Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
Confound it all, there's that fool.
Walden begins scurrying down the boardwalk hurriedly, muttering arcane words as he goes. knowledge nature, if its relavent: 1d20 + 8 ⇒ (6) + 8 = 14 These are his actions for the first roudn if we're heading into initiative
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
perception: 1d20 + 1 ⇒ (19) + 1 = 20 Walden looks up from his notebook,slips it into his satchel and shuffles over to beside Gwernach.
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
For the sake of planning, I don't have anything like that prepared...though my prepared spells don't really fit RP purposes in the context that I was in my study, not preparing to have an adventure, this morning
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
"I agree, it seems most prudent that we stay together as a group, particularly with Lamm's reputation being what it is." The gnome scurries behind the dwarf, appearing very out of place. Every now and again his robes bunch up around his feet, which forces Walden to slow and kick to untangle them. His large leather satchel bounces against his hip, the vials of ink within clinking together as he walks. He speaks to Gwernach in a not particularly quiet voice as they move around the building to join the others, "I admit that I got caught up in tale of Lamm's villainous deeds earlier. Hmm. Yes, now that we're hear, at this late hour, I wonder..."
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
Walden sags in his chair as the others discuss their missing family members. He even seems to forget the mysterious woman, and the promise of a Harrow reading for a moment. He appears lost in thought when the dwarf questions him, and acknowledges he's been spoken to only with the faintest raise of his bushy eyebrows.
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
Walden shakes his head at the call for immediate action. "Youth never change. he turns his head back to mysterious Varisian woman. "Madam, you called us all here. Do you perhaps have any thoughts on the best way to approach our endeavour? What is the nature of Lamm's stronghold? Does he keep many men with him? Further, I'm interested further in how you reclaimed your Harrow Deck and..." he flashes a mischievous smile, "perhaps you might grant us a reading to provide further guidance?
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
As the woman flows into the room Walden tucks away his parchment and quill and sits up straight in his chair. He drags his eyes away from Matam, whom he had been studying for some time with a curious expression on his face, and turns them towards the woman.
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
The Professor squints at Matam and adjusts his spectacles. His lips work furiously up and down as he stares at the man's eyes. He adds a few notes to his parchment and then continues his intense observation without speaking.
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
"Hmm? The wine?" The small gnome looks up from the scrap of parchment he had been scrawling something upon. "Oh yes dear, it's wine. He looks around the room at the others, rubbing his nose vigourously as he does so. The act leave a large smudge of blue ink on his right cheek. Professor Ettinmooor, as he was titled by the young half elf, is dreadfully pale for a gnome. His skin appears thin and fragile with only a ghostly tint of blue. Long beraggled locks of brittle white hair hang limply from his head. He appears almost ancient, though his voice is steady and clear and his movements are sharp and precise. He mumbles under his breath as the dwarf begins his introduction, "Interesting lot, though we'll see if the main attraction is worth the wait." He chuckles softly to himself, finding his own statement amusing.
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
As a tall, imposing man slips into the small room Walden looks up briefly from the bread in his lap. He squints and adjusts his glasses, first scrutinizing the man, then looking about the room, and then turning back to the man. He scratches at his head.
When the dwarf enters, he glances up again and chuckles to himself. "No no, not a dwarf, that's for certain." The Professor begins humming a simple tune to himself. He rummages through his satchel, takes out a small scrap of paper and begins writing or sketching something. He's not at it long before Eltanin bursts into the room, disrupting his attention.
When the tall blonde man enters, the Professor looks up and merely snorts, an oddly deep sound originating from a disproportionately large and bulbous nose.
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
After glancing at the letter briefly, Ettinmoor wanders over the one of the tapestries and begins studying it intently. Puzzled, he thumbs a fat earlobe as he searches through his memory for an indication of the meaning of the display.
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
GMBirch: Applicable knowledges? Walden is interested in the the iconography of the tapestries.
Rolling to save time just in case (unless of course you'd like the handle that - I suppose this is a good time to establish that rule) K:planes: 1d20 + 8 ⇒ (11) + 8 = 19
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
As sunset approaches Walden find himself in his overly stuffed chair with a large tome on his lap, completely oblivious to the passing of time. By chances the rays of the sinking sun reflect off the silver keepsake locket around his next, flashing brightly in his eyes. He looks up at the window.
