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HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() "Ohh, I can totally help out!" says the brightly coloured little gnome at the back of the group. "Polly has been telling me all about how she heals people, and I think I have it worked out. And if not... I have a wand!" help?: 3d6 ⇒ (4, 2, 2) = 8 Or maybe she trips over. Str 6 paladins... there is a reason they are uncommon. My aid characters have not proved especially helpful. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim climbs up on her chair and looks on attentively. "Ohh... exciting... Hey... is that a new robe he is wearing? Nice colour." She seems quite entranced with the master of scrolls. Don't worry, we should be advancing Real Soon Now(tm) ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() "Oh well... I went to talk with Apollyanna. She is a paladin of Shelyn. Once... well... back when the Aspsis attacked the Grand lodge actually. Polly and I, and a few others got thrown together. And well, we were all worshippers of Shelyn, so we became the 'sisters of Shelyn'." She smiles at the memory. "I've mostly only seen Poly and Pau since. Of course Pau is a boy, but he is a monk, so we let him me an honorary girl. Of course he is ugly as, and I don't think he worships Shelyn either now I think about it... but he has an inner beauty." She thinks. "There was Evarice..a priest of Shelyn, myself and Polly, and Gailen - another paladin of Shelyn, Pau of course and Wyatt. He doesn't worship Shelyn, but he is handy with a bow and quite hunky... if you ask me." She pauses for a moment. "As for demons...The Worldwound is infested with demons. Evil and destructive creatures, demons are native to the Abyss, though they can be summoned by means of magic. Many of the demons within the Worldwound emerged from the rift at the center of the region." You think a bit more about what you may have heard about the worldwound. History DC 15: The Worldwound is an unnatural blight on the world. Believed to be a rift into the Abyss, this gateway from Golarion opened shortly after the death of Aroden. DC 20: The nation of Mendev came to prominence during the First Mendevian Crusade in 4622 AR. This crusade was built up from the weakened church of Aroden and followers of the goddess Iomedae. Since that time, Mendev has engaged in four crusades against the demonic threat. DC25: A series of specialized artifacts keeps the demons of the Worldwound at bay. Known as wardstones, these artifacts are layered in runes that ward away demons. Powered by regular acts of faith, wardstones dot the border between Mendev and the Worldwound, keeping the demons from crossing in great numbers. DC30: Wardstones prevent any form of teleportation magic, demonic or otherwise, from working across their borders. Despite this incredible ability, the wardstones don’t hinder such magic from working within the confined areas. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() "Oh I've seen a demon or two before.." sighs Prisim. "Ugly things. Shelyn knows why she lets them live here. But we are supposed to find beauty in everything. Just between you and me... I've not found any in a demon yet. But maybe that is why they havn't accepted my application to become a paladin yet." Or maybe it is just that Prisim, ever-changing hair aside, is perhaps the scrawniest individual that anyone at the table has ever seen. Her arms look like they would not be able to lift even a small longsword, let alone wield it while wearing armor. "Anyone been on an interesting mission recently?" Please do make knowledge checks if you can, if not, you might learn stuff by asking Prisim about some of the topics. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Time to make any knowledge checks you feel like trying (see spoilers above), chat with each other and share what you know. Prisim is still about and may be able to answer directed questions as well. The friendly gnome returns, a bun in each hand. "So exciting! Word on the street is that we have been gathered together for some large scale expedition. Have you heard any details?" ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() The perils of my breaking the skill checks into multiple posts! You are quite right. The buzz of excitement in the air can almost be tasted. Gossip swirls back and forward, each time getting wilder! planes or religion DC10: The Worldwound is infested with demons. Evil and destructive creatures, demons are native to the Abyss, though they can be summoned by means of magic. Many of the demons within the Worldwound emerged from the rift at the center of the region. DC 20:
The demonic hosts are kept somewhat in line by powerful overlords known as demon lords. The exact number of demon lords is unknown, but many such creatures are revered on Golarion. Each demon lord has a portfolio, similar to that of a deity; however, most demon lords lack many of the powers a true god possesses. "Ohh... I think I see Poly over there, I'll be back in a jiffy.. You guys should totally get to know each other. Who knows when you'll be working as a team on some exotic assignment." suggests the gnome. Oddly enough, her hair seems to actually change colour as she darts off toward a tall figure in shining armour who has seated herself near a table groaning with food. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() "Well.." says Prisim. "Nerosyan’s 20-foot-thick walls form a straight-edged diamond, in part the reason the city holds the title 'the Diamond of the North.'" she enthuses. local or nobility DC 15: The Pathfinder Society maintains a strong working relationship with the crusaders of Mendev. An extensive treaty exists between the nation and the Society, giving the Society the right to operate in the region, but requiring Pathfinders to defend Mendevian cities and participate in crusades. DC 20: Pathfinder activities in Nerosyan operate out of the Starrise Spire, which is led by Venture-Captain Jorsal of Lauterbury. Jorsal is a pious man and a skilled combatant; he’s believed to have made no fewer than 50 missions into the Worldwound in search of artifacts for the Society. DC25: While Jorsal officially oversees Pathfinder Society operations in the area, there is a second venture-captain in Nerosyan who’s in charge or a second lodge—a nononsense dwarf by the name of Thurl. Covered in tattoos and piercings, Thurl operates undercover as the leader of a mercenary company, and he handles far fewer noble missions for the Society than does his colleague. DC 30: There have been rumors among Pathfinders that Venture-Captain Thurl has not been entirely honest in his dealings with the Decemvirate. A group of Pathfinders who recently finished a mission in Numeria were then sent to review the work of the dwarf and his agents, but those Pathfinders have not been heard from in months. