Jack in the Box

Punch's page

16 posts. Alias of Mairkurion {tm}.



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Middle-aged academic dad and college-aged daughter looking to start or join a gaming group in Boerne, Texas. Two experienced players, one experienced DM/GM. Role-players, not roll players. Setting negotiable. Non-smokers with cats.

Preferably D&D 5th edition. Will also consider Pathfinder or Swords & Wizardry Complete.


3 people marked this as a favorite.

Mike Welham has been doing all the heavy lifting while I was MIA for months at time, but now I'm trying to be [almost] regularly blogging again. So, here is the latest from MPR: The Classical Elements and World-Building.


11 people marked this as a favorite.

And now for an anti-climatic announcement! This is my blog. Just as work has sucked away all the time I used to spend on Paizo, it has also taken most of the time I spent blogging.

RPG Superstar 2012 Mike Welham stepped in and began a Friday creature feature, then he put the pedal to the mental metal and created a monster for each day of the A-Z blogging challenge. Here you will find some wonderful offerings for your Pathfinder game, many with some surprising extras tied-in at the end.

Check out Mike's monsters!


A great track record. And folks who can't get enough of Mike Welham's work need to check out this feature on my blog: Mythopoeic Rambling. He's churning out the monstrous goodness for your Pathfinder game.


Really sad, just saw his demise on a PBS news ticker. Thanks for everything, Mr. Sendak. Especially that nightmare I had after the first time I read Where the Wild Things Are. I think I was in 2nd grade.
+RIP.


This problem has reached the critical point. A line must be drawn. Support must be rallied. Racism must not be tolerated.

The hatred has got to stop. Now. Gnomes are demi-human, too, dammit. I don't know if it's going to take therapy, re-education, a couple of weeks staying at James Jacobs' house, or death threats, but whatever it is, we've got to do it. Take a good, long look at yourself, Jeremy. Embrace the inner gnome within.


I thought we had a general thread for this, and all I found with the BILLY! thread I started. This should be more useful.

Adventure Time, the most D&D carton ever, had for a long time an implied setting in a post-apocalyptic world. That setting has sense been made explicit. The cause of the apocalypse was the Great Mushroom War.

Here's a fact that recently struck me: I can only think of three characters that are good candidates for having lived before the Apocalypse, and one of those is absolutely certain.

Spoiler:
The Ice King was originally a scholarly antiquarian named Simon Petrikov, until he found the crown and it began his transformation into the Ice King. The scenes from the videos in Holly Jolly Secrets I and II show this. By extension, we could say that Ricardio is also a pre-apocalyptic character.

Marcelline the Vampire Queen and Marcelline's dad (the Lord of all Evil) are probable candidates for having been around before the Mushroom War, whether as humans or vampires, although I can't find any confirmation of this.

Those are the only characters I can think of as surviving from before the current age of the Land of Ooo. Anybody have any observations about this or anything else in series?


I learned this when I was little kid, watching Snow White & the Seven Dwarfs, but I didn't want to play dwarves in FRPGs until I was an adult. Just sitting here, looking at the Dwarf Fighter (looks more like a Dwarf Champion, to me) mini from PFB: Heroes & Monsters, I gotta say: Dwarves are Awesome.

Discuss.


Mmm...as I pull the plastic off and open the brick boxes...this must be what crack smells like.

The dragon is beautiful, but I shall save her for last.


Anybody in the Seattle area ever go there? Their walls are decorated with dungeon maps for the month of January. The artist, Tony, is a cool guy.


Dusk Kamadan: Well played, Paizo. Well played.


1 person marked this as a favorite.

All I know.

Who's heard about it?

Who knows anything about it?

Thanks!


I received my two books fine, but the invoice and new catalog were missing from it. Just thought you should know, but also, I really would like a copy of the new catalog.
THANKS!
M.


Lilith's cool gnew avatar?


The votes have been tabulated.

It's been getting lots of discussion in other places, but I thought it could use its own thread over here. What do people think? My own rather personal reactions are below.