If nothing interrupts his journey, those watching the address near sunset will see a small gnome, in long ink stained robes, with disheveled white hair and tiny spectacles scurry up directly to the entrance of the building and knock insistently.
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
I get an error with that link to the picture Walden snatches up the card and studies it intently, "My my my, how interesting. I don't remember putting that there. But what if I did? What would that mean? Regardless, one can't just let stray cards wander around uninvestigated."
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
Thanks Wilthorn. The point buy was completely my error. I'd originally built Walden as a human and added the +2 to Int, then when I rebuilt him as a gnome apparently I forgot to redo all the numbers. Thanks. The encumbrance is herolabs fault, I totally forgot to look at that. It's a result of carrying around a bunch of gold with me at the moment. I'll change it when I get home. The other points I'm not too sure about, again, the character was built in Herolab, so I'll check them over tonight.
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
I'm good with the tie in, although it isn't the best fit for Walden. The Professor isn't much of an organizer, nor is he typically very good with people per se. He tends to be too much in his head and a little too unobservant for that. He might have picked a few people, or had somebody else do it for him (like a student!) but it likely wouldn't have been because he has "contacts." It's interesting that the second last paragraph would be Eltanin's perspective of the others, whereas the Professor's would be something along the lines of, "yes, we'll need a sneaky one, and a fellow who can poke anything dangerous full of holes. Probably one of those tall, shiny like fellows. And a dwarf. Always need a dwarf for good luck."
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
The weekend was not productive. Still, I should have crunch ready by tonight and be good to go for Tuesday! A couple of things will likely be switched around - I'll likely drop the familiar just because I think Walden wouldn't be attentive enough to care for one! And maybe some other stuff too. If you have thoughts Wilthorn, fire away!
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
I'll need to tweak Walden's crunch just a bit. I believe that Eltanin and myself are going to be tied together as Professor and student. She being framed for murder, and my association with her a reason to push the eccentric gnome out of the Academae. I have to rework my backstory slightly to center it in Korvosa as opposed to Magnimar and I'm no longer looking on going on a long journey to help combat the Bleaching. Does our being from the Academae work? I have zero knowledge if that will impact plot points later on down the road. The Professor will continue to be easily distracted and a bit manic, but will likely be more invested in relationships now. He will still be suffering from the Bleaching, and one of my thoughts for character development is for him to slowly get back some colour and life as the campaign (and the excitement and danger) progress. I look forward to adventuring with you all!
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
GM, I took the Rich Parents as a trait (mostly because I figured an actual established professional would likely have some additional resources) would beginning with minor magical items (scrolls, wands, etc.) be reasonable?
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
I agree. None of the traits seem to jive with a middle aged academic who doesn't have any immediate family, unless he was a professor at a school in the city? He also doesn't seem to be the type to go after a small time criminal. Any thoughts guys?
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
Hi GM Birch. First off, thanks again for being accomodating in running additional games. I'm hoping that this doesn't put too much strain on yourself, what with planning on running one game and ending up with three! My first question is regarding mechanics actually. If I understand correctly CotCT was written for 3.5, are we still playing using Pathfinder mechanics?
I am having a hard time not feeling like the kid picked last in gym class, but I really appreciate you're being so willing to try to accommodate all of the submissions. Thanks GMBirch for inspiring investment in these characters. I don't believe I've ever checked the recruitment boards so obsessively as I have in the past week or so. I'm for playing CotCT, but I have to see how Walden will fit there, and I have a few questions as well, but I'll post those in the relevant thread. Thanks again, and congratulations to all those chosen for RotRL! Have a great time!
