Pathfinder Roleplaying Game Superscriber
Captain Morgan wrote:
That's sensational !
Pathfinder Roleplaying Game Superscriber
Captain Morgan wrote:
I've played a Rogue and a Cleric in PF2E thus far and wanted to try a Wizard for something different.
Pathfinder Roleplaying Game Superscriber
Taja the Barbarian wrote:
A few great options here, thanks Taja. Prux
Pathfinder Roleplaying Game Superscriber
Captain Morgan wrote:
A greater striking would be terrific, however we're only in a level 7 city and haven't found a crafter to do it. Prux
Pathfinder Roleplaying Game Superscriber
Good Evening, I am running a Half Elven Rogue in the Age of Ashes AP. I've just hit 10th level and have 1,500gp to spend on magic items in a level 7 city. I was wondering if anyone had any suggestions for what magic items I should try to purchase? I currently have: +1 striking dagger
Any advice would be much appreciated. Prux
Pathfinder Roleplaying Game Superscriber
Blave wrote:
Hi Blave, Thanks for responding to my post. I think I'm just frustrated by the lack of offensive capability. I've been playing RPG's for over 35 years and I'm struggling with how much the Cleric has changed in PF2E. A full rebuild isn't out of the question as the GM is generous up until 5th level. I'm missing the melee action so I probably should have gone with the War Priest from the start. Prux
Pathfinder Roleplaying Game Superscriber
All, I'm running a 4th Human Cloistered Cleric of Sarenrae in the Extinction Curse, and I've got to say that I'm not really enjoying it, primarily because it seems to be so ineffective. It pretty much stays at the back of the party and heals the other characters. My GM allows players to tweak characters up to 5th level, so I'm after a bit of advice on how I can make this more effective. My current build is as follows: Str - 10
Ancestry feats - Natural ambition (domain initiate)
Background - Barker, Group coercion Class feats - Directed Channel & Healing hands General feats - Battle medicine & ward medic Skill feats - Continual recovery & quick identification. Spells
Focus points 2
Any advice on what I can do to make this a more effective in general game play would be very much appreciated. Regards Prux
Pathfinder Roleplaying Game Superscriber
Good Evening, I'm after a Rogue build for the Age of Ashes AP, which I'm starting in a couple of weeks. I've only played Plaguestone in Second Edition and I was running a War Priest, so this will be the first Rogue that I've built. I'm thinking of maybe a Half Elf with the Thief Racket. I want to use the AP backgrounds and was considering Local Scion. I'm not into archer type builds. Any advice/guidance would be much appreciated. Prux
Pathfinder Roleplaying Game Superscriber
Chromantic Durgon <3 wrote:
We have a Fighter, an archer, a cleric and a wizard/rogue. I've been playing the Wizard since 1st level. As it's Giantslayer, I was thinking of something exotic race wise, like a half giant or some such.
Pathfinder Roleplaying Game Superscriber
avr wrote:
Thank you AVR
Pathfinder Roleplaying Game Superscriber
All, So after a hiatus of a few years, our gaming group is heading away this Friday for a full weekend of Pathfinder. We're currently in Book 5 of Giantslayer and we have to take spare characters with us in case of deaths. I'm currently running a 13th level Conjurer and am hoping for two things. One - any advice on what 8th level spells I should take in the unlikeliy case that we hit 15th at some point. Two - A backup character in case my Wizard snuffs it. It's a 20 point build that would come in at 13th/14th level. Any 'out of the box' ideas would be welcomed. Thanks in advance. Prux.
Pathfinder Roleplaying Game Superscriber
All,
I'm running a Human Conjurer (Teleport) that's just hit 13th level Human Conjurer (Teleport). I'm playing in the Giantslayer AP. I'm after advice on what 7th level spells I should use, and also a general sanity check on what I've got in my spellbook thus far.
Wizard 1
Wizard 2
Wizard 3
Wizard 4
Wizard 5
Wizard 6
Any advice would be appreciated.
Pathfinder Roleplaying Game Superscriber
All, This is a follow on from a previous post where I asked advice about 5th levels spells. I'm running a 10th level Human Conjurer (Teleport) and I'm close to leveling to 11th. I'm after advice on what 5th level spells I should use, and also a general sanity check on what I've got in my spellbook thus far. I can't say that I'm a big fan of the 'summon' spells as I've found that they really slow the game down, so I'm keen to steer clear of those. My opposition schools are necromancy and enchantment. My spellbook contains the following spells Wizard 1
Wizard 2
Wizard 3
Wizard 4
Wizard 5
Any advice would be appreciated. Prux
Pathfinder Roleplaying Game Superscriber
I'm now a 10th level Conjurer with the following crating feats: Rings, wands, wondrous items, arms and armour I'm after suggestions on what I should be crafting for my party, which is comprised of: Barbarian, dwarves fighter, arcane trickster, ranger and myself. Thoughts?
Pathfinder Roleplaying Game Superscriber
Spacelard wrote:
'However I am organised...'. Nice backhander. Why I find it slows the game down, is that when a wizard casts this spell, they have to control all of the summons; Initiative, rolling attacks, saves etc. if you have multiple summons going it bogs down play. No reason other than that.