Spoiler:
1. The Lord Of The Rings Trilogy, by J.R.R. Tolkien
Yes, yes, Lord yes!
2. The Hitchhiker's Guide To The Galaxy, by Douglas Adams
I know this series has legions of fans, but the first volume just didn't grab me for some reason, though I could see it was funny.
3. Ender's Game, by Orson Scott Card
Only have read excerpts. I think I like his American fantasy writing better.
4. The Dune Chronicles, by Frank Herbert
Yes, yes, Lord yes!
5. A Song Of Ice And Fire Series, by George R. R. Martin
I wait for the cable series to become available to me.
6. 1984, by George Orwell
What? Maybe F/SF = Speculative Fiction in general for them.
7. Fahrenheit 451, by Ray Bradbury
On shelf waiting.
8. The Foundation Trilogy, by Isaac Asimov
On shelf waiting.
9. Brave New World, by Aldous Huxley
It was okay.
10. American Gods, by Neil Gaiman
Good.
11. The Princess Bride, by William Goldman
Good. I think I liked it more than I would have because of the movie and the shared experience.
12. The Wheel Of Time Series, by Robert Jordan
I might give it a chance some day. Mixed feelings.
13. Animal Farm, by George Orwell
It's official, you people have genre confusion.
14. Neuromancer, by William Gibson
??
15. Watchmen, by Alan Moore
Loved the movie.
16. I, Robot, by Isaac Asimov
On shelf waiting.
17. Stranger In A Strange Land, by Robert Heinlein
On shelf waiting.
18. The Kingkiller Chronicles, by Patrick Rothfuss
??
19. Slaughterhouse-Five, by Kurt Vonnegut
Haven't read.
20. Frankenstein, by Mary Shelley
Good.
21. Do Androids Dream Of Electric Sheep?, by Philip K. Dick
Good.
22. The Handmaid's Tale, by Margaret Atwood
Still haven't gotten to it.
23. The Dark Tower Series, by Stephen King
Never finished it, but the ones I read were good.
24. 2001: A Space Odyssey, by Arthur C. Clarke
On shelf waiting.
25. The Stand, by Stephen King
Memory is hazy. Pretty sure I did read it, though.
26. Snow Crash, by Neal Stephenson
All these NS books. I've only read Quicksilver. LOVE IT!
27. The Martian Chronicles, by Ray Bradbury
Good.
28. Cat's Cradle, by Kurt Vonnegut
Haven't read.
29. The Sandman Series, by Neil Gaiman
Couple I read were good.
30. A Clockwork Orange, by Anthony Burgess
See all my Orwell/Huxley comments.
31. Starship Troopers, by Robert Heinlein
The movie gives me pause.
32. Watership Down, by Richard Adams
Good.
33. Dragonflight, by Anne McCaffrey
The excerpt I read made me both snoozy and apathetic.
34. The Moon Is A Harsh Mistress, by Robert Heinlein
On shelf waiting.
35. A Canticle For Leibowitz, by Walter M. Miller
Still haven't gotten to it, in spite of high recommendations from friends.
36. The Time Machine, by H.G. Wells
Good.
37. 20,000 Leagues Under The Sea, by Jules Verne
Good.
38. Flowers For Algernon, by Daniel Keys
Hope to get to.
39. The War Of The Worlds, by H.G. Wells
Good.
40. The Chronicles Of Amber, by Roger Zelazny
I think I only want to read the first five.
41. The Belgariad, by David Eddings
Recommended to me, I might read it.
42. The Mists Of Avalon, by Marion Zimmer Bradley
Good: Don't go by movie.
43. The Mistborn Series, by Brandon Sanderson
Have the first one as an ebook; haven't gotten to.
44. Ringworld, by Larry Niven
Heard of it.
45. The Left Hand Of Darkness, by Ursula K. LeGuin
Haven't read.
46. The Silmarillion, by J.R.R. Tolkien
YES!
47. The Once And Future King, by T.H. White
Good.
48. Neverwhere, by Neil Gaiman
Saw BBC series. Like the idea.