The rest of Walden's information! Physical Appearance:
Of an average size for a gnome, Walden stands at approximately hip height compared to a human man of average size. Slight of frame and somewhat wizened, to the casual glance he appears almost to be a tiny, doddering old man, shuffling along in ink stained robes mumbling to himself quietly. Long, wispy white hair and small spectacles complete the image. Upon closer inspection one notices a faint blue tint to the petite man’s skin and hair, and dramatically large facial features: fat, floppy ears which stick out straight from his head, and a large bulbous nose. His eyes shine bright and blue, sparkling with a light which seems at odds with the oddly muted nature of his other features. A little under middle aged, those who do not know Walden often guess that he is much older, a fact which can be attributed to the onset of the bleaching he’s begun experiencing. A large satchel is slung around the gnomes shoulder and hangs to his hip, the insides stuffed with scraps of parchment, stoppered bottles of ink in various colors and several quill pens. Walden’s Background:
Born roughly 90 years ago (he has never bothered to actually count) to parents as curious and academically orientated as he would later become, Walden had the advenuresome childhood befitting a proper gnome. A dabbler in the arcane and a seeker of lost secrets, Walden’s father packed his partner and their young son on many of his expeditions and explorations. His mother, passionate about the flora and fauna of the natural world provided instruction and encouraged obsessive observation in her young son. Their lives were wild and unpredictable, and while other races would shake their heads at the precocious gnomes standard for parenthood, to the Ettinmoor’s life seemed perfectly normal. This carefree life changed however when Walden was still a young man. Exploring lost ruins in the jungles of Mwagni, Walden’s father took a desperate risk that placed the young lad and his mother in terrible danger. While Walden survived, hiding in the underbrush as his father fended off the foul beasts that attacked their camp, his mother did not. Plagued with a terrible guilt, Walden brought his son back to their homeland of Varisia, and settled into Magnimar. Using the expertise he’d gained throughout his adventures, Walden’s father soon found himself an employed academic at the Stone of Seers. He began studying from books and lecturing, and encouraged a down to earth pragmatism in his son that Walden had never before experienced. Still shaken by the death of his mother, and seeking the lighten the burden on his father, Walden acquiesced to his father’s wishes and pursued academic studies at the Stone. The unruly gnome continued to struggle to reign in his wild and adventurous nature however, and often found himself before a disciplinary committee for some trick or prank he had perpetrated. While they never spoke of it, Walden was increasingly worried about his father, who spent more and more time shut in, refusing to leave his study. As the years progressed Walden graduated and continued pursuing his independent study in history. He was particularly captured by the ancient secrets Magnimar seemed to hold, the great monuments and feats of engineering that no academic could work out. The name of ‘Thassilon’ was but a whisper of something in a distant past, another time, and the mystery of it excited Walden and became his secret passion. He took small trips throughout the surrounding countryside, visiting this ruin or that, but always when he returned his father would urge caution, prudence, and that he best stay within the limits of the city. The Bleaching had begun working in earnest in his father, but rather than venture out, rather than attempting to turn the tides, Walden’s father devoted his life to researching it. “If we could cure the bleaching Walden,” his father would say, “then our race would not be plagued with this needless frivolity. We could avoid so very much tragedy.” Walden attempted to honour his father’s wishes, though over time his father fell further and further into the Bleaching, eventually going mad, and finally dying. On that day Walden spent several hours noting and studying the interesting grain in the richly stained wood of his father’s casket. Walden pursued his own career in academia, becoming a notable professor of history. While continuing to honour his father, Walden couldn’t shake the need to break the mold, and became much loved of his students, known for bringing his history lessons to life with various illusions and figments. Nearing his middle years, the small explorations Walden has made around Magnimar and the excitement of his lessons are doing little to stave off the Bleaching. Walden’s Personality:
