Winter Hag

Quanah Valeria's page

138 posts. Alias of Jesse Heinig.


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INACTIVE - GAME DIED

So... any sign of the DM? Anyone here?


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"Let's make sure we haven't missed anything before we move on," says Quanah. "I think we should return to Oleg's so that we can send a letter back to Restov about our successes here."


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Quanah lands with a whoosh and shrugs as she folds her wings away. "He's part of the banditry problem, is he not?" she says. "Execute him, or take him back to Oleg's to face justice. But ostensibly we are in charge, as we have the charter."


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Can't use, don't wanna be in melee!


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My wife has decided to have family over in spite of the pandemic, so I'll be away through the weekend.


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None of those magic items are useful to me, so I'll just take a share of cash, if it's all the same!


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Quanah takes back to the air and flies back and forth across the area where the zombies are impaled on the walls, using her disrupt undead cantrip to slowly destroy them.


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Arcanist 4

+1 Intelligence

+6 hit points

+1 BAB & Will saves

Skills: +1 each of: Fly, Knowledge (arcana), Knowledge (planes), Perception, Spellcraft; Knowledge (history), Linguistics

New language learned: Undercommon

2nd-level spells learned: glitterdust, steal breath


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Quanah's spellcasting chant rises to a crescendo as she focuses her energy again to launch another powerful salvo.

Casting magic missile with powerful magic again.

Magic missile (caster level 5): 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7


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From up above, Quanah simply casts a spell. If you think a bunch of people are killers it might not be great to test their patience and threaten them.

Spending 1 point from arcane reservoir to increase caster level by 2 and casting magic missile.

Magic missile damage: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12


INACTIVE - GAME DIED

Ranged touch attack, high ground, into melee: 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18
Positive energy damage: 1d6 ⇒ 1

Quanah keeps laying into the undead owlbear from above.


INACTIVE - GAME DIED

Ranged touch attack, high ground, into melee: 1d20 + 4 + 1 - 4 ⇒ (15) + 4 + 1 - 4 = 16
Positive energy damage: 1d6 ⇒ 1

Quanah blasts at the undead monstrosity, knowing that it's going to take a lot of punishment, but doing what she can to contribute to ending it. In the meantime she keeps an eye out for the wraith, in case it should make a return.


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"Undead... griffon? Owlbear? Whatever, just finish it!" shouts Quanah as she switches to blasting the shambling monster.

Ranged touch attack, high ground, into melee: 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18
Positive energy damage: 1d6 ⇒ 1


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Quanah casts mage armor, in case whatever they heard shows up to throw things.


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Still shooting.

Ranged touch attack, high ground, into melee: 1d20 + 4 + 1 - 4 ⇒ (15) + 4 + 1 - 4 = 16
Positive energy damage: 1d6 ⇒ 3


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Quanah flies up over the ruined wall and fires down a beam of positive energy from the north.

Ranged touch attack, high ground, into melee: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17
Positive energy damage: 1d6 ⇒ 4


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Quanah takes to the air so that she doesn't accidentally become ghoul food.


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Quanah takes a cursory look around to see if there's any hay, grain, or grass anywhere that she can bring to the horse. She doesn't know much about horses, seeing how strix don't usually ride animals, and it's foggy, so everything's working against her... but she at least makes the effort.


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"Didn't see anything. Either they're hidden or nobody's home but the zombies," says Quanah as she lands after her survey. "Now what?"


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The dice have decided that we get nothing, and we will like it.


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Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Quanah will take aerial surveying unless someone directs otherwise.


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"Yes, I can try basic reconnaissance. That's about all I can provide. I don't have magical fog or images. I can make a flash of brief light, but only at dangerously close range."


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Quanah touches down from above among the carnage and folds her dark wings around herself.

"I am not especially versed in illusions," she says in reply to Aleksara.


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Thank you DM!

Beating her wings hard, Quanah directs her fire downward at the zombie attacking Thorryn.

Ranged touch attack, high ground, into melee: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
Disrupt undead damage: 1d6 ⇒ 6


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Quanah keeps blasting away at the same zombie; eventually it has to go down.

Ranged touch attack, high ground: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Disrupt undead damage: 1d6 ⇒ 4


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Quanah gains a little elevation and blasts at the same zombie again.

Ranged touch attack, high ground: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Disrupt undead damage: 1d6 ⇒ 4


INACTIVE - GAME DIED

Ranged touch attack: 1d20 + 3 ⇒ (16) + 3 = 19
Disrupt undead damage: 1d6 ⇒ 6

Quanah blasts away at the towering undead again, her wings flapping hard to keep her up while she tries to bring it down.