49. Childhood's End, by Arthur C. Clarke
Haven't read.
50. Contact, by Carl Sagan
Movie.
51. The Hyperion Cantos, by Dan Simmons
Haven't read.
52. Stardust, by Neil Gaiman
GOOD.
53. Cryptonomicon, by Neal Stephenson
All these NS books. I've only read Quicksilver. LOVE IT!
54. World War Z, by Max Brooks
Haven't read.
55. The Last Unicorn, by Peter S. Beagle
Good.
56. The Forever War, by Joe Haldeman
Huh?
57. Small Gods, by Terry Pratchett
Pratchett is the one of the few, if only, folks that makes me pause before saying No Thanks to humor.
58. The Chronicles Of Thomas Covenant, The Unbeliever, by Stephen R. Donaldson
Might well read due to what I've heard.
59. The Vorkosigan Saga, by Lois McMaster Bujold
Haven't read.
60. Going Postal, by Terry Pratchett
See 57.
61. The Mote In God's Eye, by Larry Niven & Jerry Pournelle
Haven't read.
62. The Sword Of Truth, by Terry Goodkind
Don't plan to read; TV series was better than most average TV and watched with wife. Was hoping they would continue.
63. The Road, by Cormac McCarthy
Haven't read.
64. Jonathan Strange & Mr Norrell, by Susanna Clarke
YES! (And Yes to related works.)
65. I Am Legend, by Richard Matheson
Have been wanting to pick up.
66. The Riftwar Saga, by Raymond E. Feist
Not sure. I think I'd rather read the Magician books.
67. The Shannara Trilogy, by Terry Brooks
Blah. The first one hit the spot when I was given it and I was in withdrawal/forgetfulness during a period of academic orgy.
68. The Conan The Barbarian Series, by R.E. Howard
YES!
69. The Farseer Trilogy, by Robin Hobb
Haven't read.
70. The Time Traveler's Wife, by Audrey Niffenegger
Movie.
71. The Way Of Kings, by Brandon Sanderson
?
72. A Journey To The Center Of The Earth, by Jules Verne
Yes.
73. The Legend Of Drizzt Series, by R.A. Salvatore
Read the comic books with my nephews.
74. Old Man's War, by John Scalzi
Haven't read.
75. The Diamond Age, by Neil Stephenson
Haven't read.
76. Rendezvous With Rama, by Arthur C. Clarke
Haven't read.
77. The Kushiel's Legacy Series, by Jacqueline Carey
Don't plan to read.
78. The Dispossessed, by Ursula K. LeGuin
Haven't read.
79. Something Wicked This Way Comes, by Ray Bradbury
Read the original short story; plan to read.
80. Wicked, by Gregory Maguire
Haven't read.
81. The Malazan Book Of The Fallen Series, by Steven Erikson
Haven't read.
82. The Eyre Affair, by Jasper Fforde
??
83. The Culture Series, by Iain M. Banks
??
84. The Crystal Cave, by Mary Stewart
??
85. Anathem, by Neal Stephenson
All these NS books. I've only read Quicksilver. LOVE IT!
86. The Codex Alera Series, by Jim Butcher
Haven't read.
87. The Book Of The New Sun, by Gene Wolfe
Haven't read.
88. The Thrawn Trilogy, by Timothy Zahn
?
89. The Outlander Series, by Diana Gabaldan
??
90. The Elric Saga, by Michael Moorcock
Overrated.
91. The Illustrated Man, by Ray Bradbury
Yes.
92. Sunshine, by Robin McKinley
?
93. A Fire Upon The Deep, by Vernor Vinge
??
94. The Caves Of Steel, by Isaac Asimov
?
95. The Mars Trilogy, by Kim Stanley Robinson
?
96. Lucifer's Hammer, by Larry Niven & Jerry Pournelle
?
97. Doomsday Book, by Connie Willis
??
98. Perdido Street Station, by China Mieville
Don't think I'm interested in his message/assumptions. We're both Pathfinder fans, though.
99. The Xanth Series, by Piers Anthony
Read the first one, enjoyed it.
100. The Space Trilogy, by C.S. Lewis
YES! Severely underrated..