Highly intelligent, and intensely curious about all things, but lacking an awareness of his immediate surroundings, Walden often finds himself carried off in a direction that he had not intended. This attribute has led to both his success in his professional career, delving into historical documents, pursuing research and proposing theories that few of his colleagues have the tenacity to discover, as well as the setbacks he has encountered in a profession lauding stoicism and calm reflection. The tragic end of his parents, and his own fears concerning following them in turn, leave Walden somewhat conflicted. He tends to avoid any manner of self reflection or introspection fearing what he might learn about himself and prefers to pour his energies into research and a curiosity for all things of the world and its history. Walden is generally amiable and gregarious when one can get him focused on social interactions. He has had difficulty maintaining relationships with others as few can connect with his wild and frenetic genius. Further, often Walden misses normal social cues being so caught up in his own head. Those whom Walden does consider friends he is fiercely loyal towards. Of late, though he won’t admit it to himself, the effects of Bleaching have been taking a toll on Walden psychologically. He’s become more apathetic regarding his research, and almost despondent in regards to devising new methods of teaching and in challenging the committee’s standards of instruction, something which he once took great pleasure from. His decision to go to Sandpoint was something of a whim, and in the quiet moments between his flitting from thought to thought and conjecture to conjecture Walden has secretly hoped that the experience can halt the bleaching and bring him back from the depression and eventual madness his parents suffered. He’s found that he’s not contented with his life, though he rarely thinks of this, and of late a has felt a stirring within him, a subtle feeling that he was meant for something greater, something bigger, that there is a Purpose he needs to find. Although, as with most things Walden believes he will find this “out there” rather than within himself. How the Professor learned to speak Goblin: “E...Excuse me, Professor Ettinmoor?” A small, timid voice squeaked from behind a towering bookshelf. On the other side of a shelf a petite gnome sat in an overstuffed chair, his feet barely dangling over its edge and a large tome which made him appear comically small nestled in his lap. The gnome’s lips twitched furiously up and down as his eyes darted and lept across the page. A brilliantly blue lock of hair, all of which had been drawn up atop the gnome’s head like the plumage of an exotic bird drooped down over his face and he brushed it aside unconsciously. A lanky human youth crept around the edge of the bookcase. “Professor? If I might trouble you for a moment?” The boy crept closer. His voice mixed with respect and trepidation as he continued to speak. “Professor Ettinmoor, its about the assignment you’d given us on ‘Icons of a Lost Era.’” He paused, a few feet away from the gnome, who continued to read, and was now nimbly twirling the errant blue stand in his fingers. “Well, it seems that text you referred us to. The one specifically about the Lady’s Light. Well, it seems that its been damaged. Or, rather, maybe somebody has taken something from it.” The boy held out a heavy tome in front of him, as if in offering. The gnome continued his reading, now flipping a page and hurriedly scanning the next. He appeared entirely unaware of the youth, now standing beside him. Unsure how to respond, the youth opened the book to somewhere in the middle. It was clear that a page had been torn from the book. He held it there for a moment in silence, waiting for a response. Finally, after several moments the boy dropped the book in the gnomes lap, turned to the torn out page, covering that which the gnome had been reading. “Oh!” The small gnome squeaked and jumped a little in his chair. “What’s this then?” He pushed his small spectacles back up his nose and glanced up at the youth next to him. “What the idea here? Sneaking up on me so? And a student no less. You’re…..wait…,” he said hurriedly, holding up a hand, “just wait, it’ll come to me. You’re the Rosewater boy, right?”
Rosland watched the marshland approach in the distance as the winds carried them swiftly over the deep blue waters of the ocean. Professor Ettinmoor sat with his back to their destination, staring off over the water, his lips moving furiously up and down. He wondered what the professor was thinking about, but then thought it best not to try going down that tangled road. He still wasn’t sure how it was that he found himself on this ship. He certainly hadn’t been seeking an expedition, or an ‘adventure’ as the Professor called it, and didn't’ feel prepared in the least. Looking back over at the Professor, he wondered if the manic gnome, whose lessons were equally frenetic, but amazingly detailed and richly descriptive, was prepared either. He knew the professor was something of an illusionist, possessing both the natural affinity that his race was known for, as well as schooled training, but was unsure whether Ettinmoor possessed any other arcane power that might help to keep them safe. Certainly the short sword strapped to Rosland’s hip was going to be of little use, the boy had ever drawn the thing by twice in his life. Such thoughts ate up his time, and before he knew it Rosland was being lowered into a small boat with the Professor, who promptly plunked himself down in the bow, away from the oars. Seeing, his place the young man began rowing for shore.
When they reached the shore, the small gnome hopped spryly out of the boat and began walking in a southerly direction. They continued on for some time in this manner, until all at once the Professor stopped, causing Rosland to stumble over his feet as he tried to avoid crashing into the gnome. He pointed excited into the dense underbrush, farther inland from beach.