INACTIVE - GAME DIED

Thought I already used my turn casting mage armor. I too do not see any enemies on the map, just text saying that they are off to the south and approaching fast.

Quanah looks for a spot from which she can launch her beams of positive energy from above at the undead.

Disrupt undead ranged touch attack: 1d20 + 3 ⇒ (18) + 3 = 21
Positive energy damage: 1d6 ⇒ 5


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Quanah likewise casts a preperatory mage armor spell for defense and then takes to the air.


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"I can fly above bow-range, but at that range I too will have trouble making out more than tiny figures," says Quanah. "If they can't see me, I probably can't see them. My eyesight is a bit better than a human's, but at three hundred feet it is still looking for small figures in a dense forest or rubble. Still, I can try."


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Perception: 1d20 + 6 ⇒ (1) + 6 = 7

"While I can fly over, bandits usually have bows. Unfortunately, I do not have any lasting spells of invisibility yet."


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Tenzekil Orlovsky wrote:
After a hour with Tenzi they will probably agree to anything : )

Too real.


INACTIVE - GAME DIED

Arcanist 3
+6 hit points
+1 Fort & Ref saves

Skills: +1 each of: Fly, Knowledge (arcana), Knowledge (nature), Perception, Spellcraft; Knowledge (history), Linguistics

Language learned: Sylvan

Arcanist Exploit: Potent Magic

Feat: Craft Wondrous Item

New 1st level spells learned: comprehend languages, shield

~~~~~

If y'all want your +1 cloaks of resistance, now's the time to start lining up. Thanks to my Spark of Creation trait, I get an extra 5% off, so I can make such a cloak for a mere 450 gp!


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I won't say no to the earrings, but they are a sizable chunk of the treasure value!


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Quanah turns her attention to blasting the mindless skeletons with her disrupt undead cantrip.

Unless the situation changes, assume that Quanah does so until they are destroyed.


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Thrown javelin: 1d20 + 4 ⇒ (12) + 4 = 16
Javelin damage: 1d6 ⇒ 6

Quanah desperately hurls another javelin from her place on the wall.


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Quanah switches from spellcasting to hurling a javelin at one of the soldiers who resisted her magic.

Thrown javelin, high ground: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6


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Quanah releases her sleep spell at the group attacking from the side, then flies back toward the front wall to start casting another sleep spell at the ones up there.


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Now noting that there are attackers on the flanks, Quanah turns and starts casting a sleep spell at them.


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Perception: 1d20 + 3 ⇒ (5) + 3 = 8

"I can't see them!"

Quanah waits for the undead to get closer - within range of her disrupt undead cantrip.

Readied ranged touch attack: 1d20 + 4 ⇒ (14) + 4 = 18
Disrupt undead damage: 1d6 ⇒ 1


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Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Quanah keeps covered, waiting for the right moment to fire her spells.


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Quanah stays hunkered down behind cover for the moment, as her spells don't have the range to be effective.


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Quanah starts off by casting her mage armor spell before the enemies can get too much closer.


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Quanah takes occasional aerial reconnaissance, checking the defenses and watching for outrider scouts from the brigands.

"Hopefully they won't circle around and come from the west," she comments wryly. "But we have done what we can with what is available. We must be sure to secure the prisoners in a way that guarantees that they cannot escape to join their comrades in the upcoming struggle."


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Fine plans. Quanah, of course, is best off dropping sleep spells on attackers, as long as there's some cover (on the wall maybe?) to help her avoid getting shot!


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"I can help a bit with construction," says Quanah. "One of my spells conjures an invisible force that can haul things. At the very least it will make it easier to move around timber and tools, and even excavated dirt."

"I agree, though, that we need to stay here to keep an eye on the prisoners until the situation can be stabilized."


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Yeah, I'll just save up for cash. :)


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Quanah keeps her quarry quiet in the upper trees while watching the team below.


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Quanah comes down in the tree fort and quickly disarms the bandit there.


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Quanah's sleep spell goes off. Immediately after she takes to the air, pushing hard to get up to the level of the towers. She moves to check and see if the tower guard fell asleep; if so, she takes up a spot next to him in the tower. Otherwise, she hurls a javelin at him.

Contingent javelin attack: 1d20 + 4 ⇒ (12) + 4 = 16
Javelin damage: 1d6 ⇒ 4

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