DENIED: Jack Vance, Manly Wade Wellman, C. L. Moore, Leigh Brackett?
I absolutely disagree with that! Still this list was more satisfying than Gollancz's top ten in each category was. But then, this list had five times the chances theirs did, combined.


Elmore looks like he knows how to throw a punch. Hopefully you got a permanent scar so you can show it to people from now on.


Let's
Go to
The ENnies

...

Let's
Go see
The stars!


how 'BOUT those MAV-RICKS?


I brought tostadas.


I just ran across this blog's idea for a game mechanic for those who might be inspired to run a heist in their game. It's untested, but seems like worth a look.


HALF-a-dozen tabs open? I didn't think we had that many slackers around here.


Frank Mentzer has never been one of my go-to designers, getting real active in TSR a little late for me, but he sure seems like a good guy and gives some nice reminiscences in this podcast.


Well, it looks like it is time to open up a discussion thread for this. Keep in mind that I am going to be in surgery Monday and in recovery for awhile, so please be patient if it takes me a while to get back to your questions.

If you have not gone to download the S&W Core Rules, draft of 4th printing, you might want to do so. I know Matt Finch is getting close to releasing the 4th printing, and I'm not sure if there will be a period of time when the draft and the new printing are both unavailable in download during transition or not, but I figure it is better to be safe than sorry. When the actual 4th printing is available for download, I'll provide a link.

Overtime, I'll migrate text from FB and DB over here, especially once it has achieved something of a more final form.

Also, it occurred to me that now I am going to have to deal with a spoilers on the blog, so I think I will make two pages now. "THE DUNGEON OF GAME-MASTERY" will be off-limits to players thenceforth, so if anybody has a good suggestion for a name for the Player Page, let me know.


I say the best one is on the bottom of page 51. What are others' impressions?


So, looking through the submissions page for this year's ENnies, I only see two submissions for Paizo products. That can't be right! I believe this is the last week to get submissions in. Why torture us like this? Suspense-building? Last minute blitzkrieg planned to throw off the competition? Erik sleeping off his birthday slider coma has thrown off entry schedule?


Anti-Pseudo-Callous Jack Cloaking:
You, like me, gentle reader, have years of happy memories of Callous Jack, the famous golem with his own cult, and his callous escapades on these boards. Then, all too soon, Callous Jack, simply the Boss or CJ to his callousest friends, was taken from us. We looked for him high and low, yet he was gone. Rumors circulated for months, and then even those grew still. Finally, Callous Jack was declared dead, and his cult's clubhouse passed from prominence to almost complete obscurity. The massive clubhouse stood as a fitting monument to his passing: just as it would never again be full of boisterous, drunken Jacks and their companions, and its remodeling never complete, so CJ would never return to us. Now, after we lose track of the long passage of time, one claiming to be Callous Jack appears. The cult does not resurge, but he wanders around, a brain without a golem's body, a metaphor for the headless cult and the disembodied Jack whose ghost no doubt wanders the gray wastes forever. But be warned! Impersonation is never undertaken without some devious scheme to bring harm. Do not tolerate this desecration of the Callous golem and all that he stood for! We must unmask this false Brain Jack for who he truly is, and punish him for his profanation! Neither his friends, his enemies, nor his flunkies can afford to stand by and allow his scheme to go unchallenged!


I've got to ask about something my friends and I have been seeing in Dallas for the past month, maybe two. We are seeing large numbers of Judges Guild products for D&D and Traveller, mostly, although also for Runequest, Dragonquest, and Trolls & Tunnels. We're talking periodicals, modules, and supplements, mostly from around 1979-1980. Maybe a third of them are still wrapped in plastic. This is not just at Half Price Books, but also at least one other independent used bookstore.

There has got to be a story behind this. Is anybody seeing this anywhere outside of Dallas, Texas? Any facts? Speculation?


::Mounts a clearly lettered, "DO NOT PUSH" sign beside the jolly, candy-like button, then exits::

THE BUTTON:


Paizonians, attend!

If you know not of The Audio Science Fiction Magazine, I bring you tidings of one of the greatest podcasts ever!


That Great Old One


COOL!

Thanks for blog. :D


I'm not so much taking a poll, as interesting as that may be, as asking, Is there a correct pronunciation of Coeurl? If van Vogt never gave a pronunciation, was there a consensus of how staff said it in-house?

Guidance here will remove a little pebble that has been wearing in the shoe of mind for some time. Why did I wait so long to ask?


You know you belong in this thread if you know who you are. All other MB personality types posting in here will be tacitly admitting that Champions are the Champions, and they just wished they were Champions, too.


Thanks, Crystal!


Anybody know the size category of this dragon?


...and, of course, take advantage of some of the sales?

I got Realms of Crawling Chaos by Goblinoid Games.

Please share your booty!


Muammar Abu Minyar al-Gaddafi, leader of Libya, is regularly referred to as Col. Gaddafi. This never made any sense to me. What kind of colonel leads a country? What kind of autocrat has only the military rank of colonel?

Or maybe, just maybe, a Kentucky Colonel gained control of Libya in 1969. What would it mean for a peer of Col. Harland Sanders to have come to power in a North African country? Sounds like an awesome alternative Earth to me that would make a strong campaign setting. Just imagine!


I think this deserves a thread of its own: Mrs. Aberzombie has been admitted to the hospital.

Congrats, my friend! Update us when you have more news.


