DM Dickie's Kingmaker

Game Master dickie

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Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

How are we doing new HPs? 1/2+1? Or do we roll for it?


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:
Aleksara wrote:
How are we doing new HPs? 1/2+1? Or do we roll for it?

Can anybody remember this one? I still need to level up and I was waiting on an answer without still realizing it.

I will finish leveling Aleksara up this weekend. I apologize for the delay.


INACTIVE - GAME DIED

I think our DM has DMed out.


I've been totally over-extended all around lately, with the holidays only making things crazier, my apologies, yes, do half+1 and note that because of the nature of KM the retrain rules are a go, so later you will be able to buff them up should you want.

I'm going to be getting back on track this week and working to improve my overall posting after the holidays are over. I move forward here sometime today.


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

OK, Aleksara is updated. Sorry for the delay!
=)


INACTIVE - GAME DIED

Arcanist 2

+6 hit points
+1 BAB, Will saves

New spells learned: protection from evil, winter feathers

+1 arcane pool

Skills: +1 each of: Fly, Knowledge (arcana), Knowledge (dungeoneering), Perception, Spellcraft; Knowledge (history), Linguistics

Language learned: Orc


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

We ready to head out? Where next? I say we rest the night at the shrine, clean it up a bit, and then hunt down the bandits nearby.


INACTIVE - GAME DIED

Sounds fine with me, assuming we are tough enough to handle 'em!


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

Aleksara will switch out Detect Magic for Prestidigitation for the day after resting. She'll then do a quick magic 'cleaning sweep' of the shrine before leaving the next day using multiple casting of the cantrip.


N Male Gnome Rogue [Unchained] (Sylvan Trickster) HP 18/18 | AC 17, T 14, FF 14 |F 1, R 6, W 2 |CMB 1, CMD 15 |Perception +7 | Init +5 | Low Light & Darkvision

Does anyone want to claim any of the new treasure?

A number of things have been loaded into the wagon: 321 sp, 90 gp, a pair of silver earrings worth 150 gp, a wooden music box worth 90 gp, three crates of furs and hides worth 50 gp per crate, and a polished wooden case of potent greenish herbal liquor. There are still eight bottles with liquor left in them, each worth 20 gp. Kressle had little of additional interest except 85 gold, two masterwork hand axes, and a potion of cure light wounds.


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

Unless somebody objects, Aleksara will claim the Potion of CLW.


Inactive

I have no interest in any of it.

No objections, Aleksara.


INACTIVE - GAME DIED

Yeah, I'll just save up for cash. :)


Male Human Druid (Skinshapper/GS) 1 HP 36/36 | AC: 18, T: 12, FF: 16, CMD: 19, CMB: 7 | Saves F +5, R +3, W +8 | Init +2 | Perception +10 | Status: Normal

I have no interest in any of that, you can sell it off and buy whatever the party needs.


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

Bullet points?

How about...

1. Repair the walls and make sure there are no weaknesses at Oleg's place that are obvious. Store some food safely and have anti-fire items nearby at all times (buckets of sand/dirt or water).

2. Have the prisoners dig a shallow moat around most of the fort, and line it with sharpened stakes. Then line the walls around the base with the bear traps we collected (placed between the moat and the wall) but hidden as best we can.

3. Try to repair at least one catapult if possible. Maybe we can scavenge parts from the other three in order to get one working and I can repair and replace some of the metal parts possibly. Ammo will have to be scrap metal or stone if we get it working at all. Can't hurt, assuming we get at least one shot out of it.

4. Keep a watch going 24/7, armed with alerts (whistles or horns maybe?) and ranged weapons (bows/crossbows).


N Male Gnome Rogue [Unchained] (Sylvan Trickster) HP 18/18 | AC 17, T 14, FF 14 |F 1, R 6, W 2 |CMB 1, CMD 15 |Perception +7 | Init +5 | Low Light & Darkvision

Points to ponder : )

All good ideas Alek

Armor/helmets/’scarecrows’ on walls (old Beau Geste / Foreign Legion trick)

The ‘Dummies’ would also be good around non-working siege engines, give them something else to shoot at.

Tenzi will be ready with grease, silent image, and ghost sound.

If possible we should try to warn Kobolds that ESL is on the move and might hit them too

Anybody who can should up armor.

Maybe leave an obvious gap (under construction) along the wall. Then pit and bear trap area.