The two trudged up the beach, and then passed beneath the large trees into the shade they provided. The undergrowth was thick and tangled and the ground soft with moisture. The professor continued further in, heading towards some speck of colour that only he seemed to be able to make out.
They continued along a muddy trail for sometime, until suddenly Rosland noticed a collection of skulls hanging from a nearby tree. A little further along, a group of sticks, tied together to resemble a human figure and smeared with a dark substance lay propped up in a bush. The further they went, the more the small fetishes appeared.
Then Rosland heard something in bushes just to their right. There was a snap as a branch cracked just ahead of them and the sound of small shuffling feet could be heard.
When he awoke Rosland found himself laying on the dirt, the decomposing remains of some long dead animal lay next to him. He hurriedly scurried to his feet, only to bump his head on rough wooden slats, which promptly caused him to sit back down. “Ah, good. Youre awake.” The Professor’s voice came from a small wooden enclosure next to him. He turned to see the gnome sitting in the dirt, chewing on some broad leafed plant. “Bringing you up to speed, it appears we’ve been captured by a local tribe of goblins.” He spoke in spurts in between taking large bites of the plant he was gnawing on. “It is surprising that they didn’t kill us outright and eat us in the forest. Fortunate for our sakes though. I believe we’re being saved for some purpose, though I can’t make out what. Goblin is unlike any of the other languages I’ve studied. Gutteral. It’s difficult to make out which portions are words and which is simply animalistic chattering. I believe I’ve narrowed down a few proper nouns. One in particular sounds important, likely “chief” or “boss” or something of that sort. It’s been used several times in relation to ourselves.” He took another large bite and then held the plant out towards Rosland, slipping his small hands between the slats of wood. “You’ll want to eat some of this, of course.” Rosland took the plant, sniffed it and took a small nibble. It was the most dreadful thing he’d ever tasted. Instantly his tongue became numb and he felt bile rising from his stomach. Turning away from the cage wall he retched over the remains of the animal she shared a cell with.
There was some commotion in the camp from within one of the larger ramshackle huts emerged a large, corpulent goblin. A raccoon skull, bleached white, sat upon his head like a crown and he waddled in the direction of the cages. The one eyed goblin dogged his steps. When he reached the cages the fat gobin spoke in broken common.
“Great Gurlgemesh,” Ettinmoor replied, continuing to chew on the broad leafed plant. “I am a Blue Bandersnatch. A gentle and peaceful creature. It is true that I have grown small and thin, but that is because I have not been able to find food for myself. I eat the long red reed that grows by the water. It is the red that makes me blue.”
The next few days were terror for Rosland. The goblins brought Ettinmoor his Firethistle and Rosland other dead or decaying animals, which he could not force himself it eat. Nor could he stomach the foul broadleaf that the Professor continued to chew. The monsters contined to harass and threaten them day and night, going so far as to occasional stab at them with sharp sticks or throw small stones between the slats. Ettinmoor said little, spending most of his time observing goblin tribe and listening to the tumult. While most of his papers had been pulled from his satchel and torn to shreds by the goblins, he'd managed to secret away a small scrap of parchment upon which he occasionally wrote notes to himself using a charred stick which one of the goblins had used to poke him awake one morning.
For two days they engaged in their labour, each growing weaker, and the goblins becoming bolder in their torment. On the third day Ettinmoor asked for the small clay pots and promptly began spitting in them.
That night the camp was wilder than usual, the goblins lit great fires and shrieked as they ran amongst them, playing cruel games on one another. When the door to the large hut opened, and the obese chieftain waddled out Ettinmoor whispered to Rosland from the corner of his mouth, "stay low, and keep your head down. And run back away from the camp fires."
As the chief approached Ettinmoor called out, standing as he did so, "Great Gurlgemesh, be ware for the fiery Red Bandersnatch comes!" Then Ettinmoor began gurgling and gesticulating wildly to the gathered goblins. It took a moment for him to realize that the Professor was speaking goblin, barking and hacking in the odd language. The goblins began to look nervously at the brush around them before the chief cut Ettinmoor off, responding to whatever threats the gnome had been making. Just then the Professor turned towards the brush behind him, continued gesticulating but his voice slipped into an arcane language much more familiar to Rosland.