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() A smiley gnome sits herself down at your table. "Hi, I'm Prisim. Gosh, it is so exciting being up here, with the world-wound just a short distance away. I bet my friend Apollyanna is around here somewhere. Have any of you seen her?" Engineering or Geography DC10: Nerosyan is divided into several districts, though the local crusaders often group smaller districts together. The four amalgamated districts include the Egelsee District to the southeast, Confluence District to the southwest, Woundward District to the northwest, and Battle District to the northeast. DC15: Considered the heart of Nerosyan, the Cruciform Cathedral is the center of Iomedaean worship in the city. Acting as a tactical command center, the cathedral allows crusaders to quickly move about the city via the interior walls that section off the city. DC20: There are four towers that help form the defences of the city. Battle, Confluence, Egelsee and Woundward.
Battle Tower: The northernmost point of the city is the most likely to weather an assault by land. Earthen revetments surround three layers of nested towers, making the tower the most heavily fortified site in Mendev. Confluence Tower:[b] Confluence Tower is geared towards defending Nerosyan from attacks across the two rivers that meet at its base. The tower has held its own through several riparian attacks from Dread Barges and other Abyssal craft that periodically swarm up from the Sarkora River. At its base is the Crusader’s Quay, a set of military wharves that offer shelter for the small crusader navy in ingenious covered slips. [b]Egelsee Tower: Located at the eastern point of the Nerosyan diamond, Egelsee tower serves a second purpose as a rapid-response staging area for Nerosyan’s cavalry, which can ride out at a moment’s notice through special large-scale sally ports built into its outer walls. [b]Woundward Tower:[b] Almost completely surrounded by the West Sellen river, the Woundward Tower defends the city against aerial assaults. The tower bristles with spyglasses that scan the skies, as well as the most advanced siege engines and the best archers in Nerosyan. The city’s wardstone is housed in this tower, as close to the border as possible. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() It is from the Wounded Wisp. boon wrote:
I suspect it is intended as a personal only boon. And no worries about the OOT. I often end up forgetting it myself. Thanks for the game. ToRR certainly lived up to it's reputation this time. I've come close to a party wipe out a couple of times in the past. But in all honestly, I think we were quite a way off taking down that dragon. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim is out of tier. I know she'll be a bit short of gold, but it should probably be slightly higher than the low tier characters. Also I'd like to use my Prized Find boon to get my second PP for the mission please. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() I can think of at least one scenario where it is specifically called out that you can use the body recovery to get out of jail, but it is effective character death if you end up in jail and don't have the PP. so good call. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() That looks right. Ouch.
stablise: 1d20 - 1 + 3 ⇒ (20) - 1 + 3 = 22 It appears her god finds her actions favorable. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() ref: 1d20 + 4 ⇒ (18) + 4 = 22
She then steps back, and summons another glitterdust, hopefully blinding the dragon again. Will DC 19 to avoid the blindness. "Celestial halos of Radiance!" ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Retcon with GMs approval With the immediate threat of Amri dying abated, Prisim is slightly more subdued in her descent of the stairs.
"Prismic rainbows of Glory!' she shouts out. Two blades, convention is I can't include you in the spell without your approval. However I can't get both the dragon and the dark-creature without getting you. If you don't want to risk the will save, then I'll adjust the spell to only get the dragon. Defensive cast of color spray, Will DC 18
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HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() There is a whole thread of changes to the layout for PFSv2. Chime in with your thoughts there as well. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() They are a little different in SFS. But in season 9 of PFS this came to us too. On page 7 of the guide it spells it out. season 9, page 7 wrote:
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HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Sorry, been away. Prisim does her best to save her Valenti companion. "This is going to hurt, but it is totally what Polly would do." acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13 She trips and falls on her face. Not sure if she still gets the CLW off or not, if so then rolls is above. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim has a CLW wand, but only a 50% chance of activation. Seeing the barbarian fall, Prism graps wanda and quickly taps Amri with it. UMD: 1d20 + 11 ⇒ (20) + 11 = 31
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HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Unable to see anything to target, Prisim nods to Seoni and taps her once more with the healing wand. "Umnm, beautiful wholesome skin! Damnit, Polly makes this look easy." UMD: 1d20 + 11 ⇒ (3) + 11 = 14 ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() perception: 1d20 + 7 ⇒ (6) + 7 = 13
She steps slightly sideways to see the rest of the group while considering her choices. "I think we need to get out of here." ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() I have to admit this is looking pretty dicy for us at the moment. TORR has a reputation as a bit of a killer, although I've managed to scrape through it in previous runs - it has often been a close thing. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim, aware that things were going south, also knew she had to get Seoni onto her feet. Taking out her healing wand, she taps the sorceress quickly.
