Hialin

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Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter. Organized Play Member. 949 posts (1,260 including aliases). 1 review. No lists. No wishlists. 4 Organized Play characters. 6 aliases.


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Katina Davis wrote:
Announced for January! Product image and description are not final and may be subject to change.

Is this a Fantasy Grounds exclusive? No FoundryVTT version? I'm a ProGM and my games are all hosted through Foundry because it saves me BUCKETS of work!


Mika Hawkins wrote:
Announced for March 2024! Product image and description are NOT final and may be subject to change.

Are we going to be getting a FoundryVTT for this?


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Kalmaug's Journal is an excellent relic for a Magus or Wizard during the campaign, but is there NO way to advance the bond during the campaign? Other relics have deed-based advancement requirements, but Kalmaug's Journal requires locating additional chapters and binding them together!


Did anyone figure out what the "Gather Preliminary Information about Hagegraf and Narseigus (see below)" freakin refers to, because I can find NOTHING.


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In fact the level 0 Base Kinesis ability allows you to 'create infinite wood'.

Base Kinesis
[two-actions]
Impulse Kineticist Primal
Source Rage of Elements pg. 16
It's trivial for you to create some of your element or alter a portion of it that already exists. Choose one of your kinetic elements to affect. This impulse has a range of 30 feet, and the Bulk of the target must be negligible or light. The GM decides what Bulk the element is. You can't affect an element that's magical, secured in place (like a stone mortared in a wall), or attended by a creature unwilling to let you.

Choose one of the following options, though the GM might allow you to make similar small alterations. Base Kinesis can't deal damage or cause conditions unless otherwise noted.

Generate You bring an ordinary, non-magical piece of the chosen element from its elemental plane. The element can be used for any of its normal uses. For example, air can be breathed by an air-breathing creature, and fire casts light and can ignite flammable substances.

So many shingles... You will clearly need to be 5th level before you can create infinite 2x4s.


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I came here looking for any errata or adjustment from Paizo on Dragon Shape, but stayed for the possibility of suggestions to increase the feel of versatility in the Druid class, as well as feeling more capable for multiclass characters like Strength of Thousands' Barbarian/Druid, like the one in my campaign. Hopefully paizo picks up on this.

Our primary-class Druid doesn't defeat golem DR in Adamantine Dragon Form and some of my players are up in arms about it.


Scarablob wrote:
The Raven Black wrote:

Using Wild Shape, for a Druid, is a tactical choice. The idea is not for it to be always the best choice.

In a way, I feel it is similar to raging for an Animal Barbarian. Sometimes it is the best first action. Sometimes it is better to wait. And some fights, you do not even rage at all because there was always something better to do in that specific encounter.

This idea would hold far more water if wild shape didn't require this many feat investment to stay usefull the whole level range. When half of your class feat are dedicated to a single feature, the feature should be worth it and better not be something you only do once every few fights.

Something along the lines of:

Anthropomorphic Form: "You can speak while using Untamed Form."

Elemental Shape: "You may add your level to the amount of temporary HP you gain when you use Untamed Form."

Ferocious Shape: "Whenever you use untamed form to take a shape that grants you a specific Athletics modifier, you gain a +1 status bonus to your Athletics checks, and to damage rolls, which stacks with the bonus granted by Soaring Shape."

Soaring Shape: "Whenever you use untamed form to take a shape that grants you a specific Acrobatics modifier, you gain a +1 status bonus to your Acrobatics checks, and to damage rolls."

Insect Shape: "Whenever you use untamed form to take a shape, you gain a +1 status bonus to your Attack Rolls."

Monstrous Shape: "Whenever you use untamed form to take a shape, you gain a +1 status bonus to your Attack Rolls, which stacks with the +1 bonus from Insect Shape."

Plant Shape: "Whenever you use untamed form to take a shape, you gain a +1 status bonus to your Armor Class."

True Shapeshifter: "Whenever you use untamed form to take a shape, you gain a +2 status bonus to your Attack Rolls, Damage Rolls, and Armor Class. These bonuses stack with the bonus from other feats that have Untamed Form as a prerequisite, to a maximum of +4."