Around them was chaos and panic and still the monster loomed threateningly above them. The gnome ignored the creature and scurried past it, plunging into the darkness. Scrambling to his feet Rosland followed. A dim light appeared in the darkness and he made for it. Ettinmoor stood there, his hand illuminated. "Come, we must hurry, our presentation has confused them, but they'll see through the illusion soon enough." And then he plunged hurriedly into the darkness. The remainder of that night was beyond terrifying for young Rosland. They stumbled, mostly aimlessly through the swamp, and on several occasions stopping to listen to the sounds of pursuit before heading in the opposite direction.
Yes, yes, hello, hello. A small, winkled gnomish man scratches absentmindedly at his long white hair as he looks around. He adjusts his spectacles and then begins writing in a small notebook.
Oh, oh yes. My apologies. How rude of me to neglect to introduce myself. My name is Walden Tyronius Ettinmoor, professor of history at the Stone of Seers, Magnimar. A pleasure to make your acquaintance. I'm afraid I don't have time at the moment to tell you any of the tales of my childhood, but perhaps...
Letter of Correspondence: 5 Rova 4707 Brodert Quink esq.
My old friend, Regarding our previous correspondence, the suggestion put forth by yourself regarding the nature of the structure locally known as “the old light” is quite simply the work of fanciful imagination. The hypothesis that the building might have served some defencive purpose is plausible, certainly, but manner in which you’ve proposed that it operated and the range you suggest it may have functions are quite ludicrous indeed.
Speaking of my history with the committee, I must admit that the cause for my writing is beyond simply notifying you of the results of your proposal. It seems the manner of my teaching has upset the committee again. They ignore the results I’ve achieved in molding and shaping young minds, in exciting their imaginations and fueling a passion for our history in a way that dusty old tomes could never do! I mean really, how am I supposed to know that the son of a wealthy diplomat is marked for marriage to a Chelaxian noble, and that he has an obsessive fear for all things related to hell? There is no way I could have predicted he would fling himself over the bannister at the mere sight of a conjured image of a devil. I mean really, the boy knew we were studying the history of Avistan’s more powerful nations, and what nation has been more influential in modern history than Cheliax?
Again, that is not entirely truthful either. Yes, I’m being ousted from my home, and yes it will be good to see you, but if I’m really being honest Brodert, my legs are starting to itch again. I know my parents, Desna watch over them, had my best interests at heart when they taught me to stay home and settle into a career as they did, but the bleaching has been hard on me. I yearn to travel, to see new sights, to experience some of this history we read by the fireplace! It shall be good to be out of doors once more and away from my cushioned chair. Look for me in two weeks time at the Swallowtail Festival Yours in friendship, Walden Tyronius Ettinmoor
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
Walden watches a handful of villages react to Zstelian's words, the others seeming stunned by the quake of the island sinking. Hrm...this is not happening nearly fast enough. Perhaps a more...immediate threat would motivate these people to move towards the boats Stopping his flight towards the village, Walden moves up behind the hut to his left such that he's somewhat hidden from the villagers, and casts a spell. Waldens casts Silent Image(DC18), creating a wall of fire ten feet high and a hundred feet long, just in front of the tree line behind the village
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
Round 3 Walden pants heavily as he trails behind Zstelian. As he draws nearer to the village he splits his attention between the villagers and the spell caster by the boat, pausing momentarily to gauge their reactions to his companions warnings. delay
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
The Professor nods in response to Matthias's words, as the cleric rushes forward ahead of him. He mumbles quietly to himself,
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
Walden shuffles up the slope with the others, noting the water level as they move.
Walden mumbles something arcane under his breath, and sweeps his hands out dramatically towards his companions. Walden casts Haste
Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1
Do we recognize this caster on sight? Walden looks from the spellcaster to the boat, to the village, and back to the caster. He rubs his chin thoughtfully and mumbles to himself,
Walden is now a gnome, and focused on Illusion magic which he used to make his history lessons more interseting. He'll also be picking up the Academician racial trait if that sort of thing is alright. He had a more in depth background, but Paizo ate it. Thats what I get for typing into a browser and not Word. Will be updated again when I get the chance. |