Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
No chronicle sheet yet received. Will PM you my email in case you need it again.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri's report is fairly brief when covering the journey to the cave, but goes into great detail regarding the formations and types of stones within the cave; the likely age of the carvings; what tools were probably used to carve them; and their how long the carvings will last based on observed water levels, the rate of mineral deposits dripping down the walls, the resilience of that particular stone type. It will cover the kobolds briefly and mention the difficulty of engaging in ranged combat without first coordinating with one's melee specialists and end with a glowing compliment as to the resiliency of halflings - almost dwarf-like. profession: miner for report on cave: 1d20 + 5 ⇒ (19) + 5 = 24
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
We should step back into the sanctuary of the cave in case it comes back.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri engages at range again, aiming at the part of the minotaur closest to Mika. kinetic blast to hit, point blank, vs large opponent in melee with small opponent: 1d20 + 3 + 1 - 2 ⇒ (9) + 3 + 1 - 2 = 11
I went back and re-read the "firing into melee" rules to see if I could negate it by moving up the way you can coup de grace. Didn't find anything on that, but there are other nuances I had forgotten. I copy / pasted them below. Not expecting a retcon of the earlier miss, just a FYI. Firing Into Melee Refresher: Shooting or Throwing into a Melee If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.) If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character. If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri takes the rare opportunity while it is briefly not within melee range of another opponent to fling a burst of river rocks (bludgeoning damage) at the minotaur, after moving over the log. kinetic blast to hit within point blank: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
It appears I have angered the digital dice gods. It fear I must walk across a floor of d4s in penance for some unknown act.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Chronicle sheets? - don't we have at least one other area we need to check out in the cave ... the "death" area ... we got the "lizards", but thought we still had at least one other area we needed to explore.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri takes a five-foot step to get a clear shot that won't go through an ally's square. He then tries again with piercing damage... kinetic blast to hit with firing into melee penalty: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0kinetic blast damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7 ... failing miserably.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Kinetic Cover: Source Occult Adventures pg. 26 Element aether, earth, water, wood; Type utility (Sp); Level 1; Burn 0 You call up elemental matter to defend yourself and your allies from attacks. As a standard action, you can select one face of a square within 30 feet of you and move elemental matter to block that face, providing total cover from that direction. The face you select must be supported by the ground, and the kinetic cover cannot support more than 5 pounds of weight. Water, ice, and telekinetic force are translucent, but earth, metal, mud, and the like are opaque and block line of sight. A creature who strikes the cover can easily destroy it. Regardless of its composition, the cover has hardness 0, AC 5, and 2 hit points per kineticist level you possess. You can have a number of kinetic covers in existence equal to your Constitution modifier + 1/2 your kineticist level.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri moves closer and raises a hand, as if lifting something. At his gesture a wall of earth rises up to provide some cover to Janira.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri continues to move closer, this time unleashing slashing stones. kinetic blast to hit with inspire courage: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
This is a physical blast, so yes I would take the firing into melee penalty (no Precise Shot until 3rd level) and would be targeting normal AC, not touch AC.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri moves to an area where he has a clear shot and unleashes an elemental blast of piercing shards.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri double-moves, making sure to avoid the area he was told is trapped.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
don't think death is a fair vote if cake isn't on the list :)
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri will assist, but after a few minutes will break away, waving at the pool and the gillman. While I can see the allure of trying to determine what power is left from a dead god's alter, it sounded like the gillman here was insinuating that there may be others here that would be inimical to both him and ourselves. I'd recommend we check the area and then return here if additional ... anthropology is needed.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Can you tell us why or how this place is sacred to your people? We would not want to inadvertently cause offense and, as you can see from the frantic writing of my companions, we seek knowledge of other peoples, their histories and traditions. I have seen what the sacred dead are capable of when moved to wrath and would prefer to avoid the experience if I can.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri watches the Gillman, trying to ascertain the best way to communicate, but waiting for Lisette's lead.
He tries not to wince as he hears his name mispronounced by Hakon and makes a mental note to find some really painful things to mispronounce in Skald and Hallit.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13 I don't think he can hear you. Maybe we should try to draw his attention another way first to try to avoid startling him.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Linguistics: 1d20 + 5 ⇒ (17) + 5 = 22
Looks like this place was once dedicated to the Last Azlanti, Aroden. These carvings appear to be older than his demise, so it's unlikely that it's intended as his tomb. I know little of Gillmen or others, but it may be that he was their patron as well as the patron of humans.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri will gladly let the more nimble Mika borrow the rope.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri starts to shrug and then realizes that Mika won't see it. He gestures at Hakon as he continues so the others who aren't as light-limited can follow. I can see in the dark pretty well. There's a human who cast a spell to help my aim here though, maybe he's got a spell to give you a light.
Qadri secures Cabbage Pharaoh at the cave entrance and pulls out a rope and grapnel to investigate the pit. As he does so, he checks to make sure the cave tunnel looks secure.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Pleased to have the opportunity to escape the unfamiliar and unnatural-seeming forest, Qadri gladly follows Luxurious into the far more familiar environment of a cave.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri tries to kinetic blast it once again, this time for bludgeoning damage - just to try something different. kinetic blast within 30 ft with inspire +1 & guidance: 1d20 + 3 + 1 + 1 + 1 ⇒ (16) + 3 + 1 + 1 + 1 = 22
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
To add to that, I'm not sure that swarms either threaten or can be threatened as they're their own weirdness, but I'll roll with whatever Qadri nods a "thanks" at Hakon while grumbling a bit more about why it has to be snakes as he hurls another blast of gathered earthen material at the swarm. kinetic blast within 30 ft with inspire +1 & guidance: 1d20 + 3 + 1 + 1 + 1 ⇒ (2) + 3 + 1 + 1 + 1 = 8
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri steps five feet closer and waves his hand in the general direction of the swarm of snakes. Dust and earth swirl around him as a burst of stone shards fly towards back portion of the swarm. kinetic blast within 30 ft with inspire +1: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
That strange pathfinder professor with the whip obsession was right, it IS always snakes.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri greets the others with a slight smile.
At Kronis observation about possible ambushes, he frowns slightly and looks around more actively himself. Perception (add 2 vs. flying): 1d20 + 6 ⇒ (7) + 6 = 13
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
So pausing until our 4th is confirmed for Confirmation? :)
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri waves his hand in a brief motion and the dust in the room stirs for a moment and begins to swirl about the dwarf before settling down once again. Respectfully, there are a few other ways to deal with swarms as well. He gestures to the door.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
Qadri returns the handshake, somewhat awkwardly - obviously only recently introduced to the custom.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
The dwarf nods politely to the leshy and the elephant.
He breaks off as Kreighton Shane makes his appearance and listens to his assignment with interest. He turns to Janira.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
The dwarf sighs, shaking his head a bit as he makes his way over to the plant creature and the elephant.
Upon reaching the pair, he offers a slight bow and addresses them with a noticable accent Ehn hotephank - apologies - Taldane, yes. In peace, I greet you. You are of Pathfinders, yes?
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
day job check - Profession (Miner): 1d20 + 5 ⇒ (7) + 5 = 12 The only oddness with mechanics are if you've not run into kineticists before - the kinetic cover ability is a bit of battlefield control in that I can create small easily destroyed walls. I've not seen it used in PbP, so not sure what the best way is to rep it once we're on a map. For ease of reference, all of my kineticist class abilities are copy / pasted into my profile. Will add botting instructions to profile.
Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5
A bronze-skinned dwarf with a neatly-trimmed osird beard wearing leather lamellar enters the Pig's Paunch.
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