Having it reveal the tradition might be nice, too.

"This glass bottle has a primal aura! It's full of clear liquid and has a brass stopper... I know it's a Level 7. We should have the druid identify it."

I will also tentatively agree with Ravingdork (a dangerous past-time, I know) and say: Yeah, traits could have been cool...


Lucerious wrote:
My group is well aware of the effectiveness of tripping enemies, but yet still prefers most of the time to just do a damaging attack. Most trips are done via using assurance as a third action when done. I have not seen in my personal experience with any group I have played trip being abused or feeling too powerful.

My two high level groups have both found that Trip is the best first or second attack to make in their attack chain. Go after the enemy. Trip the enemy. Attack the enemy with second attack while they are off-guard. All allies get the off-guard benefits against that enemy. The enemy stands provoking RS from Barbarian/Champion/Monk/Magus and is immediately struck at the primary attack bonus the Magus/Barbarian used to trip them, and is often turned into a puddle of goo, while losing an action for the turn and having only 2 left. This makes positioning for breath-weapons impossible.

The Barbarian/Magus goes again and knocks them down. Rinse repeat. They commonly crit-succeed as well for that measly 1d6 damage, because as noted: Reflex is often the lowest defense.

It's become standard to the point where the Barbarian *always* does this sequence if he's next to the target, and if not, he just runs towards them first.


Atalius wrote:
R.I.P Tetori, miss you old friend.

Spirit Instinct Barbarian

Level 2: Wrestler Dedication

You're welcome! XD


Many diseases (like this one) also do PERMANENT HP DAMAGE until the disease is cured. Also there is no 'disease has run its course' in afflictions. Only 'stage five = death'. This is a weird edge case but this is why we're asking for official ruling. I'm a ProGM and I run my stuff as close to RAW as possible, with very few bans and changes, and very few "RAI" adjustments. I very rarely have to make edgecase decisions and this one has been pretty bad.


The people left Skywatch because their queen was subsumed by the missing moment and has been summoned by the whale. She uses her Super Charisma to bring ALL HER PEOPLE with her, they become all the monsters in the end part of book 3.

The twisty nonsense with the streets being magically f-ed makes sense, but then the hobgoblins and plants and thieves and mercenaries, the REASON for doing the Skywatch chapter, don't make sense. Almost all the skywatch encounters become nonsensical.

Mercenaries and Hobgoblins and Thieves are there for loot, the armoire, the plants, and the dragon wouldn't exist in the shadow plane.

Plus you did shadowplane nonsense with Kaneepo, are you sure you want to revisit that?


God Calling is a shorthand for Summoner abilities. Sakuachi is essentially a Melded Eidolon. As is standard for NPCs she doesn't obey the rules, but that seems to be the closest analogue (despite her being a prepared occult caster ala witch) with Rhuun being an owl-themed ice creature, or a beast eidolon with Energy Heart (Ice).

Sakuachi's abilities make her bad even at support, so she's great for GMs to have escorting, and later on her energy resistance and omen abilities actually do something semi-useful as she can have 'start of the day prep' using a 4th level slot to tell the PCs "Dude, prepare fire spells today." I like to use her to throw soothes at downed PCs from the fringes of combat, trying hard to stay away from enemies and letting PCs handle problems. The Champion frequently calls her to stand behind him and he feels Champion-y.

Before book 3, Sakuachi's friends do 90% of he escorting, and between great-axes and spears and harpoons (they need a little tweaking) and using their trade-off hunter abilities they actually do some heavy lifting against fiery cats, thieves, and hobgoblins.

For my 2cp, to make things feel like not an escort mission, have it feel more like she's joining the party. Don't forget to make her happy and starstruck, give her no damage abilities as is written, but give her something better than bless. Spirit Link is a great spell, and so is Soothe, and so is resist energy. She can drop single spells per encounter and have a soothe to knock on allies who fall down, or the first time they hit 'bloodied' (50% hp) during an encounter. Even a 1st level soothe is a nice little bump for having her carted around.