Thank you!

Also, I sure did love the iPhone wallpapers that came out way, way back when.

:)


Black Gate, the wonderful Sword & Sorcery publisher, has published an article on Paizo, focusing on the Rise of the Runelords AP, on their website (linked above). It seems a little late in the game, but is really cool. When two great companies come together, it's a beautiful thing.


Why can I not add anything to my default wishlist, of the same name?
:-(


Happy Birthday, Lisa! Thanks for all you give us! May you enjoy a very rich and full celebration, and another year of life and blessings!
Many happy returns!


Wow! Where's the time gone?


Dear Cosmo and Mysterious Packing Genii:
My poster arrived today in beautiful condition. I can't help but notice the excellent care of its packing. :D
Thanks!
M.


I don't know how I overlooked it, but Ryan D. is going to be around throughout RPGSS'11 as a judge. This looks like the perfect opportunity for unabashed fan-boyism! Thread initiated.


Congrats to you all!


Just got this and tried it for the first time Friday night. Anybody else have any experiences with it?


This week has been hard on classic sci-fi cinema. (First Leslie Nielson, then Irvin Kershner?) Thanks for the best SW movie of all time, Mr. Kershner.

Full Name

Altovin Prynn

Race

| HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used

Classes/Levels

Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

Gender

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1

Size

Small

Age

44

Alignment

LG

Deity

Jaidz

Location

Gristmill Lodge

Languages

Common | Gnome | Sylvan

Occupation

Relic Seeker and Medical Support

Strength 14
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 10
Charisma 16

About Altovin Prynn

Altovin Prynn
Male gnome oracle (seeker) 1/paladin (chosen one, warrior of the holy light) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder Player Companion: Familiar Folio 6, Pathfinder RPG Advanced Player's Guide 42, 118, Ultimate Wilderness 210)
LG Small humanoid (gnome)
Init +2; Senses darkvision 30 ft., low-light vision; Perception +2
--------------------
Defense
--------------------
AC 21, touch 13, flat-footed 19 (+6 armor, +2 dodge, +2 shield, +1 size)
hp 35 (3 HD; 1d8+2d10+14)
Fort +7, Ref +1, Will +6; +2 vs. illusions, +2 vs. death
Defensive Abilities bond to the land[ARG], share will
--------------------
Offense
--------------------
Speed 20 ft.
Melee mwk cold iron morningstar +6 (1d6+2)
Ranged sling +3 (1d3+2)
Special Attacks smite evil 1/day (+3 attack and AC, +2 damage)
Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
. . At will—detect evil
Oracle (Seeker) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—command (DC 14), cure light wounds, summon monster I
. . 0 (at will)—detect magic, spark[APG] (DC 13), stabilize, vigor
. . Mystery Life
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 16, Int 10, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 15
Feats Fey Foundling[ISWG], Toughness
Traits blessed touch, reactionary
Skills Acrobatics -2 (-6 to jump), Diplomacy +10, Disable Device +8, Escape Artist +0, Knowledge (religion) +4, Perception +2, Sense Motive +4, Spellcraft +4; Racial Modifiers +2 Disable Device, +2 Escape Artist
Languages Common, Gnome, Sylvan
SQ gnome magic, lay on hands 4/day (1d6+1), lay on paws, oracle's curse (clouded vision), revelation (life link), trapfinding +1
Combat Gear wand of cure light wounds; Other Gear mithral chainmail, darkwood heavy wooden shield, mwk cold iron morningstar, sling, sling bullets (100), cloak of resistance +1, masterwork thieves' tools, 631 gp
--------------------
Special Abilities
--------------------
Bond to the Land (Underground) +2 dodge bonus in selected terrain.
Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Fey Foundling Magical healing works better on you
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Lay on Hands (1d6+1 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lay on Paws (Su) Familiar can use lay on hands ability, including mercies for 2 lay on hands uses.
Life Link (1 max bonds, 110 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Will (Su) When your or familiar fails a save vs. mind-affecting effect, the other can roll in their place, but failure affects both.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------
Altovin is rather young when it comes to gnomish adventurers but his frame is stout and quite muscular so most do not question the choice. His hair is an ashen black with unnatural streaks of white that is kept in a ponytail most of the time. His skin is rather pale from keeping to dungeons, ruins, or libraries rather than the effects of Bleaching.
He dons a blue-green hooded cloak over his brown tinged chainmail. Attached to his belt is a morningstar and on his arm is a buckler that he uses to defend himself and others. He wears a tiger pendant around his neck that he found while adventuring.