Pathfinder Roleplaying Game Superscriber
All, This is a follow on from a previous post where I asked advice about 4th levels spells. I'm running an 8th level Human Conjurer (Teleport) and I'm close to leveling to 9th. I'm after advice on what 4th and 5th level spells I should use, and also a general sanity check on what I've got in my spellbook thus far. I can't say that I'm a big fan of the 'summon' spells as I've found that they really slow the game down, so I'm keen to steer clear of those. My opposition schools are necromancy and enchantment. My spellbook contains the following spells Wizard 1
Wizard 2
Wizard 3
Wizard 4
Any advice would be appreciated. Prux
Pathfinder Roleplaying Game Superscriber
Fuzzy-Wuzzy wrote:
Well that certainly opens up the options a lot, thanks for clarifying that for me.
Pathfinder Roleplaying Game Superscriber
avr wrote:
Hi AVR, Thanks for the advice. I was more thinking of making them for the party, that way I'd free up spell slots for other spells.
Pathfinder Roleplaying Game Superscriber
Fuzzy-Wuzzy wrote:
Hi Fuzzy, The party consists of a Dwarven fighter, a Dwarven Cleric, a Ranger, A Rogue, a Barbarian and a Wizard (me). We are all level 8, nearly 9, and are currently in the 3rd book of the Giantslayer AP. The Moon Circlet looks interesting, but my caster level will be 9th when I take craft wondrous items and that requires a caster level of 15th to make it. I really like the idea of the Handy Haversack. Prux.
Pathfinder Roleplaying Game Superscriber
avr wrote:
Hi AVR, You mentioned the 'big six', yet I can only count four belts, headbands, amulet, cloaks, what are the other two? Also, from what I have read, Goggles of Night don't have a duration? Prux
Pathfinder Roleplaying Game Superscriber
All, I'm running an 8th level Conjurer (teleportation) that is about to hit 9th level. I took craft wand as my previous feat and am going to take craft wondrous item next. Can anyone provide me with some tips on what wondrous magic items I should craft? I'm thinking of Goggles of Night as we have three humans in the party (myself included). I welcome any other suggestions. Prux
Pathfinder Roleplaying Game Superscriber
All, I'm running a 7th level Human Conjurer (Teleport) and I'm close to leveling to 8th. I'm after advice on what 3rd and 4th level spells I should use, and also a general sanity check on what I've got in my spellbook thus far. I can't say that I'm a big fan of the 'summon' spells as I've found that they really slow the game down, so I'm keen to steer clear of those. My opposition schools are necromancy and enchantment. My spellbook contains the following spells Wizard 1
Wizard 2
Wizard 3
Wizard 4
Any suggestions on what spells I should use moving forward would be much appreciated. Regards Prux
Pathfinder Roleplaying Game Superscriber
avr wrote:
I was trying to figure out how useful it can be but couldn't. Thanks for the feedback.
Pathfinder Roleplaying Game Superscriber
BigDTBone wrote:
A 20 point build basic wizard. email address is russandtaryn@bigpond.com Thanks Mate.
Pathfinder Roleplaying Game Superscriber
Hi All, I'm about to start an all day Giant Slayers session and I need a spare character in case mine dies (at the GM's request), and have no time to build one. Does anyone out there have a pre-made 6th level wizard that I can steal? Preferably in a hero lab file. Thanks in advance. Prux
Pathfinder Roleplaying Game Superscriber
Can anyone please explain to me the best way to use a 'Demand' Spell? One of the monsters in my campaign has it and I can't see any logical way to use it as it doesn't really seem to be useful. Regards Prux. Demand The gadget spec URL could not be found
EFFECT
DESCRIPTION
The demand's message to the creature must be 25 words or less, including the suggestion. The creature can also give a short reply immediately.
Pathfinder Roleplaying Game Superscriber
Piccolo wrote:
Great advice on 'Stealth Synergy' we're going to look into that. Also, my mate that is running the rogue is going to contact you. Regards Prux
Pathfinder Roleplaying Game Superscriber
The Archive wrote:
I was more coming from the perspective where the dragon has landed on one opponent and crushed him, then maintained the crush while attacking those around it.
Pathfinder Roleplaying Game Superscriber
I'm about to start the Giantslayer Adventure Path and was thinking about running a Wizard. I could really do with some advice as I've pretty much been GM'ing for about 4 years and am a little out of touch with character generation. Our GM has given us a 20 point build to start with. I like to have fun with my characters, they're generally Chaotic Good with a dash of madness and bravado, with delusions of grandeur thrown in for good measure. Any tips would be much appreciated. Regards Prux
Pathfinder Roleplaying Game Superscriber
I'm about to start the Giantslayer Adventure Path and was thinking about running a Wizard. I could really do with some advice as I've pretty much been GM'ing for about 4 years and am a little out of touch with character generation. Our GM has given us a 20 point build to start with. I like to have fun with my characters, they're generally Chaotic Good with a dash of madness and bravado, with delusions of grandeur thrown in for good measure. Any tips would be much appreciated. Regards Prux
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