And make sure she uses some stargazing stuff for PCs between daily preps. Let them feel like she contributes in other ways. She'll feel less like an escort, and when she sacrifices everything including her name the PCs will be emotionally invested.


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I'd really love an official answer on this, yes. The Eidolon died of Purple Pox and should have 'exploded' by now.

Does every manifestation count as 'new body who dis'?


Yeah, pretty keen for an answer to this question as Purple Pox has just hit stage 3 on our eidolon.


@VampByDay

As a pro-GM I'm super invested in getting the player feedback end of the scale, and sometimes getting that from MY OWN players is like pulling teeth, so thank you very much for your impressions!


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I don't see a GM reference thread anywhere, is this not a thing anymore on the Paizo forums?

That said, the Dead Thief opportunity on Page21 has a Shadow Rune on his leather armor. He cannot *have* a Shadow Rune on his leather armor, there's no Potency Rune there. Without a fundamental rune, you cannot have property runes on equipment.

From Core Rulebook p580
```The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the +1 weapon potency rune were upgraded to a +2 weapon potency rune. Since the striking and resilient runes are fundamental runes, they don't count against this limit.```

I don't think this rule has been changed in the Remaster, either, which means this should be erroneous? Why would you give Level 1 PCs an item they can't use, anyway?


Twiggies wrote:

So I'm looking for an AP as my first attempt into a full campaign after I finish beginner box (if my players decide they want more pathfinder afterwards, hopefully they do!)

Gatewalkers caught my eye, the premise sounds cool and ohh, deviant abilities! Everyone gets one? A weird mutation? Man, there must be lots of really cool choices for themes--

Three.

There's three different deviant classifications.

I'm wondering if anyone has made homebrew deviant classifications that I can stare at and get ideas from to add even just a couple more choice options.

I am currently writing up 4 for publication. Two are going through playtesting now.


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The problem here is NOT that the poison kills Quick in the nation of Geb! The problem is that the grain is EXPORTED, and kills thousands of Quick *outside* the nation. Half the nations on the Inner Sea rely on grain from Geb to subsidize their own food requirements, and no one can compete with Geb's cheap as dirt grain grown for free by tireless laborers who work for years upon years, with minimal maintenance.

Severing the income the nation receives from its trading partners destabilizes the balance of power between Blood Lords, allowing Kemnebi to sweep up many of his rivals and reorganize the balance of power between factions. It's a shameless power grab that damages Geb to profit a single Blood Lord. This is one of the reasons why 'lawful good characters who ceaselessly love and serve their people and their nation despite the imbalances in power and class' are okay (not ideal, but okay) for the AP.


The cottage rolls initiative as a triggered reaction (as written) and the reaction is not 'killed', but 'defeated'.

||The Cottage Hungers [reaction] Trigger Iron
Taviah is defeated in the cottage
basement; Effect The basement floor
absorbs Iron Taviah, and the cottage
transforms into a hungry, semi-animate
creature. The cottage rolls initiative.||

In my case the cottage goes next in the initiative order after the player that downed Taviah, and immediately uses its 3 actions to activate all three areas of the cottage. Because no one is flying or hanging from the ceiling, everyone makes a DC24 Basic Save against 2d8+4 acid damage. Taviah is already absorbed into the stomach. She should not have been capturable.


Anyone else have an issue with TPKs fighting Iron Taviah? The Iron Cage ability lasted one action (slippery rogue!) but by the time the party downs Iron Taviah they're in no shape to take the immediate 2d8 acid damage from the roiling stomach juices. One character is already down, and the second drops immediately. There's no coming back from this as the acid continues to boil everyone alive.

Has anyone else had this issue? How, as a GM, are we supposed to run this RAW and have anything but a TPK? What's the expectation here? How did this function at the table during Paizo's in-house playtest?


Katina Davis wrote:
Announced for July! Product image and description are not final and may be subject to change.

Any update on when this might be coming to Roll20?