His stance is a faked confidence to avoid the questions of a gnome going into ruins alone.

---

Altovin has been searching for the source of his powers and reoccurring dream that has pushed him forward ever since being found within ruins as a child.

The often dream differs in certain ways but there is always one element that is unchanging, a massive black tiger with white spots. When he is faced with a decision or event in his life the tiger would appear chasing him forward but never catching or eating him. He would run fearing for his life and before he knew his decision was clear because there was no going back to face the fearsome beast.

When younger he would often travel from library to library but most times the leads would point to dungeons or ruins that were deemed dangerous. He would either be chased out by bandits or wildlife but on one occasion he came across a band of Pathfinders. They were injured but still protected the boy from a group of kobolds. During this encounter his powers swelled and his protectors had their wounds healed. They offered to help him in his journey if he helped the Pathfinders on theirs. This started his path towards becoming a Seeker.

--------------------

Courage CR –
Thrush (Pathfinder RPG Ultimate Magic)
NG Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size)
hp 17 (1d8-2)
Fort +1, Ref +4, Will +7
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee bite +1 (1d2-5)
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
Base Atk +2; CMB +0; CMD 5
Feats Skill Focus (Perception)
Skills Acrobatics +2 (-6 to jump), Diplomacy -1, Disable Device +2, Fly +12, Knowledge (religion) +2, Perception +10, Sense Motive +6, Spellcraft -1
Languages Common
SQ empathic link, share will
--------------------
Special Abilities
--------------------
Divine Guidance (Sp) An emissary can cast guidance at will.
Empathic Link (Su) You have an empathic link with your master.
Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Will (1/day) (Su) When your or familiar fails a save, the other can roll in their place, but failure affects both.
--------------------
Boons
--------------------
Pathfinder Tales: Prince of Wolves:
• Prince of Wolves:
Your experiences with the Sczarni of the Prince’s Wolves have given you insight into dealing with werewolves and other lycanthropes, and you are unphased by their bestial natures. You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally, the Intimidate DC for a lycanthrope to demoralize you is 2 higher than normal.

Pathfinder Tales: Plague of Shadows
• Master of Shadows:
You gain a one-time +5 circumstance bonus on any Knowledge check concerning the Shadow Plane and shadow magic. When this bonus is used, cross this boon off your Chronicle.
• Revolutionary Bluster: You gain a one-time +5 circumstance bonus on any Disguise.

Pathfinder Tales: Winter Witch
• Distrust of Witches:
Having been exposed to the curses of the jadwiga and winter witches of Irrisen once, you are mentally prepared to resist the hexes of others. You gain a one-time +4 bonus on a saving throw against a single witch hex, curse effect, or spell or effect with the pain descriptor. When this bonus is used, cross it off your Chronicle.
• Magical Scrivener
Your mastery of magical illustration allows you to empower other magical writings. When casting a spell from a scroll, you may increase the scroll’s caster level by 2. When this boon is used, cross it off your Chronicle.

Pathfinder Tales: Master of Devils
• Dragon Empires Expert:
Your travels in the Dragon Empires of Tian Xia have provided you with valuable tools when dealing with the lands’ varied natives. You receive a one-time +5 bonus on one of the following skill checks: Diplomacy or Sense Motive against a native of Tian Xia; Knowledge (geography, history, local, or nobility) regarding Tian Xia or its citizens; Linguistics to decipher or translate Dtang, Hon-la, Hwan, Minatan, Minkaian, or Tien. Once you have used this boon, cross it off the Chronicle.
• Temple Trained:
Your brief tenure at Dragon Temple in Quain has made you an expert in hand-to-hand combat. You may, as an immediate action, gain a one-time +4 competence bonus to your CMD. This bonus must be declared before the results of the attack are known. Once you have used this boon, cross it off the Chronicle.

Pathfinder Tales: Song of The Serpent
• Five Kings Negotiator:
Your numerous interactions with the dwarves of the Five Kings Mountains have trained you in their ways and customs. You gain a +2 circumstance bonus on Diplomacy checks versus dwarves.
• Kalistrade Appraisal:
You have studied the Prophecies of Kalistrade and worked alongside Druman merchants, and learned a few of their negotiating tricks, thus giving you the upper hand in your own mercantile negotiations. This allows you to sell a single item of treasure at 75% value rather than 50% one time. When this boon is used, cross it off your Chronicle sheet.

