towers, and I don't know why the forest might want me to do so. I'm no wizard."


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GM, correct me if any of this is inaccurate.

"Qualinost itself was destroyed in the war," says the elf curtly. "The dragon overlord collapsed the remains of the city, and the place is now a lake of the dead. The forests of the Qualinesti are home only to scattered communities and refugees."


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The woods-elf glances suspiciously from person to person, then says, "You are just on the outskirts of Qualinost."


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Well, DM, where are we? I presume I'm not just wandering completely lost when these folks suddenly appear.


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As the group suddenly appears in a wintery pine forest, a dark-haired Qualinesti elf looks somewhat startled and raises a longbow. "You just appeared out of nowhere and you want to know what we're doing here?" he says.