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Makes the translation to Roll20 virtually impossible. The map PDF given is even worse than the book, and it's fuzzy and blurry. We need a better version of these maps in this age of Covid Enforced Virtual Gaming.


In part, yes. You don't need to deal damage to trigger the painful stare, I assume the stare does it's damage as normal, since that's the Painful Stare's only actual function. So how much damage does the stare do? As a sixth level Mesmerist, is it dealing 3 damage, or 2d6+3? Or is it just 2d6? Hero Lab seems to be under the impression that it's 2d6+3 when I cause it to trigger instead of an ally, but is that from Horrid Mask as well?


The Gaslighter archetype for Mesmerist has an ability called Horrid Mask:

Horrid Mask (Su): At 3rd level, as a standard action, a gaslighter can implant a maddening phantasm in the mind of the target of his hypnotic stare, causing the target to perceive its own reflection as corrupted in some disturbing way. This is a mind-affecting fear effect, and there is no saving throw. The target is simultaneously captivated and horrified by the sight of its own reflection, and in any round in which the target can see itself in a mirror within 30 feet, the gaslighter can trigger his painful stare against the target without dealing damage. This is a gaze attack, and the creature can avert its eyes to attempt to avoid it. Any creature holding a visible mirror that attempts to demoralize the target can choose to add the gaslighter’s Charisma modifier to its Intimidate check instead of its own. Horrid mask lasts until that particular hypnotic stare ends (often when the target moves away from a mirror). The gaslighter can use this ability a number of times per day equal to 3 + his Charisma modifier.

Which damage is dealt for this? Your personal damage, or the ally damage?
What happens if you apply Manifold Stare to this ability? Do you get to start your turn at 9th level applying 3 lots of your stare damage and debuffs to this target?

On that note, how much damage does the mesmerist actually DO with his painful stare? At 6th level, if my mesmerist of strength ten hits with a dagger for 1d4 damage, does triggering my painful stare deal 1d4+2d6+3? (The word increase is the trigger here, in the painful stare description.)


Thread necro!
Can Vouivre even use weapons at all? They don't seem to have the Undersized Weapons quality, which would mean they use a large sized great sword in combat along with their claws, bite, wings, and general laughter at inferior combat forms.

Perhaps they only actually have flappy fins that LOOK like hands, preventing them from using weapons and tools?


Poor Nate... I certainly hope he doesn't come into contact with any ladies of the night with questionable practices! He seems to catch everything thrown at him.

The second book is going to be -hillarious- for this poor guy. XD

I hope you post your second timeline as well! A good read. Planning to do mine the same.


Browolfe is spot on, and I use my cousin Jason as my model for Belor Hemlock. Jason was born and raised solely on reservation, and I don't think he was off it at all in the first seventeen years of his life.

Navajo/Apache


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

^.^ Glad to be heard from!
Rooting for you guys from the stands.


Bladed Belt + Shield Cloak, both remarkably cheap.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloak -shield/

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt- bladed/

That belt turns into a polearm, axe, sword, rapier... whatever you want as long as it does slashing and/or piercing. And if you actually have cash to blow, you can enchant it, too. It's an amazing backup weapon which is 100% concealable, and drawn with only a move action.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

The real trouble is in that it prevents me from working, so when my computer went critical I couldn't replace it for several months. Let us not compound upon this the financial damage that christmas does...


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Samy wrote:
Cerushad wrote:
And now I'm leaving for the next haven wherein 3.5 can Thrive.
Yeah I've been googling third party adventure paths a lot today...sadly I found out pretty much all of them have significantly less inspiring art than Pathfinder...

Lost a post to maintenance, but long story short, as a barrier to entry in pubbing a 60 page book I was looking at around $1500 in art assets. That's a very significant investment for something that is unlikely to recoup those costs. A single Iconic Portrait runs ~$200.

In order to get my book even partially illustrated I went into profit-sharing with my artist.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Sure thing! Keeping an eye on you lot.