Pathfinder Tales: Death’s Heretic
• Faithless:
Your life in Rahadoum has instilled in you a fierce independence and indomitable self-confidence. So long as you have no patron deity, you gain a +1 bonus on saving throws against divine spells for one scenario. When this bonus is used, cross it off your Chronicle.
• Supernatural Investigator:
A history of solving mysteries and sniffing out renegades has trained you to look in all of the right places. You gain a +1 competence bonus on Knowledge, Perception, and Survival checks to find clues, locate hidden compartments, and identify tracks, lasting until the end of the scenario in which the boon is used. When this bonus is used, cross it off your Chronicle

Pathfinder Tales: Called to Darkness
• Unwitting Spelunker:
You descend into the darkest depths not by choice but by necessity, yet your grit and fortune aid your survival in situations which would otherwise demand stonecraft and scholarly training. For the duration of one scenario, you may make Knowledge (dungeoneering) checks untrained. In addition, you gain a +1 luck bonus on initiative checks and Perception, Stealth, and Survival skill checks while underground. This bonus increases to +2 for any of these 3 skills in which you have no ranks. When you use this boon, cross it off your Chronicle sheet.
• Subterranean Slayer:
You allow nothing to stand in the way of your goals, and as a result, you tend to leave very little standing. You may use this boon before making an attack roll against a dinosaur or giant. You gain a +2 bonus on the attack and damage roll, and your weapon’s critical multiplier increases by 1 for that attack. When you use this boon, cross it off the Chronicle sheet.

Pathfinder Tales: Queen of Thorns
• Desperate Bargain: Presented with a choice between damnation and domination, you chose the latter and might choose it again. As an immediate action when you are reduced to fewer than 0 hit points, you gain a number of temporary hit points equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hit points are lost and you resume dying if your hit point total remains below 0. Once you have used this boon, cross it off the Chronicle sheet.

Pathfinder Tales: City of The Fallen Sky
• Fugitive from Numeria:
You spent time studying the secrets of the Silver Mount and have acquired both a rudimentary understanding of its cosmic technology and the enmity of a dangerous organization. When you would be targeted or affected by an activated magical item, as a free action you gain a +2 bonus to AC and on saving throws against that item’s effects for 1d4 rounds. When this boon is used, cross it off your Chronicle sheet.
• Practiced Artificer:
Your tinkering with long-forgotten artifacts has granted you considerable insight into how other mysterious devices might work. You gain a +1 insight bonus on Use Magic Device checks—increasing to a +4 bonus when activating an item blindly—lasting until the end of the scenario in which the boon is used. When this boon is used, cross it off your Chronicle sheet.

Pathfinder Tales: Blood of The City
• Attuned to the Citysong:
Every city has an underlying beat, and you are attuned to the musical cues that change subtly to reflect nearby events. At the start of an adventure, you may select a settlement that has at least 1,000 inhabitants. For the duration of the adventure, you gain a +1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks while within the limits of the selected settlement. If you select Magnimar as your settlement of choice, increase this bonus to +2. Once you have used this boon, cross it off the Chronicle sheet.
• Urban Tenacity:
Your work is never done, and a near-death experience is never enough to keep you down. As an immediate action when you are reduced to negative hit points and dying, you automatically stabilize. If you use this ability while in the community you chose as part of the Attuned to the Citysong boon, you also receive a +1 morale bonus on attack rolls, saving throws, and skill checks

Pathfinder Tales: Nightglass
• Nidalese Apostate:
Years of training in Pangolais have inured you both to Zon-Kuthon’s rituals and to his servants. When you are affected by a magical effect with the pain or shadow descriptor, as a free action you gain a +2 bonus on all saving throws against the effect. When this boon is used, cross it off this Chronicle sheet.
• True Magic of the Shadowcaster:
The purest expression of Zon-Kuthon’s power blends faith with mastery of the arcane. As a free action, you may take 1d6 points of bleed damage each round for 3 rounds. While bleeding, increase your caster level by +1 for all spells you cast. If you are able to cast both arcane and divine spells, increase this bonus to +2. When this boon is used, cross it off this Chronicle sheet.

Pathfinder Tales: The Worldwound Gambit
• Demonic Scholar:
You gain a permanent +1 bonus on Knowledge (planes) checks when making checks regarding demons.