"Radiant healing light!" ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() hahahahhah
Calling on the image of her good friend Polly, Prisim heaves with all her slight strength to try and move the unconscious sorceress. Finally, sweating in a most undignified manner, she gets her sister-in-the-arts around the corner. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() "Glowing blessed brightness!" Shouts Prisim, touching Daeron as she does so. He suddenly feels a little more robust. Resist acid/10 She then tries to dragon Seoni around the corner from the dragon. I'm guessing that dragging someone is a move action, and she is only dragging her 5', just to get out of any potential breath weapon area. Let me know if that is not okay ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() In that case she, kowing that Seoni is stable, would go up and use the LOH on two blades instead. Hurrah for faction journal cards. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim steps forward to try to use her wand on Seoni, then things better of it and says "Polly does this just by praying and using her hands. If I'm going to be a paladin one day, I'd best try too." She lays a gentle hand on Seoni and mutters something about "blood is so grody"
"Get up Seoni. The fight is still happening." I'd totally do this to Two-Blades, but with the darkness, I doubt Prisim is even aware that he is down. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() reflex: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 Thanks to that corner.... Prisim also has resist acid/5 from her bloodline, dropping the damage to 8 which takes away most of her temporary hp.
"It is a Nightmare dragon, immune to sleep and paralysis.." "Celestial lights of beauty!" she shouts, summoning... beautiful golden dust that is oh so pretty. Glitterdust on the dragon and the other thing, will DC 19 to avoid blindness She then steps back to get out of the way of any future breath weapon. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim closely inspects the statue at the end of the room. "Butterflies fighting zombies! How cool is that . Although I'd totally have gone for them fighting vampires, which while way nastier you have to admit are a bit better looking. I mean zombies are just soo grody." Map updated ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim looks in both directions, concentrating to try and sense any hint of magic down either pathway. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() craft(traps?): 1d20 + 7 ⇒ (14) + 7 = 21 Would make it with just a int check
"Wow, fireforged steel. That can absorb heat and do extra damage with it." ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim points the magical item out to Amiri. "Over there... no the other there. Left, down, that's it!" ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() perception: 1d20 + 7 ⇒ (19) + 7 = 26 "ohhh.. shiny!" says Prisim pointing toward the weapons rack. She quickly checks for any sign of magic. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() PRisim scans for magic, just as she has throughout the day.
"Nice! That is restorative ointment! If we have more battles, that will be very handy." ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim looks at the mace, tries to lift it up and watches as it smashes into the floor. "I think that might be a little too heavy for me.." ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() arcana: 1d20 + 5 ⇒ (1) + 5 = 6
"Wow, magic. That's beautiful. No idea what it does though." says Prisim gazing at the pretty basin. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() The colourful gnome looks around the lodge, pinning up the latest assignment. "Looks like Meran, Garn Harlardorn, Meredith Une, grog and Deluge all are all heading off to Tar Kuata." she comments loudly. "How odd, I'm sure Norden ordered an extra berth on the ship. Maybe there is room for another if they go and see the captain Real Quick." And they are a Core character in the 3-7 range... ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() "That was like so grody" sighs Prisim. "I don't think I'll ever be a paladin. They are supposed to find beauty in everything." Yes, the six strength gnome wants to be a paladin one day! ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() "Burning Celstial Saviors" shouts Prisim, trying acid rather than cold this time. RTA: 1d20 + 6 ⇒ (16) + 6 = 22
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HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() "There is little I can do against this..." suspects Prisim. "Chilling cold pure light!" RTA: 1d20 + 6 ⇒ (17) + 6 = 23
She then steps back to give the others some space. ![]()
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() Prisim hurries into the room. "Celestial Burning Beauty!" she cries out, knowing that Polly would have come up with a better phrase. Flames burst from her, covering the swarm, but also Amri.
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HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
![]() A brightly coloured, small, but very enthusiastic gnome rushes into the lodge. In a burst of excitement she exclaims "Venture Captain Nofden is looking to send a team of Core pathfinders to Tar Kuata in the Barrier Wall mountains!" Recruiting for a CORE game of Test of Tar Kuata. Sign up is on my normal signup sheet
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