INACTIVE - GAME DIED

Fine plans. Quanah, of course, is best off dropping sleep spells on attackers, as long as there's some cover (on the wall maybe?) to help her avoid getting shot!


Inactive

It would be cool if we could line small trenches, a few inches deep at most, with oil. Have Quanah fly above and drop alchemist's fire on 'em. Although I'm really hoping they can't muster a force big enough that would require that.


I mean...you're pretty much asking for a siege, who would I be to deny you?


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

Do we have that kind of oil? Although oil-soaked hay can burn pretty hot if only for a short time...


N Male Gnome Rogue [Unchained] (Sylvan Trickster) HP 18/18 | AC 17, T 14, FF 14 |F 1, R 6, W 2 |CMB 1, CMD 15 |Perception +7 | Init +5 | Low Light & Darkvision

Oleg might have a stock of oil and we do have trade goods. BTW there are 12 bear traps.


I'll make a note to add 12 trap tokens when I get the chance. Do a sleight of hand or craft (trapmaking) check if you want to conceal them.


You can use these stats for the guards, Kesten, and Jhod. Oleg and Svetlana will be exclusively on damage control/keeping their heads down.

Fort Guards:
Small Town GuardCR 1/3
XP 200
Human warrior 2
NG Medium humanoid
Init +0; Senses Perception +3

DEFENSE

AC 14, touch 10, flat-footed 14 (+4 armor)
hp 21 (2d10+6)
Fort +5, Ref +0, Will –1

OFFENSE

Speed 30 ft.
Melee longsword +4 (1d8+1/19–20)
Ranged longbow +2 (1d8/×3)
STATISTICS
Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 8
Base Atk +2; CMB +3; CMD 13
Feats Alertness, Weapon Focus (longsword)
Skills Intimidate +4, Perception +3, Ride +3, Sense Motive +3
Languages Common, Varisian
Gear chain shirt, longbow with 20 arrows, longsword

Kesten Garess:
Human Fighter 3CR 2
XP 600
Male human fighter 3
LN Medium humanoid
Init +1; Senses Perception +0

DEFENSES

AC 17, touch 12, flat-footed 15 (+5 armor, +1 Dex, +1 dodge)
hp 30 (3d10+9)
Fort +6, Ref +3, Will +2; +6 against mind-affecting effects

OFFENSE

Speed 30 ft.
Melee mwk falchion +7 (2d4+3/18-20)
Ranged composite longbow +4 (1d8+2/×3)

STATISTICS

Str 15, Dex 13, Con 15, Int 14, Wis 10, Cha 8
Base Atk +3; CMB +6; CMD 18
Feats Dodge, Combat Expertise, Mobility, Quick Draw, Weapon Focus (falchion)
Skills Acrobatics +3, Handle Animal +5, Knowledge (local) +4, Linguistics +3, Profession (accountant) +8, Ride +6
Languages Common, Gnoll, +3 additional
SQ bravery +1
Gear +1 chain shirt, masterwork falchion, composite longbow (+2 Str) with 20 arrows, cloak of resistance +1

Jhod:
Acolyte (CR 1/2)

XP 200
Human cleric 1
N Medium humanoid
Init +0; Senses Perception +2

DEFENSE

AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 5 (1d8+1)
Fort +3, Ref +0, Will +4

OFFENSE

Speed 20 ft.
Melee shortspear +1 (1d6+1)
Ranged shortspear +0 (1d6+1)
Special Attacks channel positive energy 7/day (DC 12, 1d6)

Domain Spell-Like Abilities (CL 1st; concentration +3)

5/day—rebuke death, touch of chaos

Cleric Spells Prepared (CL 1st; concentration +3)

1st—bless, command (DC 13), cure light woundsD
0 (at will)—guidance, resistance, virtue

They're being added to the map presently. The catapult is a light catapult requiring two crew, though none of the NPCs are trained.


My apologies for the delay, chalk it up to the craziness of 2020 added to my own innate crazy! I will be getting back to a normal posting rate over the course of this weekend. Stay safe, healthy, and creative y'all!


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

No prob. Keep posting and I'll survive somehow!

=)


The attack is over. The clean-up is about to begin!

LEVEL UP!

I will be posting recovered loot shortly, but the level up part was what mattered most. The Eternal was defeated, but hasn't been captured or killed!


Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

Re-occurring villains can be cool. As long as we eventually catch him that is!
=)


Loot from the battlefield:

  • 10 leather armors
  • 10 longbows
  • 220 arrows
  • 10 short swords
  • 3 daggers
  • 20 days of trail rations
  • composite longbow (+2 Str)
  • masterwork chainmail
  • heavy steel shield
  • masterwork studded leather
  • silver holy symbol of Erastil
  • 2 Silver Stag Lord amulet (worth 20 gp/each)
  • turquoise earrings (worth 260 gp)
  • +1 rapier
  • +1 longsword
  • 2 potions of cure light wounds
  • 3 +1 magical beast bane arrows
  • 208 gp
  • 2 pp


  • Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

    I'll take some of the Trail Rations, A silver Stag Lord amulet (for disguise purposes later) and one of the potions if I can. The rest of you can have whatever you want. I can't use most of it except the cash.

    The Earrings would look great on Quanah BTW!
    =)

    Did we lose anybody in that fight? Was the main gate our worst loss?


    The main gate is a total loss, having been disintegrated. None of the NPCs were harmed, heck I think you guys were left untouched. I could have brought more bad guys but it would have stretched the rules and gotten even worse to manage.

    It is possible to save the life of the stubborn guy in the bear trap if desired. There are two live captives, one of which had one of those amulets that marks him as a lieutenant of the Eternal.


    INACTIVE - GAME DIED

    I won't say no to the earrings, but they are a sizable chunk of the treasure value!


    INACTIVE - GAME DIED

    Arcanist 3
    +6 hit points
    +1 Fort & Ref saves

    Skills: +1 each of: Fly, Knowledge (arcana), Knowledge (nature), Perception, Spellcraft; Knowledge (history), Linguistics

    Language learned: Sylvan

    Arcanist Exploit: Potent Magic

    Feat: Craft Wondrous Item

    New 1st level spells learned: comprehend languages, shield

    ~~~~~

    If y'all want your +1 cloaks of resistance, now's the time to start lining up. Thanks to my Spark of Creation trait, I get an extra 5% off, so I can make such a cloak for a mere 450 gp!


    Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

    Magus 3 (Kensai) w/VMC Sorcerer
    +1 BAB
    +6 hit points
    +1 Ref

    Skills: +1 Perception; Survival; Stealth; Disguise; Knowledge(Arcana)

    2 New Spells added to spellbook: Corrosive Touch, Touch of Combustion

    Magus Arcana: Reach Magic! The magus can cast one spell per day as if it were modified by the Reach Spell feat. This doesn’t increase the spell’s casting time or level.

    Bloodline Powers: *Touch of Agony (Sp) 4/Day (Replaces my 3rd level Feat)

    Other: +1AC, +1CMB, and +2CMD


    N Male Gnome Rogue [Unchained] (Sylvan Trickster) HP 18/18 | AC 17, T 14, FF 14 |F 1, R 6, W 2 |CMB 1, CMD 15 |Perception +7 | Init +5 | Low Light & Darkvision

    Go ahead and take the Amulet and the potion Alek. As well as many rations as you want.

    The earrings are yours 'Q' they could make interesting enchanted items. It's strange there is no 'earring' item slot. Oh and Tenzi would like his cloak in green.

    Does any one else want any of the items? I would take the rapier but I'm sure it's the wrong size Unless magic weapons resize : )

    Once any Items are claimed I will come up with a cash total.


    N Male Gnome Rogue [Unchained] (Sylvan Trickster) HP 18/18 | AC 17, T 14, FF 14 |F 1, R 6, W 2 |CMB 1, CMD 15 |Perception +7 | Init +5 | Low Light & Darkvision

    Rogue (unchained) / Sylvan Trickster 3
    +1 BAB
    +5 hit points
    +1 Fort, +1 Will

    +11 Skill points and 2 Background
    Favored class +1 Disable device

    Danger sense, and now 2d6 sneak attack


    N Male Gnome Rogue [Unchained] (Sylvan Trickster) HP 18/18 | AC 17, T 14, FF 14 |F 1, R 6, W 2 |CMB 1, CMD 15 |Perception +7 | Init +5 | Low Light & Darkvision

    Dang, forgot that it's a feat level. That and finesse training now adds dex to rapier damage.

    Thinking of extra rogue talent and going with minor magic. Take acid splash. Can use it with sneak attack.