Ambrosia Slaad wrote:

Well as a slaad, I am not a lawyer, but you can release your AP, modules, stores, classes, whatever that uses Paizo IP, but you have to do it under the Community Use License which doesn't allow you to charge for it. This is how Wayfinder and the Pathfinder Chronicler Anthologies work.

You can still release your AP under the OGL and Pathfinder Compatibility License and charge for it, but you will have to strip out any Paizo intellectual property. This includes proper names, organizations, deities, and other Golarion-specific lore.

Hence my question in the hopes the developers will see it. :p

Currently it's still only a six module outline, two levels of play, a wound/scars system, a small settlement, and a sketchy host of equally sketchy NPCs (and about 800mb of filched art) with a ream of notes and ideas attatched, but it's ready for contact with PCs and fleshing out.

Still, I went to university with the specific aims of increasing my Pathfinder-Attractiveness-Quotient and I have a big fat folder of testable stuff to show for it that really wants me to sit down and finish my final revisions and *publish* it. I know it wants this, because the text documents sometimes visit me at night and whisper mean things in my dreams...

I have an Operator Class (chassis off the Synthesist/Gunslinger) that's ready for print, and a lay-on-hands master that uses both mercies and cruelties to shift health around, and a technologist with a unit (haha) of robotic minions to charge and fire like less-temporary summons, both ready for play testing round one.

So yeah... plenty of my own painstakingly balanced stuff with my own IP or no IP at all to pub, but if they're done with 1e, can we 3rd Party 1e on their setting license?


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TheFlyingPhoton wrote:

There is an issue I've seen in Society play that would be exacerbated by skill proficiencies - DCs for the same task scaling with level for no reason (I'm not talking about a higher-level trap having a higher-level DC, but things like the perception check to find the plot letter is higher just because they're higher level).

If that's going to happen with leveling, they may as well just change the whole system to having three levels of proficiency in a skill/save/weapon attack - success on 15 on the die, success on a 10 with the die, and success with 5 on the die, with which category you get for each skill/etc being dictated by your class options.

THIS is exactly my problem. The design decision is obvious all throughout 5e and 4e as well. When you hear 'streamlined design' and 'simplified skills' this has been what's been on the table the entire time. Why did jumping that pit get harder? Am I not higher level? Can I not jump further now? Why did climbing get harder? Am I not a total wombat hero not unlike Batman?

I don't want coin-flip challenges, I want challenges with nuance based on my skill. My Warlock is freaking Iron Man; when I roll for Engineering or Nobility or Spellcraft or Arcana I am all but guaranteed to succeed. The difficulties for those tasks are usually fairly trivial unless I need to know something astronomically difficult, because at Level 7 I've specialized in those abilities... and let's not get into the +21 I'm running on Craft: Armor or Craft: Weapons.

But I'm unlikely, even trained, to be able to flip past my opponents anymore. That skill has lagged behind since Level 3. And I still don't have Know: Religion, Nature, or Planes, despite my high Int score. I can sort of ride, because it's a leisure activity for my Social Persona, and for the same reason I have Perform: Dance and Appraise trained. Once you lock us into these 'simplified systems' where the DC is always "Fourteen plus your level" you've removed our ability to be specialists, and to be special. It's the same issue I had with 'escalating DCs to make your training rolls in this organization mean unless you take a feat to specialize this skill you will always have a 70% chance of failure'.

Level should NEVER be a factor in the DC of your check, unless it's based on Caster Level.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

I rolled along with Quinn in the obstacle challenge and made it through the first part without hardly trying. Then immediately triggered the first blow and made my save, triggered the second blow and failed and ran away... You weren't the only one, sweetheart! Khaddar couldn't have made it either. That's what I get for not taking Deflect Arrows. XD

And I'm so glad I wasn't there for the Ice Door. Khaddar's 20' speed would have killed everyone...


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Steve Geddes wrote:
I'd never even consider judging a game's success based on 'amount of video content' for example. I'd never think to look for any such thing. Maybe there's an overlap between the PF Players who switched to 5E and those who made videos. If so - how are you measuring the new 5E players who then switched to PF? (Or how do you account for people like me - I run PF Adventures in Golarion using the 5E ruleset. I'm technically a 5E player, but I spend way more money on Paizo products than WotC).

I've seen and heard of this quite a lot lately... It weirds me out. If you're using PF design and adventures, why are you playing with the 5e ruleset? What drove you to the simpler system?

On the flipside, on Sunday I have an AP to run for a full group of Pathfinder newbies who are ready to 'graduate up from 5e'.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Thank you, Rex, for laughing at poopy Duncan. You are my spiritual successor.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Also:

Duncan wrote:


Immediately seeing an opportunity to stay away from fighting, even if it was all make-believe of sorts, he commented, "Rex, why yes, we may be looking for another member. But we are very particular about this. Do you have a drinking problem?"

tag?

he quickly added, "What about funny accents? Communication is paramount in this team so we must understand each other. You don't talk funny, do you?"

-.-

*whap*


Patrick Newcarry wrote:

So... you're going to make your own Pathfinder RPG? A derivative of a derivative? It's like looking into a hall of mirrors...

In all seriousness, though, you will be able to publish your 1e AP under the OGL as a third party, as per the FAQ they released yesterday.

Or at least we could run an online service to bring together other gamers to play the classic version... PathfinderFinder?

I was asking because the AP I've started into starts in Nidal and deals with the terrors of the Shadow Court of Pangolais and some top-level Cenobi- I mean top-level Kytons. It's Golarion, not just OGL.


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Gip wrote:
Mark Moreland wrote:
The plan is to address this in the course of play in an upcoming adventure so that it is part of the evolving narrative rather than simply tacked on all of a sudden with no context.
Does this mean we don't get to be crazy little pyros anymore? This saddens Gip enough he feels like writing...

NO GIP! DON'T DO IT! IT STEALS YOUR WORDS!

And on to the serious post...

(TL;DR: Some analysis on what was gleaned from the podcast, my stress reaction, individual responses at the end. I don't really like 5e and this pass of the playtest is looking heavily inspired by 5e.)

Physically ill. Having a powerful stress reaction to the game I love so much being so seriously torn to pieces. While the setting is a beautiful thing, I could run Golarion with the Apocalypse World system using nothing more than the Inner Sea World Guide and a little time on the wiki. What brings me back to Pathfinder again and again is the rich flexibility and variation between characters, which we can see from the Podcast so far is being torn to pieces.

I know, I've slacked off. I know I was guilty of not paying enough attention to the community when the time for Superstar rolled around. I know, I worked on my "Behind the Third Eye" and "PAST"-setting material too long, and dropped out of the MCAs early (Which then basically became Advanced Class Guide?), and through depression and injury missed my chance to publish them before Paizo beat me to the punches. (Occult Adventures and People of the Wastes I'm lookin at you!)

... But I always believed. I don't know where the perception came from, but I always believed that Unchained was the chance at 2nd Edition Pathfinder, that we would see a rule update with the Rules Compendium, that the legacy artifacts would be stripped out of the game with a fresh eye and clean language. I thought there would always be -time-. And now suddenly that time is gone.

Just culled from the podcast so far:

Opinions follow:

These divisive new changes are community killers!
*Skill Consolidation (Proficiency System prevents customization and gradation)
*Critical Threshold (Beating AC by 10 creates a crit)
*Inherent Fumbling System (Because rolling back to back natural 1s isn't punishment enough)
*Homogenity and Striving For Sameness (Simplifications lead to 'one right choice' thinking, and every Shadow Priest starts to look like every other Shadow Priest. MMO-ification. This was supposed to be done away with in 2e.)
*Unchained Afflictions (Now your character too can die from a simple infection!)
*Candy Colored Buttons (Do you need larger market share? Your base can already do math.)