    Inactive

    Oracle 1 (Warsighted / Inerrant Voice )

    +7 Hp's
    +2 Will Save
    +4 Skill points and 2 Background
    ....Knowledge (arcana) 2 ranks
    ....Perception 2 ranks
    ....Knowledge (nobility) 2 backgrouund ranks
    Feat: Racial Heritage (kobold)
    Favored Class Bonus: Oracle (human) +1 0-level spell
    Oracle Mystery: Life
    Martial Flexibility
    Oracle Spells
    1st - cure light wounds, divine favor, shield of faith
    Orisons - create water, light, purify food and water, spark, stabilize

    I was wondering if I can take a 3rd party Oracle Curse: Merciful

    Merciful:

    If a non-enemy character who is adjacent asks you to heal them, or asks you for help and you can tell they have taken damage or drain or suffer from a disease or poison, you must help them on your next tum. If they have a condition or suffer from a poison or disease that you can neutralize or cure with any ability you possess or any spell you can cast, you must do so as your next action. Otherwise, if they have taken any damage, you must cast a spell or use an ability that heals hit points. Also, you cannot perform a coup de grace. You gain the ability to lay on hands, as the paladin ability, using your curse level as your paladin level.

    At 5th level, you gain a mercy, as the paladin ability.

    At 10th level, you gain a second mercy, and can exchange your first mercy for a different one.

    At 15th level, you gain a third mercy, and can exchange one of your existing mercies for a different one.

    If not I'll probably just take Legalistic.


    Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

    We should hold onto the +1 Rapier for Tenzekil. Maybe we can find some way to swap a medium for small version somewhere, for a few extra gold spent. If we sell it, we could lose a lot of its value. Right? Eventually I might take Enchant arms and armor too, if your willing to wait until I reach a higher level and another feat.


    When you guys are ready just let me know what the plan is. So far you've been laser-focused on taking out the Eternal, so I'm assuming you'll be heading straight south to pursue, but y'all tell me.


    Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

    I say we rest a little and then hit him ASAP while he is hurting. But can we follow him? He 'teleported' didn't he?


    Well, I suppose someone could attempt a Spellcraft check if they wanted to figure out how exactly The Eternal departed the field. Bardic knowledge type of ability perhaps.


    Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

    Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27


    The Eternal used a cape of the mountebank to flee.


    N Male Gnome Rogue [Unchained] (Sylvan Trickster) HP 18/18 | AC 17, T 14, FF 14 |F 1, R 6, W 2 |CMB 1, CMD 15 |Perception +7 | Init +5 | Low Light & Darkvision

    Any more takers on the loot? Before sell off

    Loot from the battlefield:

    10 leather armors
    10 longbows
    220 arrows
    10 short swords
    3 daggers
    20 days of trail rations Some to Alek
    composite longbow (+2 Str)
    masterwork chainmail
    heavy steel shield
    masterwork studded leather
    silver holy symbol of Erastil
    2 Silver Stag Lord amulet (worth 20 gp/each) 1 to Alek
    turquoise earrings (worth 260 gp) to Q
    +1 rapier Going to hold on to
    +1 longsword
    2 potions of cure light wounds
    3 +1 magical beast bane arrows
    208 gp
    2 pp


    Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

    The magical arrows should go to our archers at least.

    NOTE: And I also asked for 1 CLW potion Tenzi.


    Inactive

    I can definitely use the +1 Longsword.

    If no one else wants the composite longbow (+2 str) and magical beast bane arrows, I can use those as well.


    Inactive

    I can't see the mob on the map but I can see a health bar so I'm not sure what area it actually occupies.


    It might be hard to see, but logging in presently to take a look.


    Female Half-elf Ranger 2 w/VMC Sorcerer (Oni Bloodline) | HP 18/18| Speed 30ft | AC 14, touch 12, flat-footed 10 (CMD 16) | Fort +4: Ref +5 : Will +2 | | Init +2, Perception +7| Active:

    All, I have posted a message on DM Dickie's web blog:

    https://dmdickiespbp.blogspot.com/

    Hopefully, he will get back to us soon.


    Male Human Druid (Skinshapper/GS) 1 HP 36/36 | AC: 18, T: 12, FF: 16, CMD: 19, CMB: 7 | Saves F +5, R +3, W +8 | Init +2 | Perception +10 | Status: Normal

    I talked to Dickie yesterday and said he has had a lot going on but will be back fairly soon.

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