*Divorced Mechanics (Monsters have 'special rules'.)
*Damiel (D-did he hurt you?)
*Skill Attacks (CMD and CMB are a brilliant and elegant solution, and a hallmark of Pathfinderyness. Please don't kill them. Using skills as attacks is a terrible idea.)

These things are fine:
*Active Spellcasting (caster rolls instead of saves, except against area attacks)
*Active Shields? (This could be interesting, I will playtest this.)
*Unchained Action System (This is fine. Take it or leave it. No one at my table has difficulty with move/act/swift.)
*Spell Actions (This is an interesting take and a new spin on the vancian system, I would try this out, particularly since "Channeled Spells" with action effectiveness based on how long it took to cast them was a concept I already tried out and worked quite well at the table.)
*Innovative Initiative (Hmmm. Playtest. You roll init based on 'what you were doing'.)
*Mechanized Backgrounds (This is fine. Whatever gets players into the character mindset.)
*Racial Advancement (This is fine. Making choices feel relevant beyond level 1 for people who forgot they picked 'elf' in their RP is good.)

This is a mixed bag:
*The 8th Race (ACK! Goblins are fine for a beer and pretzels oneshot, but Roleplayed like Pathfinder Goblins they're chaotic and evil little monsters who should give paladins morale issues about "slaughtering wholesale against a species based on the color of its skin", not jolly little English scholars who read from books with their little spectacles.)

Please tell me this second edition nonsense is all an early April 1st prank? I certainly don't have 90$ (AUD) to spend on a new core book when I have literally thousands already invested in the PFRPG as it is!

Will I be able to print my Golarion-centric Adventure Path ("World In Chains", because Zon-Kuthon needs more love) as a 1e third party product once the line is dropped?

@Anguish: They didn't get rid of iterative attacks. They're now available from first level. Every attack (you get 3 actions in the currently proposed system) after the first is at -5 to hit.
@DM_aka_Dudemeister & @Gorbacz: I guess.. we could always break off and spin up our own version of Pathfinder 1e? The Opened Opener Gamed Gaming Content License?

DM_aka_Dudemeister wrote:


I understand feeling betrayed, or hurt, or even sad to hear there's a new edition coming out. I remember being in this position when D&D 3.5 transitioned to 4e. Luckily Pathfinder was announced and it was a lifeline to the playstyle I enjoyed. At this point there's no sign of a Pathfinder 1e spin-off game by a 3rd party publisher, and the excitement of the game they love expanding has ended. I completely understand why that hurts.

@Agent Eclipse:+1 my friend. Add a little dizzy, and sweating palms.

Agent Eclipse wrote:
I am in the torn emotions club. My stomach is churning due to how much I have invested in Pathfinder to see it now go the route of D&D. One of the initial reasons I came to Pathfinder was to maintain the feel of the system I loved (3.5).

A final thought:

EXPLOSIVE RUNES


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

It ended up being pretty stellar, yes. Malignant skin cancer, but it's out and they don't think it's gone anywhere, and his nose is still on.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Khaddar Gains:
+7(.5) HP
+1 Wisdom
+1 BAB
+1 Fort
+1 Reflex
Evasion
Bonus) Improved Grapple
4 skill points (acrobatics, climb, stealth, stealth again)
(FCB) +1 penetration of anything with hardness made from metal or stone


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Hey guys! It looks like the game was only down for a couple of days for ME.

...

Yay australia. -.-

Started with the goblin doing maintenance, and then turned into 'cannot connect to server' over the start of the weekend.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Had things shut down entirely a couple times!


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Khaddar wants to break Jibril free, do you want a Grapple attempt (breaking pin) or a Reposition attempt?


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

In this very particular corner case, Slurks were invented by Dwarves!

Still, covered by my dungeoneering, so yay!

Is the stalactite wedged into the hole or does Khaddar have to keep holding it in to keep the Grick off (theoretically assuming the grick is behind it still)?


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

48hrs seems sufficient to me.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Messaged me asking for my action and I responded that I had posted my action (Skip!) because I need to build this undead beasty into fighting with the group rather than chowing down on the non-undead members, and nothing since then.